Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 15 of 42
Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Remember, Remember ... - *takes off the admin-hat and places it aside* I’m not here to talk to you
  1. #1

    big-eye101's Avatar

    Join Date
    Nov 2007
    Location
    Somewhere over the rainbow
    Age
    25
    Posts
    3,807

    Remember, Remember ...

    *takes off the admin-hat and places it aside*

    I’m not here to talk to you as an admin today. I’m here to talk to you as a concerned community member.

    I have a feeling that we are loosing track on the server. Recently I see a lot of locked squads on the server. Recently I see often that a team is dominating the other. Recently I see quite an unwelcoming attitiude thoughts server visitors. Maybe some of you have noticed that too. Maybe some of you are thinking that something changed. Maybe some of you want to change that?

    I know its fun to squad up with your friends. I know its great to play with your fellow IHS-mates. Its fun to see tactics work out. It’s fun to win. It’s great! It’s having a good time. Maybe just for a split of a second you ask yourself: “Is the other team having fun too?” Maybe after the game you say: “Good game!” But was it a good game? Was the game balanced? Fun for all? Was it one of those nailbiting rounds where one team wins by 1-0 or close to it? Rounds we all love so much.

    And what do you do if someone on TS says: “Could we try to balance the teams a bit?”. The teams may be even by numbers but not necessarly by skill. Maybe there are 7 or more well known names on one team but none or only very few on the other. Mabye thats the reason why you just rolled the other team by 150 tickets or even more?

    Take a moment and think about your first time on TG. You suddenly had to join a squad. You suddenly had to follow orders. You suddenly found a place where people work as a team. Work for theire team and not for themselfs. You found a place where people love teamwork and good sportsmanship. What do you think do visitors think about TG now when they see a lot of locked-squads? What would theire impression of the community be now? Would they come here and be happy to be a part of it? Would they recived trust? Or even - are they affraid of making mistakes? Would they feel a sense of belonging and/or companionship?

    Is the game really just the ultimate ticket-game? In a scrim or competative situation very likely. But during a regular round? Maybe it is more! Like teaching newcomers, endorsing teamwork, spreading TG love/fun and that TG welcomes all teamwork-oriented players, no matter what skill or experience-level.

    Those are a lot of questions. Those are questions you may want to ask yourself. I can’t answer them for you. But I turst that everyone here knows a good answer to those questions.

    The most imporant question is: “Are we playing the TG way?”

    Having fun is great. But having a full server having fun is even better.

    *puts the soapbox back in its corner and puts the admin-hat back on*
    "Imagination is more important than knowledge" - Albert Einstein




  2.  
  3. #2

    Lyramion's Avatar

    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,427
    Blog Entries
    2

    Re: Remember, Remember ...

    Everytime someone says “Could we try to balance the teams a bit?”

    Zohar switches over and 8 more people and it´s the opposite case of rape as last round

  4.  
  5. #3

    black_Mirror's Avatar

    Join Date
    Jul 2008
    Location
    Germany / Gießen
    Age
    24
    Posts
    1,413

    Re: Remember, Remember ...

    Well thats true Lyra and it´s sad that people just switch to play with a special person because they think " oh hey XYZ is at that side! they are gonna win for sure! "
    The last time the skill-balance is getting a real problem in my opinion. People are somehow to busy kicking ass than having a look at the scoreboard to check out the teams ( well except of checking their K/D ratio.. )
    I also have to agree with big-eye about the ticket-games... is there no room left for newcomers or standard tactics? If you have a team full of new player as SL you can´t work out these fancy tricky moves or can expect that much from your squad as you could with a full TG squad but you still have to work with it.. but it´s no fun running these squads against a full force of expert players who eat you alive. I don´t say " oh please let me cap your flags and frag you so i can have some points , too " I say even up the teams so you can use whatever uber-tactic you want but be sure the other team can stand a chance against it.. or is it that much fun for you to beat up little kids for their lunch-money as well?
    I would love to see the server with auto-balance and a auto-shuffle of the teams after each round for a while... because we can´t relay on our mature community to enforce balance in each level anymore.. Just 2 nights ago after the NS scrim... i played for 3 hours and more and couldn´t win a single game.. nothing bad about it, i don´t need to win for fun but if i get raped with end-scores like 200-0 for hours... well there are more fun things to do than that. Our player-count even dropped dramatic and no one cared... At the end ( and after several people already left ) right before Belgrade finally someone responded at TS to the voices asking for balance. But why do we have to ask for that every time? We see the scoreboard at the end anyway.. so just have a look at each side, not just your own. Close games are more fun for every one and if you want to play with your buddies that hard... than just split up and make a competition out of it who is better!

    Well i can´t write that much to that topic because it would go way to far... i would use words which are similar to sunlight for vampires...

    I really wish we can get back to the way where where when i once joined.



