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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#46 (permalink) | |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 935
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Re: Main Server Map Schedule Changes:
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#47 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 689
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Re: Main Server Map Schedule Changes:
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#48 (permalink) |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 736
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Re: Main Server Map Schedule Changes:
As a CO, if I see one hostile in my UCB (blowing assets, not stealing / base camping), and I know that there is only one guy, and he most likely has no idea where I am whereas I will know where he is, it seems like an absolutely terrible command decision to recall a full squad to the ucb to deal with one enemy. I'm pretty certain I have seen other rule enforcers say that it is okay to kill people in the UCB as the CO. I feel like the TG rules should be promoting teamwork, not getting in the way of an effective teams operations. Further, on many maps, the time it takes to get a squad back to the UCB would give the one bad guy enough time to blow up at least a couple assets, crippling the COs ability to command while the defending squads are recalled back to the UCB.
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#49 (permalink) |
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Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 139
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Re: Main Server Map Schedule Changes:
If the CO is in the UCB, and there's an enemy there. I can't see it being easy to determine when the CO is fighting for his life and defending his assets. The CO knows if he's just fighting back, and the recon blowing up assets knows he wasn't fighting the CO. But is there even a way for the admins to tell the difference? (unless of course their playing, then they can just go DL the BR files).
I've never admined a game server of any kind, so I have no idea what's possible and what's not =(. |
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#50 (permalink) | ||
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,753
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Re: Main Server Map Schedule Changes:
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#51 (permalink) |
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Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 139
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Re: Main Server Map Schedule Changes:
Well, I meant like, is it easy to tell the difference between:
A.) CO killing Recon in UCB to protect assets. B.) CO killing Recon in UCB to protect himself. I believe, unless I'm misunderstanding, that Case A is not allowed, but Case B is. |
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#53 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,573
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Re: Main Server Map Schedule Changes:
The rules are put in place to govern the way our server runs. These rules help to ebsure that we have consistent playing and governing condidtions, day in and day out. The admins enforce to rules, they make the rules, and only they can change the rules.
8 V 8 shouldn't require a CO in the first place, you would be much more effective running a squad until it fills up. Once the server restarts and goes live(no longer waiting for players), then it is live and the rules are also in effect. What happens when you tell someone that they cannot fight and command at the same time, then they respond with "*****TG was doing it earlier and it was ok". Understandably that the server is not at it's best when it is unbalanced, but that doesn't mean you ignore the rules. When you put on the TG tag you have decided to follow the rules and set the best example possilbe, not just in our server...but anytime. We lead by example, people join and follow because they like the structure. As for the commander thing, I see it like this: Someone attacks the UCB and you feel that you should defend it. As soon as you engage that hostile, you are now free game and can be killed. According to our rules, the Co may not be killed unless he engages first. Are you more valuble as a fighting CO trying to defend your assets and possilby ending up dead? Are you more valuble calling for 1 or 2 Sm's from a squad to come and help you? CO: " I need help at the UCB, please have someone spawn here ASAP" That being said to all squads should have the SL's instructing that to be done. I too have been a fighting CO, usually with only one other person in the server that happend to be TG. We had fun orbitalling each other while trying to fight in tanks. But, as soon as other people started in, it stopped. Please just keep in mind that when wearing the TG tag, your are looked upon as an example to follow. Sorry to go off topic. The mix-up with the maps is great! Uranium, thanx for bringing it to the attention of the admins.
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#54 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,201
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Re: Main Server Map Schedule Changes:
While some of us could command effectively while fighting, the majority can not. The role of a CO is to command. The spirit of the rule here is to have COs that are commanding the game not fighting the battle.
If the player count is low, the rules do not change. But I suspect most admins would not do much about you engaging a single person that was attempting to destroy your assets - even if the server was full. We do enforce our rules, but not blindly.
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#55 (permalink) |
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Join Date: Mar 2008
Location: Roanoke, VA
Age: 19
Posts: 77
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Re: Main Server Map Schedule Changes:
There have been some situations where I, as commander, have been forced to dirty my hands with a little killing. In low-pop situations where we find ourselves without a commander, and I take on the role while sitting in a capture-able base, I'm not going to waste time hoofing it to the UCB. I'll drop whatever useful items I have on my person (Mines, IDS, etc.) and put myself in a safe spot within a grenade's throw of the flag. If I find myself with a some unpleasant persons visiting my house while my friends are out, I won't pass up the opportunity to show them the door with a few grenade throws after informing the squads of their presence. Or an orbital, if it's not needed elsewhere. Or both.
If I succeed, I've just stopped or considerably delayed an enemy attack on the flag, and if I bite it, I'll respawn at the UCB after 15 seconds and continue my duties from there, hopefully undisturbed. The squads already know where the enemies are. They'll know what to do in the meantime. |
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#56 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 689
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Re: Main Server Map Schedule Changes:
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#58 (permalink) | |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,201
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Re: Main Server Map Schedule Changes:
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Rule: Commanders MUST make commanding their top priority. Commanders are not to engage in combat unless absolutely necessary. to Rule Commanders MUST make commanding their top priority. There was some discrepancy in how admins were enforcing the rule. We are now on the same page. This discussion was quite helpful in clarifying the enforcement of the rule for us. The map cycle listed here is still in effect.
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#59 (permalink) |
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Join Date: May 2007
Location: somewhere your not.
Age: 17
Posts: 778
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Re: Main Server Map Schedule Changes:
tampas only in the list once, its a good map should be in there more is all i can say... good rotation though.
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#60 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 35
Posts: 2,121
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Re: Main Server Map Schedule Changes:
This change alone is very refreshing.
Sorry to necropost, but I haven't been playing 2142 for a while.... well since the BFCL 5v5 championship anyway.
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