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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - New 2142 rotation - Originally Posted by sc1ence Code: Team1 Team2 MapName GameMode MaxPlayers PAC EU* Shingle gpm_cq 64
  1. #16

    Exploding_Silver's Avatar

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    Re: New 2142 rotation

    Quote Originally Posted by sc1ence View Post
    Code:
    Team1	Team2	MapName			GameMode	MaxPlayers
    PAC	EU*	Shingle			gpm_cq		64
    EU	PAC	Tunis Harbor		gpm_cq		16
    PAC*	EU	Fall Of Berlin		gpm_cq		64
    EU	PAC*	Camp Gibraltar		gpm_cq		64
    PAC*	EU	Cerbere Landing		gpm_cq		64
    EU	PAC	Verdun			gpm_nv		16
    
    *Starts under bleed
    Quote Originally Posted by Lorax74 View Post
    We were going to announce that later, but since it has been done already, there you have it. It basically consists of the bleed/cap out maps and is geared towards players who enjoy playing these type maps vs maps like Verdun or Tunis Harbor.

    Tiny tunis is in the swap the teams after Shingle. At the end of the rotation above would also be a round of 16p Verdun, again to put something between shingle and another map forcing one team to fight uphill twice in a row. However, it's not completely fleshed out yet, with 6 maps in the rotation doesn't allow for much versatility. We'll either add another map, remove one, or extend double up the rotation and drop or add a map in the second half.

    the modes:
    gpm_cq = Conquest
    gpm_nv = Conquest, No Vehicles

    Is anyone interested in this?

    I am, this is my kind of game, fast and mean where leadership mistakes cost dearly and victory can be crushing and satisfying !

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  3. #17

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    Re: New 2142 rotation

    Quote Originally Posted by timusafa View Post
    hm... I actually think I like the second server rotation. I haven't played on the servers since the changes, but the uphill battles were always fun IMO.

    What about a Minsk 16 or 32 somewhere on the second server? That could be cool.
    I think a no vehicle version of Minsk 16 could certainly be added in. I'll keep it in mind, thanks!

    Quote Originally Posted by Exploding_Silver View Post
    I am, this is my kind of game, fast and mean where leadership mistakes cost dearly and victory can be crushing and satisfying !
    Exactly



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  5. #18

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    Re: New 2142 rotation

    Speaking from experience having been subjected to the bleed side of it;
    No Vehicle Fall of Berlin needs to die in a fire.

    I'd consider replacing it with a no vehicle version of any other map except maybe Carebear or Gib where the absence of vehicles would more than likely result in another reaming to the assaulting force.

    Yes, perhaps its possible to win as the assaulting force on a N.V. Berlin, Carebear, or Gib if you threw every single soldier able to carry a weapon and look fearsome at one flag. But try doing that with the all-too frequent full team of pubbies and I've got a plaster casting of Elvis' final bathroom break for sale on eBay. Maybe if every single squad was lead by a decent leader that can focus their meatshields to one point, but even then they'll be hard pressed.

    Alternatively, instead of No Vehicle, perhaps making the map No Vehicles except FAV. In which case Carebear and Gib could still be doable. As I see it though, Berlin would still be a lost cause.

    Just my $0.02

    Donate Blood. Ask for a gun and a bucket.



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  7. #19


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    Re: New 2142 rotation

    Quote Originally Posted by ThaDoctah View Post
    Speaking from experience having been subjected to the bleed side of it;
    No Vehicle Fall of Berlin needs to die in a fire.
    As more people get a chance to play it, we will seek feedback. I have had some great rounds on that map playing PAC with no vehicles. We are certainly keen to hear about it as more people play the no vehicle version.


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  9. #20

    Lorax74's Avatar

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    Re: New 2142 rotation

    Quote Originally Posted by ThaDoctah View Post
    Alternatively, instead of No Vehicle, perhaps making the map No Vehicles except FAV.
    Unfortunately, that is not within our control. No vehicles is an all or nothing thing.



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  11. #21

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    Re: New 2142 rotation

    Can more Shingle and Wake be added to the rotation? For those of us who don't get to play nightly it could be days or weeks before we see one of the new maps.

