-
06-09-2009, 12:15 PM #1
UCB Rule update
There has been an update to the UCB rule, please take some time to acquaint yourselves with this change as well as the other rules. If there are questions or concerns regarding this update, please use the Contact an Admin forum, not this thread.
What this update has done is removed a loophole in the old rule which disallowed entry into the UCB for anything other than asset destruction. In the old version, armor and/or infantry could engage in combat and then retreat to the UCB without fear of attack. Also, on certain maps, armor could engage in long range combat from within the UCB with impunity, this is no longer the case.
What this rule does not do is open up the door to assaulting or camping a UCB.
While we're on this topic, it was asked not long ago if it was OK for a gunship to attack unoccupied gunships within a UCB. The answer is no, that is not OK. If the gunship is inside a UCB and has not engaged in combat, it is considered a reinforcement and is protected by the UCB rule. The same holds true for other armor in the UCB. On the flip side, if a gunship retreats to the UCB for whatever reason, you may continue the engagement.
The most important thing to remember with this rule and any other: If you are unsure of whether or not an action is legal, always err on the side of caution.Last edited by Lorax74; 06-09-2009 at 12:33 PM.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
-
06-09-2009, 12:21 PM #2
-
06-09-2009, 01:09 PM #3
Re: UCB Rule update
Always so cute to take out a retreating Gunship with the Roflcopter on the repair padOn the flip side, if a gunship retreats to the UCB for whatever reason, you may continue the engagement.
-
06-09-2009, 01:19 PM #4
Re: UCB Rule update
About FAV stealing, is it allowed if you don't are there for only that? I have seen players stealing just the FAV and then saying that the rule states they can take FAV for escape, but do they have to blow assets / kill vehicle that has returned to UCB?
Also when does gunship count as leaving UCB? Is there only ground limit for this or can it fly as high as it wants without exiting UCB?
-
06-09-2009, 01:28 PM #5
Re: UCB Rule update
FAVs may only be stolen by Asset Destruction squads, if you're not escaping the UCB after an asset destruction run, you may NOT take an FAV.
When is the gunship considered outside of the UCB? Either when it engages, at which point can no longer expect any protection from the UCB rule, or when it has flown an acceptable distance away from the UCB. But what is acceptable you might ask. That's a judgment call, so err on the side of caution.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
-
06-09-2009, 01:36 PM #6
-
06-09-2009, 02:00 PM #7
Re: UCB Rule update
When flying the gunship on the opposing team it is hard to tell if a gunship has been previously active or not.
-
06-09-2009, 02:06 PM #8
Re: UCB Rule update
I'll repeat it once more: err on the side of caution.
If you don't know, don't do it.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
-
06-09-2009, 02:08 PM #9
Re: UCB Rule update
We can't be micromanaging at that level. We need the rules to be as simple as possible otherwise you get an endless game of people looking for loopholes and edge cases. We want people to understand the spirit of the rule and follow it in the spirit of sportsmanship and fairplay.
If the gunship spawns, and hovers high over the UCB, they are not yet an active "combatant". They could be waiting for CO instructions or other coordinating actions and are technically still considered a "reinforcement". Once they leave the UCB or start firing, they become active participants in combat and are fair game for the rest of that "life".
If you can't tell, then you have to hold fire. The ONLY time it's safe to attack a vehicle in/above their own UCB is if you see them firing out of it OR if you see them retreating back into it.
|TG-12th|WhiskeySix
-
06-09-2009, 02:20 PM #10
-
06-09-2009, 02:29 PM #11
Re: UCB Rule update




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
-
06-09-2009, 02:38 PM #12
Re: UCB Rule update
Well, be realistic about it - if you're in the gunship and you take off, how often do you just go straight up over the UCB and just hover? The bottom line is that we want people to be able to get in the gunship, take off, and begin fighting on even ground. That's it. That's the only thing the UCB protection is intended to enable. It's about good sportsmanship.
If you take off and fly loops right at the very edge of the UCB, you should expect to be engaged. That's like holding your finger an inch from your brothers eyeball while saying "I'm not touching you! I'm not touching you!"
In both cases, you're going to get a "knock it off!" from dad :P
If there's a misunderstanding about the rule, let's talk about it!
But, let's not get into every what if/edge case... there are no loopholes. You should know good sportsmanship when you see it.

|TG-12th|WhiskeySix
-
06-09-2009, 03:22 PM #13
Re: UCB Rule update
I'm glad this has been amended! Nice work guys! No more kicks for me..
BF3 Soldier: DrSparky














"Cum bellum clamavit, respondivi"
-
06-09-2009, 03:47 PM #14
Re: UCB Rule update
Damnit, now I can't hide with the tank on Belgrade...










EVE Online: Yumi Hikare
"I've done everything I can... There are no heroes left in man..."
-
06-09-2009, 04:23 PM #15
Re: UCB Rule update
I for one am very grateful about this.
Certainly on Belgrade, there will be a larger and more profound need for teamwork. If the enemy holds the first flag out of the UCB, your armor is basically non-existent. Armor squads will need to rely on infantry squads to clear out the first flag and then move out.Fight!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote







Bookmarks