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Old 05-06-2008, 12:19 PM   #16 (permalink)
 
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Re: Debating Balance (not billboards)

Really?Then, again, what's the POINT of Zeller?

I take down people with two body shots (or one headshot) anyway with stock rifles.
The scope is ugly, I think Moretti has the best scope...So that leaves us with what?
I have more of a chance throwing the Zeller at you hoping it will kill you, than shooting with the 3 bullet clip... Pointless, IMO ofc.

About the crotch thing, I was actually thinking of the vents, and if you stand DIRECTLY beneath it (just 1 EMP will close it down in place), one Pillum shot in the crotch (since it is a bit AoE) will take down the walker. I did it, so I'm sure it was 1 bullet...
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Old 05-06-2008, 12:48 PM   #17 (permalink)
 
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Re: Debating Balance (not billboards)

To cut in: Oh boy another one of these threads.....

All this hate on the problems with battlefield are coming from the wrong direction! Don't blame the design, blame TG!

I'm pretty sure it's the teamwork and experience on the server that people think things are unfair when you take the "pub" approach. Also, why that lone private can knock out your tank so easily is because, everybody is constantly learning on our server via communication, demonstration, or just plain ol' orders. That's one mighty awesome thing about our server which I love!

On a pub server I can get in an EU tank and stomp all over the place and have very little threats, with another engineer we can last forever.

Taking the pub approach on our server is going to get you killed. I know many people are convinced they are invincible and want to drive that battle walker all over the map and kill everything, chances are it is not going to happen.

Like Eroak for example, he is super good at surviving in a Walker, he knows where the weakness is so he protects it. Keeps an eye on his back side, takes out threats first, plus he generally has some sort of infantry support. Also, he doesn't jump the gun and plow straight to the flag, he keeps moving forward and backward in an attempt to stay alive. The longer the Walker lives the more damage he can cause.

To be the most efficient on our server doesn't require one guy, it requires a squad! The things that a good squad can accomplish on the server are remarkable! When you are in a squad and leading one, you aren't afraid of one tank and a couple rocket spammers, your too busy out flanking them, running for a rorsch, or just hunkering down and letting them come to you. People need to learn it's all about teamwork on the TG server, the one man hero days are a little more rare, but still possible, just remember, it's a lot more rewarding when the whole team gets the job done rather than one guy. Isn't that why we are all here anyways? It is soo much different than the pub servers!
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Old 05-06-2008, 01:27 PM   #18 (permalink)
 
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Re: Debating Balance (not billboards)

Hold your horses.

First, guided rockets fire off the alarm in enemy vehicles. As soon as one of 'em points that thing at me, I instantly know there's somebody around and I can start looking for him. Cover = blown. Countermeasures = up. I have two seconds to back up from my position and look where that signal's coming from.

It's impossible for an engineer to take down a vehicle at full health. Even if I hit a tank's rear, the driver still has a second or two to bail out and run for it.

Pilum shots may be somewhat covert, but fire one off, and hope to God you've made it count. Because the instant the driver feels the hit or sees the rocket zoom right past him, he'll instantly know where you are.

Too many people think of vehicles as a be-all end-all shelter of epic proportions. Nope! Vehicles vastly increase your firepower but you still have as much defense as the average soldier - on a grander scale of course.

You've got to figure out when to ditch and when to demolish your ride. Sometimes, I shoot a lucky Pilum hit on a gunship, it sets on fire, and the guy flies away, completely oblivious to his own damage... only to explode 20 seconds later and I get a kill out of the blue.
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Old 05-06-2008, 01:30 PM   #19 (permalink)
 
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Re: Debating Balance (not billboards)

I love Uranium's threads... they're always hysterical.

I think he really is convinced the pilum is as accurate as a satellite-targetted, GPS guided cannon from space with the accuracy to snipe a fly out of the air.

Quote:
or blow up a $20 million war machine with a $20 rocket.

I'd like to introduce you to the RPG-7, a weapon that is so widely produced it could rival the AK-47. It costs about 500 dollars for the package.


This is an Abrhams M1-A1, the US main battle tank. It costs about 3 million dollars for the base package off of the assembly line.

This is what happens when the two meet.



To continue on,

- PR rockets (every noob can use it good, and it eliminates the point of cover)

PK rockets do a lot to piss you off in cover, the counter is never shooting from the same location twice and preferably standing back a little from the cover. When you see rockets coming, or if you've been visible for too long, turn around and run backwards away from the cover NOT side to side. Trust me, I do it all the time.

