Welcome to Tactical Gamer

Closed Thread
Page 9 of 21 FirstFirst 12345678910111213141516171819 ... LastLast
Results 121 to 135 of 304
Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - You make the rotation - Originally Posted by Deathblade1065 I sense sarcasm from Lyramion. Then again, I could be wrong.
  1. #121

    Lyramion's Avatar

    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,427
    Blog Entries
    2

    Re: Map Rotation

    Quote Originally Posted by Deathblade1065 View Post
    I sense sarcasm from Lyramion. Then again, I could be wrong. I agree that the rotation needs a little change, but that's up to the admins. I'm just tired of the same maps over and over, wouldn't mind some Sidi or Shuhia thrown in once in a while. (not titan)
    How can you think that of me ??

    P.S. lets add Minsk in the rotation

  2.  
  3. #122

    MDFubar's Avatar

    Join Date
    Feb 2007
    Location
    New Castle, DE
    Age
    44
    Posts
    2,637

    Re: Map Rotation

    No problem, we will discuss it again and see what the feelings are, but it seems that every time we do that....the server starts acting up. I personally miss Tampa and Shingle and would love to have them in the rotation, but it seems to effect the stability for some reason. Could just be coincidence, but since we went back to the basics the crashes have been minimal.

    Always good to bring things up when you have a concern or an idea, never stop doing it. Now, get on the boring battlefield so I can kill ya!!!!



    Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination


  4.  
  5. #123

    LogicalHarm's Avatar

    Join Date
    Sep 2008
    Location
    South-London
    Posts
    717

    Re: Map Rotation

    Minsk CQ ftw.

    Perhaps we could do a poll on stability vs variety.

    I for one don't mind crashes if we get out of the rut of these normal maps. I'm having to go on timeless servers to get my fix of tampa.
    In Order to Dance



  6.  

     
  7. #124

    Lyramion's Avatar

    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,427
    Blog Entries
    2

    Re: Map Rotation

    Perhaps we need to make a rotation that is as complex as possible to see how much we can crash the server

  8.  
  9. #125

    Wineo's Avatar

    Join Date
    Feb 2008
    Posts
    28

    Re: Map Rotation

    Does auto-balance effect stability? I miss that on the TG servers.
    |TG| Wineo
    That's Wine-oh, maybe if I didn't drink, I could spell, ok?

  10.  
  11. #126

    Lyramion's Avatar

    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,427
    Blog Entries
    2

    Re: Map Rotation

    When a dead player gets autobalanced while someone tries to revive them the server crashes or something

  12.  

     
  13. #127

    Spur's Avatar

    Join Date
    Sep 2008
    Age
    39
    Posts
    652

    Re: Map Rotation

    I was thinking something more incremental. The server has in fact been more stable lately. "We" have an idea of what does cause the crashes, if we avoid those and slowly work up a map or two a week, evaluate stability and proceed accordingly, I don't see the harm. Eventually we will get to an acceptable frequancy of crashes vs rotation mix and stay at that point.

    But by all that is holy or of any value to an individual, could we consider taking tunis from the front of the rotation (not sure if it has happened since there have been no crashes while I have been on lately)? Oh, and also make sure there is an odd number of maps. For those that stay the circuit, it would be nice to start on the other side of a map when it comes back around

    And if we do in fact consider more maps, I would love more gunship time (hint hint)

  14.  
  15. #128

    Deathblade1065's Avatar

    Join Date
    Nov 2007
    Age
    17
    Posts
    142

    Re: Map Rotation

    Quote Originally Posted by Lyramion View Post
    Perhaps we need to make a rotation that is as complex as possible to see how much we can crash the server

    I think that's as much evidence I need to come to the conclusion that you're being sarcastic, hah.
    As I walk through the Valley of Death, I shall fear no Evil.
    For the valleys are gone and only Death awaits.
    And I am the Evil.

  16.  
  17. #129


    Join Date
    Jul 2005
    Posts
    822

    Re: Map Rotation

    The server is more stable? Are there statistics to show the server crashing less with this rotation? Is there some number crunching going on behind the scenes here, or are we just relying on subjective opinion to determine whether or not the server is crashing more or less?

    I have never noticed any adjustment make a real difference in the crashing problem. I mean, I'd rather have a diverse rotation that crashes, than a simple rotation that crashes.

  18.  

     
  19. #130

    MDFubar's Avatar

    Join Date
    Feb 2007
    Location
    New Castle, DE
    Age
    44
    Posts
    2,637

    Re: Map Rotation

    Yes, the amount of times that the server restarts according to the logs. The noticable stability in regards to playing and personal notice of less crashes. Although, as I have said already, it may be coincidence we have had less crashes since going to the stock rotation.



    Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination


  20.  
  21. #131

    bb gun's Avatar

    Join Date
    Oct 2007
    Location
    Durango, CO
    Age
    40
    Posts
    377

    Re: Map Rotation

    It certainly seems more stable to me since we switched to the stock rotation. I've played through several full rotations with zero crashes recently.
    |TG-9th| BBgun. - I'll put your eye out, kid.

  22.  
  23. #132

    Reaperassault's Avatar

    Join Date
    Feb 2007
    Location
    Wherever my gallbladder isn't
    Age
    23
    Posts
    4,776

    Re: Map Rotation

    No they lie, more crashes!!! We want more!!!
    Reapator, overlord of ponies


  24.  

     
  25. #133

    spiff913's Avatar

    Join Date
    May 2007
    Location
    Plummeting toward planet Zog
    Posts
    758

    Re: Map Rotation

    How about just dropping Suez?

    Although that would cut into my tank-stalking time...
    .


    Proud to have been an Irregular!



  26.  
  27. #134

    Mordona's Avatar

    Join Date
    Nov 2006
    Location
    Yardley, Pennsylvania, United States
    Age
    31
    Posts
    4,850

    Re: You make the rotation

    Threads merged, look back and you can find many of your answers here.
    The soldier formerly known as, Eroak.


    From the TG Primer: 2) Create an environment where there is
    mutual respect for your fellow gamers
    and where all members
    would be working together to advance the enjoyment of their hobby.

  28.  
  29. #135

    Crux's Avatar

    Join Date
    Jan 2007
    Age
    34
    Posts
    3,756

    Re: You make the rotation

    I make the rotation? Fine


    1. Belgrade. Good balanced map with both infantry and armor.
    2. Cerbere Landing. Tough assaulting map for the PAC side.
    3. Tunis Harbor 32 player version. Another balanced map.
    4. Sidi Power Plant. Armor map that still allows for some fun infantry fighting in some places.
    5. Operation Shingle. EU's turn to assault now.
    6. Tunis 16 player. Yes it is Tunis again, but is an utterly different map with different challenges.
    7. Fall of Berlin. Tough assault for the PAC side again
    8. Shuhia Taiba. Balanced armor map.
    9. Camp Gibraltar. Needs no introduction.
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top