    Edit : i found something i wrote about that topic from our IHS forum.
    It´s about what i think about dominating the other team

    Do you guys remember that day when the E-1st ( i remember Big-eye Silver rasta i think and myself ) went to the server and every one of us started a squad and we used the SL-SL communication-channels? The teams where even by players and skill but we owned them a few rounds in a row.. and instead of keeping it that way we stopped! sure it was fun seeing tactics work. sure it was fun working with my friends together, sure it was damn fun winning and having a laugh at the end about how much we rocked but jesus we stopped! Not because it was unfair.. the enemy team could have sued that option , too... but they didn´t and we are fair gamers! THATS WHY WE STOPPED! because we care about the fun of the opposite team... our enemy, the guys who killed our family, our dog, our dogs family and everyone we once knew.. but they are still TG.. we are still a family and we should act like that and thread our self the way we deserve it.
    It´s a bit about why i don´t have fun dominating TG member.. because we are still a public server. We can use those humiliating tactics at scrims where really everything is about winning!
    Maybe we should run more scrims to give those who more care about winning or just winning is fun i don´t know. So we can give everyone what they need to have fun here at TG
    Last edited by black_Mirror; 06-30-2009 at 07:33 PM. Reason: adding a quote
    His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk

  6.  

     
  7. #4


    DrBeat's Avatar

    Join Date
    May 2008
    Location
    Maryland
    Posts
    5,074
    Blog Entries
    13

    Re: Remember, Remember ...

    We are not perfect by any means, and everyone needs an attitude adjustment every once and a while. It is extremely difficult to strike a balance. I still believe that the TG community is capable to self regulate balance and I ask that auto-balance not be turned on. If anything, if an issue of extreme team imbalance were to happen, no one would be able to switch teams to balance.

  8.  
  9. #5

    Rasta-GR's Avatar

    Join Date
    Oct 2007
    Location
    RastaLand
    Age
    44
    Posts
    978

    Post Re: Remember, Remember ...

    A quote from the past...

    Quote Originally Posted by Augustus Gloop View Post
    As everyone knows, it's fun to run roughshod over the other team, and know that your skill and tactics just obliterated them. Fun, for a little while anyway. When you see this happen for a couple rounds, think to yourself a couple deep thoughts:

    How would it feel if I was on the whooping end of this for game after game, and nothing was done about it?

    How will I ever improve if the enemy doesn't stand a chance?

    Is this the TG way?

    If you're in an IHS squad, and it's full of your good buddies, consider splitting it down the middle, half of you swapping teams, and then really trying to stick it to your former friends! Make a point of hunting them down and pwning them!

    If you're one of the top scorers for your team, scything down noobs like wheat, move on to harder prey. Swap teams to the losing one, and do your best to stem the tide single handedly.

    Glory isn't won by being on the winning side, glory is won by being the squad deep in enemy territory with bullets whizzing all around, and orders screamed over the sound of orbitals striking just overhead. Take pride in supporting the team that lost last round, because it makes for a better game on both sides. Always be that person who switches to help out the losing team, and you will win the best kind of reputation.

    If you try and switch, but can't, page an admin to swap you manually. I'm more than happy to help out folks that want to make our server better. And I remember your names.

    Thanks.
    You want to be with your friends and the other team is lacking skill and loosing rounds after rounds with 200+ 0 score?

    No problem.

    You and your friends can switch teams and go help your fellow members.

    Now go help your fellow members!

    TG is all about tactics and teamwork and focus on the objective.

    The overall objective is to win, but there are more elements on the equation.

    Community camarderie, learning, communication and FUN.

    And please do not say: "Get better, try harder!"
    Proud former member of TG-E1st
    Active Games: BF2142 BF2 BC2 PR LFD2 POE
    New to TG? - TG Primer - TG University - TeamSpeak
    Report Infractions - Contact a game Admin - Submit a nomination for an award


    "All wars are fought for money" (Socrates, 470-399 BC)
    "Only the dead have seen the end of the war" (Plato, 427-347 BC)
    "We make war that we may live in peace" (Aristotle, 384-322 BC)

  10.  
  11. #6

    DocGuo's Avatar

    Join Date
    Dec 2007
    Location
    Baltimore, MD
    Age
    22
    Posts
    539

    Talking Re: Remember, Remember ...

    Ahhh the balancing issues...I brought this up once...glad to see an admin taking a good hard look...well....I move over whenever I can!

  12.  

     
  13. #7

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: Remember, Remember ...

    The fifth of November?

    Anyway, getting even teams is always a careful (wait for it) balancing act. I'm in agreement that too many locked squads lead to newer or non-IHS members getting left out (I for better or worse don't fall in this category because many people still know me pretty well and I've been in IHS before).

