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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - You make the rotation - Belgrade 16 is going to be a bloodbath!! Com tower will become a place of
  1. #181

    Anospa's Avatar

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    Re: You make the rotation

    Belgrade 16 is going to be a bloodbath!! Com tower will become a place of pure madness. Its worth checking out though I feel, the tactical element it leaves open is timing assaults. I think its probably a bit more fair than 16p Tunis in terms of taking a flag.

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  3. #182

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    Re: You make the rotation

    Quote Originally Posted by LogicalHarm View Post
    OK.

    Cerbere 16p
    Tunis Harbor 32p
    Minsk 32p
    Belgrade 32p
    Camp Gibraltar 32p
    Verdun 16p No vehicles
    Operation Shingle 64p
    Highway Tampa 16p Assault Lines
    Tunis Harbor 16p No vehicles
    Suez 32p
    Just something to watch for: you have the same team having to play assault three times in a row. Assaulting as PAC on Cerbere, balanced map on Tunis. then they have to assault on Minks. Then balanced map on Belgrade. Then they have to assault on Camp Gibraltar again.
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

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  5. #183

    Crux's Avatar

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    Re: You make the rotation

    I love Belgrade, but Belgrade 16 isn't good for TG unfortunately. The uncaps are just too close to the action, making it very hard to play without blurring of the lines. That's the only reason I left it out of my original suggestion.
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

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  7. #184

    Unload's Avatar

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    Re: You make the rotation

    Quote Originally Posted by Unload View Post
    Cerbere 16p
    Tunis Harbor 32p
    Belgrade 32p
    Camp Gibraltar 32p
    Verdun 16p No vehicles
    Operation Shingle 64p
    Highway Tampa 16p Assault Lines
    Tunis Harbor 16p No vehicles
    Shuhia Taiba 32p

    Thoughts?
    Promoting my list.

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  9. #185

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    Re: You make the rotation

    Quote Originally Posted by Crux View Post
    I love Belgrade, but Belgrade 16 isn't good for TG unfortunately. The uncaps are just too close to the action, making it very hard to play without blurring of the lines. That's the only reason I left it out of my original suggestion.
    Yeah, I was thinking the same thing...when you look at standard Belgrade you really only fight over Ruins, Com, and Statue anyways, but it is a little close to the UCB.

    Maybe change it to the standard Belgrade to start, and change the later Belgrade to something else...or keep it in and play it twice...it's a pretty good map after all.

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  11. #186

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    Re: You make the rotation

    Quote Originally Posted by Unload View Post
    Promoting my list.
    I don't think there is enough armor to make people happy...as much as I don't like armor maps enough people do that you need to include them.

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  13. #187

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    Re: You make the rotation

    6 of my maps have armor on them, there just isn't a mass amount of it like Shuhia 64p or something. Assault Lines Tampa has a lot of armor, Shingle has 3 walkers total. Shuhia Taiba - armor map.

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  15. #188

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    Re: You make the rotation

    Quote Originally Posted by Unload View Post
    6 of my maps have armor on them, there just isn't a mass amount of it like Shuhia 64p or something. Assault Lines Tampa has a lot of armor, Shingle has 3 walkers total. Shuhia Taiba - armor map.
    There is a difference between having a map with walkers and having an armor map... I think most people would agree your only real armor maps are Shuhia and Tampa...two out of nine isn't a good ratio to keep everyone happy I don't think.

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  17. #189

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    Re: You make the rotation

    I would like it if we played two rounds of Belgrade for the Armor happy people, including myself. It has a walker, two APCs and two tanks. Thats plenty of armor

    Keep a Verdun in there as well, but please not as no vehicles.... Inf Only Verdun causes more lag than you can shake a stick at.



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  19. #190

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    Re: You make the rotation

    has the rotation been changed ?

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  21. #191

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    Re: You make the rotation

    I changed around the order and eliminated 16 player Belgrade for this list...what I took into consideration when making the list was:

    1. I balance infantry and armor maps in a 2:1 ratio.
    2. EU and PAC will have equal maps of attacking and defending.
    3. Maps known for long stand offs (Berlin, Camp G) are spread out. Keeps action level higher.
    4. Spread out maps that can be capped out with maps that have UCBs.
    5. Each map is only listed once, since I think it helps server stability.
    6. Attacking defending on maps switch after rotation (ie, after one rotation Team B will now be the attacking team to begin) this allows a different perspective for maps with the same rotation.

    My list is as follows:

    Minsk (16) - Inf only, good change of scenery, without armor should be fun, good for seeding / crashes since it's 16 player (Team A attacking)
    Camp G (32) - Inf heavy, large potential for a standoff, can be great or horrible. (Team A defending)
    Shuhia (32) - Armor heavy, well balanced. (Both Attacking)
    Tunis (32) - Decent all around map, no choke points. (Both Attacking)
    Belgrade (32) - No standoff, good all around map (Both Attacking)
    Sidi Power (16) - Armor map with some good infantry potential as well. (Both Attacking)
    Cerbere (32) - Inf heavy, some potential for a standoff, overall good map. (Team A attacking)
    Berlin (32) - large potential for standoffs, can be great or horrible. (Team A defending)
    Verdun (32) - Armor heavy, decent map, can have low action. (Both attacking)

    Any feedback would be great, thanks.
    Last edited by Specterr; 01-16-2009 at 01:10 AM.

