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View Poll Results: Is this a good idea?
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Yes, it's a good idea.
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46 |
63.01% |
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No, I don't like it.
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27 |
36.99% |
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07-05-2009, 12:57 AM
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#46 (permalink)
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Join Date: Nov 2005
Location: HTX
Age: 34
Posts: 1,474
Tournaments Joined: 0 Tournaments Won: 0
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
Quote:
Originally Posted by Zhohar
The main server remains as-is -- enjoy quality TG gameplay and get the benefit of the admins who administer it.
Second server is ranked, but with a much more strict set of rules. Its core audience is experienced players looking for team-based challenges.
The aim is to please the very competitive segment of TG, and allow them to take teamwork to the very next level. There would be active encouragement of players scrutinizing team-mates and asking them to change their playstyle, actions, and tactics if they are being detrimental to the team.
Would you want to play on this server?
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I'm not interested in being scrutinized. If you want to do that join a clan.
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07-05-2009, 01:09 AM
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#47 (permalink)
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Join Date: May 2008
Location: Maryland
Posts: 2,681
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
Quote:
Originally Posted by Greyed
Or maybe the SL and SMs died, this one didn't, SL spawned 1/2 the map way, the other SMs spawned green and because suiciding is against TG rules we now have one fellow 1/2 the map away having the SL yell at him because the SL died and he didn't.
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Honestly, stuff like this happens and all you need to say is "sorry I got separated, I'm working on moving towards the squad, and if I don't make it I will spawn green.
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07-05-2009, 01:15 AM
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#48 (permalink)
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Join Date: Jul 2008
Location: Some small town in the corn fields of Illinois.
Age: 22
Posts: 323
Tournaments Joined: 0 Tournaments Won: 0
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
I don't much like the ideato be honest. We have enough problems with *cliques* forming on the main server already. 2 man locked APC squads, 3-4 man locked squads of friends. Full squads locked on continuall baisis threw multiple rounds creating an imbalance on either side racking up 250-300 + squad scores. I know its fun to play with friends and the high scores are fun but really, its not much of a challenge and its quite irratating at times. I personally gave up the other night because for 3 hrs it was 1 squad running 250+ and up top squad scores just destroying our side. I know QQ and all that but really, it's nice to see it spread around teaching others teh way of TG and watching pubbies or new/just for fun TGers to come together as a whole and pulling off a high score or amazing feats.
I guess what I am saying is I honestly like the idea and love playing the TG way. I wouldn't have it any other way, but I wouldn't play on a server for *elietests* who get bored of only playing with there *clique* and tearign apart pubbies/ and jsut for fun TGers. Doing so could fracture the community. I have seen it happen in many other games, guilds, clans and I would rather not see it happen in TG.
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07-05-2009, 02:17 AM
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#49 (permalink)
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Join Date: Jun 2009
Location: Sin City
Posts: 424
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
Quote:
Originally Posted by MrJengles
If that happens Greyed, then the squad member needs to answer and simply say he hasn't died yet. Pleanty of times I reply "havn't died yet" (shock, horror, I didn't die?) when I hear the SLer say "spawn on green". I then get the reply "that's fine"
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Quote:
Originally Posted by DrBeat
Honestly, stuff like this happens and all you need to say is "sorry I got separated, I'm working on moving towards the squad, and if I don't make it I will spawn green.
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Not the point I was trying to make. That's what happens now (sometimes, some SLs just don't listen) in the current environment. My point was that situations are ambiguous and in a stricter environment where presumably kicks would be more prevalent such misunderstandings can cause problems because of the added drama of punitive action. This was but one, common example I'm sure everyone here has experienced at least once.
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07-05-2009, 12:28 PM
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#50 (permalink)
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Join Date: Dec 2008
Age: 18
Posts: 541
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
So...what does Zho think of all these comments...?
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|TG-Irr| MrJengles - You know you want to say it out loud.
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07-05-2009, 04:47 PM
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#51 (permalink)
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Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 2,032
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
Zho posted his thoughts after Zoraster on the first page. It's an unworkable solution, and it doesn't address the problem.
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Pfft, how can you call it suicidal if we lived through it?
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07-05-2009, 06:41 PM
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#52 (permalink)
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Join Date: Jun 2008
Location: Iowa, U.S.
Posts: 320
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
I would like it, but I think if it was much more dedicated than the main server people without mics or in lower skill levels (both me) will get either kicked from their squads or... "un-preferred", if that describes it well.
EDIT:
Quote:
Originally Posted by WhiskeySix
I'd like to see TG have an UNRANKED server - where we can tweak it to be more to our liking - change ticket counts, vehicle counts, spawn times, unlocks available, even CP count and location.
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This would be awesome!! Then we wouldn't care about stats as much, and people wouldn't just play to "win" or just "to kill"... but to improve as a whole soldier!!!
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07-05-2009, 07:57 PM
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#53 (permalink)
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Join Date: Jan 2009
Location: Alexandria, VA
Posts: 301
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
why don't we have a 2nd server that is unranked, and available for anyone that wants to go over to it and play in the evenings, in a more intense environment? It would just be 26 slots (two squads on each side + CO) and specifically made for teamwork, like scrims. Then, for the people that want to go hardcore for an evening, they just announce it over TS, and get 20 people to go in. It wouldn't distract from the main server too much, and wouldn't be populated that much either. It could also have a PW that was only released to people signed up to this forum, so that pubbies wouldn't take it over at random times.
Dunno, just a thought. I love scrims, and have yet to do one in BF2142.
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07-05-2009, 08:22 PM
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#54 (permalink)
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Join Date: Dec 2008
Age: 18
Posts: 541
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
Yeah that's what I was wondering about, but it would leave the first server without many TGers. Since most people would probably like having a smaller population / scrim style game...and there are 2 servers...that's why I suggested changing both servers on as an event night. Would that be a better idea?
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|TG-Irr| MrJengles - You know you want to say it out loud.
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07-06-2009, 08:45 PM
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#55 (permalink)
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Join Date: Jul 2008
Posts: 785
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
I would love to be more competitive.
However, the community's safety is a higher priority.
I would like to see more intersquad tactics. If anyone wants to coordinate before hand, then PM
Last edited by Fruvous; 07-06-2009 at 09:03 PM.
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07-07-2009, 12:26 AM
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#56 (permalink)
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Join Date: Jun 2009
Location: Sin City
Posts: 424
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
Quote:
Originally Posted by Fruvous
I would like to see more intersquad tactics. If anyone wants to coordinate before hand, then PM 
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Innit that the whole point of the CO?
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07-07-2009, 12:29 AM
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#57 (permalink)
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Join Date: Jul 2008
Posts: 785
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
A CO doing this is like putting two random things together in hopes that they work well together. It's pretty haphazard in a 'throw two darts blindfolded and hope they both hit' type of deal.
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07-07-2009, 11:29 AM
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#58 (permalink)
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Join Date: Jan 2007
Age: 32
Posts: 3,435
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Re: Community Poll: Second Server with Strongly-enforced Teamwork
All I have to add is that Zoraster should get out of my head. Get out!
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