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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
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Join Date: Jan 2008
Location: St. Paul, Minnesota
Age: 15
Posts: 508
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i was wonder how come TG has a 54 ppl server instead of a classic 64. I think it would be more fun although i cant say for sure. But im sure that wolfservers supplies 64 ppl servers + USD$2.50 per slot, we make SMs pay $10 per month, im not seeing why we cant have a 64 man server. I am just curious to know...
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"MESS WITH THE BEST, DIE LIKE THE REST!"
|TG-Irr|TOWUAWAY2 ![]() Reaperassult- "Ponys are awesome!" DocGuo- "Stop dyeing Tow!" O'neil- "Put that shotgun away tow!" |
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#3 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 761
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Re: 64-man server?
Even with 26/side, we still get far too many people for some of the maps. Sure, things like Tampa still feel empty, but in general, the maps are just a bit too populated sometimes. Having fewer players didn't work out too well from what I remember, so we just use the current setup, which I like. It means one commander and either four full squads (more than enough for any map) or six squads of four, for more tactical flexibility.
And one empty squad, just for that sniper. ![]()
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#5 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,201
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Re: 64-man server?
We are now at 46/48 due to titan player count restrictions. If we find that maps are more fun to play we may leave it at that size if we decide that the titan inclusion is not worth it.
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#7 (permalink) |
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Join Date: Jan 2008
Location: St. Paul, Minnesota
Age: 15
Posts: 508
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Re: 64-man server?
i see i was just curious!
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"MESS WITH THE BEST, DIE LIKE THE REST!"
|TG-Irr|TOWUAWAY2 ![]() Reaperassult- "Ponys are awesome!" DocGuo- "Stop dyeing Tow!" O'neil- "Put that shotgun away tow!" |
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#8 (permalink) |
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Join Date: Jan 2008
Location: St. Paul, Minnesota
Age: 15
Posts: 508
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Re: 64-man server?
also why do we always keep it 2 ppl less than available(ex. 46/48)?
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"MESS WITH THE BEST, DIE LIKE THE REST!"
|TG-Irr|TOWUAWAY2 ![]() Reaperassult- "Ponys are awesome!" DocGuo- "Stop dyeing Tow!" O'neil- "Put that shotgun away tow!" |
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#9 (permalink) | |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,201
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Re: 64-man server?
Quote:
If people like or dislike the 48 player limit they need to speak up. 6 less people may seem like a drop in the bucket but it can have a huge effect on gameplay.
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#10 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 2,811
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Re: 64-man server?
Played for about 4 hours last night and I really enjoyed the server, the population size seemed to work really well, not too congested yet plenty of targets to shoot at. Good balance.
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#11 (permalink) |
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Join Date: Jan 2008
Location: St. Paul, Minnesota
Age: 15
Posts: 508
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Re: 64-man server?
hmm but wat i have noticed is that we made the server full at 46 then when a supporting member joins- he doesnt become 47th, he just kicks someone else out and becomes number 46..
i could be wrong but thats what it looked like
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"MESS WITH THE BEST, DIE LIKE THE REST!"
|TG-Irr|TOWUAWAY2 ![]() Reaperassult- "Ponys are awesome!" DocGuo- "Stop dyeing Tow!" O'neil- "Put that shotgun away tow!" |
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#13 (permalink) |
![]() Join Date: Dec 2007
Location: Canada, Eh
Age: 27
Posts: 296
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Re: 64-man server?
It's because the kick scripts doesn't take effect until after the player has loaded the map, the extra two slots are so SM's can always join the game regardless if a slot if being taken by someone who is getting kicked.
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#14 (permalink) |
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Join Date: Jan 2008
Location: St. Paul, Minnesota
Age: 15
Posts: 508
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Re: 64-man server?
oo
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"MESS WITH THE BEST, DIE LIKE THE REST!"
|TG-Irr|TOWUAWAY2 ![]() Reaperassult- "Ponys are awesome!" DocGuo- "Stop dyeing Tow!" O'neil- "Put that shotgun away tow!" |
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