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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - UCB Rule update - There has been an update to the UCB rule , please take some time to
  1. #1

    Lorax74's Avatar

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    Exclamation UCB Rule update

    There has been an update to the UCB rule, please take some time to acquaint yourselves with this change as well as the other rules. If there are questions or concerns regarding this update, please use the Contact an Admin forum, not this thread.

    Quote Originally Posted by 2142 Server Rules View Post
    4) No UCB Camping

    The UCB is designated as a safe area for "reinforcements" to spawn-in, coordinate, and launch attacks. Players may NOT engage enemy 'reinforcements', and may only enter the enemy UCB to destroy commander assets or engage enemy "combatants". (A "reinforcement" becomes a "combatant", forfeiting any special protection, when they leave the UCB or fire out of it).

    Some examples of things that DO NOT break any rules
    1. Entering the UCB to destroy CO assets and staying to ensure they don't get repaired
    2. Killing an engineer (or crate) that's repairing CO assets
    3. Defending yourself from hostile combatants in the UCB that have engaged you or your squad in combat first. It is acceptable to protect yourself and your teammates to ensure the continued success of your mission.
    4. Chasing a retreating enemy vehicle back into its UCB to kill it
    Things that DO break the rules
    1. Entering the UCB with the intent on killing a disoriented spawning player.
    2. Entering the UCB with the intent of stealing an enemy vehicle. *
      * The ONLY exception to this rule is the asset destruction squad. An asset destruction squad may take an FAV when exiting the UCB. However, they may NOT take the FAV and use it to camp the UCB.
    3. Flying over the UCB for air raids / bombing runs
    4. Entering the UCB with the intent to lay mines/RDX
    5. Killing a commander that has not engaged you in combat first.
    6. Killing reinforcements in the UCB (enemies that haven't yet engaged in combat.)
    7. Attacking a locked flag in Frontline Assault mode (Currently only applies to the non-Titan Northern Strike, Highway Tampa, and Operation Shingle maps)
    What this update has done is removed a loophole in the old rule which disallowed entry into the UCB for anything other than asset destruction. In the old version, armor and/or infantry could engage in combat and then retreat to the UCB without fear of attack. Also, on certain maps, armor could engage in long range combat from within the UCB with impunity, this is no longer the case.

    What this rule does not do is open up the door to assaulting or camping a UCB.

    While we're on this topic, it was asked not long ago if it was OK for a gunship to attack unoccupied gunships within a UCB. The answer is no, that is not OK. If the gunship is inside a UCB and has not engaged in combat, it is considered a reinforcement and is protected by the UCB rule. The same holds true for other armor in the UCB. On the flip side, if a gunship retreats to the UCB for whatever reason, you may continue the engagement.

    The most important thing to remember with this rule and any other: If you are unsure of whether or not an action is legal, always err on the side of caution.
    Last edited by Lorax74; 06-09-2009 at 12:33 PM.



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  3. #2

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    Re: UCB Rule update

    Spot on!

    Thanks for the clarification! Great work admins!!!!!!

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    Re: UCB Rule update

    On the flip side, if a gunship retreats to the UCB for whatever reason, you may continue the engagement.
    Always so cute to take out a retreating Gunship with the Roflcopter on the repair pad

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  7. #4

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    Re: UCB Rule update

    About FAV stealing, is it allowed if you don't are there for only that? I have seen players stealing just the FAV and then saying that the rule states they can take FAV for escape, but do they have to blow assets / kill vehicle that has returned to UCB?

    Also when does gunship count as leaving UCB? Is there only ground limit for this or can it fly as high as it wants without exiting UCB?

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    Re: UCB Rule update

    FAVs may only be stolen by Asset Destruction squads, if you're not escaping the UCB after an asset destruction run, you may NOT take an FAV.

    When is the gunship considered outside of the UCB? Either when it engages, at which point can no longer expect any protection from the UCB rule, or when it has flown an acceptable distance away from the UCB. But what is acceptable you might ask. That's a judgment call, so err on the side of caution.



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  11. #6

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    Re: UCB Rule update

    Quote Originally Posted by Lorax74 View Post
    FAVs may only be stolen by Asset Destruction squads, if you're not escaping the UCB after an asset destruction run, you may NOT take an FAV.

