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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#16 (permalink) |
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Join Date: May 2007
Location: somewhere your not.
Age: 17
Posts: 780
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Re: Unlock Ideas
not really, ive never seen or played frontlines..
i saw it in some other thing :/ a movie or tv show i think.. and lightsabers from starwars lol?
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|TG-Irr| Basic1 Beta Squad Tactical Gamer Mentor Sig by Kilevvri1 xD Xbox Live Gamertag = Basic Paul Ribbons:
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#17 (permalink) |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 302
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Re: Unlock Ideas
i think they should make a new auto matic machine gun with 500 bullets and its a 1 hit kill and is able to zoom in and out like a sniper- this gun would only be available to me lol
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#18 (permalink) |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 302
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Re: Unlock Ideas
they should also make a laser thrower that shoots lasers and the lasers should cut peoples heads off.
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#20 (permalink) |
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Join Date: May 2007
Location: somewhere your not.
Age: 17
Posts: 780
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Re: Unlock Ideas
oo i remember where i saw the remote fighters, their on stargate, the episodes on tv now (17:35 GMT)
STICKY GRENADES...... like halo.. and you can get nice screens of stickin one to somebodys head.... xD
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|TG-Irr| Basic1 Beta Squad Tactical Gamer Mentor Sig by Kilevvri1 xD Xbox Live Gamertag = Basic Paul Ribbons:
Last edited by Basic1; 04-12-2008 at 05:31 PM. |
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#21 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: Toronto
Age: 30
Posts: 1,479
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Re: Unlock Ideas
Engineer:
Splash-Damage pilum rounds - one click to fire, one click to explode for mobile long range targets, minimal effect to infantry targets. Support: Tripod minigun that can't be moved and requires another unlock space for the ammo. When the engineer dies all that's left are the rounds in the current clip and when they're expended then it self destructs. Assault/Medic: Instead of a 3-shot defib that brings you back to full health, a 6-shot defib that brings you back to 50% Sniper: Silencer that works without revealing your location. General: 'Rolling/Bouncing Grenades' one click to roll/bounce, one click to detonate. Only effective on infantry targets. 'X-ray Tracker' that can see through the wall it's placed on - all enemy targets through the wall have the appearance of a sniper-cloaker (you can see them but easy to miss as well) and can only be viewed by the operator. 'Signal Flares' when launched vertically will inform all squads of a break-through with a flashing red light in mid-air and a sonic boom, lasts for only 3 seconds. 'Comms Scrambler Grenade' sends garbled nonesence and static to everyone within the radius for 5-10 seconds. Disrupting all VOIP between squad members and between squad leaders and the CO.
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#22 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 796
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Re: Unlock Ideas
A grenade that does't blow up in mid air and you can actually throw into levels above you.
Also a grenade that would stick to walls would be nice.
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![]() Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. |
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#23 (permalink) | |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 741
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Re: Unlock Ideas
Quote:
I would most like to see it as an endgame unlock, so new players who don't understand the importance of it aren't shooting flares off for no reason at all. And in a standard game, shouldn't the CO be able to communicate this information to the rest of the team? |
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#24 (permalink) | |||
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
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Re: Unlock Ideas
Quote:
Quote:
(PS: I hate snipers, and not because I get killed by them.)Quote:
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#25 (permalink) |
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Join Date: Apr 2008
Posts: 82
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Re: Unlock Ideas
Hmm maybe add some new ideas:
Support: a BIG version of the shield that detects how much it needs to expand (from small coridors to two walls) that provides invisibility from one side (you can't see anything from the other side, while the owner's side can see you) Recon: illusion (only 1) maker ![]() Assault : definitely A LOT MORE SMOKE! I hate it when I throw it , and it works like a bullseye instead of cover Engineer : improved repairing tool that requires a lot of time to charge, but cuts INTO vehicles ![]()
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It is art when you kill one person... and terrorize a hundred. |
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#26 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 796
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Re: Unlock Ideas
How about shoes that let you jump onto small buildins (offices at sidi power plant).
__________________
![]() Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. |
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#27 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: Toronto
Age: 30
Posts: 1,479
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Re: Unlock Ideas
I thought about that myself initially however I then realized that players would just use it to get to inaccessable areas and screw things up (Camp G for sure).
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#29 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 796
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Re: Unlock Ideas
I mean something that can BARELY cover the height of the smallest buildings in 2142. And have little horizontal cover. Charge to would be required an fall damage should be the same to prevent MONSTER bunny hopping.
__________________
![]() Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. |
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#30 (permalink) |
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Join Date: Apr 2008
Posts: 82
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Re: Unlock Ideas
Just realized that I didn't explain the engineer improved repair tool :
Friendly vehicles : repairs them Enemy vehicles (occupied by enemies): "removes" the pilot/driver and puts you in his place. ^ Would be useful and veeery funny in certain situations, like "evicting" an enemy driver from a battle walker in the midst of friendly troops ![]()
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