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Old 04-08-2008, 01:19 PM   #16 (permalink)
 
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Re: RDX detonation

Quote:
Originally Posted by Lyramion
Punishing will

NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT NOT

lead to GREATER negative score! Getting punished 4x will get you a 1 round kick - thats it.

If you unintentionally teamkill FOUR times you deserve to stay out a round and think about avoiding it imo
Thanks, three NOT's were good, 144 were overkill.

Unintentionally teamkill is unintentionally as anybody firing the APC mortars on Berlin can attest. Team killing is a friendly fire incident, a military oxymoron, friendly fire... isn't. Team members will run to the point of impact of rockets, grenades, bullets, etc... irrationally as if to get a better shot on the monster (Forbidden Planet).


The question I have is what negative points are awarded for team killing? A little research revealed:
http://bf2142tracker.com/bf2142_game...on=scoresystem
Score Punishment
Team kill -3 points
Team damage -1 points
Team Vehicle Damage -1 point

Prima BF2142 Guide
Team Kill -3
Team Damage (>50% damage) -1
Team Vehicle Damage (>50% damage) -1

My mistake in thinking that punishments cause negative points is possibly caused by points for team damage followed by points for team kill. Am I wrong?
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Old 04-08-2008, 01:44 PM   #17 (permalink)
 
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Re: RDX detonation

Probably, but I think the game factors in the damage along with the TK in such a way that if you "finish off" a wounded teammate, it's really -2. While if you kill a fully healthy teammate, you get -3 because of the team damage thrown on top.

Could also be worse. Here's another true story:

We're EU defense on Suez Canal Conquest. One person attempts to fly the gunship, but he is so insanely bad at it that he racks up -11 at the end of the round. The highlights:

-As he attempts to land in order to resupply, he makes a complete 360 degree spin and clips the three people who were in the waiting line with his tail.
-Crashed into the scenery multiple times, in such a way that makes it seem almost deliberate. As in, he flies around, then brutally just slams himself into the ground.
-Ended the game with 2 kills and 18 deaths (and a SPM rating of -0.36)
-Was ordered by his entire team never to touch the gunship again.

Checking up on his stats today, I found that he really was not born to play FPSes: his accuracy is 15% (as sniper!) his SPM rating is 1.05, and his K/D Ratio is at 0.75 and decreasing.
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Old 04-08-2008, 02:08 PM   #18 (permalink)
 
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Re: RDX detonation

A while back I got the Motion mines unlock. I had previously used them as a field unlock with no trouble. The first map for full use was Belgrade EU side. Put a string out at Monorail only to have a PAC FAV scream by ducking past a friendly FULL APC. Thinking that it wouldn't happen again, I put more out for a repeat of the same maneuver. I didn't use motion mines for a month after that!
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Old 04-08-2008, 03:09 PM   #19 (permalink)


 
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Re: RDX detonation

Motion mines are best used in combination with emp mines, or at the top of a steep hill or tricky turn that forces FAV's to slow down. Also, if you can force the FAV to run right over a mine it will always detonate.
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Old 04-08-2008, 03:38 PM   #20 (permalink)
 
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Re: RDX detonation

Quote:
Originally Posted by Augustus Gloop
Motion mines are best used in combination with emp mines, or at the top of a steep hill or tricky turn that forces FAV's to slow down. Also, if you can force the FAV to run right over a mine it will always detonate.
Alas, if I only knew that then! Found that out by experimentation. Had been previously told in game that a total of five any type mines could be laid instead of ten (five each).
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Old 04-09-2008, 12:30 PM   #21 (permalink)
 
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Re: RDX detonation

it does actually take away your teamwork score.....
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Old 04-09-2008, 01:58 PM   #22 (permalink)
 
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Re: RDX detonation

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it does actually take away your teamwork score.....
I'm going to assume that you've done extensive testing on this? We can check, if you'd like. Log on to an empty server, get TKd, check your teamwork score, then have the person you TKd chose to forgive or punish. It shouldn't change your score.
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Old 04-09-2008, 04:02 PM   #23 (permalink)
 
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Re: RDX detonation

My favorite was a while back on the TG Titan Server. My Titan Drop Pod bumped into a full transport. Moments later I was kicked from the server! I never saw 6 punished appear on my screen so quickly!
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Old 04-09-2008, 04:07 PM   #24 (permalink)
 
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Re: RDX detonation

you get kicked for -20 negative score, too so... 7 x -3 ... insta bye bye right there
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Old 04-10-2008, 03:44 AM   #25 (permalink)
 
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Re: RDX detonation

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Originally Posted by Lyramion View Post
you get kicked for -20 negative score, too so... 7 x -3 ... insta bye bye right there
Unless you're Lyra and have -93
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Old 04-10-2008, 10:07 AM   #26 (permalink)
 
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Re: RDX detonation

Quote:
Originally Posted by Uranium - 235 View Post
Unless you're Lyra and have -93
Well Lyra is Lyra, he can do what ever the hell he pleases.
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Old 04-10-2008, 10:10 AM   #27 (permalink)
 
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Re: RDX detonation

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Originally Posted by Uranium - 235 View Post
Unless you're Lyra and have -93

At that time Server scrips were disabled - its just a Server test
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