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Old 04-11-2008, 07:17 PM   #16 (permalink)
 
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Re: Unlock Ideas

not really, ive never seen or played frontlines..

i saw it in some other thing :/ a movie or tv show i think..

and lightsabers from starwars lol?
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Old 04-12-2008, 12:12 AM   #17 (permalink)
 
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Re: Unlock Ideas

i think they should make a new auto matic machine gun with 500 bullets and its a 1 hit kill and is able to zoom in and out like a sniper- this gun would only be available to me lol
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Old 04-12-2008, 12:17 AM   #18 (permalink)
 
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Re: Unlock Ideas

they should also make a laser thrower that shoots lasers and the lasers should cut peoples heads off.
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Old 04-12-2008, 02:38 AM   #19 (permalink)
 
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Re: Unlock Ideas

how about a portal gun.
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Old 04-12-2008, 12:35 PM   #20 (permalink)
 
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Re: Unlock Ideas

oo i remember where i saw the remote fighters, their on stargate, the episodes on tv now (17:35 GMT)


STICKY GRENADES...... like halo.. and you can get nice screens of stickin one to somebodys head....

xD
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Old 04-12-2008, 01:21 PM   #21 (permalink)

 
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Re: Unlock Ideas

Engineer:

Splash-Damage pilum rounds - one click to fire, one click to explode for mobile long range targets, minimal effect to infantry targets.

Support:

Tripod minigun that can't be moved and requires another unlock space for the ammo. When the engineer dies all that's left are the rounds in the current clip and when they're expended then it self destructs.

Assault/Medic:

Instead of a 3-shot defib that brings you back to full health, a 6-shot defib that brings you back to 50%

Sniper:

Silencer that works without revealing your location.

General:

'Rolling/Bouncing Grenades' one click to roll/bounce, one click to detonate. Only effective on infantry targets.

'X-ray Tracker' that can see through the wall it's placed on - all enemy targets through the wall have the appearance of a sniper-cloaker (you can see them but easy to miss as well) and can only be viewed by the operator.

'Signal Flares' when launched vertically will inform all squads of a break-through with a flashing red light in mid-air and a sonic boom, lasts for only 3 seconds.

'Comms Scrambler Grenade' sends garbled nonesence and static to everyone within the radius for 5-10 seconds. Disrupting all VOIP between squad members and between squad leaders and the CO.
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Old 04-12-2008, 03:17 PM   #22 (permalink)
 
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Re: Unlock Ideas

A grenade that does't blow up in mid air and you can actually throw into levels above you.

Also a grenade that would stick to walls would be nice.
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Old 04-12-2008, 03:56 PM   #23 (permalink)
 
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Re: Unlock Ideas

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Originally Posted by INSUNABULA View Post

'Signal Flares' when launched vertically will inform all squads of a break-through with a flashing red light in mid-air and a sonic boom, lasts for only 3 seconds.

'Comms Scrambler Grenade' sends garbled nonesence and static to everyone within the radius for 5-10 seconds. Disrupting all VOIP between squad members and between squad leaders and the CO.
These two are sick ideas. I would love to see them integrated into the game in some fashion. The only issue I have with the comms scrambler grenade is that many people might end up just resorting to teamspeak if this is the case (this is why I think you don't usually see equipment that affects voip in voip-enabled games). I really, really, really like the signal flare idea, however.

I would most like to see it as an endgame unlock, so new players who don't understand the importance of it aren't shooting flares off for no reason at all. And in a standard game, shouldn't the CO be able to communicate this information to the rest of the team?
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Old 04-12-2008, 04:23 PM   #24 (permalink)
 
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Re: Unlock Ideas

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Remove a lot of soldier based infantry detection. Squad leader drones, IDS...gone. Also, fun as he is, spanky.
God yes. Having intel is nice, but the size and shape of the maps just makes it way too easy / possible to clog every square inch with detection devices. Who needs a radar hack when you can see everyone normally anyway? One IDS at the wall in front of Toll Station will show you everyone coming in from every direction.

Quote:
Give limited otus powers to recon, and make the sniper rifle head shots into kills, not criticals.
I can dig the Otus 'scan', but do I really need camping noobs to have justification for lining up on the monorail? *I* don't (PS: I hate snipers, and not because I get killed by them.)

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Increase the cooldown and the effectiveness of commander orbitals.

Give Squadleaders and commander a shared voip channel.

100% more smoke in smoke grenades.

Give engineers a radar "scramble" deployable, so that people looking at the map know that SOMETHING is up in that location, but don't know quite what.

Buff the GHOST deployable into a Duke Nukem type "Holo Duke" that stands, crouches and prones as the owner does.
\o/
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Old 04-12-2008, 05:54 PM   #25 (permalink)
 
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Re: Unlock Ideas

Hmm maybe add some new ideas:

Support: a BIG version of the shield that detects how much it needs to expand (from small coridors to two walls) that provides invisibility from one side (you can't see anything from the other side, while the owner's side can see you)

Recon: illusion (only 1) maker

Assault : definitely A LOT MORE SMOKE! I hate it when I throw it , and it works like a bullseye instead of cover

Engineer : improved repairing tool that requires a lot of time to charge, but cuts INTO vehicles
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Old 04-12-2008, 07:03 PM   #26 (permalink)
 
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Re: Unlock Ideas

How about shoes that let you jump onto small buildins (offices at sidi power plant).
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Old 04-12-2008, 08:57 PM   #27 (permalink)

 
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Re: Unlock Ideas

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How about shoes that let you jump onto small buildins (offices at sidi power plant).
I thought about that myself initially however I then realized that players would just use it to get to inaccessable areas and screw things up (Camp G for sure).
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Old 04-12-2008, 09:13 PM   #28 (permalink)
 
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Re: Unlock Ideas

I like the Flare idea a lot.

Also the reverse repair tool idea.
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Old 04-12-2008, 11:46 PM   #29 (permalink)
 
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Re: Unlock Ideas

I mean something that can BARELY cover the height of the smallest buildings in 2142. And have little horizontal cover. Charge to would be required an fall damage should be the same to prevent MONSTER bunny hopping.
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Old 04-13-2008, 06:31 AM   #30 (permalink)
 
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Re: Unlock Ideas

Just realized that I didn't explain the engineer improved repair tool :

Friendly vehicles : repairs them
Enemy vehicles (occupied by enemies): "removes" the pilot/driver and puts you in his place.


^ Would be useful and veeery funny in certain situations, like "evicting" an enemy driver from a battle walker in the midst of friendly troops
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