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  23. #192

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    Re: You make the rotation

    Quote Originally Posted by Specterr View Post
    I changed around the order and eliminated 16 player Belgrade for this list...what I took into consideration when making the list was:

    1. I balance infantry and armor maps in a 2:1 ratio.
    2. EU and PAC will have equal maps of attacking and defending.
    3. Maps known for long stand offs (Berlin, Camp G) are spread out. Keeps action level higher.
    4. Spread out maps that can be capped out with maps that have UCBs.
    5. Each map is only listed once, since I think it helps server stability.
    6. Attacking defending on maps switch after rotation (ie, after one rotation Team B will now be the attacking team to begin) this allows a different perspective for maps with the same rotation.

    My list is as follows:

    Minsk (16) - Inf only, good change of scenery, without armor should be fun, good for seeding / crashes since it's 16 player (Team A attacking)
    Camp G (32) - Inf heavy, large potential for a standoff, can be great or horrible. (Team A defending)
    Shuhia (32) - Armor heavy, well balanced. (Both Attacking)
    Tunis (32) - Decent all around map, no choke points. (Both Attacking)
    Belgrade (32) - No standoff, good all around map (Both Attacking)
    Sidi Power (16) - Armor map with some good infantry potential as well. (Both Attacking)
    Cerbere (32) - Inf heavy, some potential for a standoff, overall good map. (Team A attacking)
    Berlin (32) - large potential for standoffs, can be great or horrible. (Team A defending)
    Verdun (32) - Armor heavy, decent map, can have low action. (Both attacking)

    Any feedback would be great, thanks.
    Looks great to me!
    Proud to have been an Irregular!
    |TG| S.Kyle23

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  25. #193

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    Re: You make the rotation

    I would tweak it as follows:

    Belgrade (32) - No standoff, good all around map (Both Attacking)
    Minsk (16) - Inf only, good change of scenery, without armor should be fun, good for seeding / crashes since it's 16 player (Team A attacking)
    Tunis (32) - Decent all around map, no choke points. (Both Attacking)
    Camp G (32) - Inf heavy, large potential for a standoff, can be great or horrible. (Team A defending)
    Shuhia (32) - Armor heavy, well balanced. (Both Attacking)
    Cerbere (32) - Inf heavy, some potential for a standoff, overall good map. (Team A attacking)
    Sidi Power (16) - Armor map with some good infantry potential as well. (Both Attacking)
    Berlin (32) - large potential for standoffs, can be great or horrible. (Team A defending)
    Verdun (32) - Armor heavy, decent map, can have low action. (Both attacking)
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

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  27. #194

    Specterr's Avatar

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    Re: You make the rotation

    Quote Originally Posted by Crux View Post
    I would tweak it as follows:

    Belgrade (32) - Good all around map, no stand offs (Both Attacking)
    Minsk (16) - Inf only, good change of scenery, without armor should be fun, good for seeding / crashes since it's 16 player (Team A attacking)
    Tunis (32) - Decent all around map, no choke points. (Both Attacking)
    Camp G (32) - Inf heavy, large potential for a standoff, can be great or horrible. (Team A Attacking)
    Shuhia (32) - Armor heavy, well balanced. (Both Attacking)
    Cerbere (32) - Inf heavy, some potential for a standoff, overall good map. (Team A attacking)
    Sidi Power (16) - Armor map with some good infantry potential as well. (Both Attacking)
    Berlin (32) - large potential for standoffs, can be great or horrible. (Team A Attacking)
    Verdun (32) - Armor heavy, decent map, can have low action. (Both attacking)
    The problems I see with that rotation is that the same team is always attacking, also the armor and infantry maps are not evenly spaced out, you have four infantry maps in a row, than one armor, and then you go one infantry, one armor sequence for the rest. I do like beginning with Belgrade though since it's probably the best map to start with, how about this instead:

    This rotation would keep a 2:1 infantry armor ratio, and allows the teams to take turns attacking and defending. While keeping Belgrade and Tunis, both good balanced maps at the front of the lineup.

    Belgrade (32) - Good all around map, no stand offs (Both Attacking)
    Tunis (32) - Decent all around map, no choke points. (Both Attacking)
    Shuhia (32) - Armor heavy, well balanced. (Both Attacking)
    Camp G (32) - Inf heavy, large potential for a standoff, can be great or horrible. (Team A defending)
    Minsk (16) - Inf only, good chance of standoff, without armor should be fun, (Team A attacking)
    Sidi Power (16) - Armor map with some good infantry potential as well. (Both Attacking)
    Cerbere (32) - Inf heavy, some potential for a standoff, overall good map. (Team A attacking)
    Berlin (32) - large potential for standoffs, can be great or horrible. (Team A defending)
    Verdun (32) - Armor heavy, decent map, can have low action. (Both attacking)[/QUOTE]
    Last edited by Specterr; 01-16-2009 at 03:43 PM.

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  29. #195

    LordKelvin's Avatar

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    Re: You make the rotation

    I like that!



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    "I've done everything I can... There are no heroes left in man..."

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