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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#16 (permalink) |
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Join Date: Mar 2008
Location: Roanoke, VA
Age: 19
Posts: 81
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Re: tacticalgamer 52/54 man server
The core gameplay mechanic is shooting people. It's fun. Camp Gib and the others happen to provide a higher action:downtime ratio than your sprawling vehicle map, so they tend to draw people in.
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#17 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 693
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Re: tacticalgamer 52/54 man server
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#18 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,588
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Re: tacticalgamer 52/54 man server
Getting off topic, See this post(which I read after posting in this thread):
http://www.tacticalgamer.com/battlef...ad-topics.html
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#19 (permalink) | |||||||||||
![]() ![]() Join Date: Jan 2007
Age: 30
Posts: 2,322
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Re: tacticalgamer 52/54 man server
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So we have multiple flags attackable in any order via a variety of means and a variety of attack routes... and you call that binary? Why do you blame your own lack of imagination on the game and its maps? Quote:
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#20 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 693
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Re: tacticalgamer 52/54 man server
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I was going to constructively respond, but then I noticed you not only didn't post a single comment that wasn't simply saying "LOL WRONG", but your entire post was nothing but a long-winded attempt at subtle flamebait, and you're doing nothing but talking out of your ass through half of it. Go back to the part where you called me stupid about a dozen times, because I don't think Camp Gib is the height of strategic gameplay. Yeah, sorry I insulted you on such a personal level, Crux, by implying that BF2142 was anything but a completely flawless game. I guess my complaints about rocket spam are because I lack enough brains to think about how much depth it adds to the game So to actually add something to this post at a last-ditch attempt at communication without resorting to throwing a temper tantrum, I have to ask... if people "thought their way through these things months ago", then why exactly do I never see these 'obvious', fictional strategies that you describe? I've played 2142 on almost nothing but the TG server. My observations of these maps is based entirely on watching TG people play them. And all they do is grind into the same chokepoints, using the same tired order of doing things, responding in the same old, predictable fashion. I even know what the 3rd guys are going to do 9 times out of 10. You're going to try to sneak your squad behind the Eastern building at Toll Station and bolt through that way. Or you're going to go up the hillside approach on Berlin and rush with the SL cloaked. Crux if you think I'm so stupid for thinking these maps are flawed, I guess everyone on the server is stupid too, because these maps degrade into the same rut nearly EVERY SINGLE TIME. They fall victim to a few very specific poor map design flaws that I've identified as to being the cause of the symptoms. Here's a thought: maybe I'm not stupid. Maybe you're the stupid one because you think sprinting through Toll Station is some sort of glorious battle tactic passed down from Sun Tzu himself through your family for hundreds of generations. Maybe you think anything, no matter how basic, that involves a teammate somewhere near you is clearly a 'tactic', maybe even a game-winning 'strategy'! Maybe I have higher standards for what makes a game strategic than just "Well I can FAV rush one of two ways, or I can walk one of two ways. Holy crap I'm being smothered in the open-ness! I can't deal with this!" It must be, because you think that a 25% chance of a game-crushing stalemate is acceptable. For the record, I see that about the same. But I also see about 65% of the time, the game flops between Crossroads and Ruins, back and forth, over and over, for the entire match, because there's only three routes between the two flags, one of which is the aforementioned 'ladder' routes that are suicidal if they're being defended by a guy with rockets, and I've never seen an attack over them work.
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Last edited by Uranium - 235; 04-08-2008 at 03:27 PM. |
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#21 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,588
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Re: tacticalgamer 52/54 man server
This thread seems a bit derailed.................
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#22 (permalink) |
![]() Join Date: Apr 2007
Location: Southwest FL
Posts: 417
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Re: tacticalgamer 52/54 man server
I would enjoy less armor maps and more infantry based maps that are not the ones EA has as "official". In other words, new infantry maps, please, EA. I do like the fact that the present rotation has cut down mightily on the times the server crashes. Thanks admins, and whomever else is helping to figure that stuff out.
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|TG-21| Grimmfist Tactical Medic Last edited by Grimmfist; 04-08-2008 at 03:45 PM. |
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#23 (permalink) | ||||||
![]() ![]() Join Date: Jan 2007
Age: 30
Posts: 2,322
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Re: tacticalgamer 52/54 man server
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Seriously though. I did post multiple comments that had content worth noting. If I had realized you weren't going to take two seconds to think about my extensive comments regarding Tunis and the multiplicity of tactical options available I would have saved myself the time of writing it. Or do you still consider Tunis to be a "binary" map? Quote:
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You don't see them because most people don't spend much time figuring it out either. But, I don't see them spending their time complaining about it. Again I didn't say they were obvious. But they are out there. Join some good Squad Leader's squads, and pay attention to what they are doing. I learned some really neat Berlin tricks that I built off from being in a squad run by either Experiment or Reader (can't remember which one it was). Quote:
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#24 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 796
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Re: tacticalgamer 52/54 man server
I have played Belgrade, Cerebere landing, Camp G, and Fall of berlin so many times that i know the layout and all the routes of the map by heart. Keep the rotation the way it is. I love being able to play verdun, minks, and Sidi once in awhile.
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![]() Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. |
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#25 (permalink) | |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 410
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Re: tacticalgamer 52/54 man server
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#26 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 693
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Re: tacticalgamer 52/54 man server
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I can replace everywhere you said I "lack knowledge", "lack imagination", and "lack thought" with "you're dumb", "you're dense", and "you're an idiot" and your post retains the exact same tone and meaning. I'm no stranger to subtlety. That said, I'm going to work. I'm sure I'll have lots of great PMs clogging my inbox when I get back about how perfect you are and clearly this is all my fault. I'll leave you here to talk about how great you think you are by yourself, I'm sure you're very interested in hearing about your own accomplishments.
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#27 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,588
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Re: tacticalgamer 52/54 man server
DERAILED DERAILED DERAILED ThREAD!!!! GET BACK ON TRACK GUYS!
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#28 (permalink) |
![]() Join Date: Feb 2007
Location: Indiana
Age: 36
Posts: 563
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Re: tacticalgamer 52/54 man server
Sir Bacon...
...looks around for an admin ...points snout at stinky pile of flaming posts ...smells the pile of stinky flaming posts ...throws grenade at stinky flaming posts while hoping an admin does the same! ...goes back to what he was doing. OINK!
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"4 to 70? I think we can still win this one!"
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#29 (permalink) | |||
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 410
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Re: tacticalgamer 52/54 man server
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![]() SILLY DERAILED THREAD! I DEMAND THIS THREAD GET BACK ON TRACK! (p.s. Sorry MDFubar. I couldn't resist.)
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#30 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,588
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Re: tacticalgamer 52/54 man server
Lol
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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