- APC mortar (really, and I DO mean REALLY wide spread)

Glass cannon, a single engineer in a direction the mortar isn't looking and you win. The key point to taking out an APC is to stay out of line of sight mostly, you can still be hit if you make your location known, but if you're sneaky it's an easy kill.

- Voss L-AR (almost the best weapon made, eliminates the point of stock)

I have no comment, I hate this @^&*ing gun. I am unable to defend it

- Pillum (1 butt hit takes out tank, 1 crotch hit takes out walker, 1 hit takes out infantry, high speed of bullet)

The same is also true of standard rockets, except the high speed thing, which is completely false. All of the AT weapons are slow as molasses. Why do you think I use the regular rockets 90% of the time? (Hint: It's because I'm so terrible a shot with the pilum I need to guide the missile in) Also crotch hits on walkers are a rare thing, you essentially have to run up to a 1-story minigun-toting engine of destruction and grab it by the balls. That doesn't stop me from doing it, but ask anyone, I'm stupid. It's easier to take two shots at it's "butt" or legs and you won't waste the ticket when you fail utterly.

- motion mines (1 hit takes out FAV, 2-3 hits take out tanks = you have 6 motion mines...)

Motion mines also have to be placed by an incredibly fragile engineer. The only time I die to motion mines is when I screw up and charge into an area and someone drops them right next to me. Otherwise I just sit back and lay waste to your team as pilum shots richochet of my front armor. Occasionally I giggle as I kill 3 at a time.

Motion mines' purpose is mostly area denial. Well, they're REALLY effective at their job. Fortunately tanks can... you know... move. So if you move and stay away from said denied area, you laugh and slaughter hapless squads.
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Old 05-06-2008, 01:30 PM   #20 (permalink)
 
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Re: In-game billboards

2142 is a game designed around game balance. The developers did intentionally NOT listen to any people calling for a realistic or semi-realistic scenario.


Quote:
Originally Posted by Uranium - 235 View Post
Gunship pilots and gunners, even good ones, are lucky to rank even halfway up the scoreboard.
That is a streight up missinformation. Often Reaper and me in a Gunship rank top 2 on a map like Suez. A full speed Gunship is FASTER than a SAWW can fly. That is why a SAWW is an area denial tool.

You cannot play a Gunship the dumb way and just hover circle and rape infantry with your minigun. The strongest weapon is our TV missile. If we have the netbat information I can just let Reapter bombard a flag with TVs without them even knowing where it is coming from.

After all a Gunship is the one vehicle that has the perfect and invincible hiding spot - that is on 350+ ALT in the sky.



P.S.



DEAR URANIUM

If you even spent HALF the time training your personal skills instead of using your time to complain on the forums you would maybe get a better player and understand some of the points we make. Stop blaming the balance of the game on the parts where it doesn´t work to your favour. People tried to reason with you but you just keep going on and on. Some days it seems you are just striving for attention - and sadly the good hearted people from TG give to you instead of ignoring you. I have hereby sworn myself to not give your nagging any more attention.



Have a good day sir !
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Old 05-06-2008, 01:37 PM   #21 (permalink)
 
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Re: Debating Balance (not billboards)

As an addition, I regularly top the scoreboard when I'm gunning in the gunship and have a competent pilot. TV missiles forever.
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Old 05-06-2008, 03:35 PM   #22 (permalink)


 
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Re: Debating Balance (not billboards)

It's rock, paper, scissors. The engineer balances out the armor, without the engineer the armor would be virtually invulnerable. Engineers don't do much against other infantry and infantry don't do much against armor. Sure, you can say that is what the rail gun and AA turret are for, but those are the first things to go boom when a piece of armor decides to occupy an area.
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Old 05-06-2008, 05:27 PM   #23 (permalink)
 
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Re: Debating Balance (not billboards)

Am i the only one who doesnt know what spanky is, and that cant use the rockets very well?

