-
06-21-2009, 12:51 PM #1
- Join Date
- Aug 2008
- Posts
- 84
Three questions
I have 3 questions concerning some actions and if they are acceptable within the TG view.
1. This one is probably the most obvious one and I would understand how it falls under non-realism, but is it okay to switch SL in the heat of battle? IE. the SL dies and doesn't get revived, SL leaves and rejoins squad, SL is now someone alive and a mobile spawn point. I can see how that's not really realistic (although people do put someone else in temporary command when a general is killed in action (I think?)) Any definitive answer on this?
2. This one I saw in a thread a long time ago...and I don't remember the community consensus. When is it okay to suicide? Are we allowed to suicide if a buggy breaks through to defend a back flag or do we have to hike it? Can a SL drop a beacon and then suicide so as to avoid detection by sat track?
3. This one I'm not sure - if armor at an enemy flag (not uncap) is not occupied, is it acceptable to orbital it? For this I mainly mean FoB and CampG maps, when sometimes EU forgets to take the armor at certain times in the round, I can't find a ruling on this in the guidelines since it's not an uncap.
Thanks
-
06-21-2009, 01:12 PM #2
Re: Three questions
You may post that in the " Contact an Admin " forum but let me see...
I am not 100% sure but i may can help you out.
1)
This is a tactic i have never seen used ( it was even denied to use it on a scrim ) so i guess it is not allowed or at least people are not that happy to see you using those kinda things.. Itīs non-realistic and just uses some game-mechanics to get yourself an advantage.
2)
Never suicide. Just donīt hit the button. If you ever spawn in somewhere bugged your can not get out or something similar it would be fine but for the reason to defend a backflag or change kit or hold your spawn after you spawnd in it is NOT okay.
3)
If itīs not a UCB feel free to drop there whatever you want.His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk

-
06-21-2009, 01:16 PM #3
Re: Three questions
Edit: Like BlackMirror said -- if you're looking for official answers from admins, you will want to post in the Contact an Admin forum above this one.
This is not forbidden by TG rules, but the general consensus is that it's an un-TG-like thing to do. The same goes for a squad leader who abandons his squad to join another.
Suicide is illegal on TG. Whether by pressing the suicide button or lying on your frag or running at a whole squad with your knife out when you have a chance to reload your weapon -- it's the intent that matters. Suicide tactics are illegal.2. This one I saw in a thread a long time ago...and I don't remember the community consensus. When is it okay to suicide? Are we allowed to suicide if a buggy breaks through to defend a back flag or do we have to hike it? Can a SL drop a beacon and then suicide so as to avoid detection by sat track?
Also, setting a beacon down does not wipe you off enemy intel. You are still visible on UAV/IDS/spotting/recon Otus/Sat-track ... everything. What you're looking for is the recon Ghost unlock.
If it's not an uncap, all hostility toward it is legit. We've known this for years.3. This one I'm not sure - if armor at an enemy flag (not uncap) is not occupied, is it acceptable to orbital it? For this I mainly mean FoB and CampG maps, when sometimes EU forgets to take the armor at certain times in the round, I can't find a ruling on this in the guidelines since it's not an uncap.Fight!
-
06-21-2009, 01:56 PM #4
- Join Date
- Aug 2008
- Posts
- 84
Re: Three questions
Oh okay thanks guys. For the beacon thing I mean the SL places the beacon, then suicides...beacon's don't show up on UAVs, that's why I was wondering if such a trick was possible.
The third one I wasn't sure about...I've been on servers that have rules about that -_-, so yeah.
Well I didn't think of specifically contacting an admin since I thought that it wasn't much of getting banned/unbanned issue and I saw such stuff discussed in GD before, so I decided to post it here.
-
06-21-2009, 02:46 PM #5
Re: Three questions
Number 3 is highly ignored tactic by commanders which sucks... EMP + orbital are sure to hit stationary targets and the time it takes for them to fall is same as what they use for walking.
Some map have about 10second (?) of orbital wait time until it can be used, but on Camp-G for instance, taking down the enemy walker straight away can be extremely useful.
On armor maps its so-so but gunships usually make good targets too. Just remember that you need to be on attacking side in order to use this (so no orbital into UCB)
-
06-21-2009, 02:50 PM #6
Re: Three questions
Really, any question you have can be answered by our extremely capable and lovable admin team. <3
It is best to take rule discussions and such there because you know the answer you are getting is clean-cut and true. Not that the community doesn't know the rules. You will also receive and equally fast response.
-
06-21-2009, 03:27 PM #7
Re: Three questions
-
06-21-2009, 03:41 PM #8
Re: Three questions
I do think this one is fixed.. What I've been experienced is that if I die, and leave my squad, I can't rejoin the squad. Or another squad for that matter.
So that tactic is only possible in theory.. (I think)
As the other wrote, just don't hit that button!!
If you're a SL on a map, there is a possibility for a buggy rush, just tell your SMs to hold spawn. The troops who has spawned in will most likley spot them for you.
Or if you got a good Commander who can tell you where to spawn.
If it's not in UNCAP it's fair game.
And as Mixa wrote, it's not used so often.
Used it for a couple of times myself.
e.g. the walker on Belgrade, in hands of a good pilot it can be devastating for the enemy team. Take it out when it spawns..
"I'm gonna put your head through a wall, any wall, you can pick the wall, but it's gonna be a wall" - Luke Danes aka. Scott Patterson
-
06-21-2009, 03:45 PM #9
Re: Three questions
Only while you are dead. But the other SMs could still spawn on the alive guy. You would have to respawn once and then rejoin the Squad.I do think this one is fixed.. What I've been experienced is that if I die, and leave my squad, I can't rejoin the squad. Or another squad for that matter.
So that tactic is only possible in theory.. (I think)
-
06-21-2009, 04:04 PM #10
Re: Three questions
I understand..
Just hope he don't get killed, and leaves the squad.
Then you're down to only 4.. and so on..
"I'm gonna put your head through a wall, any wall, you can pick the wall, but it's gonna be a wall" - Luke Danes aka. Scott Patterson
-
06-21-2009, 05:07 PM #11
Re: Three questions
Would they be warrented under the following instances?
1: SL crashes out, comes back into squad. Everyone above him quits/rejoins to cycle him back to the top of the squad (There should be a promote to SL button, durn it!).
2: Same as above except the person in SL spot is oblivious to the fact they are SL and we're cycling. Squad splits and reforms.
But the stress is that the SL crashed out. IE, had no control over leaving the squad in the first place.
-
06-23-2009, 12:43 AM #12
Re: Three questions
I have never seen this considered to be a problem, but as everyone else has said, we are not admins. If you would like an admin ruling on the subject you really should submit your question in the 'contact an admin' forum - HERE -
~ Draken
-
06-23-2009, 05:35 AM #13
Re: Three questions
This "tactic" doesnt work on big servers, since a dedicated SL is better than many SL's, and switching them around confuses most people. And perhaps it is a little exploit of the game.
The "exploit" is commonly used, in fact ALL OF THE TIME in Clanmod, it is called "Squadleader-rotation" and is a important factor of that MOD. Since you gain a big advantage of keeping a guy alive who sneaked around them; clanmod is flag-by-flag, so you cannot cap backflags.
Is it un-TG-like if you get a guy who finally break through the heavy defense on Toll (perhaps he was the last survivor in a buggy). He runs away from the enemy, leaves his squad, creates a new one and becomes the new SL of a 6-man squad ready to take the backflags and break the stalemate? Or is'nt this necessary?"The world is indeed comic, but the joke is on mankind"
H.P. Lovecraft

-
06-23-2009, 09:32 AM #14
Re: Three questions
"I'm gonna put your head through a wall, any wall, you can pick the wall, but it's gonna be a wall" - Luke Danes aka. Scott Patterson
-
06-23-2009, 09:52 AM #15
Re: Three questions
While it's no longer specified in the rules as it is in BF2, we do not allow it.
No, this is not allowed.
You can drop an orbital anywhere you like as long as it's not in a UCB.
I want to touch on this one a bit more:
In the typical stalemate at Toll, whole squads usually don't get wiped out, so nothing is more frustrating than actually getting through Toll Station (as PAC), make it all the way to Ruins or EU Base, only to meet a full squad there that you know wasn't there 15 seconds earlier. To me, this is not only a suicide tactic, but also poor sportsmanship.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)













Bookmarks