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06-04-2008, 03:30 PM #16
Re: New 2142 rotation
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06-04-2008, 03:36 PM #17
Re: New 2142 rotation




TG Primer - BF2142 Server Rules - Code of Conduct
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"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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06-04-2008, 03:59 PM #18
Re: New 2142 rotation
Speaking from experience having been subjected to the bleed side of it;
No Vehicle Fall of Berlin needs to die in a fire.
I'd consider replacing it with a no vehicle version of any other map except maybe Carebear or Gib where the absence of vehicles would more than likely result in another reaming to the assaulting force.
Yes, perhaps its possible to win as the assaulting force on a N.V. Berlin, Carebear, or Gib if you threw every single soldier able to carry a weapon and look fearsome at one flag. But try doing that with the all-too frequent full team of pubbies and I've got a plaster casting of Elvis' final bathroom break for sale on eBay. Maybe if every single squad was lead by a decent leader that can focus their meatshields to one point, but even then they'll be hard pressed.
Alternatively, instead of No Vehicle, perhaps making the map No Vehicles except FAV. In which case Carebear and Gib could still be doable. As I see it though, Berlin would still be a lost cause.
Just my $0.02
Donate Blood. Ask for a gun and a bucket.




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06-04-2008, 04:07 PM #19
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06-04-2008, 04:10 PM #20
Re: New 2142 rotation




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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06-04-2008, 06:18 PM #21
Re: New 2142 rotation
Can more Shingle and Wake be added to the rotation? For those of us who don't get to play nightly it could be days or weeks before we see one of the new maps.
Also, with the two new maps why are we still playing the old maps twice as much as the new ones? The new rotation has us playing Belgrade, Cerbere, Camp Gib more than the new maps, and Verdun, Berlin, and Tunis the same as the new maps. We've been playing these for years. Since they are new I would expect to see Shingle or Wake in place throughout the entire rotation with one of them appearing every 3 or 4 rounds.
As it stands if I come in at the end of Wake (map 5) I won't see another new map (Wake again) for 10 map rotations, and it will be 21 map rotations before I see Shingle, which everyone has been touting as the greatest map ever. Also, the bleed for Shingle and Wake is always the same, EU bleeds on Shingle rotations and PAC bleeds on Wake rotations.
This is assuming that server crashing has been fixed and doesn't happen constantly as it did before the patch.
How about this (updated are bold), I didn't mess with bleed so that would need to be adjusted:
eu bleed shingle
eu bleed shingle
neutral belgrade
pac bleed cerbere
pac bleed wake
armor verdun
pac bleed berlin
pac bleed camp gib
neutral belgrade
eu bleed shingle
titan highway
pac bleed cerbere
pac bleed berlin (No Vehicles)
neutral tunis
pac bleed wake
armor Shuhia
pac bleed camp gib
neutral tunis
titan minsk
pac bleed shingle
pac bleed cerbere
nutral belgrade
armor sidi
pac bleed camp gib
pac bleed wake
neutral verdun No Vehicles (16 player)
titan suez
-Ponch
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06-04-2008, 06:57 PM #22
Re: New 2142 rotation
The new rotation looks pretty sweet, but I personally would like to see tampa more than just once.
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06-04-2008, 07:01 PM #23
Re: New 2142 rotation
Ponch,
We can retool the rotation any time. The problem with shingle is that it is the only EU bleed map. We do worry about balance quite a bit given that each map is played only once.
I think we can add 2 more rounds of shingle in somewhere mid rotation. We are waiting to see how popular the Wake map is before we put it into heavy rotation.
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06-04-2008, 07:50 PM #24
Re: New 2142 rotation
this is not a stupid comment : As long as I can smell my gun's smoke, where ever I am, I'm happy
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06-06-2008, 10:55 AM #25
Donate Blood. Ask for a gun and a bucket.




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06-09-2008, 04:18 PM #26
Re: New 2142 rotation
The rotation has undergone some changes and will continue to evolve. In general we are trying to find the sweet spot in the ratio of conquest to armor to titan. We will keep the one round per map format that has become such a success.
We are still having difficulty finding an infantry only map that will seem playable on a permanent basis. Infantry only tunis has been interesting and we are featuring that in the rotation now.
We are also looking at varying ticket counts on some maps. So make sure you pay attention to server info when a map loads. You may see both 64 and 32 player versions of camp gib for example. The difference is the ticket count you start with.
If the population is low we have an interesting 16 player rotation we can implement.
In general we are trying to keep things fresh and interesting. If you think you can throw together an awesome rotation post one up. Chances are we will feature it for a day (or more) if it seems solid. There is an equivalence class of great rotations. I would think we can mix it up indefinitely and keep things great and interesting.
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06-10-2008, 03:31 AM #27
Re: New 2142 rotation
32p camp gibraltar sounds excellent -- If PAC breaks through harbor near the beginning but EU gets a solid defense set up on toll, the 300 tickets in a 64p map can take for freaking ever.
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06-10-2008, 07:20 AM #28
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06-10-2008, 08:20 AM #29
Re: New 2142 rotation
Camp Gibraltar is a PAC bleed map.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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06-26-2008, 04:28 PM #30
Re: New 2142 rotation
Is this rotation in effect? I started playing 2142 again lately to play some new maps and some variations of the old ones and it seams like the same old maps are up most of the time.

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