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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Why our titan server is terrible. - Titan movement has been turned off.
  1. #16

    Lorax74's Avatar

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    Re: Why our titan server is terrible.

    Titan movement has been turned off.



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  3. #17


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    Re: Why our titan server is terrible.

    I wish Titan movement didn't lag BF2142 to hell. It created another layer of strategy for the CO to keep track of. I do have to agree with turning off Titan movement until (if) DICE ever gets around to fixing that *crosses fingers for a 1.6 patch*.

    The gunship problem doesn't make/break the server, but definately gives an advantage to the EU side, not only do they get a quality benefit in gunships, but a quantity benefit to boot!

    As for the lack of teamwork and free-for-all-ness of Titan. With good SLs on your team, teamwork excels in Titan mode. Let's make a comparison to Conquest. In CQ, it's not often that a single squad can hold against the entire enemy team, because each control point in CQ can win/lose the round for you throughout the entire round, contested flags usually have 1-3 squads defending them, think of Crossroads on Berlin for example, or 32p Tunis for an example that closer resembles Titan. Titan silos are just like flags, except that losing a silo doesn't have the potentially grave consequences that losing a flag in Conquest has. Most Titan silos are hard to defend, especially if you're used to defending flags in Conquest. Because of the lowered consequences in losing a silo, it's safe to have just a single squad defending each silo. Assuming each side can field 3 full squads, and a CO (19 people, leaving 9 others for Gunship/backup), with those 3 squads fighting for the 3 easiest to defend silos, and then holding them, while the other 9 put pressure/capture the remaining two silos, your team has a substantially increased chance for victory.

    This kind of teamwork takes a lot more effort than on Conquest (without SL-SL comms, of course, but let's keep that topic out of this thread). Because of the amount of teamwork and communication required to be consistently successful in Titan, I've noticed that a lot of people stop trying and resort to the free-for-all-ness pointed out earlier. Utilizing teamwork on Titan is exponentially harder than on Conquest. That's the challenge of Titan mode that I love. Plans need to be made far in advance beyond just, "you go here and stay there until they kick you out". You need to plan for your Titan's shields going down, and the enemy's Titan's shields going down, who's doing what, and when.

    What could our Titan server use right now? Besides non-moving Titans (which has already been done), and the PAC gunship fix, the Titan server needs some more love! Look at it like a puzzle, and something new. You could compare learning Titan after knowing Conquest so well to learning to draw in 3-D after drawing 2-D your entire life. Drawing in 3-D is similar enough to 2-D that the concepts make sense, but actually learning how to do it is a completely different matter, that can be very challenging. It was said on the SL-SL thread that some of us have played BF2142 to death, and are looking for something new to bring the fun back. You have it right in front of your eyes on our second server! Play BF2142: Titan, a free new game that came attached to your BF2142: Conquest. All the BF2142 fun, with even more challenging strategies to master!

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  5. #18

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    Re: Why our titan server is terrible.

    Pred is correct. Necessity often ensures that during most titan games on our, there is teamwork going on, because I think that most pubs did want this game to play was a team with others. Our server merely makes that a reality.

    Titan provides fresh new concepts and tactics for those of us used to conquest. In conquest, you can either cap a flag or defend what you have. In titan, you have to constantly ask yourself "Should I stay or go? On one hand, this is a guaranteed missile hitting the silo. On the other, there are other titan missiles nailing my titan." When the shields go down, you have the choice of a high risk high reward titan assault, or the generally safe silo defense. Often, it is both tactics together that make a team win, requiring, as pred said, a lot of communication between squads.
    |TG-Irr|Adaxa
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  7. #19

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    Re: Why our titan server is terrible.

    I'm not experiencing that much lag on the Titan server. Was on there a lot over the weekend. It's normally just below half full though. Had some good teamwork rounds. Shame the titan movement is off now though. Yes it is a pain to be hit by those titan guns, but if your squad works together and has Pilum, AA gun, supplies and/or a gunship to easily distroy them then problem solved. That's the beauty of 2142, the ability to counter other weapons.. And they may have their titan covering 2 silos, so why can't you? Locking the titan actually makes it far easier to cause mayhem, as you have the enemy AA guns and APCs at your disposal at all times to gain easy access to titan. I think it should be commander choice as to where he places his Titan. Some want to cover silos, but opens it up to easier access, some like to hide it at the far corner of the map where ground vehicles struggle to get to. Leaving it over your base is the worst place for it..
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  9. #20



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    Re: Why our titan server is terrible.

    Quote Originally Posted by Lorax74 View Post
    Titan movement has been turned off.
    very nice! Put yourself in for a commendation!

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  11. #21

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    Re: Why our titan server is terrible.

    I love Titan movement - ever since! I don´t care if it lags or not.... exchanging pods from one Titan to the other I felt like a real Pirat boarding an enemy ship. Moving Titans belong into Titan like Flags do in Conquest.

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  13. #22

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    Re: Why our titan server is terrible.

    I don't know. Movement is nice, but like I said before it'd be great if only over a certain distance. It does add lag, but I can't say how much on the TG server as I haven't had time to get on yet.

    I personally love Titan mode. It does have it's weak points (like being able to blow consoles by RDX'ing the walls) but it does add a new dynamic.

