Welcome to Tactical Gamer

Closed Thread
Page 17 of 21 FirstFirst ... 789101112131415161718192021 LastLast
Results 241 to 255 of 304
Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - You make the rotation - Originally Posted by Zoraster So anyway, I'm not suggesting removing armor maps from the rotation.
  1. #241

    Sargentkyle23's Avatar

    Join Date
    Mar 2008
    Location
    Reading, PA
    Posts
    1,530

    Re: You make the rotation

    Quote Originally Posted by Zoraster View Post
    So anyway, I'm not suggesting removing armor maps from the rotation. But I am saying we should decrease their prominence. In particular, having Shuhia as the third map in the rotation is a killer.
    Quoted for the truth.

    Shuhia is just not a map that I consider fun, I know some people like but I would be willing to bet most don't and even those that do don't want to play it over and over again. I do not mind playing Shuhia every once in a while, but with it so close to the start of the rotation it gets played every time the server crashes.
    Proud to have been an Irregular!
    |TG| S.Kyle23

  2.  
  3. #242

    oniell121's Avatar

    Join Date
    Apr 2008
    Location
    Volcano, California, United States
    Posts
    4,115
    Blog Entries
    8

    Re: You make the rotation

    Heathens.......lol, personally the only time I don't like armor maps is late night 8v13 rounds. That said, I DO understand where you are all coming from. In fact, I feel the same way about inf. maps. I would really be bummed if it went to every 4th. But, I think I'll try to come up with a rotation. Stay tuned.

  4.  
  5. #243

    Fruvous's Avatar

    Join Date
    Jul 2008
    Posts
    1,233

    Re: You make the rotation

    African Theatre in chronological order, and how I believe they should be played according to the scenario.

    Camp Gibraltar, gpm_cq, 16 or 32
    Tunis, gpm_cq, 32
    Suez Canal, gpm_cq, 64
    Highway Tampa, gpm_sl, 64
    Sidi Powerplant, gpm_cq, 64
    Operation Shingle, gpm_sl, 64
    Shuhia Taiba, gpm_ti, 48

    It's missing a few fun European maps, like Cerbere or TinyVerdun.
    Personally, I think it's a safe rotation for when server crashes.
    Without teamwork, you'll never survive.
    Without betrayal you'll never win.
    Welcome to Cutthroat Caverns

  6.  

     
  7. #244

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: You make the rotation

    Quote Originally Posted by Fruvous View Post
    African Theatre in chronological order, and how I believe they should be played according to the scenario.

    Camp Gibraltar, gpm_cq, 16 or 32
    Tunis, gpm_cq, 32
    Suez Canal, gpm_cq, 64
    Highway Tampa, gpm_sl, 64
    Sidi Powerplant, gpm_cq, 64
    Operation Shingle, gpm_sl, 64
    Shuhia Taiba, gpm_ti, 48

    It's missing a few fun European maps, like Cerbere or TinyVerdun.
    Personally, I think it's a safe rotation for when server crashes.
    yikes. is this meant for armor fridays? Otherwise...

  8.  
  9. #245

    FLIPmode's Avatar

    Join Date
    Oct 2007
    Location
    Ottawa, Ontario, Canada
    Age
    22
    Posts
    2,436

    Re: You make the rotation

    I would like to see this rotation come back (originally made by Ydoyouwant2know)

    Belgrade gpm_cq 32
    Suez Canal gpm_cq 16
    Camp Gibraltar gpm_cq 64
    Cerbere Landing gpm_cq 64
    Verdun gpm_cq 32
    Tunis Harbor gpm_cq 64
    Belgrade gpm_cq 64
    Fall Of Berlin gpm_cq 64
    Tunis Harbor gpm_cq 16
    Operation Shingle gpm_cq 64
    Sidi Power Plant gpm_cq 32

  10.  
  11. #246

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: You make the rotation

    Suez being second map is deadly in that rotation Fl1p. I'll make a rotation after i finish playing

  12.  

