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Old 03-06-2008, 04:34 PM   #1 (permalink)
 
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Voip

This topic may have come up in the past.

But have we considered making the ability to HEAR voip, possibly hear/talk for SL's and 2 way como for Commander a requirement? In other words, dont make a squad or take command without the above?


I was commanding today and 50% if the squads were without the ability to even hear. 1 pretended to not be able to hear orders (then amazingly responded to a warning of a sniper creeping up on him) lol
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Old 03-06-2008, 04:38 PM   #2 (permalink)


 
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Re: Voip

To hear VoIP is already required as is stated in the rules. There is no requirement to use VoIP, nor will there be.

If you are commanding and a squad leader fails to acknowledge and accept orders, then it is your responsibility to report that squad leader to an admin via game chat and/or TeamSpeak.
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Old 03-06-2008, 04:49 PM   #3 (permalink)
 
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Re: Voip

Also, often times people become squad leaders without knowing it(when their SL leaves)
This results in SLs who have no experience or desire to lead and are just playing.
They may not have VOIP, mic or sound at all for that matter. There's a lot of information coming at every player all the time, and your orders may be lost on an unaware (or n00b) SL.

I would hesitate to report a squad leader for not responding to orders unless they were obviously working against CO orders.
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Old 03-06-2008, 04:50 PM   #4 (permalink)
 
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Re: Voip

to ammend what i said

server rules when pubs are logging in dont state such, I'd feel guily having someone kicked who simply has it turned off because they dont know that we enforce such a rule...

that said, I guess I'd make contact via text if possible and, proceed as you said above?
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Old 03-06-2008, 04:54 PM   #5 (permalink)
 
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Re: Voip

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Originally Posted by bb gun View Post
Also, often times people become squad leaders without knowing it(when their SL leaves)
This results in SLs who have no experience or desire to lead and are just playing.

I would hesitate to report a squad leader for not responding to orders unless they were obviously working against CO orders.

agreed, I'm not so much referring to those working blatantly against orders, that path remains reporting, as I am those SL's not having voip enabled at all. In some instances we may have a mixed group of non english speakers, and I wouldn't want to intentionally exclude those players. I know it comes down to a judgement call...but yeah lol


I generally start out saying those with 2 way voip speak up, those who can hear press affirm so I know who has the ability.

Now if someone has voip just turned off, can i tell from command menu?
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Old 03-06-2008, 04:55 PM   #6 (permalink)


 
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Re: Voip

Sounds like a good start .
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Old 03-06-2008, 06:55 PM   #7 (permalink)
 
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Re: Voip

I don't know, but the abscence of that little VOIP icon, you know that microphone icon? in the box of the SL may tip you off. Just a guess.
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Old 03-06-2008, 07:00 PM   #8 (permalink)
 
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Re: Voip

pls note i'm a noob :P
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Old 03-11-2008, 04:16 PM   #9 (permalink)
 
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Re: Voip

Ok so I am SL alot and I've been trying to figure this out forever. Normally I can always hear commander and everyone in my squad hears me. Now when I speak my squad hears me but does my commander? How do I speak to my commander. I notice there are two different communication channels. One of them makes an beige/orange mic picture pop up. Does this mean my commander hears me now? Does this mean only my commander hears me now? What do these channels do and how to I talk to squad/commander only ect. And how do I get the green name of who's talking to pop up like it used to?
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Old 03-11-2008, 04:27 PM   #10 (permalink)


 
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Re: Voip

By default, the V key speaks to your squad and the B key to the CO, aka secure comms.
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Old 03-11-2008, 04:37 PM   #11 (permalink)
 
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Re: Voip

If the orange/yellow microphone pops up, you are talking to the commander (default b). If the green microphone pops up, you are talking to your squad (default v). Be warned, in BF2 it is the other way round- V is commander, B is squad. (I played about 10 mins of Camp Gib. the other day and was wondering why the SL couldn't hear me. Turned out I was hitting the wrong button.)
Also, only squad leaders can talk to the commander.
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Old 03-11-2008, 06:24 PM   #12 (permalink)
 
