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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#16 (permalink) |
![]() Join Date: Feb 2007
Location: In the Drug Store
Age: 19
Posts: 1,980
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Re: BF2142 Extreme Reality mod
the funny thing about 2142 is that all the technology is unrealistic because its the future, the mod seems to be another person's take on what could be realistic in 2142 with in the confines of the base game play features.
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#18 (permalink) |
![]() Join Date: Aug 2007
Location: Toronto, ONT
Age: 26
Posts: 1,311
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Re: BF2142 Extreme Reality mod
It would be nice if the map was included as a stand-alone into the BF2142 world we know now in a future patch. I think the mod sounds interesting enough that it warrants a closer look.
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#19 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: BF2142 Extreme Reality mod
Instead of debating whether or not such a mod should exist, why don't we try it out before commenting?
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#20 (permalink) | |
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Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
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Re: BF2142 Extreme Reality mod
Quote:
EDIT: I should say my debate is strictly on the name.
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#22 (permalink) |
![]() Join Date: Apr 2007
Location: New Jersey
Age: 27
Posts: 653
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Re: BF2142 Extreme Reality mod
I heard...BLOOD SPLATTER!
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#23 (permalink) |
![]() Join Date: Apr 2007
Location: New Jersey
Age: 27
Posts: 653
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Re: BF2142 Extreme Reality mod
loaded up v1.5 can't find server is this the wrong version?
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#24 (permalink) |
![]() Join Date: Apr 2006
Location: Houston, Texas
Posts: 786
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Re: BF2142 Extreme Reality mod
Well Ferris, the style of gameplay that's in BF2 is very fast paced. Most maps are big, but still small enough to move around on foot effectively. In addition, vehicles are readily available for people to jump in and reek havoc in. Since PR extends maps to exponential levels and makes it where you have to have certain kits to do anything (be it snipe or drive a tank), I feel as if PR really changes the gameplay too much.
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#28 (permalink) |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 856
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Re: BF2142 Extreme Reality mod
My first time playing PR was on some crappy snow map where the sky was pitch black but everything was lit up like it was noon (amateur mapping). There were no vehicles, and I basically just followed my SL (A TG squad). We more or less just crawled prone, constantly getting killed by the six BILLION snipers that clogged the map, for about 30 minutes straight. It was the most mind-numbing FPS experience I've ever had. I despise Halo for attracting dumbed-down ADHD kids to gaming, and I by all means don't thrive for fast-paced games, but there's a line, and PR was just ridiculous. Even ArmA was fast-paced by my experience with PR.
As for the whole "REALITY = FOOTURE" thing, it's called "suspension of disbelief". Yeah, you can't say how "active camo" would realistically work to the letter, but there's certain things in the game that are clearly beyond the bounds of sanity, future or not. Like how I can bury a APDS tank round into the cockpit of a gunship, and have it float away to repair. These games do need a swift kick in the ass with a global mod that is embraced by the community. Balance is just asinine. Some unlocks are just outright inferior to their mundane counterparts. Reality though? Let me put it this way: Javelins are extremely, lethally effective against tanks. It's been demonstrated countless times. RPGs, however, will put a black smudge on the armor and attract and return gift of 120mm of love. Conversely, Javelin missiles and whatever the foreign counterparts are, are extremely expensive, rare, and aren't really just lying around for anyone to pick up. Then we have games where an RPG to the assend of a tank explodes it to bits. An RPG hit in such an area could damage the engine (it's unlikely, at any rate - the hit would have to be precise), but to instantly explode it? I think not. On the other hand, tanks also aren't exactly littering battlefields, and fireteams don't even regularly carry anti-vehicle weaponry. The fact of the matter is that without what would effectively be a new game, Battlefield just isn't cut out for 'reality'. Not every ******* can just jump in a tank and explode things, or even fire the main gun and steer it at the same time - but you can in Battlefield. I have ideas (who doesn't) for a realistic war game that would more or less work on the successful aspects of a game like Planetside, based on things like branch of service your 'character' is in and 'experience points', but it's not like anyone's willing to ever try anything new. One of my favorite parts of America's Army were the training missions. While they didn't work QUITE as well in practice as they did in theory, I think they provided an excellent way to curtail the ability for everyone to just grab whatever they thinks would be fun. You HAVE to do this arduously long SERE training in order to get access to some better gear (or whatever it got you), as not everyone was willing to put up with the time it takes to do it. Given the success of AA, it obviously didn't hurt the game, and I'd personally use an even more stringent training process in my game. Everyone wants to be a pilot, as it generally means you're safer and have cooler weapons, but look at how hard it is to *BE* a pilot. Who the hell's going to fill the slots of cannon fodder (sorry grunts, I just calls it like I sees it )? You want to be a pilot? Be prepared for a long, boring training.
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Last edited by Uranium - 235; 03-02-2008 at 09:42 PM. |
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