-
06-11-2009, 12:19 PM #31
Re: Question: The IDS Crash




TG-E1st TacticalGamer European Division - Staying healthy with two portions of AWESOME CAKE per day.
-
06-11-2009, 12:24 PM #32
-
06-11-2009, 12:31 PM #33
Re: Question: The IDS Crash
I think it important to note the incredible frequency with which someone will respond "I did. Sorry!" when that question is asked.The belief that IDSes cause lockups is widespread enough that I've heard people on TeamSpeak shout out "Who threw the IDS?"
No, it doesn't happy every time. BF2142 is a complex piece of software. At the beginning of any given round, there are a LOT of things happening. But the IDS link has been noticed far too many times for it to be coincidence at this juncture. What we're missing here isn't whether or not the IDS is linked to the crashes, but rather what else has to happen in conjunction with the IDS placement to cause a crash.
-
06-11-2009, 12:31 PM #34
-
06-11-2009, 12:47 PM #35
Re: Question: The IDS Crash
I completely agree. I have always personally believed it is a timing thing and since it is common place that we hold spawn for tactical objectives, it could be something as simple as squads spawning in when someone drops the IDS.
After many years of s/w development, my instincts have always tingled "timing issue", and the edge case scenario. Hence why we sometimes don't see the problem occuring as the timing conflict doesn't get triggered. However, it is not like we have debug code running or diagnostic software running to provide imperical proof, we have just observed a commonality of events, correlated to the IDS/PDS.|TG| RoadWarrior
-
06-11-2009, 12:50 PM #36
Re: Question: The IDS Crash
anyway - maybe we just make a sticky here and all TGer's know not to do it... that will eliminate a HUGE chunk of the population that would be dropping IDS at the start of rounds?

|TG-12th|WhiskeySix
-
06-11-2009, 01:18 PM #37
Re: Question: The IDS Crash
EA has testers?? News to me.









-
06-11-2009, 03:05 PM #38
Re: Question: The IDS Crash
sorry I'll clarify

After an initial (typical 8th) rush. Since we all have ADD in the 8th and can't sit still for 3 seconds, our rushes are typically over before the first 30 seconds of the game. I'm pretty sure our rushes are done before I hit about 10 seconds in game
help?
A captain of the most awesome IHS ever and remember to burn before you pillage.
Big-eye101: "A true catman post a day keeps the bad mood away"
Please do not take any posts made by Catman seriously. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-973-409-3277, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.


-
06-11-2009, 04:04 PM #39
Re: Question: The IDS Crash
Maybe a dumb idea, but do we have a 2142 server we can play around on to try and make it happen?
-
06-11-2009, 07:37 PM #40
Re: Question: The IDS Crash
Its a Race Condition. Most complex one I have ever debugged took, on average, 4 hours mean time between replications... that was one long week of my life I shall never get back.











-
06-11-2009, 08:46 PM #41
Re: Question: The IDS Crash
Indeed, this is simply a discussion on what A stands for XD When people say A = B they usually mean the general idea CAUSE = EFFECT, which as DrProctor says, is always the case for computers.
The term CAUSE itself may be one event, or it may be multiple events (as can EFFECT).
Thus, in this instance of IDS's:
CAUSE = EFFECT
A = B
a + b = B
A = CAUSE = a + b
B = EFFECT = server crash
a = IDS thrown
b is unknown
That is, as long as we are correct with our guesswork. Clear up the understanding?
Agreed. My point about testing was simply to recreate lots of people throwing IDS's at the start to see how likely a crash is...and perhaps something else would get noticed for the times the server does crash, but that would be very lucky.
-
06-11-2009, 09:34 PM #42
Re: Question: The IDS Crash
Quick question: Is it possible for us to try that out? Say, on password night or something, when it's only TG'ers who know about the IDS problem. Just for one round, get only those who have IDS unlocked to spawn in and throw it down, so there's no other variables (like people spawning in for a squad bomb)?
-
06-12-2009, 04:33 AM #43
Re: Question: The IDS Crash
Not sure how this affects the discussion, but on multiple occasions on different servers each time I have thrown down an IDS, ALWAYS early in the round, and suffered a hard crash I had to reboot from (which never occurs EXCEPT when I place an IDS).
Therefore, it struck me as particularly odd that there was even any discussion as to whether an IDS thrown early causes crashes or not. In my mind, that is an established fact. Sometimes it DOES cause crashes, sometimes it DOESN'T - much in the same way that sometimes alt+tab results in a crash, and sometimes it doesn't.
With that knowledge you can add my voice in saying that placing the 30 second IDS warning is an excellent idea.
e: I neglected to mention another fact. The crash occurs every single time at the exact same time relative to my thrown IDS, i.e. I click attack, 0.3 seconds later it crashes - every time. It also results in the same sounds being heard each time - the sound of the two IDS pulses (boooop didi heh) going at slightly different intervals as if two had been placed next to each other.
-
06-12-2009, 08:36 AM #44
Re: Question: The IDS Crash
I have also seen this happen on pubby server, but it was far more worse than it was from on TG server. First of all I think it was 40 player Camp-G, so there were 20 guys frozen at harbor. Anyway later on I was able to spawn into the enemy squad leads O.o. It was highly confusing when you spawn in and then you see a guy who is exactly as much confused as you...
It will repeat 0.5 second that happened during the IDS flying in the air (or something), but it is very short time and all audio that you've heard (voip / shot) in that time will keep playing over and over...
I also say that we test this. As I also have never experienced PDS crash, but plenty of IDS ones, but it would be nice to know what things make it happen as it isn't just throwing it down.
-
06-12-2009, 01:12 PM #45
Re: Question: The IDS Crash
Another bizzare bug happened to me today on the DiG server... I field unlocked the IDS, joined a squad, then noticed we had no commander. While I applied I pulled it out, then accepted the commander spot, and dropping the IDS. I got kicked to the multiplayer select screen, I rejoined, and was somehow STILL in the squad I had left. The result was a squad of 7 people. i wish I knew what my screen capture button was... this was enough to make me scratch my head... and if that wasn't enough, I was also the commander of the team!
A real WTF moment and I quit the game, not wanting to play that round with such a bugged exploit-type thing going on.










EVE Online: Yumi Hikare
"I've done everything I can... There are no heroes left in man..."
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)






Reply With Quote




Bookmarks