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09-18-2008, 12:01 PM #1
Thoughts
So, all these issues of balance come up, and I challenge people to just get better. As the skill level rises, the balance will become less of an issues.
I got booted for a one man locked squad last night. W/e, rejoined and joined up with some random pubbie SL. The thing is, for me, I don't want to join a known SL because other people will benefit more from having a skilled group of players backing them. Then comes joining the random pubbie squad where I'll just be taking up a spot while doing my own thing. I know it discourages teamwork but without a mic I cannot lead and is it actually a bad thing? I will actually encourage it as more people need to be independent-minded instead of following your SL to a T.
Tactics.... It's a video game and people need to realize how many squads can be formed, how much movement is needed to win, and how to be flexible. Too many times have I seen a squad bunker down when they have bleed on them. Better yet, squads stay back in case people get by, why not move forward and set up emp mines or jump in a rorsch?
Rockets v herzog. I've said it before and I'll say it again, herzog is almost always superior. Rockets are nice but only kill people in defensible positions while grenades are better because of the instant kill instead of having people run from rockets. Yet I understand, to have people switch to herzog would mean a change in style that people will not be accustomed to.
Sniping....I have only seen people epically fail at this. If people are to go sniping run with the squad, not just cover from some random position. Realize the skill it takes to snipe a guy but also realize that people stay still when firing giving a chance for a sniper to take out 2-3 guys in a short time. Then the ability to run away is just amazing with apms and rdx.
Punishing when you get killed....just why do it people?
Reviving....yesterday I was watching the corridor on the east of central, and...people were just sitting there trying to revive as many people as they could before dying. Just revive and move plz.
Angles...people split up into pairs of two and move as a unit, not a mob, there is a distinct difference.
Well this is my rant for leaving my mic at home when you guys got this ts communication going.
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09-18-2008, 12:34 PM #2
Re: Thoughts
Yes you should all learn to Dophin Dive like Bomber
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09-18-2008, 12:42 PM #3
Re: Thoughts
It's an art form.
I thought a lot of points were beneficial...especially the one about spreading the talent out...Without darkness, how could we measure the light?

**FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --
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09-18-2008, 01:51 PM #4
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09-18-2008, 01:55 PM #5
Re: Thoughts
"Gentleman's agreement"
Where is it on the boards...I'd like to review and sign.Without darkness, how could we measure the light?

**FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --
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09-18-2008, 01:59 PM #6
Re: Thoughts
http://www.tacticalgamer.com/battlef...agreement.html
Be sure to read the amendment by Sir_Brass, as many have also agreed to his comments.
~ Draken
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09-18-2008, 02:01 PM #7
Re: Thoughts
Somewhere in the first 3 (or 5?) pages if I remember correctly...which I probably don't.
Edit:
1st page...shows what I know...Anger is a gift - Malcolm X

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09-18-2008, 02:03 PM #8
Re: Thoughts
Link to the post in question:
http://www.tacticalgamer.com/battlef...tml#post642614
~ Draken
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09-18-2008, 02:44 PM #9
Re: Thoughts
Read our rules, one man locked squads will not fly unless under direct orders of your CO. Even then it's still questionable. We are never going to encourage lonewolfing, but teamwork sometimes requires infiltration of one person while the rest make a distraction. There still teamwork involved and can be done from within a working squad.
Whos right to say you can't defend your only flag at tunis? So the CO moves all the squads off and now you lost junkyard and all your other flags and bleed is worse. Sometimes keeping ONE squad back is your backbone of your offense. You can't always move forward, you need to keep eyes on your flanks when in defense. If you get tunnel vision on the main fight, your going to lose more then win.
Nothing is better then the other. They have different uses so you can't compare the 2 in effectiveness. Herzog is extreme close range and rocks are mid to far range weapons.
Snipe squads are useless. A well informed recon that know show to use explosives as their primary weapon are your best assets to a squad. Snipers cant hold down defensive lines and cannot make offensive pushes. Recons are best used for intel and explosives techs. A squad full of chatting recons will never amount to anything other then a slight nuisance.
Look at who your talking to. TG doesnt punish, its the people who dont read these forums that do.
Take into account rockets, people stuck in kit screens, Nades, lag time after the revive, and disorientation after the revive. This takes time to develope and people need to learn to cover a reviver more so then 2 people running for the revive.
again, there are times to use this and not use this. This tactic works best for those to play together often. You know what your partner is going to do and you are quicker to react. People who dont play together often need backing up of a full squad as the teamwork connection isn't as good. This isn't worng, but this takes very long time to develope.The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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09-18-2008, 03:41 PM #10
Re: Thoughts
Lyra, isn't dolphin diving jump prone because then it looks like a dolphin?
Thanks for responding so thoroughly Eroak
I've read the rules thx, maybe as you put it I should have encouraged "distractions"
Okay...Tunis Harbor, is the goal here to win or lose by less? The problem comes where there is a lack of action at that particular flag in any map and you need to initiate the action or at least look around by getting to some high ground. Are you helping your team the most by your decisions or watching as you have no impact on the game?
I agree herzog and rockets are more or less equal but why do people always use rockets? I'm just trying to promote herzog experimentation here because it helps people exponentially when they start out. It increases movement which many people fail to understand once they start playing this game.
I'm still wondering how you managed to get an all snipe squad out of "running with a squad." I'm a huge proponent of assault but love the occasional sniping fun.
Um...punishing...I can read the kill scroll and am aware who punishes and who doesn't. If it doesn't apply to you, don't bother to respond.
The reviving thing...disorientation after a revive should never happen, ctrl get back up, and it wasn't that. It was rockets and grenades hurled into a corridor, several people dying, everyone rushes to revive, everyone dies to the next volley, and repeat. If people just got 1-2 people up and continued on their way it would have been beneficial to the team.
Time to develop...people keep telling me that, yet I fail to understand. You can't follow one person and compliment his movements? Basically it's close enough to revive while still shooting from a different angle. I just want people to think about it.
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09-18-2008, 05:44 PM #11
Re: Thoughts
Eroak, I think maybe you should have read Bomber's thoughts a bit more carefully. It's a bit confusing at first, but nothing he said is against the spirit of TG.










EVE Online: Yumi Hikare
"I've done everything I can... There are no heroes left in man..."
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09-18-2008, 05:57 PM #12
Re: Thoughts
To address LordKelvin's comment, The quoted paragraph very much goes against the fundamental concept of TG, which is teamwork. We do not allow lonewolfing. Even without a mic you can still participate. So don't squad lead, but stick with your squad and help them out. To state that you are going to encourage "it" which I assume is going off on your own when in a pubbie squad, is just WRONG!
A captain of the most awesome IHS ever and remember to burn before you pillage.
Big-eye101: "A true catman post a day keeps the bad mood away"
Please do not take any posts made by Catman seriously. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-973-409-3277, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.


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09-18-2008, 06:07 PM #13
Re: Thoughts
It seemed to me that all of Eroaks comments were much thought and to the point. Also everything both have said have been in the spirit of TG.
Guess I don't understand your post LordKelvin?
Cheers,
A
p.s. - To elaborate on spirit: Bomber is expressing his "thoughts" on this matter which makes it very much in the spirit of TG.Last edited by Aumen1; 09-18-2008 at 06:10 PM. Reason: After reading Cats post:
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09-18-2008, 06:12 PM #14
Re: Thoughts
Those are very good thoughts Bomber, especially the Angles one; moving small elements of a squad for flanking is quit effective, not sure if you have ever played Brothers in Arms but that is what that hole game is about supressign and flanking. I do find to many people just charge at a heavily defended position and then a bunch of guys run out and get mowed down, and as Eroak said alot fo these problems are with TGers who don't know we have forums or just guests to the server.
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09-18-2008, 11:35 PM #15
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Re: Thoughts
Because keeping an entire squad pinned down is a lot harder with a herzog than rockets. Likewise, the herzog can't keep bodies down like the rockets can. Because the herzog can't kill behind cover. Because grenades can't kill those behind cover from angles and ranges that rockets can. Because I can't fire of a herzog to get defenders to run so I can move to a more advantageous position. Because the herzog occupies more of the rifles' niche than the rockets. Because if I'm alone in cqc and am out of ammo, I'm in the wrong place and never should have been there in the first place*. Point is for the real shotgunner in the squad. Because the rockets cover a greater area and are a more defensive weapon than the rifles. I can spray rockets at a sniper, MGunner, or Rorsche and force them to move. While I might not kill them, I certainly wouldn't take an AR against a sniper rifle at any real range unless I have the drop on them. If I can't kill them, I can at least make them harmless until someone else can. In short, rockets mess with the other team's assault lines, defensive lines, and plans far more than the herzog does. That's why I will always pack rockets.
*exceptions, such as AzuraRising, exist. However, I acknowledge that my twitch skills are not anywhere near his, nor are my cqc skills.
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