:/ i feel left out .
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Old 05-06-2008, 05:33 PM   #24 (permalink)
 
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Re: Debating Balance (not billboards)

spankey is the squad leader gun drone.
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Old 05-06-2008, 05:47 PM   #25 (permalink)

 
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Re: Debating Balance (not billboards)

Most of the things I can think of have been said, but I tend to play engineer and there is nothign easy about it. If you got killed by two pilum shots, you just didn't know where they where coming from and the squad that hit you did thier job. If I run a squad to engage armor, I run two or three engys. Why, because it takes more than one shot to down armor, engy's can repair them, supply crates repair them. And..if the enemy team is functioning just half correct, they are supprting the armor with infantry which attacks the engy.
I prefer the pilum because it gives no warning, but you must be close to allow for the deviation. If I get that close to you, then you deserve to die for not paying attention to your surroundings( I believe there was a TGU class or another post on SITUATIONAL AWARENESS). I use the pilum to take down gunships and transports too, no warning that I am shooting at them and they usually don't get thier shields up. How do I do that, by moving around to a point where I have the advantage by watching how the gunships is approaching its targets.
I personally thinkt hat the engy is a hard class, once you run into infantry you are completely outgunned. The smg is good, if you know how to use it.

It is the player, not the game that decides the outcome.
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Old 05-06-2008, 06:47 PM   #26 (permalink)
 
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Re: In-game billboards

Quote:
Originally Posted by Lyramion View Post
If we have the netbat information I can just let Reapter bombard a flag with TVs without them even knowing where it is coming from.

After all a Gunship is the one vehicle that has the perfect and invincible hiding spot - that is on 350+ ALT in the sky.
So are you saying that you just wait for targets to pop up randomly on the bat or do you employ a spotter to set targets for you? I've often wondered if Snipers are more use as spotters rather than actually firing any rounds.
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Old 05-06-2008, 07:14 PM   #27 (permalink)
 
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Re: Debating Balance (not billboards)

As lorax said, its really rock paper scissors. Armor cries under engineer, engineer whimpers under infantry, and infantry wet their pants under armor. I personally think the engineer is good because without them, the game is "Hurry, the walker and tanks are coming! Hide for the hills and get ready to build houses out of straw, sticks and bricks and hope they don't blow down your house! Btw, i call cement!"

Another thing, is that in a smert TG squad, there is usually 1-2 engineers on a vehicle map, so there are just those TWO guys. Not a whole on-slaughter of tank hungry engineers foaming at the mouth when they see a scared tank or apc rolling by. Personally, as an engineer, i wet my pants (imaginitevly on the game of cource) when i see a tank, even if i have motion mines, nukes, pilums, a super kill-a-tank-in-1-hit rock in my hand, and a dead medic holding a medical pack next to me. Engineers are weak unless they are like ninja-rabbits who can fly... and can dig... and can breathe underwater(?). I am not saying that engineers need to be stronger, but they don't need to be weaker. Try to take out a ready hover tank on belgrade. OMFGFGGFG, think berlin. That map is insane for walker and apc drivers. The game is really good. Don't forget, you have a pistol sized smg on ur side ready to dish out (i think its like 25-35 bullets/of) pain on any guy with his back to you. Just practice avoiding pilums/using them if that is what your problem is. Personally, if anything is unbalanced, its the defib because you have 3 rapid fire knife-like shots coming at you to kill/revive. So theoretically, a whole round could last days if everyone focused on revives. Wow, thats like WW2 online massive. The game is good and don't complain, if you want more realistic, try tic-tac-toe, no engineer is going to snipe you there
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Old 05-06-2008, 07:19 PM   #28 (permalink)
 
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Re: Debating Balance (not billboards)

Quote:
Originally Posted by Uranium - 235 View Post
[Starcraft] doesn't have a single solid original idea driving any part of it.
Umm...Vespene Gas? Give me one real-life, practical example of a race of beings or a military empire built on or around the acquisition and application of gas!
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Old 05-06-2008, 07:33 PM   #29 (permalink)
 
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Re: In-game billboards

Quote:
Originally Posted by timusafa View Post
So are you saying that you just wait for targets to pop up randomly on the bat or do you employ a spotter to set targets for you? I've often wondered if Snipers are more use as spotters rather than actually firing any rounds.
It does not have to be a designated spotter. Other Squads will spot out Armor targets on TG quite often which makes them an easy prey - even if they are beyond view distance.
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Old 05-06-2008, 08:18 PM   #30 (permalink)
 
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Re: Debating Balance (not billboards)

You have engineers who love to drop PDSs, UAVs, and q-spotting to give you information. Further, the TV missile view can give you a reticle around armor targets.

As for Starcraft, its off topic, but its the first game I know of that was asymmetrically balanced. Almost every other game had equivalent units for each faction, whereas Starcraft has nothing of the sort.
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