Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - General Discussion

Battlefield 2142 - General Discussion General discussion for Battlefield 2142

Closed Thread
 
Thread Tools
Old 03-20-2008, 11:37 AM   #31 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Post Re: The TG BF2142 "Shockwave" Campaign

Hello again.

These are the SL Debriefing Reports for Battle 1.

SL Debriefing Reports for Battle 1

PAC SLs

SL Debriefing Report
1. Date: 3/16/08

2. Squad Name: Squad 2

3. Squad Type: Ground Defence

4. SL Name: LordMeatwad

5. Battle (map): Shiba Tuna

6. Squad Members: MDFUBAR, IKILL4ALIVING, Reader1234

7. Execution Plan Evaluation: Flawless execution of Silo 1 defence

Objective: Capture and Defend
Narrative: We patrolled the area between Silo 1 with random runs to Silo 2 and Silo 3
Enemy Reaction: The Enemy had landed on the roof of the building at Silo 1 While my squad captured the flag and armor. There assault from above was useless and PAC owned silo 1 for the entire match.

Objective: Capure Silos
Narrative: While no action came to Silo 1 I had two squad members utilize the buggie at Silo 1 to capture Silo 2.

8. Squad Initiatives:
Initiative: Capture Silo 2 and 3 provide air support
Narrative: As the battle progressed I noticed the gunship lying dormant. I took a few joy runs laying out armor and capturing flags with the help of My squads walker at Silo 1
Enemy Reaction: One engy tried to stop us at Silo 3. They failed

9. Squad Evaluation:
Squad 2 was underutilized, the enemy ignored silo 1, I feel that completeing our secondary objectives was more useful to the team and hopefully helped in our comeback

10. CO Evaluation:
Our CO did an excellent job and coordination was great. I think that we could have hit them harder in the begining but that The Attack squad dealt with the enemy titan pulling forces off the ground.

SL Debriefing Report
1. Date: 03/16/08

2. Squad Name: Squad 3 (Squad 4)

3. Squad Type: Defense

4. SL Name: TG-21 Jakaleel

5. Battle (map): Shuhia Taiba, Titan Mode

6. Squad Members: TG-21 FYAH29, TG-E1st Jazy2, TG-AIR Takk

7. Execution Plan Evaluation:
Game plan had two parts as the defensive squad: Ground and Titan Defense (See Squad 4 Action Plan forum post). The starting plan was to take and hold Silo 4. Reducing of one squad and re-organization left a gape in the plans regarding Silo 3. FYAH29 and SQL podded from the Titan to Silo4 at start. Jazy2 and Takk dragged up two Tanks from PAC Base and later advanced to Silo 3. EU attempted several air transport attacks and a buggy rush near titan shield failure. Titan Defense was to start at Titan shield level of 25% (shields down and air transport assault can happen fast). SQL spawned to titan, moved to corridor 1 and setup defense with squad members as they spawned in. Heavy titan assault at shield drop and again at near enemy titan core failure.

8. Squad Initiatives:
FYAH29 and Jazy2 supported attacks on Silo 3. Later after EU recaptured Silo 3, FYAH29 and Jazy2 applied pressure to Silo 3 with long tank fire, not to take it but to make the enemy reinforce and not support other Silos. After a sustained Titan assault, the enemy left the titan, FYAH29, Jazy2 and Takk were detailed to take Silo 3 and Silo 4. Squad reassembled to titan for late game defense.

9. Squad Evaluation:
All squad members’ performance was outstanding. Four man squad for titan defense was the minimum number needed.

10. CO Evaluation:
The CO performance and tactical coordination was also outstanding. Early positioning of the titan by commander between Silo 1, Silo 3 and Silo 4, facilitated attack/defense of those Silos as well as making ground approach to the Titan difficult.


EU SLs

SL Debriefing Report
1. Date: 16/03/08

2. Squad Name: ALPHA

3. Squad Type: Infantry

4. SL Name: Superfast

5. Battle (map): Shuia Taiba

6. Squad Members: Kebab-Kastike, BC2ID, Eviltodd

7. Execution Plan Evaluation:

Objective: Cap Silo 1
Narrative: We deployed from the transport and tried to cap Silo 1.
Enemy Reaction: The enemy was prepared and waiting for us. We lacked the element of surprise in attack direction and timing. FAILURE.

Objective: Cap Silo 3
Narrative: Failing to cap silo 1 we were ordered to cap silo 3.
Enemy Reaction: Enemy was unprepared and few, and we capped it. SUCCESS.

Objective: Cap Silo 1
Narrative: CO ordered us to cap Silo 1.
Enemy Reaction: Enemy was unprepared and few, and we capped it. SUCCESS.

Objective: Attack titan
Narrative: CO ordered us to attack titan according to plan.
Enemy Reaction: We were a little bit unprepared and only had time to one attempt. FAILURE.

Objective: Defend titan
Narrative: CO ordered us to defend titan.
Enemy Reaction: We suicided and spawned back at out Titan. I think we were just in time and cleared about the core room of an entire squad with the rest of the team. We then fought of a few small attacks until the end. SUCCESS.

8. Squad Initiatives:
Initiative: None
Narrative:
Enemy Reaction:

9. Squad Evaluation:
The squad performed it's duties excellent and according to the plan. We had minor failures, but nothing major that impacted the outcome much since we adapted quickly and everyone followed orders. Excellent work guys!