    Also, with the two new maps why are we still playing the old maps twice as much as the new ones? The new rotation has us playing Belgrade, Cerbere, Camp Gib more than the new maps, and Verdun, Berlin, and Tunis the same as the new maps. We've been playing these for years. Since they are new I would expect to see Shingle or Wake in place throughout the entire rotation with one of them appearing every 3 or 4 rounds.

    As it stands if I come in at the end of Wake (map 5) I won't see another new map (Wake again) for 10 map rotations, and it will be 21 map rotations before I see Shingle, which everyone has been touting as the greatest map ever. Also, the bleed for Shingle and Wake is always the same, EU bleeds on Shingle rotations and PAC bleeds on Wake rotations.

    This is assuming that server crashing has been fixed and doesn't happen constantly as it did before the patch.


    How about this (updated are bold), I didn't mess with bleed so that would need to be adjusted:

    eu bleed shingle
    eu bleed shingle
    neutral belgrade
    pac bleed cerbere
    pac bleed wake
    armor verdun
    pac bleed berlin
    pac bleed camp gib
    neutral belgrade
    eu bleed shingle
    titan highway
    pac bleed cerbere
    pac bleed berlin (No Vehicles)
    neutral tunis
    pac bleed wake
    armor Shuhia
    pac bleed camp gib
    neutral tunis
    titan minsk
    pac bleed shingle
    pac bleed cerbere
    nutral belgrade
    armor sidi
    pac bleed camp gib
    pac bleed wake
    neutral verdun No Vehicles (16 player)
    titan suez

    -Ponch

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  13. #22

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    Re: New 2142 rotation

    The new rotation looks pretty sweet, but I personally would like to see tampa more than just once.

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  15. #23


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    Re: New 2142 rotation

    Ponch,
    We can retool the rotation any time. The problem with shingle is that it is the only EU bleed map. We do worry about balance quite a bit given that each map is played only once.

    I think we can add 2 more rounds of shingle in somewhere mid rotation. We are waiting to see how popular the Wake map is before we put it into heavy rotation.


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  17. #24

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    Wink Re: New 2142 rotation

    this is not a stupid comment : As long as I can smell my gun's smoke, where ever I am, I'm happy

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  19. #25

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    Re: New 2142 rotation

    Quote Originally Posted by Lorax74 View Post
    Unfortunately, that is not within our control. No vehicles is an all or nothing thing.
    BLAST!

    Donate Blood. Ask for a gun and a bucket.



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  21. #26


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    Re: New 2142 rotation

    The rotation has undergone some changes and will continue to evolve. In general we are trying to find the sweet spot in the ratio of conquest to armor to titan. We will keep the one round per map format that has become such a success.

    We are still having difficulty finding an infantry only map that will seem playable on a permanent basis. Infantry only tunis has been interesting and we are featuring that in the rotation now.

    We are also looking at varying ticket counts on some maps. So make sure you pay attention to server info when a map loads. You may see both 64 and 32 player versions of camp gib for example. The difference is the ticket count you start with.

    If the population is low we have an interesting 16 player rotation we can implement.

    In general we are trying to keep things fresh and interesting. If you think you can throw together an awesome rotation post one up. Chances are we will feature it for a day (or more) if it seems solid. There is an equivalence class of great rotations. I would think we can mix it up indefinitely and keep things great and interesting.


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  23. #27

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    Re: New 2142 rotation

    32p camp gibraltar sounds excellent -- If PAC breaks through harbor near the beginning but EU gets a solid defense set up on toll, the 300 tickets in a 64p map can take for freaking ever.

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  25. #28

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    Re: New 2142 rotation

    Quote Originally Posted by sc1ence View Post
    shingle is at the start of the rotation because it is a great seeding map. It is also and odd map in that EU starts out on bleed. We have no other map to offset it. Notice all pac bleed maps are back to back. this ensures that you are not playing pac under bleed 2 times in a row. Putting shingle in twice back to back makes sure that each side gets a change to play each team.
    are you sure about that because you can also use camp gibralter

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  27. #29

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    Re: New 2142 rotation

    Camp Gibraltar is a PAC bleed map.



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  29. #30

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    Re: New 2142 rotation

    Is this rotation in effect? I started playing 2142 again lately to play some new maps and some variations of the old ones and it seams like the same old maps are up most of the time.

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