    See teamplay can suffer,but it can flourish as well. I was playing on a titan server a few weeks ago in a decent squad. We did a coordinated assault on the titan right after the shields went down and blew the core in short order.

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  15. #23

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    Re: Why our titan server is terrible.

    Podding from titan to titan can admittedly be very fun, but on a map like Sidi the main 3 silos just become virtually unplayable. It's usually whoever got there before the titans did that keep the flags.


    Edit: pred, this level of complexity you've explained is why we used to have organised internal Titan scrims, with all the tactical Conflict and stuff, but don't usually like to play Titan regularly. It's great to know your role and the battle plan of your team and your squad's part in it days before the battle. I believe the last thing that we had anything similar to that was that night organised by the 8th a while back, but it wasn't done for a while before and after then.
    Last edited by SharinganTH1422; 03-02-2009 at 02:28 PM.
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  17. #24

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    Re: Why our titan server is terrible.

    I agree with all of you. Titan is the best and I have always preferred over conquest. The length of the rounds (most of the time) lets you settle in a bit more and you don't have to be as uptight about reviving your squad. The level of teamwork required to watch all those silos, your back, the SL, and the sky is great. Plus, the maps age bigger(I've been enjoying GRAW1/2. Love the big maps).

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  19. #25

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    Re: Why our titan server is terrible.

    Quote Originally Posted by Lorax74 View Post
    Titan movement has been turned off.
    Sweet, so now the only thing a commander is good for is sat track.


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  21. #26

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    Re: Why our titan server is terrible.

    Quote Originally Posted by YdoUwant2know View Post
    Sweet, so now the only thing a commander is good for is sat track.
    So the ability to move the titan was the 2nd of 2 useful thing a CO could do a whole titan game? Gimme a break Y, I'm sure you know as well as anyone with your Commanding skills that COing goes far beyond the fancy buttons in your Commander screen.
    Anger is a gift - Malcolm X


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  23. #27

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    Re: Why our titan server is terrible.

    I have been experiencing a lot of lag on the Titan server, whether the Titan moves or not doesn't seem to make a difference. For me, the biggest issue was lack of Admin support (to Adaxa's point) as I was on at the same time, and it was completely out of hand. Server crash took care of it though.

    Personally I am glad there are Titan maps to play, I have been having a great time with it. If we can get the same level of server etiquette as the conquest server, I think the TG Titan server will be a magnet like the conquest server is.

    My 2 cents..
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  25. #28


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    Re: Why our titan server is terrible.

    Quote Originally Posted by SharinganTH1422 View Post
    So the ability to move the titan was the 2nd of 2 useful thing a CO could do a whole titan game? Gimme a break Y, I'm sure you know as well as anyone with your Commanding skills that COing goes far beyond the fancy buttons in your Commander screen.
    I think he means that just like you can move the titans closer you can also move the titan to a safer location if the teams have been proven in previous rounds to be unbalanced skilll-wise. It is a very strategic option in the titan CO's arsenal. I would reluctantly trade it for a more stable server.

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  27. #29

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    Re: Why our titan server is terrible.

    On a more positive note, it does seem to be the best choice for the second server, public attraction wise. It's been seeded more so lately on its own than any other gametype/system we've had on there.
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  29. #30

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    Re: Why our titan server is terrible.

    Quote Originally Posted by SharinganTH1422 View Post
    So the ability to move the titan was the 2nd of 2 useful thing a CO could do a whole titan game? Gimme a break Y, I'm sure you know as well as anyone with your Commanding skills that COing goes far beyond the fancy buttons in your Commander screen.
    Actually, it is because of my commanding experience that I do not agree with the decision to lock the titans. Yes, when Titans are moved too close to one another the lag is bad. Yes, you can whore the titan guns and make it all but impossible to capture the silo's, but remove that and the Commander is really only useful for the sat track button.

    What a commander can do:
    • Supply drops
    • Sat Track
    • UAV
    • EMP
    • Move Titan
    • Lead team by by looking at big picture and coordinate Squad Leaders

    What a commander cannot do: Fight or do much of anything beyond staying on flight deck.

    Of these, the only thing you cannot reproduce are the sat track and Move titan. Everything else can be done better and faster without keeping a player locked away in the hanger bay the entire time.
    • Supply drops: Can easily be replaced with an Engy, Medic and Support solders, not only can they heal, resupply and repair, they are mobile and can fight back. They also do not have a recharge time.
    • Sat track: still useful, shows the approximate location of all enemies on the map at a given moment.
    • UAV: Just about useless on large maps. Only really good on one silo at a time and too short to be overly effective. It can also be replaced with IDS and PDS. They last longer and you can have more of them.
    • EMP: Useless without orbital or an amazing amount of coordination. Also EMP grenades are better. They are mobile and do not need as much time to recharge.
    • Move titan: Titan location can make a huge difference in how the game is played. you can put it near the silo's for easier cap and control, or move it away to so that it is much harder to assault and you do not need as many people to defend it. This option is now gone.
    • Lead team by by looking at big picture and coordinate Squad Leaders: With the SL to SL channels, might as well just become an SL and direct the team that way. Then you can still fight, still cap silos and still be effective.
    In the end, the ability to move the titan is one of few truly important things a commander can do that cannot be easily replaced by some other means that is more or less just as effective. Removing this ability is disappointing. Don't get me wrong, I understand the decision and why it was done. That does not mean I have to agree with it.


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