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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#16 (permalink) | |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 395
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Re: RDX detonation
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Unintentionally teamkill is unintentionally as anybody firing the APC mortars on Berlin can attest. Team killing is a friendly fire incident, a military oxymoron, friendly fire... isn't. Team members will run to the point of impact of rockets, grenades, bullets, etc... irrationally as if to get a better shot on the monster (Forbidden Planet). ![]() The question I have is what negative points are awarded for team killing? A little research revealed: http://bf2142tracker.com/bf2142_game...on=scoresystem Score Punishment Team kill -3 points Team damage -1 points Team Vehicle Damage -1 point Prima BF2142 Guide Team Kill -3 Team Damage (>50% damage) -1 Team Vehicle Damage (>50% damage) -1 My mistake in thinking that punishments cause negative points is possibly caused by points for team damage followed by points for team kill. Am I wrong?
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#17 (permalink) |
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Join Date: Jan 2008
Location: Montreal, Canada
Posts: 203
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Re: RDX detonation
Probably, but I think the game factors in the damage along with the TK in such a way that if you "finish off" a wounded teammate, it's really -2. While if you kill a fully healthy teammate, you get -3 because of the team damage thrown on top.
Could also be worse. Here's another true story: We're EU defense on Suez Canal Conquest. One person attempts to fly the gunship, but he is so insanely bad at it that he racks up -11 at the end of the round. The highlights: -As he attempts to land in order to resupply, he makes a complete 360 degree spin and clips the three people who were in the waiting line with his tail. -Crashed into the scenery multiple times, in such a way that makes it seem almost deliberate. As in, he flies around, then brutally just slams himself into the ground. -Ended the game with 2 kills and 18 deaths (and a SPM rating of -0.36) -Was ordered by his entire team never to touch the gunship again. Checking up on his stats today, I found that he really was not born to play FPSes: his accuracy is 15% (as sniper!) his SPM rating is 1.05, and his K/D Ratio is at 0.75 and decreasing.
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![]() PASSWORD: People on my buddylist, fire a shot on the ground in front of me, and request backup.
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#18 (permalink) |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 395
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Re: RDX detonation
A while back I got the Motion mines unlock. I had previously used them as a field unlock with no trouble. The first map for full use was Belgrade EU side. Put a string out at Monorail only to have a PAC FAV scream by ducking past a friendly FULL APC. Thinking that it wouldn't happen again, I put more out for a repeat of the same maneuver. I didn't use motion mines for a month after that!
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#19 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 31
Posts: 2,588
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Re: RDX detonation
Motion mines are best used in combination with emp mines, or at the top of a steep hill or tricky turn that forces FAV's to slow down. Also, if you can force the FAV to run right over a mine it will always detonate.
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#20 (permalink) | |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 395
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Re: RDX detonation
Quote:
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#21 (permalink) |
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Join Date: May 2007
Location: somewhere your not.
Age: 17
Posts: 766
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Re: RDX detonation
it does actually take away your teamwork score.....
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#22 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 743
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Re: RDX detonation
I'm going to assume that you've done extensive testing on this? We can check, if you'd like. Log on to an empty server, get TKd, check your teamwork score, then have the person you TKd chose to forgive or punish. It shouldn't change your score.
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|TG-3rd|Razcsak ![]() |
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#23 (permalink) |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 19
Posts: 1,111
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Re: RDX detonation
My favorite was a while back on the TG Titan Server. My Titan Drop Pod bumped into a full transport. Moments later I was kicked from the server!
I never saw 6 punished appear on my screen so quickly!
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