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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Conquest server getting old :( - Well I remember we had a Titan server. Not sure what happened to that, though
  1. #1


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    Conquest server getting old :(

    Well I remember we had a Titan server. Not sure what happened to that, though I'm guessing it was killed for performance reasons?

    At any rate, the Conquest server is really hitting a new level of tedium for me. While it is 2142's fault, half the maps just play out the same way, over and over. "Wait to spawn on me, FAVing to power station..." "Let's race up the middle for Toll Station..." I've seen every strategy known to man on these maps. Are you playing against the 3rd? 90% chance they're going to rush Ruins, such a surprise *yawn*. (Just picking on you guys because you usually are the ones trying to hit the back )

    The maps that break up this repetitive tedium the most are the big ones, and we don't even play half of them. Why we don't run Highway Tampa is also beyond me. Our current map cycle generally favors maps with ridiculous game-clenching chokepoints. Maybe that's what everyone wants, I don't know.

    At the very least, any chance we can mix up Titan games in there? Put Minsk Titan back in or something? Just freshen the place up. The Gib-Cerebere-Sidi-Tunis-Gib-Cerebere-Sidi-Tunis cycle (okay, I'll be fair, there's maybe ONE more map in there ) is just getting stale stale stale. Titan at least on some of the current maps generally has a way of breaking up the monotony.

    I almost wish we could just make it an NS server because I've yet to actually really play any of those maps, but I guess not enough people own it (though that's probably in part to it not being 'necessary' since "hey my favorite server doesnt' run it, why buy it?". For the love of god people it costs like $15).

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    Lyramion's Avatar

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    Re: Conquest server getting old :(

    The 2nd server is still around and running. Last week friday we had NS seeded on it. Basically whatever we put on there gets seeded for a max of 2-3 days then ppl dont care anymore

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    Re: Conquest server getting old :(

    Reality is that there was some discussion on the maps and servers in previous threads, but conquest is what bring the players. Titan, doesn't bring the players as most people actually prefer Conquest. The NS server was hardly ever utilized and the same goes for when we had a Titan server. I believe that the admins do a fine job of trying to break things up with the Friday night happenings. There are special happenings with NS, Titan, and even Clan mod. Which, if you haven't played it Clan Mod is awesome and very challenging.

    If you are tired of the same old strats, then SL and devise your own. I had a couple of common happenings and the problem is that everyone knew what I was gonna do as SL. So, I had to change my plans and devise new strats to be effective. Go beyond your strengths and develope new ones by pushing the envelope on new strats that you come up with. They don't always work, but you won't know(and neither will anyone else) unless you try. Remember that making a decision, even if it is wrong, is better than not making one. Challenge yourself to come up with something new.

    My memory serves me that the secodn server was never really populated, and still isn't.
    Good suggestions on trying to mix it up. Also, Tampa is in the rotation. I just played it the other night on our server. We also had a mixture of bigger and smaller maps. The 16 player maps are very exciting with 50 people on them....LOL



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    Re: Conquest server getting old :(

    Quote Originally Posted by MDFubar View Post
    Reality is that there was some discussion on the maps and servers in previous threads, but conquest is what bring the players. Titan, doesn't bring the players as most people actually prefer Conquest. The NS server was hardly ever utilized and the same goes for when we had a Titan server. I believe that the admins do a fine job of trying to break things up with the Friday night happenings. There are special happenings with NS, Titan, and even Clan mod. Which, if you haven't played it Clan Mod is awesome and very challenging.

    If you are tired of the same old strats, then SL and devise your own. I had a couple of common happenings and the problem is that everyone knew what I was gonna do as SL. So, I had to change my plans and devise new strats to be effective. Go beyond your strengths and develope new ones by pushing the envelope on new strats that you come up with. They don't always work, but you won't know(and neither will anyone else) unless you try. Remember that making a decision, even if it is wrong, is better than not making one. Challenge yourself to come up with something new.

    My memory serves me that the secodn server was never really populated, and still isn't.
    Good suggestions on trying to mix it up. Also, Tampa is in the rotation. I just played it the other night on our server. We also had a mixture of bigger and smaller maps. The 16 player maps are very exciting with 50 people on them....LOL
    Now the $65,000 question - were you comparing player counts while the Conquest server was still up? Everyone plays on the full server. Why join an empty one? Were we to run nothing but an NS server, I'm willing to bet you'd see the same number of players after a short time. There's really not a single good reason for not getting NS (were it actually played). The maps are generally pretty fun, more fun than Fall of Berlin's spamfestathon 3000 at any rate.