10. CO Evaluation:
CO gave sound orders and stuck to the plan. But also improvised when needed. CO did a great job!

11. Summary:
All in all our team did a great job, we were unlucky with the Titan glitch with threw the entire team off and caused a severe ticket bleed once we had control of the situation again.

SL Debriefing Report
1. Date: 3/16/08

2. Squad Name: Charlie

3. Squad Type: AT/Recon

4. SL Name: SentReglay

5. Battle (map): Titan, Shuhia Tiba

6. Squad Members: SithJedi, Spartan(?)

7. Execution Plan Evaluation:

Objective: Take and Hold Silo 4
Narrative: We were to wait for Alpha to land the transport and disembark, then take the transport to silo 4. We barely managed to get off the ground, and touched down just outside of Silo 4. We narrowly missed fire from the AA emplacement.
Enemy Reaction: The enemy had a heavy presense in the area. Most of us went down very fast, and weren't even able to escape due to AT fire on our transport. FAILURE

Objective: Defend Silo 3
Narrative: Our intention was to spawn at the newly captured Silo 3, and move out in vehicles to Silo 4. Our CO informed me that the enemy had fortified Silo 4, and that it was a lost cause. We porceeded to fortify Silo 3.
Enemy Reaction: They threw everything they had at us. We encountered at least 5 tanks(3 entering the base, and two firing into it from a distance), and numerous transport/gunship runs. Despite all this, we held fast. SUCCESS

Objective: Assault Silo 4
Narrative: With defense of Silo 4 withering, and Silo 3 quiet, our CO ordered us to assault Silo 4. We used an FAV, and entered the all butundefended base. We capped the point, and took up positions on the roof. We held there until we received word of the spawn glitch on our titan.
Enemy Reaction: None SUCCESS

Objective: Defend Titan
Narrative: We were ordered to commit suicide and defend the titan. We followed orders, but spawned back at our base. We entered an APC, and moved towards our titan. We stopped to cap Silo 2 on our way. By the time we podded onto our titan, the enemy had already been removed.
Enemy Reaction: None SUCCESS

Objective: Assault Enemy Titan
Narrative: This would be our last ditch effort at victory. We were to rendevouz with Alpha Squad on the enemy titan and help them clear it. We had podded onto the ground (see squad initiatives), and had no transport nearby. I suicided, and spawned onto the titan. I got into an air transport with one of my squad members and flew towards the nemy titan. I thoguht I ahd enough clearance ot land, but ended up destroying the transport and my teammate. I spawned back at the titan, and entered a tranport again. This time, we managed to land, but by thetime we were in position, it was to late. We tried one last charge, but died quickly. FAILURE

8. Squad Initiatives:
Initiative: Capture Silo 2
Narrative: We podded onto the ground from the titan and cpatured the Silo with no resistance. SUCCESS

9. Squad Evaluation:
We were slow to respond to CO orders, and our squads best member (Sith Jedi) didn't seem to be with the rest of us at all near the end of the match. We could've performed better, and if it wasn't for my initiative to capture Silo 2, we might've been able to assault the enemy titan before the final two missiles hit.

10. CO Evaluation:
Good thinking, and fast reaction to developing situations. He kept us supplied with intel, and only gave reasonable orders. A very good CO in my book.


SL Debriefing Report
1. Date: 03/16/08

2. Squad Name: GUNSHIP

3. Squad Type: GUNSHIP

4. SL Name: Rasta-GR

5. Battle (map): Shuhia Taiba - Titan Mode

6. Squad Members: Lasko (in-game: Chief Adams)

7. Execution Plan Evaluation:

Objective 1: Airborne interdiction / CAS
Narrative 1: Our objectives was to patrol between silos 2 and 3 and between both Titans, in order to provide CAS to our troops. We scanned the area for air and ground transports but we get shot by AAAs at Silo 5 and Silo 1. The enemy gunship was most of the time in our tail, and we could not escape from the chase.
Outcome 1: Failure
Enemy Reaction 1: Enemy gunship was on the air from the start of the round. 2 to 3 air transports has been spotted buring the battle: We also noticed AAA personnel that was at Silo 5 for a long time. After the middle of the battle, the enemy gunship was not airborne any more.

Objective 2: Defend Silo 3
Narrative 2: At some point, our CO ordered to defend Silo 3. We scanned the area for air and ground transports and targets.
Outcome 2: Success
Enemy Reaction 2: Enemy gunship was at Silo 3 for some time.

Objective 3: Defend Titan
Narrative 3: After some time that our Titan shields was down, CO ordered to defend our Titan.
Outcome 3: Failure
Enemy Reaction 3: Enemy was on already on our Titan.

8. Squad Initiatives:
Initiative: None
Narrative: No initiatives

9. Squad Evaluation:
My performance was very bad. I tried to defend from the enemy gunship but failed. My accuracy on the rockets was terrible. Piloting at the start was average, but was approved to good, as the battle continued. The gunner performance needs improvement.

10. CO Evaluation:
Our CO did an exelent job, was informative and precice. When our Titan shields droped, I noticed a delay in his decisions, regarding the objectives of our squad.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 03-20-2008, 11:44 AM   #32 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Post Re: The TG BF2142 "Shockwave" Campaign

Hello again.

These are the CO Debriefing Reports for Battle 1.