     
  13. #247

    Lorax74's Avatar

    Join Date
    Nov 2006
    Location
    Bridgewater, NJ
    Age
    37
    Posts
    9,824

    Re: You make the rotation

    16p Suez with armor is actually quite fun with 48 people



    TG Primer - BF2142 Server Rules - Code of Conduct
    Contact a Game Admin

    "..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix

  14.  
  15. #248

    FLIPmode's Avatar

    Join Date
    Oct 2007
    Location
    Ottawa, Ontario, Canada
    Age
    22
    Posts
    2,436

    Re: You make the rotation

    Quote Originally Posted by Zoraster View Post
    Suez being second map is deadly in that rotation Fl1p. I'll make a rotation after i finish playing
    It is the 16p version not the 32 one

  16.  
  17. #249

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: You make the rotation

    Quote Originally Posted by FL1Pmode View Post
    It is the 16p version not the 32 one
    ahah. but still not enough maps between armor maps. Armor maps take much longer to play than infantry combined with how much people generally prefer infantry over armor.

  18.  

     
  19. #250

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: You make the rotation

    To add flexibility and allow for better changing (and rotations should be changed some to get fresher maps more play). Consider the following:
    Category 1: Belgrade, Tunis Harbor 64p versions
    Category 2: Cerbere, Fall of Berlin, Camp G 64p versions
    Category 3: Operation Shingle 64p version
    Category 4: Verdun, Sidi, Shuhia 32p version
    Category 5: Suez 32p
    Category 6: 16p maps

    Category 6
    Category 1
    Category 1
    Category 2
    Category 4
    Category 3
    Category 1
    Category 2
    Category 4
    Category 1
    Category 2
    Category 1
    Category 5
    Category 2
    Category 2
    Category 1
    Category 4

    As long as you don't put the same map up in consecutive appearances of the category and use a Category 1 map more than three times or 2 map more than twice or all the other categories more than once, you can plug in any map from each category and end up with a successful rotation, I think.

    Note things such as Category 2 followed by 4 followed by 3. In these instances, you'll have a team play EU assaulting, PAC head-to-head armor, EU defending.

    For example:

    16p Verdun
    64p Tunis
    64p Belgrade
    64p Cerbere
    32p Verdun
    64p Operation Shingle
    64p Tunis
    64p Camp Gibraltar
    32p Sidi
    64p Belgrade
    64p Fall of Berlin
    64p Tunis
    32p Suez
    64p Camp G
    64p Cerbere
    64p Belgrade
    32p Shuhia
    Last edited by Zoraster; 07-19-2009 at 02:26 AM.

  20.  
  21. #251

    YdoUwant2know's Avatar

    Join Date
    Apr 2008
    Location
    It's a secret
    Posts
    867

    Re: You make the rotation

    Quote Originally Posted by YdoUwant2know View Post
    Belgrade gpm_cq 32
    Suez Canal gpm_cq 16 (just for you Azura)

    Camp Gibraltar gpm_cq 64
    Cerbere Landing gpm_cq 64

    Verdun gpm_cq 32
    Tunis Harbor gpm_cq 64

    Belgrade gpm_cq 64
    Fall Of Berlin gpm_cq 64

    Tunis Harbor gpm_cq 16
    Operation Shingle gpm_cq 64

    Sidi Power Plant gpm_cq 32


    still looking at:

    both
    armor
    infantry
    infantry
    armor
    infantry
    both
    infantry
    infantry
    both (mostly inf)
    armor
    While armor may not be every 4th map, this rotation actually worked out rather nice when we ran it. The armor maps that are included are the smaller versions that allow bleed to work it's magic shortening the rounds and balancing the play time.

    I for one would not mind seeing this rotation make a come back.


    My friends call me Y. My enemies call me... well, that's a secret.


    "The only reason I team killed you is because I though you were already dead...
    ...Oh god, I just know that is going in someones signature" - Eroak

  22.  
  23. #252

    Lyramion's Avatar

    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,427
    Blog Entries
    2

    Re: You make the rotation

    How about this for a while:



    Cerbere Landing 64
    Camp Gibraltar 64
    Sidi Power Plant 32
    Tunis Harbor 64
    Shuhia Taiba 16
    Operation Shingle 64
    Verdun 32
    Belgrade 64
    Fall Of Berlin 64
    Minsk 32







    Cerbere Landing 64
    Camp Gibraltar 64
    Sidi Power Plant 32


    Solid start. 2 infantrs maps 1 armor. Sidi 32 has good cover and infantry can actually do something in the middle.


    Tunis Harbor 64
    Shuhia Taiba 16
    Operation Shingle 64
    Verdun 32
    Belgrade 64

    Middle block. Broken up by the hybrid map of shuhia 16 which has armor, goes quick but still large.


    Fall Of Berlin 64
    Minsk 32


    The Evil block. I mean.... a team suffering on berlin can have their revenge right back on minsk. There is no suez in the rotation but.... MISNK! You all love it! come on! Berlin and Minsk are like a loving couple and belong to each other!

  24.  

     
  25. #253

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: You make the rotation

    I wouldn't mind that rotation, lyra, but I'd suggest putting in another inf map to start the rotation and one more inf map in the middle block.

  26.  
  27. #254

    MrJengles's Avatar

    Join Date
    Dec 2008
    Age
    20
    Posts
    618

    Re: You make the rotation

    It's great to have people suggesting rotations, compromising, and giving us all the most fun in-game as the rotation allows. So thanks to those participating here. However, since it goes through a few variations and is constantly being changed, I wonder if there would not be a more long term solution to it all?

    I liked Zorasters post about the category rotation. That is certainly one way we could go.

    We also seem agreed that armor maps should be a tiny bit less frequent...so I was thinking larger map rotations could spread them out, whilst also allowing for, what looks like on the face of it, a random order of maps - which is what we want, I.E. not 2 armor maps in a row, random in that sense. Of course in reality the lists are well thought out so we don't get bored. The problem we then come across is the, relatively frequent, crashes the server undergoes. So it's a compromise between variation, and short rotations so that we do actually reach that final map on the rotation sometimes.

    Then I thought...what the hell? Why don't we make a really long rotation anyway, like longer than any I see on the last couple pages* allowing for a lot of combinations and armor maps to be spread out, as well as head on assaults. In no way would I expect us to ever get near the final map in the rotation, but that's where I propose a new system...for you to agree with heartily or point out some massive defect and throw in the garbage as you see fit:

    Instead of changing the rotation every so often, we would simply change which map we start the rotation at. Thus, we are playing a different portion of this very long rotation and all combinations included, and all maps, will get played. The only thing that would need to be suggested (once we came up with this perfect, large rotation) would be which map we start at, but even then we could make a system. Again it would seemingly be random: E.G. 1,5,8,6,3,11...but would again be tailored so that we do not end up starting on two head on assault maps in a row and the like.

    Another way of thinking about this proposal is: basically, everyone's suggesting small rotations...put a bunch of those end on end to make just one, and then create a systematic "rotation starting place" list, so that each of these "little" rotations are played, each giving map variety, and it would take so long before we reached the beginning of the "rotation starting place" list again that it would be extremely difficult to memorise the entire thing, and most likely around the same time: to get bored of it.

    Apologies for the long post, I liked the idea and I wanted it to be put across the right way.

    *e.g. every armor map twice / maybe suez 3 times because it was rated higher in the Rank The Maps poll, or something along those lines



    |TG-Irr| MrJengles - You know you want to say it out loud.

  28.  
  29. #255

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: You make the rotation

    I guess the question there is one of maintenance. The only way to do this without some custom program/script in the admin program is to manually resort the maps so that it starts with whatever the starting point is. So if every day we pick a new starting point, some admin would have to come on to change it. While I don't see long rotations as crashing the server, I'm not sure this is really necessary. The suggestion I made seemed to fit the bill and had 3 appearances by Belgrade and Tunis (just because they're the ONLY maps of head-to-head infantry), 2 of the other inf, 1 of the armor with the more popular armor at the beginning of the server, leading to more play time.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top