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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Ideas to kick around. - Cool. Well then I vote we play some soccer folks.
  1. #16

    BigMcLarge's Avatar

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    Re: Ideas to kick around.

    Cool. Well then I vote we play some soccer folks.
    |TG-55| Infantry Division - Captain





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  3. #17

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    Re: Ideas to kick around.

    I want to be the medic.

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  5. #18

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    Re: Ideas to kick around.

    Quote Originally Posted by Shurikane View Post
    Each team would get a CO but the attacking CO wouldn't have the right to EMP/orbital/supply the defending base. It depends on the map - if it's something like Highway Tampa where there are a lot of roofs and multi-level catwalks to block strikes, we can allow or disallow to taste.
    Sounds like fun!


    Quote Originally Posted by Shurikane View Post
    Basically, no resupplying. Ever. And no spawning as support class just to make sure. Ammo management becomes a crucial element in the strategy - preferrably played in IO or Conquest Assault mode since armored vehicles have a ridiculous amount of ammunition in store.

    So the only way to get fresh ammo is to either die and respawn, or steal some dead man's kit who's got more ammo than you do.
    Ooooh I get it. I think that would be fun too. Anyone know if these can all be done?
    BF2142: Drainer




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  7. #19

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    Re: Ideas to kick around.

    They can. As was pointed out though, it will require discipline.

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  9. #20

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    Re: Ideas to kick around.

    Quote Originally Posted by Shurikane View Post
    ...Fortress Siege
    In this mode, one team must defend its uncap and is not allowed to capture flags outside of it. The defenders, however, may venture anywhere they wish - they just can't neut or cap flags on the map. The defenders can, however, steal vehicles scattered around the enemy flags. But are you willing to send a thief party outside at the risk of allowing the enemy to push into a baserape?

    The game begins with each team in its respective uncaps. The attackers cap the map's flags, while the defenders prepare their stronghold and place mines and other traps accordingly. As soon as the last cappable flag is taken, the assault begins!

    The game runs until the last ticket is exhausted or 30 minutes have passed. Afterwards, the teams switch sides and start over. Winner is whoever survived the longest or with the most tickets!...
    An interesting idea, but you are forgetting about bleed. If the attacking team has all of the flags, then they have major bleed against the defending players. that being the case, all the attacking players have to so is sit back and wait. Bleed will win it for them. Also, if they are attacking an uncap, how can they stop the defending team from spawning?

    So now we have an attacking team that has no reason to attack because they cannot take the flag, and no need to attack because they have bleed. Attackers win, game over.


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  11. #21

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    Re: Ideas to kick around.

    So don't cap any other flags. That would fix it right?

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  13. #22

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    Re: Ideas to kick around.

    Yeah, I don't see the point in capping out the flags anyway if all the action will be at the defending uncap. Then you've got no bleed.
    |TG-55| Infantry Division - Captain





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  15. #23

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    Re: Ideas to kick around.

    this would fix one issue, but not the other. What incentive does the attacking team have to push in the heavily fortified base? If they cannot cap the flag then the only thing they can do is kill the enemy. it just becomes a camp fest.

    I guess I could see this working if it was on an easy to defend map where the defending team does not have a uncap (camb g, care bear, shingle) or if you really wanted to make it interesting... Play this setup on Wake Island with the titan as the defending players base. that could be fun.

    But I still don't think It would be balanced. The defenders just have to many disadvantages.


    My friends call me Y. My enemies call me... well, that's a secret.


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    ...Oh god, I just know that is going in someones signature" - Eroak

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  17. #24

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    Re: Ideas to kick around.

    These sound like some great ideas!! Did you come up with them on your own?

    I've done one game night like this, and it was a lot of fun. We needed more people, though.

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  19. #25

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    Re: Ideas to kick around.

    The bleed in this case is irrelevant - the match is expected to be a survival one. The defenders will lose, but they must hang on for as long as possible.

    This is why there are necessarily two rounds. The goal is to see who survives the longest.
    GOD IS DEAD. THE N00BS TEAMKILLED HIM.


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  21. #26


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    Re: Ideas to kick around.

    I think your Godzilla idea is great, although you would probably have to take out the EMP grenades as a few people spamming them against the walker would totally ruin the fun. Maybe it would be better if Godzilla was Mothra instead (i.e. a gunship, lol)? Of course, in this case, SAAWs would definitely not be allowed. Oh, I also suggest changing the name of your Goliath game to "GET TO THE CHOPPA!!".

    Here are some of my suggestions, even though I don't participate in these events :P:

    1) King of the hill. I've played this custom game many times with a clan, and it can be a lot of fun if the teams are properly balanced. It takes place in Minsk (conquest), and the objective of the attacking team is to reach the top of the building at the bottom right of the map. The defending team must obviously prevent this from happening, but cannot shoot the enemy until they enter the area containing trenches. To add to the challenge, a time limit is created. No vehicles are allowed whatsoever. Commanders are allowed, but they cannot use any asset other than supply drops and Sat-track. However, both the attacking and defending commanders can use Orbital Strike, EMP strike, and the UAV once during each round.

    2) Hostage rescue game. I've never actually tried this before, but I think it would make things interesting. People on the PAC hold a certain number of hostages for a set time period while the EU attempts to "rescue" them. If either team kills even one hostage, it loses the round. The EU wins by killing all hostage-takers, while the PAC wins if any of them survive by the end of a round. Finally, the PAC is allowed to place their hostages anywhere within their area. Unfortunately, actual players would probably have to act as hostages in order for this to work. Obviously, the PAC players would not be able to respawn, but I'm not sure about the EU forces for the sake of balance. Ideally, each player would only get one life, but a lot of the details of this game could be tweaked if there are any balance issues. I envision this game taking place either in Columns on Operation Shingle or maybe someplace in Camp Gibraltar. Oh, one more thing: FF=ON >.

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  23. #27

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    Re: Ideas to kick around.

    Ah. I get it now.




    "Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2

    yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.

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  25. #28

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    Re: Ideas to kick around.

    The hostage though sounds fun. Now we have alot of things to do on the other servers.

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  27. #29

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    Re: Ideas to kick around.

    RDX golf!!

    1 Team per flag, Friendly fire off, the "golf ball's"(2 players) on each team will each start at an equal distance from each flag, first team to RDX the player(or players) onto the flag and cap it wins?
    Each player on each team takes a turn one after the other, the RDX must always be placed in front of each player, 1 RDX per player(Golf ball) may be used.

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  29. #30

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    Re: Ideas to kick around.

    Quote Originally Posted by MrMojay View Post
    RDX golf!!

    1 Team per flag, Friendly fire off, the "golf ball's"(2 players) on each team will each start at an equal distance from each flag, first team to RDX the player(or players) onto the flag and cap it wins?
    Each player on each team takes a turn one after the other, the RDX must always be placed in front of each player, 1 RDX per player(Golf ball) may be used.
    Let's do this on Verdun so we can have water hazards.
    GOD IS DEAD. THE N00BS TEAMKILLED HIM.


    Titan specialist!

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