CO Debriefing Reports for Battle 1

PAC CO

CO Debriefing Report
1. Date: 03/16/08

2. CO Name: big-eye101

3. Battle (map): Shuhia Taiba, Titan Mode

4. Mission & Main Effort:
Our Mission was to capture and hold 4 silos and drop the enemy titans shield first.
Our main effort was to hold 3 silos.

5. Mission Evaluation:
At the very beginning I think we were still busy getting organised due to our short notice change of squad layout. I'd like to split the round into two halfs. Half one was before our titan shield droped. For that half I'd say that we were not fullfilling our Mission. We did good on holding the silos we captured at the very beginning but weren't able to hold new captured ones. The enemy had the majority of the silo for allmost the entire half probably due to my missleading to attack silo 3.

The second half was a great run for the victory and an outstanding performance by every squad!
SQ 1 did an excellent job on the first strike on the enemy titan and then continued on distracting them with only two man still attacking.
SQ 2 did an oustanding job on taking and securing silos. At the very end we were in controll of ALL silos!
SQ 3 did an perfect job on defending our titan! As soon as our titan shield was heavily damaged they spawnd on our titan and prepared for the enemy! The enemy never reached our reactorcore!

6. Squads Evaluation:

Squad Name --- Squad Type --- Objective --- Result
SQ 1 --- Attack --- not specific --- support where needed and enemy titan --- success!
SQ 2 --- Ground --- not specific --- Silo 1 & 3 --- success!
SQ 3 --- Defend --- not specific --- Silo 4 and our titan --- success!

7. Self Evaluation:
Average to good. I was too fixed on the plan at the very beginning and were rethinking too long. As soon as I had a clear picture of what was going on (thanks to my SLs for great intel!) I adapted and supported where I was needed to. I think I was able to provide a good basis of intel.

8. Battle Outcome:
Win! Great performance by the entire team! Great round!


PAC CO

CO Debriefing Report
1. Date: 03/16/08

2. CO Name: Shurikane

HIGHLIGHTS OF THE MATCH
To the best of my memory...
---Squad Bravo successfully captures Silos 5 and 2.
---Squad Alpha arrives too late at Silo 1, and prepares to relocate.
---Squad Charlie spawns at Silo 2 and successfully captures Silo 4. Meanwhile, squad Alpha makes an alternate offense on Silo 3.
---Both teams hold silos, and refuse to make any major move against one another.
---PAC team attacks Silo 2 from Silo 1. Squad Bravo defends for a while, then relocates to Silo 4.
---Enemy Titan shield falls. CO finds the enemy has already fortified and that attacking is not possible. Squads resume silo holding.
---Friendly Titan shield fails. Squad Bravo informs the CO that due to a technical issue, they are unable to spawn on the Titan, and must resort to hunting for an APC to use.
---CO orders all hands to Titan defense.
---Enemy penetrates all four defenseless consoles, and reduce the reactor core to 50% before they are eliminated.
---Squad Charlie is assigned to defense in replacement of squad Bravo. Alpha and Bravo are ordered to capture and hold silos at their discretion. Squad Gunship is ordered to help with silo capture.
---Silos repeatedly change hands and precipitate the match. The enemy keeps on a relentless attack, but squad Charlie's resistance is sound.
---CO orders all hands except defense to rally to the enemy Titan and prepare an ultimate offense. A heated corridor gunfight ensues, and PAC emerges the victor.
---EU Titan hull fails, with PAC Titan hull at less than 50%.

SQUAD EVALUATION
Alpha --- Attack Silo 1 --- Canceled
---Alpha --- Attack Silo 3 --- Success
Bravo --- Hold Silos 2 and 5 for a reasonable amount of time --- Success
Gunship --- Airborne interdiction --- Success (few to no enemy air deliveries detected)
Charlie --- Attack and hold Silo 4 --- Success

PHASE 2:
Alpha --- Assault enemy Titan --- Failed
---Alpha --- Silo capture and defense --- Success
Bravo --- Defend friendly Titan --- Failed
---Bravo --- Silo capture and defense --- Success
Gunship --- Defend friendly Titan --- Success
---Gunship --- Support silo capture --- Success
Charlie --- Defend friendly Titan --- Success

OBSERVATIONS
---Squad Alpha and Charlie deserve honorable mention for their rapid and decisive strikes, and their ability to survive and come through against unfavorable odds. Both squads have been able to eliminate the enemy, even without support from the CO.
---Squad Gunship, from a glance at the score tally, has hunted well. The CO wishes to know if squad Gunship has attemptes any engagement against enemy infantry, and if so, if those engagements were successful.
---Had it not been for the spawn glitch that plagued squad Bravo, the match would have been toe to toe, and could have gone either way. The loss can be attributed to this technical issue, which was outside of our control, and in no way discredits the efforts of the team.
---The CO has witnessed some soldiers assaulting the enemy Titan corridor without any support from their squadmates and/or CO, and while in full knowledge that a full enemy squad was waiting for them. Never initiate an engagement against unfavorable odds without the support of your team, especially in the lower Titan corridors where the defenders have a fundamental advantage. Those soldiers are reminded to remain with the squad, and follow the squad leader's and CO's orders.
---The CO estimates that the EU team has a large-scale tactical advantage over the PAC team, as the EU was able to successfully capture and hold three silos out of five, for the major portion of the match. The PAC has been witnessed as slow, relying on armored vehicles to guarantee their safety, but while leaving the defenders ample time to either prepare, or evacuate and capture the silo that the armored division has just left defenseless.
---The CO also estimates that the EU team has a small-scale tactical defense advantage, as shown by Alpha and Charlie's teamwork in holding Silo 3 through hell and high water, including air transports, APCs, and a ten-minute artillery barrage by two tanks.
---The PAC team has had a mirror idea of the EU team in terms of approach to the battle. Both teams have taken their closest silos, and sought to secure the battlewalker at silo 1. Both teams have also elected to defend only one side of the Titan, and consider the other side as lost.
---The CO has noticed the PAC team did not attempt to capture Silo 3 on its initial offense. It is assumed this was a tactical mistake on the PAC side.
---The team has expressed the wish to focus the campaign on Conquest Assault matches, in which the EU team is to defend against a sustained PAC invasion.

