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03-20-2009, 09:26 PM #16
Re: Tunis again, again, again
I'm pretty sure I read somewhere on this forum something about making your own rotation...




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03-20-2009, 09:54 PM #17
Re: Tunis again, again, again
I think the server needs more Fall of Berlin play time...but that's just me
It's my favorite map (except maybe camp G)
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03-20-2009, 09:58 PM #18
Re: Tunis again, again, again
It's a shame you don't have an option to have a 'mini' rotation for the 1st game after a re-start and then continue with the main rotation, or am I just being silly










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03-20-2009, 09:59 PM #19
Re: Tunis again, again, again
I think your just being silly Insun
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03-21-2009, 10:57 PM #20
Re: Tunis again, again, again
Like teamstacking and locked squads, this argument comes up every couple of months. It will be sorted out, everything will be fine and dandy, and then a few months down the line we'll be seeing complaints about the rotation again.
It's the natural cycle of TG life dudes
.
Anger is a gift - Malcolm X

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03-21-2009, 11:30 PM #21
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03-22-2009, 04:14 AM #22
Re: Tunis again, again, again
Ah, that is a matter of personal opinion. But you are comparing two different things though. Wake island is a huge map with everything from a titan to an FAV and plenty of room to do it in. Camp Gibraltar is a close-in infantry map with FAVs for capping back flags and walkers for INF support. The two maps are very different.

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03-22-2009, 11:24 AM #23
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03-22-2009, 11:26 AM #24
Re: Tunis again, again, again
The thing about Wake is that the only thing that controls bleed is the titan core. The rest of the flags can fall off the island for all the defending team cares because they have zero impact what so ever.
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03-22-2009, 11:29 AM #25
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03-22-2009, 12:04 PM #26
Re: Tunis again, again, again
On the contrary, there's so many routes to go down this main path. Every single flag has loads of approaches, and if you can cover them, you win as a defensive team, which is why it fails on TG servers. We're too organised, and the sheer numbers on each side allow all possible approaches to be completely shut down by the defensive team. However, with fewer numbers this map becomes a joy to play. As defence you frantically scramble from one place to another trying to stop the flow of enemies, while as an attacker, you have to constantly try new approaches and try to find a weak spot. Then when an attacker gets through there's an almighty sense of anticipation as both teams watch to see if they're successful, and then the team has to balance itself and make sure not too many rush back to defend. This is why it usually works as the first map in the rotation, since everyone is jumping into a game with loads of small numbers where everyone's trying to get organised quickly, while in the middle of the rotation when squads are familiarised and teams are fairly even and know what they're doing you'll get the usual toll suck fest.
Don't tell anyone but I have no idea how bleed works either, only that when you have it, it's a good thing, and I think it usually occurs when you have more flags.Anger is a gift - Malcolm X

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03-22-2009, 12:31 PM #27
Re: Tunis again, again, again
Wake is cool map though. The titan on conquest was an interesting concept and I would love to see it retooled.
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03-22-2009, 02:50 PM #28
- Join Date
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Re: Tunis again, again, again
My vote's for a 16p belgrade map
Pain is weakness leaving the body
|TG-16| Alpha503rd
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03-23-2009, 11:50 AM #29
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03-23-2009, 12:19 PM #30
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