    As for the strat thing, you can Occam's Razor any strat down to some basic principles. I can mentally masturbate all day about some new way to attack on Carebear, but it will always fall into a handful of situations. Which way are we going? There's only about three 'routes' through Carebear with some slight deviation. As the maps we run on the Conquest server the most are these tiny, cramped rocket spamfests, your options are severely restricted, which is quite ironic for a TG server. There's no strat you can design for Fall of Berlin that gets around the basic chokepointyness of the first flag, and usually half the game is fought over it as a result. A major, terrible flaw in map design, but as YOURSELF why would TACTICAL GAMER encourage maps that are the most railroaded? I can't think of a good answer for that either (On a similar note, I'd love to see what a Gunship would do on Fall of Berlin. Flying in those tight urban canyons sounds fun, it not impractical)

    As I said, mix Titan and Conquest at the very least.

    As for Friday night, well, when you work every Friday night you're pretty much SOL. Between that and time zone differences there's never a prayer of me seeing any of it.

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    Re: Conquest server getting old :(

    Quote Originally Posted by Uranium - 235 View Post
    Are you playing against the 3rd? 90% chance they're going to rush Ruins, such a surprise *yawn*.
    You could always try a new tactic...

    Run an APC "SccrMom" squad where you just drive around and have your squad mates spawn in and pod out on flags to cap them.

    Create an "Assets" squad.

    Try your hand at Commanding (since you were so open with you advice and critique last night).

    Play with a new kit, ever thrown 75 Smoke Grenades in one round (daithi1)?


    Of course the game is going to get boring if we all do the same thing every time. That's why Smokey says that, "Only you" can change your opinion and experience of the game. Maybe if your thread included something like, "Does anyone else feel that there is a problem and if so, what do you guys think we could do to make it better?"


    Quote Originally Posted by Uranium - 235 View Post
    As for Friday night, well, when you work every Friday night you're pretty much SOL. Between that and time zone differences there's never a prayer of me seeing any of it.
    I want to make myself very clear when I say this; I am not trying to be offensive. Do you think that maybe TG and it's server isn't the problem, that maybe you just aren't interested in this game any more? Super Mario was great, but nobody makes posts about ways they could change it to make it fun again.

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    Re: Conquest server getting old :(

    Every game gets boring, if your bored take a break for a week or two.

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    Re: Conquest server getting old :(

    I aggree with the last 2 dudes
    "MESS WITH THE BEST, DIE LIKE THE REST!"
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    Re: Conquest server getting old :(

    Quote Originally Posted by Bobslovski View Post
    Every game gets boring, if your bored take a break for a week or two.
    I took a break from 2142 for like, a year

    It's not the game that's boring, it's this handful of maps that come up over and over. Camp Gib, Cerebere, and Fall of Berlin are all linear corridor type maps that just stagnate gameplay and I see them more often than not.

    Yeah, certain Conquest maps aren't on there because they suck (Minsk conquest is just brutal), I realize that. Still, what's wrong with mixing Titan every other Conquest map?

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    Re: Conquest server getting old :(

    Quote Originally Posted by ThePromQueen View Post
    I want to make myself very clear when I say this; I am not trying to be offensive. Do you think that maybe TG and it's server isn't the problem, that maybe you just aren't interested in this game any more? Super Mario was great, but nobody makes posts about ways they could change it to make it fun again.
    Quote Originally Posted by Bobslovski View Post
    Every game gets boring, if your bored take a break for a week or two.
    I think this is the problem, as soon as I was finished reading the thread-starter post, I thought "he's bored of the game."

    I honestly don't think there's a problem with the server, maybe you just need something new, but there are people around here who have been playing on the TG 2142 server for much longer, and are still happy to this day. maybe you need a new game, maybe a break from it, maybe a new challenge, a new server, a new clan/community, but I don't really think it's the server that needs the change.

    Also, I think that PromQueen was right when he/she (Sorry, I think you're a dude but I'm not sure and I don't wanna get it wrong ) said that you need to try and find new ways to get new experiences from TG and 2142. Whether it's just SLing and trying something a little different from what you usually do one round, or asking your IHS leader to see if he'll sign you guys up to the next BFCL league competition, or the TWL ladder. Also, everyone at TG does a great job of putting different things together, like Scrims, the Shockwave challenge, that new map thingy that Gloop is doing . In fact, why not organize your own NS scrim? Just send a PM to Anospa, asking what different things you need to set up a scrim (there are many others that can tell you but Captain Awesome just popped into my head) and he should be more than happy to tell you (and I've seen that list before, and let me tell you, it's a lot less complicated than it sounds, although it does take a certain amount of organization and willingness to sacrifice time).