QUESTIONS
The CO wishes to know when exactly the glitch has affected Squad Bravo, and if there have been any delays between Bravo's realization of the glitch, and the message being passed on to the CO.

CO SELF-EVALUTATION
---The CO estimates that he has performed too much gruntwork, at the detriment of his commanding and intelligence support duties. While the slowless of the PAC team has not given this any dire consequences, the CO nevertheless wishes to apologize to the team, and believes the upcoming Conquest fight will allow him a better opportunity to sit down and focus on his command console.
---Accidentally, in the same line of thought, the CO has found that squads are able to recognize and successfully engage the enemy even if a UAV or spotting service is unavailable at the time. This means the team is very potent in firefights, as it is able to provide intel for itself, and prevent breaks in the intel chain from having consequences.

BATTLE OUTCOME
Loss.

THE FINAL WORD
Both teams are solid contenders, well balanced and well equipped. As expected by the CO, the battle at Shuhia Taiba has allowed the teams to get a glimpse of each other's capabilities.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 03-20-2008, 11:55 AM   #33 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Post Re: The TG BF2142 "Shockwave" Campaign

Dear all,

The EU CO has selected "Fall of Berlin" as the map for Battle 2.

Battle 2 CO for EU is Shurikane. PAC have not decided yet who is going to be their CO.



It is time to prepare the plan.

See you.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 03-26-2008, 06:52 AM   #34 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Thumbs up Re: The TG BF2142 "Shockwave" Campaign

Dear all,

I announce you that Battle 2 is over and PAC Army is the winner!

Congratulations to the PAC Army for the Victory!

PAC Army members of Battle 2
Rob
big-eye101
Jakaleel
FYAH29
Lordmeatwad
Jazy2
fredgwynne
Smachin07

EU Army members of Battle 2
Reader1234
Shurikane
Modkaman
Sir-Nerd
james.curse
Kebab-Kastike
astrozombie
R.Stark
Rasta-GR

Congratulations to EU Army for the outstanding performance!

Battle 2 Outcome



Thanks everyone involved.

Campaign Score
PAC - EU: 2 - 0

Battle 3 is on the way!

Shockwave Campaign: Battle 3 Sign-up!

See you soon.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 03-31-2008, 06:46 AM   #35 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Post Re: The TG BF2142 "Shockwave" Campaign

Hello again.

These are the CO and SLs Reports for Battle 2.

COs Briefing Reports for Battle 2

PAC CO

CO Briefing Report
1. Date: 03/23/08
2. CO Name: big-eye101
3. Battle (map): Fall of Berlin
4. Mission & Main Effort:
Our Mission is to capture and hold all flags except the EU base. We try to push once or twice for the cap out but if we fail we stay with the bleed!
Our main effort is to hold 2 more flags.
5. Squads & Objectives:
Squad Name --- SquadType --- Objective
SQ 1 --- North --- not specific --- Square ( 3 people )
SQ 2 --- Center --- not specific --- Crossroads and support later on ( 3 people )
SQ 3 --- South --- not specific --- Roadblock ( 3 people )
6. Execution Plan:
SQ 1 moves on the north side directly to square (cap and defend). SQ 2 moves on the main street for crossroads (cap and defend). SQ 3 moves on the south for roadblock (cap and defend).
As soon as we have these flags:
SQ 1 stays with square
SQ 2 moves for the EU base (not more than two attempts) - if that fails ask for new orders
SQ 3 stays with roadblock.
7. Maneuvers (Squad Names & Tasks No.):
SQ1
1. move to the north icewall
2. sneak past the enemy on the north
3. move to square (cap and defend)
SQ2
1. move down the mainstreet
2. cap and defend crossroads
3. wait for commander signal to start the attack on the EU base
SQ3
1. move to the building to the south
2. sneak past the enemy
3. move to roadblock (cap and defend)
8. General Comment
I'm not surprised that the EU picked a map where the bleed is on us at the beginning. That means that we have to act quickly and hit them hard. The enemy APC and walker are far away. Therefore I recommend SQ 2 to use our walker for the move down the mainstreet.
If we have roadblock and crossroads we have a good bleed on them. PLEASE give me status reports so I can decide if we should switch to a simply defend tactic. Also tell me if you think you could make it for one more flag!
9. Squads
The sign ups for battle 2 show the EU is two men short so I designd the strategy for a 8 men team - if we have to even up the teams again. As there is allmost no time I define the squadlayout too: (sorry for my late Briefing Report , I hope we can work faster next time )