    But it ALSO serves to decrease the amount of preparation before a map starts. Why is this? Because a locked squad creates hope. In general, TG tagged members will wait for a TG player to start a squad or at least wait for a critical mass of other TGers to join someone else's squad.

    In an unlocked squad, this is fine. The first 5 players who were quick on the draw join. Then the rest know they need to form another squad. However, when locked squads exist, they extend this period where people don't know if they're going to get into that squad. As a result, the final squad or two of TGers often gets formed mere moments before launch.

    However, it's important to realize that in order for IHS to have real meaning on the server, they will play together, and that's a good thing.

    As for team balance, we walk a fine line. I suggest patience before calling unbalanced teams balance. This is ESPECIALLY the case now that the server only plays one round a map.

    Because let's be clear: we should be encouraging players to go for the throat while they're playing. Their goal, once the round starts, should be complete annihilation. Otherwise it's YMCA baseball where everyone wins, so no one does. I hate that when it's 175-0, people get called team stackers... somehow cheapening a dominating performance.

    All that said, I think the main gist is correct: individual players should take it upon themselves to (a) involve more members of the community and (b) even the teams in terms of skill between rounds.

  14.  
  15. #8

    Reaperassault's Avatar

    Join Date
    Feb 2007
    Location
    Wherever my gallbladder isn't
    Age
    23
    Posts
    4,775

    Re: Remember, Remember ...

    Quote Originally Posted by Zoraster View Post
    The fifth of November?

    Anyway, getting even teams is always a careful (wait for it) balancing act. I'm in agreement that too many locked squads lead to newer or non-IHS members getting left out (I for better or worse don't fall in this category because many people still know me pretty well and I've been in IHS before).

    But it ALSO serves to decrease the amount of preparation before a map starts. Why is this? Because a locked squad creates hope. In general, TG tagged members will wait for a TG player to start a squad or at least wait for a critical mass of other TGers to join someone else's squad.

    In an unlocked squad, this is fine. The first 5 players who were quick on the draw join. Then the rest know they need to form another squad. However, when locked squads exist, they extend this period where people don't know if they're going to get into that squad. As a result, the final squad or two of TGers often gets formed mere moments before launch.

    However, it's important to realize that in order for IHS to have real meaning on the server, they will play together, and that's a good thing.

    As for team balance, we walk a fine line. I suggest patience before calling unbalanced teams balance. This is ESPECIALLY the case now that the server only plays one round a map.

    Because let's be clear: we should be encouraging players to go for the throat while they're playing. Their goal, once the round starts, should be complete annihilation. Otherwise it's YMCA baseball where everyone wins, so no one does. I hate that when it's 175-0, people get called team stackers... somehow cheapening a dominating performance.

    All that said, I think the main gist is correct: individual players should take it upon themselves to (a) involve more members of the community and (b) even the teams in terms of skill between rounds.
    I'll quote this so people can read it twice
    Reapator, overlord of ponies


  16.  
  17. #9

    Mercenary90's Avatar

    Join Date
    Aug 2008
    Location
    California, USA
    Posts
    529

    Re: Remember, Remember ...

    A disablement of autobalance may help with the problem of team stacking, as if I recall correctly, it is still on.
    He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.

  18.  

     
  19. #10

    Sargentkyle23's Avatar

    Join Date
    Mar 2008
    Location
    Reading, PA
    Posts
    1,530

    Re: Remember, Remember ...

    Great post big-eye, and also great post Zoraster!

    No-one likes getting pummeled into the ground by the opposing team, I mean lets face it when half your game-time is spent staring at "you have been critically wounded" you do lose some of the will to play. However at this point you are faced with the choice, you can either give up and quit, or you can stick to it and give it your best anyway. That is where your true character is going to come out.

    I have been on the receiving end of several of these types of rounds lately. I believe it was yesterday that I hopped on and decided to squad lead for a couple of rounds early on in the day. The first round I got in was Tunis and we got destroyed, the game ended we had no flags and tickets were something like 150-0. My squad had a -K/D ratio and moral of the team overall was very low. The next map came up and it was Shingle, I squad leaded again and we began the round with determination giving it everything we had. We still ended up losing that match but the ticket count was much closer and my squad worked excellently together, taking flag after flag (which were generally promptly recapped ) but overall it was a much better round and my squad knew we had done our part and were very happy with how it went.

    For me, when I am on the losing side of what seemed to be a one sided fight I look at the next round as another chance to step up, work better as a team, and kick some butt! This stops the negative thought pattern of "man, these teams are so uneven, we don't even have a chance". If you are convinced you are going to lose from the beginning of the round then you are going to lose, but if you step up to the challenge and give it all you have, who knows? You might win, you might not, but at the very least you will have a much more fun round then if you are continually complaining on how one-sided the teams were.

    I'm not saying that when one team is getting smashed over and over again that there shouldn't be some balancing done, but like it was said before do not overcompensate for it, this just creates the same problem over again just with opposite teams.

