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06-12-2008, 04:18 PM #16
Re: Titan UCB area revisisted.
Last edited by Lorax74; 06-12-2008 at 08:52 PM.




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06-12-2008, 07:36 PM #17
Re: Titan UCB area revisisted.
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06-13-2008, 04:49 AM #18
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06-13-2008, 04:56 AM #19
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Re: Titan UCB area revisisted.
I'm not saying I disagree with the current ruling, because I can see where it's coming from, and I think it should be fine if we decide to stick with it. But I also wouldn't at all be against leaving it FFA for the whole round. You're not forced to spawn there, like a UCB. The vehicle stealing sucks, but with 2 protected gunships in your titan, there shouldn't be too much of a problem.
Either way, the current ruling allows me to do everything I've ever done in the enemy base except for hoping in the AA gun down there to shoot air assets as they leave the hanger (and stealing the enemy gunship in tampa). So I'm ok with the current ruling.
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