EU CO

FILING DATE: Thursday, March 20 @ 14:00 EST
BATTLE DATE: Sunday, March 23 @ 16:00 EST
CO Name: Shurikane
MAP: Fall of Berlin - Conquest Mode - 32 Players
At the demand of the team, the next map will focus on conquest defense. This plan is very simple in comparison to the logistics of a Titan match.
MISSION & MAIN EFFORT:
The team is tasked with the protection of Berlin.
The main effort of this mission will be to hold onto the Crossroads flag for as long as possible.
Squads & Objectives:
SQUAD NAME (MAXIMUM NUMBER) --- SQUAD TYPE --- OBJECTIVE
ALPHA --- Infantry/AV --- Northern Interdiction
--SL: Sgt. Vinck
----SM: Kebab-Kastike (Support/IDS)
----SM: Sir-Nerd
----SM: james.curse
----SM:
----SM:
BRAVO --- Infantry/AV --- Southern interdiction
--SL:
----SM: SentReglay
----SM: AstroZombie
----SM: a-poc
----SM:
----SM:
ARMOR (4) --- Armor --- Blockade
--SL:
----SM:
----SM:
----SM:
----Reserve SM: Rasta-GR
NOTE: ARMOR squad layout is as follows: one Walker driver, one APC driver, one APC grenadier, and one APC gunner. Additional gunners on the Walker and APC are considered superfluous.
EXECUTION PLAN
  • ALPHA is to maintain a blockade on the northern half of the map.
  • BRAVO is to main a blockade on the southern half of the map.
  • ARMOR is to drive and maintain both the APC and Battlewalker.
MANEUVERS
Alpha
1) Spawn at Crossroads.
2) Lay down a field of motion mines along the main road. Favor a dissuasive over a destructive layout - as in, lay the mines visibly and spread apart from each other, in an attempt to avoid motion mine bait catching them all. Don't bother hiding them - the enemy knows we'll set up mines somewhere. Just be quick.
3) Monitor both the flag (and the ladder next to it) and the slope at the north, where standoffs normally occur between EU and PAC.
The idea: The enemy must not pass your point by ground.
Bravo
1) Spawn at Crossroads.
2) Lay down a field of motion mines along the main road. Favor a dissuasive over a destructive layout - as in, lay the mines visibly and spread apart from each other, in an attempt to avoid motion mine bait catching them all. Don't bother hiding them - the enemy knows we'll set up mines somewhere. Just be quick.
3) Lay down a second field of motion mines along the southern route. If secure, move on ahead to the corner of the southern building and re-set your mines there.
3) Monitor both the flag (and the ladder next to it) and the southern route.
The idea: The enemy must not pass your point by ground. Beware of an APC rush where its passengers will attempt to pod over the fence that leads to Roadblock!
Armor
1) Spawn at EU Outpost.
2) Rendez-vous at Crossroads.
3) The APC should peek just around the corner of Crossroads and harass the incoming infantry. The Walker should stay a little in retreat and perform damage control should the PAC get through any of the blockades. If a vehicle rush ensues, the Walker and APC should be positioned in such a way that it may flee out of harm and let the Walker do battle.
The idea: You are the team's safety net and the opponent's source of frustration. Do not seek engagement with enemy armor unless you are backed up in a corner and have no other choice.

COs Debriefing Reports for Battle 2

PAC CO

1. Date: 03/23/08
2. CO Name: big-eye101
3. Battle (map): Fall of Berlin
4. Mission & Main Effort:
Our Mission was to capture and hold two more flags. We try once or twice to go for the cap out.
5. Mission Evaluation:
The first attack worked very well. We neutralised the bleed on us very quickly. SQ 1 managed it to get past the enemy on the north and moved to theire main base. It actually was neutral for a second there but was recaputred very quickly. SQ 2 did an great job on defending crossroad so SQ 1 could spawn back in.
SQ 1 pushed for roadblock two more times again and got it neutrale for a split of a second there. We than started to play a little more defensivly and hold our advantage of tickets of 40-50.
After half of the match was over SQ 1 asked me if they could start a distraction. I gave them a rather complex order and they fulfilld it very well. ("Split up your squad! move two men to the north and leave two men for the attack on roadblock! Let them spawn back in later on.") They split up the squad and started a distraction on the north. As the enemy realised what was going on SQ 2 pushed forward and allmost managed it to take roadblock. Sadly after this nice maneuver nothing changed.
With an quick push by SQ 1 with a risky deployed beacon and an oustanding timeing by SQ 2 we manged it to take roadblock and started the attack at the enemy homebase continuously.
Five minutes before the time was over we pushed for the cap out and managed it!
6. Squads Evaluation:
Squad Name --- Squad Type --- Objective --- Result
SQ 1 --- North --- not specific --- sneak past on the north --- success!
SQ 2 --- Center --- Armour --- take and defend roadblock --- success!
7. Self Evaluation:
Good. I was giving updates and spoted the enemy very well. I think I gave my team enought information (hope not too much ) to take this to the victory. I reacted quickly to requests comming form my SLs and fulfilled them. I pointed opportunities out but as the SLs have a better battlefield awareness I left the decision to them. Worked pretty good!
8. Battle Outcome:
Win! Awesome capout! Great timeing and nice attacks!