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Re: Voip

What happens if your commander is stupid? I'm not joking what if he is completely giving you the worst possible orders and you are an experienced SL, do TG still encourage you to follow them?
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Old 03-11-2008, 08:43 PM   #13 (permalink)

 
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Re: Voip

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Originally Posted by Bobslovski View Post
What happens if your commander is stupid? I'm not joking what if he is completely giving you the worst possible orders and you are an experienced SL, do TG still encourage you to follow them?
Nope. You are required to follow CO orders, but you are also bound, perhaps even more tightly, to spread the TG way: maturity and teamwork. If a CO is giving you unsound orders, give him your advice. Tell him what the situation on the ground is, tell him what you're working with, advise him of what you can do, and what you believe the best course of action is.
I routinely receive what I believe to be bad CO orders. I'll simply wait before pressing Page Up or Page Down and clarify the situation with the CO. After that, I'll set the orders accordingly.

This works out pretty good: if you explain yourself sufficiently, a CO will follow your advice. State your case logically and clearly and people will agree with you.
Simply pressing Page Down, however, when a CO gives you what you believe is a poor order, is not only against the rules -- it is lazy and immature. If you are right, take the initiative and display the patience and maturity to change things and prove that you're right. Simply blowing people off is for rude and destructive to teamwork, and it also destroy's a newbie CO's ability to learn from mistakes.

Communication, respect and teamwork are all two way streets: sometimes the CO is not a newbie but rather just does not see the situation on the ground. Sometimes the CO knows something you do not and wants you to keep pressing anyways. The relationship between COs and SLs isn't and should be of the rigid, "do this because I say so" kind. The same is true between SLs and SMs -- each rely on the advice and information of the other.
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Old 03-14-2008, 12:39 PM   #14 (permalink)
 
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Re: Voip

I can't play unless the SL has the ability to talk.

As someone who always jumps into Zhohar's squad, I can tell you that is exactly what he does. I have heard him say ignore those orders for a minute until I talk with the CO about defending this flag or whatever. Also, I have "requested permission" to do something outside our current squad orders. For example, can Fubar and I go an attempt to cap Ruins while you all defend here - and I get mixed answers which is fine.

I always asked the SL "what's the plan" and if I don't get a response then I goto another squad. Also, I don't see anything wrong with leaving a squad if you aren't receiving orders - just tell everyone you are leaving or another option is to stay real close to one of the TG squad members [a squad within the squad] and you'll make something happen and have fun while still carrying out orders.

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Quote:
Originally Posted by Zhohar View Post
Nope. You are required to follow CO orders, but you are also bound, perhaps even more tightly, to spread the TG way: maturity and teamwork. If a CO is giving you unsound orders, give him your advice. Tell him what the situation on the ground is, tell him what you're working with, advise him of what you can do, and what you believe the best course of action is.
I routinely receive what I believe to be bad CO orders. I'll simply wait before pressing Page Up or Page Down and clarify the situation with the CO. After that, I'll set the orders accordingly.

This works out pretty good: if you explain yourself sufficiently, a CO will follow your advice. State your case logically and clearly and people will agree with you.
Simply pressing Page Down, however, when a CO gives you what you believe is a poor order, is not only against the rules -- it is lazy and immature. If you are right, take the initiative and display the patience and maturity to change things and prove that you're right. Simply blowing people off is for rude and destructive to teamwork, and it also destroy's a newbie CO's ability to learn from mistakes.

Communication, respect and teamwork are all two way streets: sometimes the CO is not a newbie but rather just does not see the situation on the ground. Sometimes the CO knows something you do not and wants you to keep pressing anyways. The relationship between COs and SLs isn't and should be of the rigid, "do this because I say so" kind. The same is true between SLs and SMs -- each rely on the advice and information of the other.
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