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Old 07-29-2008, 07:04 PM   #31 (permalink)

 
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Re: You make the rotation

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Originally Posted by Thesleeper01 View Post
This 16P mix has a mix of infantry and vehicle maps all based on the 16player maps meaning that they would all be the 100 ticket count with the thinking that the tickets can be adjusted for the server so that you have 200-300 tickets on these maps permitting a battle to form and develop with some chance for recovery. Maps were chosen that were different and newish to TG, the bleed maps are evened out for both sides.

On the map Sidi Power Plant EU is closer to their first flag than PAC is so it is followed by Verdun that has a similar set up for EU meaning that a different team will get the close advantage. The go to map for crashes is Camp G a good seed map and in a format that is still very fun with few players.


Camp Gibraltar, gpm_nv, 16
Cerbere Landing, gpm_nv 16
Belgrade, gpm_cq, 16
Suez Canal, gpm_nv, 16
Fall Of Berlin, gpm_cq, 16
Camp Gibraltar, gpm_nv, 16
Cerbere Landing, gpm_nv 16
Shuhia Taiba, gpm_cq, 16
Belgrade, gpm_cq, 16
Sidi Power Plant, gpm_nv, 16
Verdun, gpm_nv, 16
Suez Canal, gpm_cq, 16
Sidi Power Plant, gpm_cq, 16
Bear in mind that during peak times, our server has a population of 46 players, that's 30 above what these maps were designed for. Also, 46 players on 16p Camp Gibraltar would be a nightmare for PAC.
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Old 07-29-2008, 10:29 PM   #32 (permalink)
 
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Re: You make the rotation

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Originally Posted by Lorax74 View Post
Bear in mind that during peak times, our server has a population of 46 players, that's 30 above what these maps were designed for. Also, 46 players on 16p Camp Gibraltar would be a nightmare for PAC.
When there is a stand off at toll there is 46 players in the same area. The PAC UCB makes it so the EU commander can not be as free with orbis and the EU team can not blindly fire into the next flag meaning it is easyer for PAC to push up, once there it is no different than any other size map.
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Old 07-31-2008, 09:24 PM   #33 (permalink)

 
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Re: You make the rotation

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Originally Posted by oniell121 View Post
Verdun, gpm_nv, 16
Tunis Harbour, gpm_cq, 16
Minsk, gpm_ti 64
Fall Of Berlin, gpm_nv 32
Highway Tampa, gpm_sl 32
Suez Canal, gpm_ti 32
Wake Island, gpm_ca 64
Operation Shingle, gpm_sl 32
Camp Gibraltar, gpm_nv 64

Shuhia Taiba, gpm_ti 64
Verdun, gpm_cq 32
Sidi Power Plant, gpm_cq 64
Operation Shingle, gpm_cq 32
Sidi Power Plant, gpm_ti 64
Tunis Harbor, gpm_cq 32

I tried to alternate nice conquest with my favorite mode, TITAN! Also, assault lines, and conquest assault. What do you think?
Look at the bolded section above, you're basically starting the same team under bleed three times in a row.
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Old 07-31-2008, 09:26 PM   #34 (permalink)

 
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Re: You make the rotation

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Originally Posted by Thesleeper01 View Post
When there is a stand off at toll there is 46 players in the same area. The PAC UCB makes it so the EU commander can not be as free with orbis and the EU team can not blindly fire into the next flag meaning it is easyer for PAC to push up, once there it is no different than any other size map.
I see it differently. I see it as EU almost being forced to fire into PAC's uncap if only to defend Toll Station.
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Old 08-01-2008, 11:12 AM   #35 (permalink)
 
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Re: You make the rotation

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Originally Posted by Thesleeper01 View Post
This 16P mix has a mix of infantry and vehicle maps all based on the 16player maps meaning that they would all be the 100 ticket count with the thinking that the tickets can be adjusted for the server so that you have 200-300 tickets on these maps permitting a battle to form and develop with some chance for recovery.
From my limited CC usage you can't do this and keep the server ranked. Although I could easily be wrong.
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Old 08-01-2008, 12:22 PM   #36 (permalink)

 
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Re: You make the rotation

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Originally Posted by Lorax74 View Post
Look at the bolded section above, you're basically starting the same team under bleed three times in a row.
Isn't Shingel a EU-bleed map?
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Old 08-01-2008, 12:24 PM   #37 (permalink)

 
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Re: You make the rotation

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Isn't Shingel a EU-bleed map?
Yup, that's why I say one team is under bleed three times in a row - PAC, EU, PAC.
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Old 08-01-2008, 12:31 PM   #38 (permalink)

 
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Re: You make the rotation

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Yup, that's why I say one team is under bleed three times in a row - PAC, EU, PAC.
Ahhhh! Got it! got confused by "... the same team.."
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Old 08-01-2008, 03:34 PM   #39 (permalink)



 
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Re: You make the rotation

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Originally Posted by Lorax74 View Post
Yup, that's why I say one team is under bleed three times in a row - PAC, EU, PAC.


Ya, I was too. I thought you meant the same team. I gotcha now.
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Old 08-02-2008, 03:00 PM   #40 (permalink)
 
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Re: You make the rotation

Alright, I can't remember what maps are bleeds on what, just yell at me if I do something wrong.

Tunis Harbor, gpm_cq, 16
Belgrade, gpm_cq, 64
Suez Canal, gpm_cq, 32
Minsk, gpm_ti, 48
Camp G, gpm_cq, 32
Operation Shingle, gpm_cq, 64
Highway Tampa, gpm_sl, 64
Verdun, gpm_ti, 48
Fall Of Berlin, gpm_nv 32
Wake Island, gpm_ca 64
Cerbere Landing, gpm_cq, 32
Sidi Power Plant, gpm_ti, 48
Tunis Harbor, gpm_cq, 32
Verdun, gpm_nv, 32


Comments:

- The 16p Tunis is a great seed map. It's a popular map, it's frantic and fun, and games don't last long enough on it for it to become stale. We had 32p Tunis as the seed map for a while, and I began to absolutely despise that map, as the server was especially unstable at the time, and the games were long and predictable.

- Fall of Berlin no-vehicles is a must. Vehicles just ruin that damn map, and add nothing.

- People like Camp G. Whatever. I think it's an atrocious, crappy, lousy map, the 'Blood Gulch' of 2142. Doubly lousy on the TG server since it's so laughably limited in terms of tactics. Feh.

- My setup is designed to simply ramp up the number of vehicles from limited/none right after every Titan round. Basically, you play a heavy infantry map, then a heavy infantry/light vehicles map, then a medium/medium map, then a Titan light/heavy map. Then it's back to heavy/none, acting as a 'seed' after every Titan map to fill the empty slots up.
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Old 08-02-2008, 04:26 PM   #41 (permalink)



 
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Re: You make the rotation

I'm not too familiar with all the bleeds either, but I like your rotation of infantry and vehicle stuff.
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Old 08-03-2008, 08:48 AM   #42 (permalink)
 
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Re: You make the rotation

Should've added that with a sensible rotation, that follows a pattern every month or two weeks or whatever, you can cycle the maps down by 4 so that instead of Tunis being the seed map, next month Camp G becomes seed and Tuna gets dumped to the back.
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Old 08-03-2008, 07:16 PM   #43 (permalink)



 
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Re: You make the rotation

That would be even better. The same one can get boring after a while.
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Old 08-07-2008, 02:47 PM   #44 (permalink)
 
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Re: You make the rotation

Camp Gibraltar, gpm_cq, 32
Suez Canal, gpm_cq, 64
Belgrade, gpm_cq, 32
Minsk, gpm_ti, 32
Cerbere Landing, gpm_cq, 64
Fall Of Berlin, gpm_cq, 32
Sidi Power Plant, gpm_cq, 32
Tunis Harbor, gpm_cq, 64
Wake Island, gpm_ca 32
Highway Tampa, gpm_ti, 32
Camp Gibraltar gpm_cq, 16
Operation Shingle, gpm_nv, 32
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Old 08-07-2008, 03:01 PM   #45 (permalink)
 
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Re: You make the rotation

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Camp Gibraltar, gpm_cq, 32
Suez Canal, gpm_cq, 64
Belgrade, gpm_cq, 32
Minsk, gpm_ti, 32
Cerbere Landing, gpm_cq, 64
Fall Of Berlin, gpm_cq, 32
Sidi Power Plant, gpm_cq, 32
Tunis Harbor, gpm_cq, 64
Wake Island, gpm_ca 32
Highway Tampa, gpm_ti, 32
Camp Gibraltar gpm_cq, 16
Operation Shingle, gpm_nv, 32
Interesting Aumen1

But if you take into account that the rotation will repeat itself, you have Camp Gib, Shingle, then Camp Gib again.

Yeah the maps are different sizes, but the same group of players would play the same teams. So if you were PAC on 32 player Camp Gib you're assaulting, then you assault as EU on Shingle, then you assault again as PAC on a smaller map.
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