EU CO

CO DEBRIEFING REPORT
Date: March 23, 2008 @ 19:30 EST
2. CO Name: Shurikane
HIGHLIGHTS OF THE MATCH
To the best of my memory...
---PAC squad quickly penetrates through a breach at the north. Alpha enters pursuit and manages to take enemy squad down after a few firefights.
---EU quickly loses crossroads. CO orders fall back to Roadblock.
---EU holds roadblock for most of the match. PAC manages to neutralize and even capture Square once, but EU manages to eventually keep the flag under control.
---A PAC commando gets lucky and captures Roadblock. Squads are ordered to defend Square.
---Square falls, bringing a premature end to the match.
SQUAD EVALUATION
Alpha --- Defend Northern Route --- Non-Applicable
---Alpha --- Defend Roadblock --- Success
------Alpha --- Defend Square --- Failed
Bravo --- Defend Southern Route --- Unknown (I wasn't paying attention at the time)
---Bravo --- Defend Roadblock --- Success
------Bravo --- Defend Square --- Failed
OBSERVATIONS
---I was told by Squad Alpha that they had some disconnection/crash issues during the match, which explains why some soldiers seemed to vanish for a few minutes.
---The CO estimates the defense at roadblock was a success because the situation was a lock in which both teams took away an equal number of tickets from each other and defense remained solid. The CO expected, however, for the square to be held at least until the EU's 50-ticket mark.
-There has been several instances of soldiers running off alone without any backup. With no exception, those soldiers have all gotten themselves uselessly killed by PAC squads who held a much tighter formation, and thus were able to revive each other unless the entire squad was taken out in one fell swoop.
-This is a very hard map to defend on 16 players since the EU does not have access to a vehicle, thereby relieving the PAC from taking people away from assault-medic duty to become engineers.
-The CO estimates that, unless majority decides otherwise, that a rematch is not necessary, as both teams have remained toe to toe for such a large portion of the battle that the end result of a proper rematch would most likely be a loss with a 20-ticket advantage to the PAC - which is the advantage they had at the beginning of the game.
CO SELF-EVALUTATION
---The CO has been caught off-guard three times with PAC soldiers sneaking behind the defense line. This is unacceptable.
---The CO has attempted to the best of his ability to orbital-combo the enemy battlewalker. The task was difficult, as the battlewalker pilot was very sensitive to the EMP burst's warmup.
BATTLE OUTCOME
Loss.
THE FINAL WORD
The EU team has agreed to attempt another defense map: Cerbere Landing.

SLs Debriefing Reports for Battle 2

PAC SLs

SL Debriefing Report
1. Date: 03/23/08
2. Squad Name: Alpha
3. Squad Type: Infantry
4. SL Name: Smachin007
5. Battle (map): Fall of Berlin
6. Squad Members:
lordmeatwad
fredgwynne
Rob
7. Execution Plan Evaluation:
Objective: Cap and Defend Square
Narrative: We took the north route, myself and one of my squad
members went under cloak on a full sprint in order to "sneak"
past the enemy. The other two squad members went as assault medic
in order to cause a differssion and cover our backs. Once up to
square I deployed a beacon to the East while my squad moved in on
the flag.
Enemy Reaction:The Enemy was ready for us. We were able to spawn
on the beacon for a second attemp but that one failed also.
8. Squad Initiatives:
Initiative: Once we failed to cap square on the second attempt we
fell back to support those who were defending crossroads and
attacking roadblock. Throughout the battle we made attempts to sneak
past and cap square.
Narrative: We joined squad 2 between crossroads and roadblock, when we gained a 45 point ticket lead, my squad and I attempted to sneak
past and cap square. This time while my squad covered me I went all
the way to the far North of the map and deployed a beacon. While the
enemy hunted down our beacon we were able to cap square. The enemy,
after seeing this rushed back to retake, while we lost square this allowed
squad 2 to capture roadblock. From there the slugfest began. We defended
roadblock for a time, then the commander decided to push all out on square.
While this took alot, we managed to capture square, one of the enemy slipped
by in order to turn roadblock to neutral before he died. Thus we capped the
enemy out with around 30 seconds left on the clock.
9. Squad Evaluation:
My squad was great. They stuck together, kept the revives up when
possible. They were great at giving suggestions. This teamwork and
communication led to us having the highest squad score and the highest
teamwork squad score. Great Job Guys!!!
10. CO Evaluation:
Our CO was very good at giving us notice of where the enemy was. If
not for him we would have never been able to break through and cap
square like we did. Great Job!!!!!!!

SL Debriefing Report
1. Date: 03/23/08
2. Squad Name: Armour
3. Squad Type: Infantry/Walker
4. SL Name: FYAH29
5. Battle (map): Fall of Berlin
6. Squad Members:
jazy2
Jakaleel
7. Execution Plan Evaluation:
Objective: Keep Walker alive / defend back end
Narrative: Incorrectly thinking we had a Walker and APC, the SL grabbed the walker and moved solo on the south route instructing the 2 SM's to man the APC up the middle with caution. Reality was SL moving solo up the south side and losing the Walker early on to enemy engineers ready for my advance, while my SM's moved on foot toward the flag. We still managed to take Crossroads fairly quick due to the distraction squad 1 gave us. The majority of the round was spent with the SM's as assault/medics staying either with me or supporting squad 1 up ahead. Crossroads was touchy a couple of times, but stayed turned for us. Jazy2 did an outstanding job "driving" the Walker during the standoff between Crossroads and Roadblock, staying alive with help from Jak and I for a great 10 minute run until our side took Roadblock. We were primarily a defensive squad focused on keeping what we had.
Enemy Reaction: Probably that a 3 man squad would be easy picking, but thanks to quick thinking (and a shotgun), my squad held them off.
9. Squad Evaluation:
Great job reacting to the situation and following the sometimes confusing orders of their SL. With only 3 total we didn't have the option of staying together as much as we would have liked. When we were at the same flag as squad 1 we were tight, when we needed to spread out, they gave great coverage. Whoever was engy sacrificed to keep the Walker up, the assault kept the engy alive, and the Walker driver kept the enemy pinned down. Overall we managed our K/D's and did what was need for the team win.
10. CO Evaluation:
Excellent job of communication with the CO, notice of single or grouped breakthroughs enabling us to be where we were needed. Also great use of supply the Walker when needed, and giving us the heads up when it spawned.

