Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - General Discussion


Battlefield 2142 - General Discussion General discussion for Battlefield 2142

Reply
 
Thread Tools
Old 03-28-2008, 10:19 AM   #31 (permalink)
 
Join Date: Feb 2007
Location: Charlottesville, VA
Age: 25
Posts: 50
Re: Main Server Map Schedule Changes:

last night there was a strange crash on cerbere. it seemed like half of the server had their clients lock up. server stayed up though.
Boogalo is offline   Reply With Quote
Old 03-28-2008, 05:03 PM   #32 (permalink)


 
sc1ence's Avatar
 
Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,201
Re: Main Server Map Schedule Changes:

Quote:
Originally Posted by Boogalo View Post
last night there was a strange crash on cerbere. it seemed like half of the server had their clients lock up. server stayed up though.
We have seen that on occasion. We do not refer to that as a crash as much as a hiccup.

For reference, since we implemented the map rotation change, we have crashed on the following maps:
BF2142process has stopped on Map: sidi power plant
BF2142process has stopped on Map: minsk
BF2142process has stopped on Map: verdun
BF2142process has stopped on Map: suez canal
BF2142process has stopped on Map: sidi power plant
BF2142process has stopped on Map: verdun

After the above 6 crashes occured over the course of two days we lowered the count from 64 to 32 people for the armor maps.

since we lowered the player count (about 1 day so far) we have had 2 crashes:
BF2142process has stopped on Map: suez canal
BF2142process has stopped on Map: verdun

We are still in the process of collecting data to make sure this is not a fluke. Statistically speaking, the evidence is a bit damning. Armor maps seem to crash the server. Our next step is to see if we can figure out what about the armor maps is crashing the server.
sc1ence is offline   Reply With Quote
Sponsored links
Old 03-29-2008, 04:18 AM   #33 (permalink)
 
Superfast's Avatar
 
Join Date: Apr 2007
Location: Norway
Age: 32
Posts: 1,671
Re: Main Server Map Schedule Changes:

I finally got around to playing the new map rotation and it's was really refreshing and different. Thanks!
__________________

TG-E1st TacticalGamer European Division | Team up with us today!

xfire: superfastkill steam: Superfast
Superfast is offline   Reply With Quote
Old 03-29-2008, 02:51 PM   #34 (permalink)
 
Uranium - 235's Avatar
 
Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
Re: Main Server Map Schedule Changes:

Last night after two landslide rapes of one team, 95% of the server quit, but nobody rejoined. Then we played a 6 v 6 on Belgrade. The map started with my team having 3 people and the other team having about 9, so we lost every flag and bled out bad until some people left / switched. Then it evened out a bit. I commanded while tanking at the same time. We were down over 175 tickets at one point, and we fought as hard as we could.

Some highlights include:
- Me micromanaging the command screen to drop an EMP on a hostile tank I was fighting from my own tank at the same time.
- Me going 1 v 1 vs. the walker in a hover tank and surviving with over 50 health (the coward ran out of the walker for a Rorsch and made me chase him. Then I blew up the Rorsch with him in it).
- Assisting both my squads with necessary supplies while using my tank to capture back flags.
- Being the sole target of hatred from the enemy commander and being dumped on about 10 times, only dying to it once because I'm so awesome...

In the end *we won 6-0*. Probably the greatest, most anticlimactic comeback I've ever seen. We were at 50 tickets and they still had 180+. I finished with 88 points, and about 12 various awards, pins, and ribbons. I was Support kit the entire time, so I was hoping that they would count towards the 30 kills for Support Gold but it didn't, I don't think...

On a related note, the ribbon I got eluded me for quite some time because of the number of kills it required. And it was only worth 20 points. What a ****ing gyp D:<
__________________
Uranium - 235 is offline   Reply With Quote
Old 03-29-2008, 03:38 PM   #35 (permalink)

 
INSUNABULA's Avatar
 
Join Date: Mar 2007
Location: Toronto
Age: 30
Posts: 1,478
Re: Main Server Map Schedule Changes:

Well done for making an epic come-back mate - A fighting commander should ba a no-no though, but well done all the same.
__________________



*** INSERT RIBBONS HERE ***
INSUNABULA is offline   Reply With Quote
Old 03-29-2008, 03:48 PM   #36 (permalink)

 
daithi1's Avatar
 
Join Date: Aug 2007
Location: Ireland
Posts: 954
Re: Main Server Map Schedule Changes:

Quote:
Originally Posted by INSUNABULA View Post
Well done for making an epic come-back mate - A fighting commander should ba a no-no though, but well done all the same.