    One of the things that kept me going in TG was that I was nowhere near the best around TG, I was nowhere near being the best with all of the kits, and I was nowhere near perfecting my skills as an SL, CO and also, just a regular grunt. This was the challenge that kept me going, and it may be a high-target to aim at, is what will keep you going.
    Anger is a gift - Malcolm X


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  19. #10

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    Re: Conquest server getting old :(

    havnt seen shuhia taiba and minsk in a while in the conquest server. i miss those maps
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    Re: Conquest server getting old :(

    Quote Originally Posted by Uranium - 235 View Post
    Still, what's wrong with mixing Titan every other Conquest map?
    Titan turns into even more of a chokepoint rocketfest than any single map. With whackamole gameplay making team movement pointless and the first two consoles able to be defended by three to six people from anything but the entire enemy team zerging at once, it really just becomes a question of which team shoots better and has the least amount of pubbies running to attack silos they don't need.

    I'm confused as to why you don't mention Belgrade in your list of maps played, since its the one I always see. I'm not complaining, mind you, since I adore Belgrade. Tampa doesn't feature many tactics either, beyond "go to flag x and set up defenses as well as you can." Oh, and hope their whole team doesn't descend upon you with all their armor. I'd like to see Tampa played more, if only to see if the map can do anything other than the described, but I'm not too sure. I do miss Shuhia and Verdun, though. We used to play Verdun quite a bit, iirc, and somehow Sidi replaced it as the "armor" map.

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    Re: Conquest server getting old :(

    I personally prefer Sidi to the other two, as it's less hugely spaced out with eons of space with nothing in them (more referring to Shuhia here though,Verdun was nice, but only when in at least a half-decent squad. Otherwise your spent the most part of the game trecking alone (or maybe with a random pubbie not in your squad if you're in a walker/tank) throughout the map to different flags, only to have motion mines dropped on top of you while you haul your walker through feet of snow on your way to an enemy flag, by Lyra and his gang of ROFLCOPTERers.
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    Re: Conquest server getting old :(

    The maps do get old after awhile, but this game is definitally passing it's prime! Me, I find enough fun just playing with everybody that a handful of maps aren't that bad. Try playing at different time during the day, I find the earlier afternoon is much more laxed and generally everyone seems to play very loose. Given there is a bit more pubs, but theres also a lot of fresh faces I never see during the late nights! Also, gives lots of room for brand new tactics, especially with the right group!


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    Re: Conquest server getting old :(

    What keeps me playing after all those hours is the teamwork this game makes possible. Often games promise strategy and teamwork but the teamwork feels too much like "work" instead of fun - having to bend over to fullfill some semi realistic rules some nerd found awesome to implement.


    I also like the game balance very much. In this game the vehicles can be strong but ultimatly infantry is more powerful than them by being able to EMP them and use their weakspots to kill them in 1 or 2 shots. The air vehicles in BF2 did not add any fun to the game but to the 1-2 people in it - here we can scare them off by well hidden SAWWs.



    Yeah... the maps itself are pretty old now but like mentioned above its up to you to invent something new and awesome. I remember one round back then with Fehmart - we were PAC and we decided to "Buggyrush" Junkyard right at the start of the round - boy they did so not expect it and we even captured the flag


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    Re: Conquest server getting old :(

    Quote Originally Posted by Lyramion View Post
    I also like the game balance very much. In this game the vehicles can be strong but ultimatly infantry is more powerful than them by being able to EMP them and use their weakspots to kill them in 1 or 2 shots. The air vehicles in BF2 did not add any fun to the game but to the 1-2 people in it - here we can scare them off by well hidden SAWWs.
    Really. I always felt the balance was an extremely weak part of the game. Not enough to feel completely broken except for one or two aspects, but enough that it can't be ignored.

    I agree with you on the BF2 aircraft part, as I was a major jet whore and I knew how lame it was that I could just noseup off the US Carrier, release two bombs, and half a map away, you just randomly explode.

    But 2142 took it too far in the other direction. For example, the transports. In BF2, the Blackhawk had miniguns of awesome death. You just fired it in the general direction of a flag, and people, jeeps, tanks, and buildings would crumble to dust. Yes, they were capable of destroying tanks.

    Now in 2142, the transport's gun lost ALL splash damage, meaning if it's moving, and any lag to boot, it's damn-near impossible to hit people. The gunships too suffered from 'overnerf'. They were hilariously whoretastic in BF2, but now they're on the very edge of being too weak - first and foremost, like you said yourself, there's a MASSIVE overabundance of anti-air in this game, simply to counter two vehicles that aren't really that powerful in the first place. I usually hug the ground like nobody's business and even still the constant shrill of the missile lock tones almost never go away, because there's so damn many anti-air sites, SAWWs, or walkers lying around everywhere.

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