EU SLs

1. Date: 23/03/08
2. Squad Name: ALPHA
3. Squad Type: Infantry
4. SL Name: Kebab-Kastike
5. Battle (map): Berlin
6. Squad Members:
Sir.Nerd ?james.curse? Reader*numbers* (I trusted I can get this information from my FRAPS video so I didnt type it down, crash corrupted the video.)
7. Execution Plan Evaluation:
Objective: Defend Crossroads as long as you can on the northern side.
I crashed out 15 seconds before the battle started, I asked if the battle could be halted till I got back with no reply. By the time I got back we had enemy through nothern side and had Square flag neutralized. FAILURE.
Objective: Defend Roadblock and Square when needed.
We couldnt push in to northern side due our lack in numbers, we had to keep enemy from entering and rocketing us from the 2nd floor of the house between Roadblock and Crossroads. Enemy got through north and got in square few times but we could repel them back. We started to kill more than they and pushing to lead. Once again I crashed.
Objective: Defend Roadblock and Square when needed.
By the time I got back we were once again losing more lives than we could kill. It took nearly 5minutes for me to get my old squad back in line. Few guys started to go solo-attacking the enemy even I didnt order them to and chaingeing kits. (Reader was suppose to be our engineer when needed tho)
Soon after some events at Square we lost that flag and we needed to pull back and defend it with all of our squads.
Objective: Defend Square
We couldnt attack them due enemies good defence and still some of our squads had solo-attackers attacking them. Once again I crashed out and by the time I got back we had lost all the flags and lost.
9. Squad Evaluation:
Squad had one guy ?james.curse? (Im not sure of his nick) who kept solo-attacking the enemy even we were suppose to defend. Reader and SirNerd did what they were asked to and sticked closeby the squadleader.
I tried to do my best at squadleading, which I havent done in a while, and giving CO information about enemy movements.
10. CO Evaluation:
CO did great job. With the little information he could gather and squadleaders could give him we could repel enemy movements to square till the last moment. He also did great job spotting enemy beacons for us to destroy.
11. Summary:
All in all our team did well, however I feel that my crashes should be the one to blame for our loss. We could have made massive ticket bleed if I could have been there. My support kit was needed for us to keep enemy at bay.
I learnt from this game that I should never be SL or CO because of this kind of stuff.
It seems like we had two losses due bugs and crashes. What next? Plague hits every EU member? I havent heard no or yes, from others than Sir-Nerd from my squad, for the re-mach I requested.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 03-31-2008, 08:33 AM   #36 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Exclamation Re: The TG BF2142 "Shockwave" Campaign

Dear all,

I announce you that Battle 3 is over and PAC Army is the winner!

Congratulations to the PAC Army for the Victory!

PAC Army members of Battle 3
Daithi1 (CO)
Rob
Jakaleel
FYAH29
Lordmeatwad
Jazy2
Zhohar
Takk
Lyramion
MDFubar
xrisonfire08
warbarstad (?)

EU Army members of Battle 3
big-eye101 (CO)
Kebab-Kastike
Aruncado
Arithea
R.Stark
Spiff913
Metholated
Superfast
Sgt. Vinck
Rasta-GR

Congratulations to EU Army for the outstanding performance!

Battle 3 Outcome



Thanks everyone involved.

Campaign Score
PAC - EU: 3 - 0

Battle 4 is on the way!

Look for the "Shockwave Campaign: Battle 4 Sign-up!" thread in the BF2142 General forum.

See you soon.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 04-12-2008, 09:10 AM   #37 (permalink)
 
watersun's Avatar
 
Join Date: Apr 2008
Location: I live in the England, Surrey.
Age: 18
Posts: 5
Tournaments Joined: 0
Tournaments Won: 0
Re: The TG BF2142 "Shockwave" Campaign

Yes it is a very good idea i would do it hope to see you there.
watersun is offline  
Old 04-21-2008, 08:52 AM   #38 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Exclamation Re: The TG BF2142 "Shockwave" Campaign

Dear members,

I will be away from 04/23/08 till 05/02/08.

Please contact big-eye101 for any campaign issues.

See you all back in May.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 04-28-2008, 07:41 AM   #39 (permalink)

 
big-eye101's Avatar
 
Join Date: Nov 2007
Location: Austria, European Union
Age: 23
Posts: 2,742
Tournaments Joined: 0
Tournaments Won: 0
Re: The TG BF2142 "Shockwave" Campaign

Battle 3 is over and the EU army is the winner!

Congratulations to the EU army for this outstanding victory

PAC army members of Battle 7
Zhohar(CO)
Lyramion
LordMeatwad
Daithi
Jakaleel
Bigeye101
MDFubar
Jazy2
Takk
FYAH29

EU Army members of Battle 7
Reader1234(CO)
SirNerd
DANIEL1NEO
Kebab-Kastike
ThaDoctah
Skill4lif3
F-4phantom
Vinman13
Sgt.Rob
Dozer13
R.Stark
Littl3Rage

Great game!

Battle 7 Outcome



Thanks everyone involved.

Campaign Score
PAC - EU: 5 - 2

Battle 8 is on the way!

Cya
__________________

TG-E1st TacticalGamer European Division |Team up with us today!



Last edited by big-eye101; 04-28-2008 at 08:14 AM.
big-eye101 is offline  
Old 04-28-2008, 08:00 AM   #40 (permalink)
 
jazy2's Avatar
 
Join Date: Aug 2007
Location: Ireland
Age: 35
Posts: 2,374
Tournaments Joined: 0
Tournaments Won: 0
Re: The TG BF2142 "Shockwave" Campaign

Above post should read....

Campaign Score
PAC - EU: 5 - 2

__________________

INTEL the newest political party.....Keep the IDS's up.....open your Battlefield eyes!
jazy2 is offline  
Old 04-28-2008, 08:15 AM   #41 (permalink)

 
big-eye101's Avatar
 
Join Date: Nov 2007
Location: Austria, European Union
Age: 23
Posts: 2,742
Tournaments Joined: 0
Tournaments Won: 0
Re: The TG BF2142 "Shockwave" Campaign

Quote:
Originally Posted by jazy2 View Post
Above post should read....

Campaign Score
PAC - EU: 5 - 2

ooops ...


*corrected* thx!
__________________

TG-E1st TacticalGamer European Division |Team up with us today!


big-eye101 is offline  
Old 05-03-2008, 01:37 PM   #42 (permalink)

 
Kebab-Kastike's Avatar
 
Join Date: Jun 2007
Location: Finland
Age: 20
Posts: 2,478
Tournaments Joined: 0
Tournaments Won: 0
Re: The TG BF2142 "Shockwave" Campaign

Not to menton how many times battle 3 has been fought...

Rasta:
I announce you that Battle 3 is over and PAC Army is the winner!

Big-Eye:
Battle 3 is over and the EU army is the winner!

BTW you guys can still register and join the fight.
__________________
|TG-E1st| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
My TacticalGamer VOIP&Teamplay videos


TG-E1st TacticalGamer European Division | Team up with us today!
Minä kaskean, vihan liekillä kylvän veristä ohraa.
"See the world, while it's still there" - Madventures

Kebab-Kastike is offline  
Old 05-03-2008, 03:10 PM   #43 (permalink)

 
big-eye101's Avatar
 
Join Date: Nov 2007
Location: Austria, European Union
Age: 23
Posts: 2,742
Tournaments Joined: 0
Tournaments Won: 0
Re: The TG BF2142 "Shockwave" Campaign

Quote:
Originally Posted by Kebab-Kastike View Post

Big-Eye:
Battle 3 is over and the EU army is the winner!
oh ... well ... i thought i got every nummber corrected but ... the very first one ... ... no comment
__________________

TG-E1st TacticalGamer European Division |Team up with us today!


big-eye101 is offline  
Old 05-07-2008, 11:24 AM   #44 (permalink)
 
Rasta-GR's Avatar
 
Join Date: Oct 2007
Location: RastaLand
Age: 42
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Thumbs up Re: The TG BF2142 "Shockwave" Campaign

Dear all,

I have the pleasure to announce to you that we have the winner for the Shockwave Campaign.

*** PAC is the campaign winner ***


Congratulations!

Battles (so far):

PAC wins
1) Shuhia Tibia (Titan)
2) Fall of Berlin
3) Cerbere Landing
4) Sidi Power Plant
6) Hiway Tampa
8) Verdun

EU wins
5) Belgrade
7) Minsk (Titan)

The score is (PAC - EU): 6 - 2

We will continue the Campaign till the end (11 Battles total), so do not forget to sign-up for the last 3 Battles.

It is extremely fun and rewarding (experience + ribbons).

Also have in mind that the exlusive Campaign ribbons will be granted to anyone attending 6 or more Battles, so sign-up and get them!

Regards.
__________________

TG-E1st TacticalGamer European Division | About Us

New to TG? - TG Primer - BF2142 Rules - TG University - TeamSpeak
Report Infractions - Contact a game Admin - Submit a nomination for an award



"All wars are fought for money" (Socrates, 470-399 BC)
"Only the dead have seen the end of the war" (Plato, 427-347 BC)
"We make war that we may live in peace" (Aristotle, 384-322 BC)
Rasta-GR is offline  
Old 05-09-2008, 04:03 PM   #45 (permalink)
 
Basic1's Avatar
 
Join Date: May 2007
Location: somewhere your not.
Age: 18
Posts: 859
Tournaments Joined: 0
Tournaments Won: 0
Re: The TG BF2142 "Shockwave" Campaign

i couldnt get into more then 6 anyway so il miss out on a ribbon then, oh well, hopefully il get to the next few.
__________________
|TG-Irr| Basic1

Beta Squad

Tactical Gamer Mentor


Sig by Kilevvri1 xD

Xbox Live Gamertag = Basic Paul

Ribbons:

Basic1 is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 05:56 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved