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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
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squad formation PUT UR IDEAS TOO!
L=squad leader
M=squad member ______________________ M= squad member with good experience and knows what hes doing ______________M______L________M _________________M_________M Good for advancing onto enemy positions important not to bunch up also imporrtant for back 2 SM to revive people up front if they die M M L M M M what i think is good for room to room cleaing specially on belgrade point man should have a clarck shotgun or herzog. the 2 squad members r medics who revive the 4 people up front if they die ___________________________________ F=flag thats being captured _____________________________M_________________ M ______________________ M_____________________________M __________________________________ M(shooting rockets while 4 SM move to flag this SM needs to move onto flag eventually to help cap it faster) __________________________________________L(with ganz/bianchi/lmg) covering the squad Important to throw rockets/nades onto flag before advancing. I AM not the BEST or good with squad formations but this is the best i can come up with and maybe you guys can come up with better ones and post them up here. i found a post with vehicle formation so i thought infantry formation would be cool too.
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty Last edited by jonathanshifty; 04-07-2008 at 03:42 PM. Reason: forgot to add |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,589
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Re: squad formation PUT UR IDEAS TOO!
The 3rd has messed about with squad formations a lot, and one of our better strategies has been to use front line and reserve troops. When assaulting a flag the reserve medics bombard the flag (and other vantage points) with rockets while the front line troops move towards it, and then the medics take an overwatch position to provide another lane of fire on advancing enemies.
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#3 (permalink) | |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
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Re: squad formation PUT UR IDEAS TOO!
Quote:
yeah my 3rd formation is somewhat like that
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#4 (permalink) |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 866
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Re: squad formation PUT UR IDEAS TOO!
One comment I have about formations is the lag issue. On many internet games, on your screen you may appear to be in front of somebody, whereas on their screen they'll be in front of you. Obviously the wider the spacing the less of an issue this becomes, but the revives also become harder. Does anybody know the extent to which lag might affect formations on a normal 2142 server?
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#5 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,589
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Re: squad formation PUT UR IDEAS TOO!
Circumstances change too fast to worry about strict formations. The idea is to have a general idea of where your people are in relation to you without having to look. You KNOW the left flank is covered, because the person you put there knows their job.
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#6 (permalink) |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 856
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Re: squad formation PUT UR IDEAS TOO!
All I can say is the damn squad leader needs to stop being in the front. I see this WAY too often.
SL: "GUYS FALL BACK TO CHURCH!" *POOM* Nubin McCheesehard [APM] Squad Leader SL: "Squad leader down!" OS1: "I'll revive you!" OS2: "On my way!" *zap* Nubin McCheesehard [FRG-1] Squad Leader Nubin McCheesehard [FRG-1] Overeager Squaddie 1 Nubin McCheesehard [FRG-1] Overeager Squaddie 2 Any of us cannon fodder can go down without having much impact. Having the SL in front has several caveats. - If you have a drone, they can see that coming from a mile away. It doesn't really hide behind cover, even if you are. If your ass is in the back, hopefully it'll be too late to sound the alarm. Read also: Grenade magnets. - Since the SL is the 'most valuable' member of the squad, everyone's going to try to revive you. This means that if they grenade your corpse, you indirectly are going to cause your medics to get wiped too. - We can always respawn on you, not vice versa. - SL's tend to be more vocal about getting revives (for good reason! Don't get me wrong...) but this means you dying before anyone else is going to cause a cluster around you, deviating from the objective. A whole plan can go pear-shaped when the squad diverts to recover a downed SL. The only exception I guess is if you're using the beacon in which case letting you die is a little easier to swallow. Of course it can't always be helped, but an SL shouldn't die to APMs or that first hail of bullets from an initial contact. Honestly, I appreciate the gung-ho go-team blood-and-iron hooah approach, but just stay behind the meatshields where it's safe ![]()
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#7 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,744
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Re: squad formation PUT UR IDEAS TOO!
Leader styles vary, and you have a great point. However, there are a few SL's that do thier best leading from the front. It truly depends on the squad and the teamwork, I lead from the front most of the time and have had many rounds with only a couple of deaths due to great revives.
The issues with reviving and getting the squad killed can be covered by taking the TGU Basic Medic Course. This discusses, in detail, the best way to perform revives in a hostile situation. There have been many times that my SM's have told me to wait for them or taken point once I have stated our course. Some SL's lead from the back, and that works just as well and sometimes even better. For me, I need to see the batlefield developing so that I can effectively instruct my squad an how to take the approriate action, someitmes this mean being in front and sometimes it means hanging back. You also do not need to be a meatshield if you flank the opponent vs running straight into them. On a map such as Camp G, the Sl in front has a better chance of making a break thru with quality medics behind them. Once the SL is revived and makes it, the entire squad can spawn on that SL and you probably just took Ruins. There are many strats to this, and many styles of leadership. I strongly suggest that anyone who has not taken the Basic Infantry or Basic Medic course, should do so. It is definetly worth the time!
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr ![]() ![]() ![]() ![]() ![]() ![]() Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination |
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#8 (permalink) |
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Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,493
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Re: squad formation PUT UR IDEAS TOO!
TBH, I think that infantry should not be using complex formation tactics, unless in very specific situations, for example, the 2nd one that shifty made is specific to clearing buildings, which may work, however, whenever moving in the open, I'd say that certain characteristics of the general shape of the squad would be much better than having a rigid formation. For example, what Uranium suggested, the SL could maybe appoint someone as pointman, and make sure that at least this one person is in front at all times, or alternatively, the SL could say they don't want anyone in front of them, and general rules like not bunching up and appointing someone as the support who mows everyone down from behind. However, by having a formation for everyone to move in, it means inflexibility while moving, if you're attacked from the side and one person is dead the whole formation is destroyed, and everyone's in disarray, not sure what's going on. There are other problems' with formations as well, such as contingencies, for example, that last formation, what if a sniper was to take out the SL? Like Uranium said, you'd need to get a revive on them, which would probably be the SM that is rocketing as they are the nearest. Without the support, the 4 SMs advancing will probably be taken out quickly, as a squad of Assaults that are stationary and have their sights set, should usually take out 4 soldiers who are sprinting forwards on a flag. Also, in a perfect world, such formations may be viable, however, on a lot of flags, there is just too much clutter around. Only on a perfectly flat terrain where there is no fire coming from either sides would the fomration work. And shifty, don't take this the wrong way, I'm not trying to over criticize the formation, but I reckon there's faults with any formation that can be put up (there's a challenge
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Anger is a gift - Malcolm X ![]() ...If you can dream--and not make dreams your master, If you can think--and not make thoughts your aim; If you can meet with Triumph and Disaster And treat those two impostors just the same...
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#9 (permalink) | |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 942
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Re: squad formation PUT UR IDEAS TOO!
Quote:
Calling out revive targets and not immediately rushing for the bodies will go a long way to avoid getting killed by people grenading the leader's body.
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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#10 (permalink) | |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,066
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Re: squad formation PUT UR IDEAS TOO!
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I've SMed under better and more experienced SLs and I've invariably seen them do the same. There is a difference between something that looks like it should work and something that does work -- this is called experience.
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#11 (permalink) | |
![]() Join Date: Jan 2008
Location: Northern Virginia
Age: 37
Posts: 68
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Re: squad formation PUT UR IDEAS TOO!
There is a little more to this. I am usually a SM of Zhohar and although he leads from the front, he gets out of the way when the situation calls for it - and that is very important for spawning and other reasons. For example, he says get the flag and I'm going to run around in the back "like a little girl" or like last night, while defending Harbor, he used the directional marker [command order] to show the squad where he saw a break through and said go get them they are heading for Toll. As a SM, I like this approach but SLs should know when to get out of the way.
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#12 (permalink) |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 866
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Re: squad formation PUT UR IDEAS TOO!
I think that both leading from the front and leading from the back can work, but that leading from the back requires a much more disciplined squad with a stronger idea of how the squad leader himself works. In addition, the SL will have to be very explicit about where he wants to go and how he wants to get there, or else squad cohesion will end up getting broken.
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#13 (permalink) | |
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Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,493
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Re: squad formation PUT UR IDEAS TOO!
Quote:
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Anger is a gift - Malcolm X ![]() ...If you can dream--and not make dreams your master, If you can think--and not make thoughts your aim; If you can meet with Triumph and Disaster And treat those two impostors just the same...
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#14 (permalink) | |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
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Re: squad formation PUT UR IDEAS TOO!
Quote:
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#15 (permalink) |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 306
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Re: squad formation PUT UR IDEAS TOO!
and thx for posting ur thoughts keep it going
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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