Someone correct me if I'm wrong but with less than 10v10 it's ok to fight as CO or is it 10 total on the server?
__________________
AoC Cimmeria RP-PvP: Casla 48 Ranger
|TG-AIR|Daithi1



* 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring*


daithi1 is offline   Reply With Quote
Sponsored links
Old 03-29-2008, 04:02 PM   #37 (permalink)

 
INSUNABULA's Avatar
 
Join Date: Mar 2007
Location: Toronto
Age: 30
Posts: 1,478
Re: Main Server Map Schedule Changes:

Quote:
Originally Posted by daithi1 View Post
Someone correct me if I'm wrong but with less than 10v10 it's ok to fight as CO or is it 10 total on the server?
I wasn't aware of a "safe" limit if there is one.
__________________



*** INSERT RIBBONS HERE ***
INSUNABULA is offline   Reply With Quote
Old 03-29-2008, 04:09 PM   #38 (permalink)
 
Reaperassault's Avatar
 
Join Date: Feb 2007
Location: Not here
Posts: 1,785
Re: Main Server Map Schedule Changes:

as far as I know (and oh do I know) no mater what time of night or day, if you are on the TG server all rules still apply.
__________________
Reaperassault is offline   Reply With Quote
Old 03-29-2008, 04:58 PM   #39 (permalink)


 
Augustus Gloop's Avatar
 
Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,588
Re: Main Server Map Schedule Changes:

The only time I will allow a fighting commander is when the game is waiting for enough players to start. PLEASE consider carefully that there is no situation during a game when a fighting commander is permissible.

Commanders must do everything in their power to stay safe. They must stay in their UCB if possible, and MAY NOT defend it from anyone entering. If they are killed within the UCB they should report the player killing them to admins.

Commanders outside the UCB may only kill in defense of their lives, NOT to claim an objective or defend one.

This is to promote the idea of a tactical leadership who can be relied upon to have entire battlefield awareness in service of their team. You may not break the rules to save your team from defeat, no matter how tempting.

Remember the TG way.
__________________
Augustus Gloop is offline   Reply With Quote
Old 03-29-2008, 05:10 PM   #40 (permalink)

 
INSUNABULA's Avatar
 
Join Date: Mar 2007
Location: Toronto
Age: 30
Posts: 1,478
Re: Main Server Map Schedule Changes:

*Deep booming voice reminiscent of Zeus in "Clash of the Titans"*

THE GLOOP HAS SPOKEN !!

*dum dum dummmmmm - dramatic music plays*

[/Act_1]
__________________



*** INSERT RIBBONS HERE ***
INSUNABULA is offline   Reply With Quote
Sponsored links
Old 03-29-2008, 05:27 PM   #41 (permalink)
 
machowner's Avatar
 
Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,769
Re: Main Server Map Schedule Changes:

Quote:
Originally Posted by Augustus Gloop View Post
The only time I will allow a fighting commander is when the game is waiting for enough players to start. PLEASE consider carefully that there is no situation during a game when a fighting commander is permissible.

Commanders must do everything in their power to stay safe. They must stay in their UCB if possible, and MAY NOT defend it from anyone entering. If they are killed within the UCB they should report the player killing them to admins.

Commanders outside the UCB may only kill in defense of their lives, NOT to claim an objective or defend one.

This is to promote the idea of a tactical leadership who can be relied upon to have entire battlefield awareness in service of their team. You may not break the rules to save your team from defeat, no matter how tempting.

Remember the TG way.
Hang on there a second. If a commander is not allowed to defend a UCB, can they kill a sniper that is destroying assets?
__________________



|New to TG? Start here|*|Become a Supporting Member|
"Remember to pillage BEFORE you burn!"
machowner is offline   Reply With Quote
Old 03-29-2008, 05:46 PM   #42 (permalink)


 
Augustus Gloop's Avatar
 
Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,588
Re: Main Server Map Schedule Changes:

No. I know it's hard to accept in the heat of battle when this one guy with rdx is getting in your house and breaking your furniture, believe me, I know.