    When is the gunship considered outside of the UCB? Either when it engages, at which point can no longer expect any protection from the UCB rule, or when it has flown an acceptable distance away from the UCB. But what is acceptable you might ask. That's a judgment call, so err on the side of caution.
    I guess the only issue here is the height. Personally I'd set it to a 100-150 ceiling. Above that and you're out of the UCB. That's possibly too high though.
    In Order to Dance



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    Re: UCB Rule update

    When flying the gunship on the opposing team it is hard to tell if a gunship has been previously active or not.

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    Re: UCB Rule update

    I'll repeat it once more: err on the side of caution.

    If you don't know, don't do it.



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  17. #9

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    Re: UCB Rule update

    Quote Originally Posted by LogicalHarm View Post
    I guess the only issue here is the height. Personally I'd set it to a 100-150 ceiling. Above that and you're out of the UCB. That's possibly too high though.
    We can't be micromanaging at that level. We need the rules to be as simple as possible otherwise you get an endless game of people looking for loopholes and edge cases. We want people to understand the spirit of the rule and follow it in the spirit of sportsmanship and fairplay.

    If the gunship spawns, and hovers high over the UCB, they are not yet an active "combatant". They could be waiting for CO instructions or other coordinating actions and are technically still considered a "reinforcement". Once they leave the UCB or start firing, they become active participants in combat and are fair game for the rest of that "life".




    Quote Originally Posted by KnyghtMare View Post
    When flying the gunship on the opposing team it is hard to tell if a gunship has been previously active or not.
    If you can't tell, then you have to hold fire. The ONLY time it's safe to attack a vehicle in/above their own UCB is if you see them firing out of it OR if you see them retreating back into it.

    |TG-12th|WhiskeySix

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    Re: UCB Rule update

    Quote Originally Posted by WhiskeySix View Post
    If you can't tell, then you have to hold fire. The ONLY time it's safe to attack a vehicle in/above their own UCB is if you see them firing out of it OR if you see them retreating back into it.
    While I agree with the theory behind this whole heartedly it's a flawed implementation :/ If you fly off and don't attack a hostile gunship then that guy is on your butt and you're in trouble.

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  21. #11

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    Re: UCB Rule update

    Quote Originally Posted by KnyghtMare View Post
    While I agree with the theory behind this whole heartedly it's a flawed implementation :/ If you fly off and don't attack a hostile gunship then that guy is on your butt and you're in trouble.
    We're on the verge of debate, and that's not what this thread is for. If you want to discuss flawed implementation, please take it to the "Contact an Admin" forum.



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  23. #12

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    Re: UCB Rule update

    Quote Originally Posted by KnyghtMare View Post
    While I agree with the theory behind this whole heartedly it's a flawed implementation :/ If you fly off and don't attack a hostile gunship then that guy is on your butt and you're in trouble.
    Well, be realistic about it - if you're in the gunship and you take off, how often do you just go straight up over the UCB and just hover? The bottom line is that we want people to be able to get in the gunship, take off, and begin fighting on even ground. That's it. That's the only thing the UCB protection is intended to enable. It's about good sportsmanship.


    If you take off and fly loops right at the very edge of the UCB, you should expect to be engaged. That's like holding your finger an inch from your brothers eyeball while saying "I'm not touching you! I'm not touching you!" In both cases, you're going to get a "knock it off!" from dad :P

    If there's a misunderstanding about the rule, let's talk about it!
    But, let's not get into every what if/edge case... there are no loopholes. You should know good sportsmanship when you see it.

    |TG-12th|WhiskeySix

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  25. #13

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    Re: UCB Rule update

    I'm glad this has been amended! Nice work guys! No more kicks for me..
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  27. #14

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    Re: UCB Rule update

    Damnit, now I can't hide with the tank on Belgrade...



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    Re: UCB Rule update

    I for one am very grateful about this.
    Certainly on Belgrade, there will be a larger and more profound need for teamwork. If the enemy holds the first flag out of the UCB, your armor is basically non-existent. Armor squads will need to rely on infantry squads to clear out the first flag and then move out.
    Fight!

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