    Just my thoughts
    Proud to have been an Irregular!
    |TG| S.Kyle23

  20.  
  21. #11

    DrProctor's Avatar

    Join Date
    Jun 2008
    Location
    London, UK
    Age
    34
    Posts
    1,096

    Re: Remember, Remember ...

    Quote Originally Posted by Zoraster View Post
    Because let's be clear: we should be encouraging players to go for the throat while they're playing. Their goal, once the round starts, should be complete annihilation. Otherwise it's YMCA baseball where everyone wins, so no one does. I hate that when it's 175-0, people get called team stackers... somehow cheapening a dominating performance.

    This, on the surface, seems quite reasonable. If such a scenario happens for a round or two, it would indicate that the winning side used better tactics and managed to catch team B with their pants down. If it happens 5 rounds in a row, it starts to show that perhaps team A has a significant advantage over Team B in terms of skill and experience. Is this bad? Well, no, not necessarily, it really does depend on what you want to achieve as a player.

    If the objective is to win above all else then Team A has it right. However, if the objective is to show that you are a public server that wants to encourage new people to join and to demonstrate mature, respectful, and fair teamplay then no, Team A is just flexing their muscles and showing Team B how amazingly good they are. Will it impress Team B? Possibly. Will it make them want to join the community and learn from them? Probably not, they most likely have better things to do than get stomped on as a learning process. And bare this in mind - they are getting stomped on in spite of doing the best they can with the skill level they have. So the question you have to ask yourself is this - what do you want TG to stand for? If you are a TG tagged member and especially if you represent an in-house-squad, it's an important thing to keep in mind whenever you put those tags on and play on our servers.



    TG-E1st TacticalGamer European Division - Staying healthy with two portions of AWESOME CAKE per day.

  22.  
  23. #12

    MrTango's Avatar

    Join Date
    Jan 2009
    Location
    Orlando
    Age
    36
    Posts
    737

    Re: Remember, Remember ...

    ugh...here we go again...
    I got yer Dancing With the F**&ing Stars right here!!


  24.  

     
  25. #13

    Spulat's Avatar

    Join Date
    Jun 2008
    Location
    Chesterfield, MI
    Age
    30
    Posts
    2,342

    Re: Remember, Remember ...

    Quote Originally Posted by MrTango View Post
    ugh...here we go again...
    I resolved the issue by simply refraining from playing that title any more :P

  26.  
  27. #14

    Zoraster's Avatar

    Join Date
    Dec 2006
    Location
    Los Angeles
    Posts
    2,344

    Re: Remember, Remember ...

    Quote Originally Posted by DrProctor View Post
    This, on the surface, seems quite reasonable. If such a scenario happens for a round or two, it would indicate that the winning side used better tactics and managed to catch team B with their pants down. If it happens 5 rounds in a row, it starts to show that perhaps team A has a significant advantage over Team B in terms of skill and experience. Is this bad? Well, no, not necessarily, it really does depend on what you want to achieve as a player.

    If the objective is to win above all else then Team A has it right. However, if the objective is to show that you are a public server that wants to encourage new people to join and to demonstrate mature, respectful, and fair teamplay then no, Team A is just flexing their muscles and showing Team B how amazingly good they are. Will it impress Team B? Possibly. Will it make them want to join the community and learn from them? Probably not, they most likely have better things to do than get stomped on as a learning process. And bare this in mind - they are getting stomped on in spite of doing the best they can with the skill level they have. So the question you have to ask yourself is this - what do you want TG to stand for? If you are a TG tagged member and especially if you represent an in-house-squad, it's an important thing to keep in mind whenever you put those tags on and play on our servers.
    The number of times such domination actually occurs 5 times in a row is far fewer than the number of times people argue teams are unbalanced. That's not to say it doesn't happen, but in my experience, it's pretty rare.

    My argument is that once the round starts, Team A's goal should be to ruthlessly pursue victory (within the bounds of TG's rules and primer, obviously). Before the round starts, it's perfectly fine to do things like decide to join the team that lost the last round badly. In fact, I encourage it, and I think more of players who actively seek to do this.

    Perhaps we're misunderstanding each other though. I said "once the round starts." I have a hard time believing you object to that or suggest that Team A should "go easy" on Team B in the middle of a round.

  28.  
  29. #15

    MrTango's Avatar

    Join Date
    Jan 2009
    Location
    Orlando
    Age
    36
    Posts
    737

    Re: Remember, Remember ...

    the final quote that WhiskeySix used to close this discussion last time was:

    "OK so to summarize:

    switching teams for win = bad
    switching teams to even player counts = ok
    evening the playing field if other team is bugged - good

    good then "
    __________________
    I got yer Dancing With the F**&ing Stars right here!!


  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top