You are free to detail a squad, or part of one to deal with the recon, but you can't. Put it this way- you are responsible to your team first, and yourself second. You can't help your team if you've got tunnel vision. That sniper is not allowed to kill you if you don't come gunning for him, but the moment you get up and turn in his direction he can turn you into swiss cheese if he likes. How does that help?

Edit: Which isn't to say you can't set up a turret, or lay APM's, motion mines, or any other passive killing device you can think of.
__________________
Augustus Gloop is offline   Reply With Quote
Old 03-29-2008, 05:47 PM   #43 (permalink)
 
Uranium - 235's Avatar
 
Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
Re: Main Server Map Schedule Changes:

I understood and realize that, but nobody on the server had a complaint about it when I asked, given that for 90% of the game, I was 'commanding' a squad of 2 or 3 other people.

There's no way I'd do that if the server were more full, or if by regular commanding we wouldn't have done anything other than lose a massive landslide, resulting in a crappy game for everyone. I'm more than willing to take responsibility for my actions, because I felt that given the circumstances, to do otherwise would result in everyone saying "this is stupid" and quitting. The other commander was, as well, joining the fighting. It was a gentleman's agreement for that and that instance alone.

Commanders shouldn't fight for why you said - tunnel vision. They start focusing on their objective, and half a map away, a walker is pounding squads to pieces, and they're wondering where the crap the EMP is.

However, in a small game that requires very little attention, if I had quit commanding, how would that have improved anything whatsoever? We would not have had a commander at all, in that case. Given the circumstances, it would have been worse if we had NO commander than a commander that was doing a bit of fighting. And no, I didn't get 'tunnel vision'. Ask the players that were there. For most of the game, I'd provide some light support from my tank, retreat to cover, and begin commanding again. This isn't and shouldn't be an acceptable excuse in a larger game, but again, given that I had 'Squad 1' that was only half full to worry about, I felt it was applicable to bend the rules to improve the game experience for everyone present.

EDIT: And for the most part we were 'waiting for the game to start', because 8-12 people on a 64 player map is ridiculous, and we spent about 10 minutes wondering where the crap everyone went, and if the server were going to fill up again. There were so few players I was actually not even expecting it to be ranked.
__________________

Last edited by Uranium - 235; 03-29-2008 at 06:06 PM.
Uranium - 235 is offline   Reply With Quote
Old 03-30-2008, 12:54 PM   #44 (permalink)

 
daithi1's Avatar
 
Join Date: Aug 2007
Location: Ireland
Posts: 954
Re: Main Server Map Schedule Changes:

Quote:
Originally Posted by RULES: BF2142 Rules & Guidelines
B) Commanders MUST make their command role their primary activity. A commander should not be engaging in front-line battle if it impedes their ability to command their army and maintain awareness of what each squad is doing. In games where there are less players (i.e. 8v8) then the commander is able to join in the front-line battle.
Maybe this rule is slightly outdated but I see no reason why as CO you shouldn't be allowed help defensively at a flag in <8v8.
__________________
AoC Cimmeria RP-PvP: Casla 48 Ranger
|TG-AIR|Daithi1



* 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring*


daithi1 is offline   Reply With Quote
Old 03-30-2008, 02:04 PM   #45 (permalink)

 
INSUNABULA's Avatar
 
Join Date: Mar 2007
Location: Toronto
Age: 30
Posts: 1,478
Re: Main Server Map Schedule Changes:

Quote:
Originally Posted by daithi1 View Post
Maybe this rule is slightly outdated but I see no reason why as CO you shouldn't be allowed help defensively at a flag in <8v8.
And so then what happens when the player count starts to rise without anyone knowing, an admin pops in to see what's happening and had to start posting warnings which the CO shouldn't have to pay attention to if he/she is doing the right thing in the first place.

Winning by the rules is more gratifying than winning by bending the rules.
__________________



*** INSERT RIBBONS HERE ***
INSUNABULA is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 05:42 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved