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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - You make the rotation - Originally Posted by Thesleeper01 This 16P mix has a mix of infantry and vehicle maps
  1. #31

    Lorax74's Avatar

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    Re: You make the rotation

    Quote Originally Posted by Thesleeper01 View Post
    This 16P mix has a mix of infantry and vehicle maps all based on the 16player maps meaning that they would all be the 100 ticket count with the thinking that the tickets can be adjusted for the server so that you have 200-300 tickets on these maps permitting a battle to form and develop with some chance for recovery. Maps were chosen that were different and newish to TG, the bleed maps are evened out for both sides.

    On the map Sidi Power Plant EU is closer to their first flag than PAC is so it is followed by Verdun that has a similar set up for EU meaning that a different team will get the close advantage. The go to map for crashes is Camp G a good seed map and in a format that is still very fun with few players.


    Camp Gibraltar, gpm_nv, 16
    Cerbere Landing, gpm_nv 16
    Belgrade, gpm_cq, 16
    Suez Canal, gpm_nv, 16
    Fall Of Berlin, gpm_cq, 16
    Camp Gibraltar, gpm_nv, 16
    Cerbere Landing, gpm_nv 16
    Shuhia Taiba, gpm_cq, 16
    Belgrade, gpm_cq, 16
    Sidi Power Plant, gpm_nv, 16
    Verdun, gpm_nv, 16
    Suez Canal, gpm_cq, 16
    Sidi Power Plant, gpm_cq, 16
    Bear in mind that during peak times, our server has a population of 46 players, that's 30 above what these maps were designed for. Also, 46 players on 16p Camp Gibraltar would be a nightmare for PAC.



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  3. #32

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    Re: You make the rotation

    Quote Originally Posted by Lorax74 View Post
    Bear in mind that during peak times, our server has a population of 46 players, that's 30 above what these maps were designed for. Also, 46 players on 16p Camp Gibraltar would be a nightmare for PAC.
    When there is a stand off at toll there is 46 players in the same area. The PAC UCB makes it so the EU commander can not be as free with orbis and the EU team can not blindly fire into the next flag meaning it is easyer for PAC to push up, once there it is no different than any other size map.
    http://www.tacticalgamer.com/image.php?type=sigpic&userid=21941&dateline=121254  5998

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  5. #33

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    Re: You make the rotation

    Quote Originally Posted by oniell121 View Post
    Verdun, gpm_nv, 16
    Tunis Harbour, gpm_cq, 16
    Minsk, gpm_ti 64
    Fall Of Berlin, gpm_nv 32
    Highway Tampa, gpm_sl 32
    Suez Canal, gpm_ti 32
    Wake Island, gpm_ca 64
    Operation Shingle, gpm_sl 32
    Camp Gibraltar, gpm_nv 64

    Shuhia Taiba, gpm_ti 64
    Verdun, gpm_cq 32
    Sidi Power Plant, gpm_cq 64
    Operation Shingle, gpm_cq 32
    Sidi Power Plant, gpm_ti 64
    Tunis Harbor, gpm_cq 32

    I tried to alternate nice conquest with my favorite mode, TITAN! Also, assault lines, and conquest assault. What do you think?
    Look at the bolded section above, you're basically starting the same team under bleed three times in a row.



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  7. #34

    Lorax74's Avatar

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    Re: You make the rotation

    Quote Originally Posted by Thesleeper01 View Post
    When there is a stand off at toll there is 46 players in the same area. The PAC UCB makes it so the EU commander can not be as free with orbis and the EU team can not blindly fire into the next flag meaning it is easyer for PAC to push up, once there it is no different than any other size map.
    I see it differently. I see it as EU almost being forced to fire into PAC's uncap if only to defend Toll Station.



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  9. #35

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    Re: You make the rotation

    Quote Originally Posted by Thesleeper01 View Post
    This 16P mix has a mix of infantry and vehicle maps all based on the 16player maps meaning that they would all be the 100 ticket count with the thinking that the tickets can be adjusted for the server so that you have 200-300 tickets on these maps permitting a battle to form and develop with some chance for recovery.
    From my limited CC usage you can't do this and keep the server ranked. Although I could easily be wrong.

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  11. #36

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    Re: You make the rotation

    Quote Originally Posted by Lorax74 View Post
    Look at the bolded section above, you're basically starting the same team under bleed three times in a row.
    Isn't Shingel a EU-bleed map?
    "Imagination is more important than knowledge" - Albert Einstein




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  13. #37

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    Re: You make the rotation

    Quote Originally Posted by big-eye101 View Post
    Isn't Shingel a EU-bleed map?
    Yup, that's why I say one team is under bleed three times in a row - PAC, EU, PAC.



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  15. #38

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    Re: You make the rotation

    Quote Originally Posted by Lorax74 View Post
    Yup, that's why I say one team is under bleed three times in a row - PAC, EU, PAC.
    Ahhhh! Got it! got confused by "... the same team.."
    "Imagination is more important than knowledge" - Albert Einstein




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  17. #39

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    Re: You make the rotation

    Quote Originally Posted by Lorax74 View Post
    Yup, that's why I say one team is under bleed three times in a row - PAC, EU, PAC.


    Ya, I was too. I thought you meant the same team. I gotcha now.

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    Re: You make the rotation

    Alright, I can't remember what maps are bleeds on what, just yell at me if I do something wrong.

    Tunis Harbor, gpm_cq, 16
    Belgrade, gpm_cq, 64
    Suez Canal, gpm_cq, 32
    Minsk, gpm_ti, 48
    Camp G, gpm_cq, 32
    Operation Shingle, gpm_cq, 64
    Highway Tampa, gpm_sl, 64
    Verdun, gpm_ti, 48
    Fall Of Berlin, gpm_nv 32
    Wake Island, gpm_ca 64
    Cerbere Landing, gpm_cq, 32
    Sidi Power Plant, gpm_ti, 48
    Tunis Harbor, gpm_cq, 32
    Verdun, gpm_nv, 32


    Comments:

    - The 16p Tunis is a great seed map. It's a popular map, it's frantic and fun, and games don't last long enough on it for it to become stale. We had 32p Tunis as the seed map for a while, and I began to absolutely despise that map, as the server was especially unstable at the time, and the games were long and predictable.

    - Fall of Berlin no-vehicles is a must. Vehicles just ruin that damn map, and add nothing.

    - People like Camp G. Whatever. I think it's an atrocious, crappy, lousy map, the 'Blood Gulch' of 2142. Doubly lousy on the TG server since it's so laughably limited in terms of tactics. Feh.

    - My setup is designed to simply ramp up the number of vehicles from limited/none right after every Titan round. Basically, you play a heavy infantry map, then a heavy infantry/light vehicles map, then a medium/medium map, then a Titan light/heavy map. Then it's back to heavy/none, acting as a 'seed' after every Titan map to fill the empty slots up.

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  21. #41

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    Re: You make the rotation

    I'm not too familiar with all the bleeds either, but I like your rotation of infantry and vehicle stuff.

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  23. #42


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    Re: You make the rotation

    Should've added that with a sensible rotation, that follows a pattern every month or two weeks or whatever, you can cycle the maps down by 4 so that instead of Tunis being the seed map, next month Camp G becomes seed and Tuna gets dumped to the back.

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  25. #43

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    Re: You make the rotation

    That would be even better. The same one can get boring after a while.

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    Re: You make the rotation

    Camp Gibraltar, gpm_cq, 32
    Suez Canal, gpm_cq, 64
    Belgrade, gpm_cq, 32
    Minsk, gpm_ti, 32
    Cerbere Landing, gpm_cq, 64
    Fall Of Berlin, gpm_cq, 32
    Sidi Power Plant, gpm_cq, 32
    Tunis Harbor, gpm_cq, 64
    Wake Island, gpm_ca 32
    Highway Tampa, gpm_ti, 32
    Camp Gibraltar gpm_cq, 16
    Operation Shingle, gpm_nv, 32

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  29. #45

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    Re: You make the rotation

    Quote Originally Posted by Aumen1 View Post
    Camp Gibraltar, gpm_cq, 32
    Suez Canal, gpm_cq, 64
    Belgrade, gpm_cq, 32
    Minsk, gpm_ti, 32
    Cerbere Landing, gpm_cq, 64
    Fall Of Berlin, gpm_cq, 32
    Sidi Power Plant, gpm_cq, 32
    Tunis Harbor, gpm_cq, 64
    Wake Island, gpm_ca 32
    Highway Tampa, gpm_ti, 32
    Camp Gibraltar gpm_cq, 16
    Operation Shingle, gpm_nv, 32
    Interesting Aumen1

    But if you take into account that the rotation will repeat itself, you have Camp Gib, Shingle, then Camp Gib again.

    Yeah the maps are different sizes, but the same group of players would play the same teams. So if you were PAC on 32 player Camp Gib you're assaulting, then you assault as EU on Shingle, then you assault again as PAC on a smaller map.

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