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View Poll Results: How many titan maps would you like to see our main server host?

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  • No titan maps

    5 8.62%
  • 1 titan to every 20 conquest maps (the way it is now)

    7 12.07%
  • 2 titan to every 20 conquest maps

    8 13.79%
  • 3 titan to every 20 conquest maps.

    16 27.59%
  • 4 titan to every 20 conquest maps.

    22 37.93%
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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Want more titan in the rotation? - Originally Posted by Lorax74 It's my opinion that Titan is won or lost on the
  1. #31

    timusafa's Avatar

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    Re: Want more titan in the rotation?

    Quote Originally Posted by Lorax74 View Post
    It's my opinion that Titan is won or lost on the ground, not in up on the hostile Titan. Sure, if you catch the other team unawares and knock out their core on occasion, but not always. It only takes a handful of people to defend a corridor while the rest of the team keeps the pressure on with the silos. Then the other team has to figure out if they should continue to defend their titan with X amount of people, or should they refocus their efforts on the control points. Lots of decisions and with an organized team, very tactical.
    You've got a point, but the TG server is usually pretty good about being coordinated. I just played a game of Minsk not 30 minutes ago. I was SL with a mix of TG and pubbies, and we did an excellent job to take home a win. The squad doesn't have to be all TG to be supremely coordinated. We took and held 2 silos until the PAC shields went down, then we had their titan destroyed in less than 5 minutes.

    And I must say it was a total blast and gave me a certain amount of satisfaction that is hard to get in conquest. I'd say put a bunch of titan in the rotation. Not a majority, but a bunch.
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  3. #32

    draeh's Avatar

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    Re: Want more titan in the rotation?

    Quote Originally Posted by Lorax74 View Post
    The AA guns do damage the titan, they can and will destroy the Titan's heavy guns. They are far from useless against it.
    Quote Originally Posted by Thesleeper01 View Post
    The AA guns will not depress enough to fire at the lower guns on a titan so you would need to have a titan at a lower elevation.
    Lorax is talking about the ground AAs. Not the ones on the Titan.



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  5. #33

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    Re: Want more titan in the rotation?

    Ah, did I misread the post as being the Titan shooting its AA at the other Titan? I thought he meant the ground pounders spamming a hostile titan with AA fire. My bad...



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  7. #34

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    Re: Want more titan in the rotation?

    Quote Originally Posted by Lorax74 View Post
    Ah, did I misread the post as being the Titan shooting its AA at the other Titan? I thought he meant the ground pounders spamming a hostile titan with AA fire. My bad...
    Ahaa yes that makes more sense. I am fairly certain he was talking about the anti-air guns on the titan. When they are both firing at the other titan usually someone decides it's a good idea to fire back so you end up with 3-4 high fire rate guns that have particle effects where they hit constantly blasting away with the titans near. For me it is one of the few ways I see any lag.

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  9. #35


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    Re: Want more titan in the rotation?

    Thanks to everyone that has voted so far. I am surprised to see such enthusiasm for titan. While it seems that many votes are in, there are many more regular TG players that have not voted in this poll.

    Please vote.


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  11. #36

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    Re: Want more titan in the rotation?

    Quote Originally Posted by Razcsak View Post
    Unfortunately, the shockwave atmosphere is a bit different from that of the normal server, where pubbies can and will move the Titans into visual range if movement is turned on. Personally, I really wish they'd fix the lag since Titan movement is a pretty important part of actually using its guns and pods to their full extent.
    True! And therefore agreed : Don't move them untile the lag-problem is fixed
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  13. #37

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    Re: Want more titan in the rotation?

    I'd like to see a "softly, softly approach". Up the Titan frequency to 2 or 3 per 20 maps.

    I think going for 1 in 5 is a bit too much. Lets try ease into this. It may be refreshing to see more Titan but we don't want to kill the "newness". I can see a lot of people leaving the server when Titan mode is due if Titan comes up too often.

    P.S. That Shockwave titan match April 27, 2008 was THE BOMB!!!!

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  15. #38

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    Re: Want more titan in the rotation?

    i shoulda signed up for that one!
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  17. #39


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    Re: Want more titan in the rotation?

    Quote Originally Posted by sc1ence View Post
    Thanks to everyone that has voted so far. I am surprised to see such enthusiasm for titan. While it seems that many votes are in, there are many more regular TG players that have not voted in this poll.

    Please vote.
    I'd love to say I hate to say "I told you so" but I'm a petty person, so I officially hereby "told you so"

    Also, what's the verdict?

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  19. #40

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    Re: Want more titan in the rotation?

    The only question I have is, Can we see what this does to the population of the server when the map modes change? From Conquest to Titan and vice versa. How does it affetct the populations of the server and does it recover(if ill-effected) in a timely manner.
    I guess the point is:
    If the population drops off when changing from Conquest to Titan, should we run two Titan maps back to back?



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  21. #41

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    Re: Want more titan in the rotation?

    Am I the only one who HATES Minsk Titan? I voted 4 to 1, but I hope we include Suez Titan instead of Minsk, since it sucks.

    I vote we DON'T allow Titan movement, since it takes the strategy out of everything, and it make capturing silos impossible.

    I'd love to play a TG titan server; the experience would be cool enough to warrant it a play.

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  23. #42


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    Re: Want more titan in the rotation?

    Quote Originally Posted by MDFubar View Post
    The only question I have is, Can we see what this does to the population of the server when the map modes change? From Conquest to Titan and vice versa. How does it affetct the populations of the server and does it recover(if ill-effected) in a timely manner.
    I guess the point is:
    If the population drops off when changing from Conquest to Titan, should we run two Titan maps back to back?
    From what I've seen, not any more than the regular player dropoff. I've seen the server in the middle of the day go from 25v25, change to another Conquest map, and drop to like 8v8.

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  25. #43

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    Re: Want more titan in the rotation?

    Are you monitoring the server 24/7? More interested in actual numbers and times to see what effect it has. If there is a severe drop when switching from C to T, then maybe a second T to stabilize the player numbers might be in order.
    Player drop can be caused by many things, specific maps, times, etc. If an admin could point out the specific times the maps changes, then Game monitor should provide the appropriate feedback.



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  27. #44

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    Re: Want more titan in the rotation?

    Quote Originally Posted by Uranium - 235 View Post
    From what I've seen, not any more than the regular player dropoff. I've seen the server in the middle of the day go from 25v25, change to another Conquest map, and drop to like 8v8.
    Currently player drop seems to be as much these minicrashes we have as anything else. I wish I knew what caused them.

    Let me know if you see a pattern to the titan drop issue though.

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    Re: Want more titan in the rotation?

    Quote Originally Posted by Augustus Gloop View Post
    Currently player drop seems to be as much these minicrashes we have as anything else. I wish I knew what caused them.

    Let me know if you see a pattern to the titan drop issue though.
    Two days ago (I think) we had a weird crash where everyone on the PAC team sans two or three froze. I've never seen a team-biased crash like that... was weird.

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