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07-17-2009, 05:51 PM #31
Re: Statistics Series: Hours SL+CO/SM
SL: 102
CO: 6
SM: 748
= 0.14
Way to contribute FYAH!



"A mind is like a parachute. It doesn't work if it is not open" - FZ
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07-17-2009, 06:22 PM #32
Re: Statistics Series: Hours SL+CO/SM
Squad-Leader: 28:34:27
Commander: 00:00:18
Squad-member: 71:29:06
28.5/71.5= .4 O_OProud to have been an Irregular!






|TG| S.Kyle23
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07-17-2009, 07:03 PM #33
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07-17-2009, 10:27 PM #34
- Join Date
- Aug 2008
- Posts
- 84
Re: Statistics Series: Hours SL+CO/SM
SL: 97:53:50 (98)
CO: 3:57:03 (4)
SM: 815:34:58 (815.5)
102/815.5= 0.12507664 (Yeah I don't lead/command much at all)
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07-17-2009, 10:42 PM #35
Re: Statistics Series: Hours SL+CO/SM
sl 137
co 51
sm 323
0.58
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07-17-2009, 11:10 PM #36
Re: Statistics Series: Hours SL+CO/SM
SL 82.73
CO 1.33
SM 40.95
(SL+CO)/SM = 2.05
Good to see this kind of information, these are a lot of funReapator, overlord of ponies

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07-17-2009, 11:16 PM #37
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07-17-2009, 11:22 PM #38
Re: Statistics Series: Hours SL+CO/SM
You've never been CO crux? Any reason why
|TG| Sproge "Tiger how did you flip that tank?!"
|TG-SC| PM07SNV "We need another world war to base more games on..."
|TG-AIR| DrBeat: "I just dropped my propane tank in the fire again"
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07-17-2009, 11:41 PM #39
Re: Statistics Series: Hours SL+CO/SM
I have 2 hours COing with my old soldier
As far as reasons... I just enjoy shooting people too much. As a CO I'd be stuck to killing people every 1.5-2 mins with orbital strikes. I'm much more effective with a rifle in my hand, and I can SL while killing a bunch of folks so it just is more fun that way
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07-17-2009, 11:47 PM #40
Re: Statistics Series: Hours SL+CO/SM
Eh to each his own.
|TG| Sproge "Tiger how did you flip that tank?!"
|TG-SC| PM07SNV "We need another world war to base more games on..."
|TG-AIR| DrBeat: "I just dropped my propane tank in the fire again"
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07-18-2009, 01:09 AM #41
Re: Statistics Series: Hours SL+CO/SM
Which soldier is that Crux? or did you just forget a lot of numbers which were replaced by zeros? or if those numbers are correct 3 and 1/2 hours of play time is not quite enough for the stats series
Reapator, overlord of ponies

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07-18-2009, 02:21 AM #42
Re: Statistics Series: Hours SL+CO/SM
SL: 588.5 hrs
CO: 92 hrs
SM: 341 hrs
Result: 1.9956
Yikes....I think only Sidious beat me in total time...whew....

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07-18-2009, 02:55 AM #43
Re: Statistics Series: Hours SL+CO/SM
Just wanted to pipe up with a comment here about this ratio. Don't take a low CO+SL/SM ratio as a bad thing. As someone in private once said to me (on an unrelated topic, but I digress) some people are better squad members than squad leaders.
Also remember that in any given (normal day) round there is a maximum of 9 SL/COs for 23 players (46 players total, /2). Of course on any given round we're not going to have 8 SLs. 4-5 is more like it. So in an average round we'll have 18 SMs to 4 SLs + 1 CO or 5/18 = 0.28. Or you'd be SL/CO once out of every four rounds.
So if everyone played on the same side and rotated in and out of the SL/CO spots across rounds that would be right around the "perfect" average. Any more than that and you SL/CO more than a simple rotation would account for. Any less than that and you SM more than a simple rotation would account for.
Unlike Revives/hour of Assault which is a SOP and something we should all look to increase (especially me with my really low revives/hour) this one is just a good indication of those who like to CO/SL (> 0.28 ratio) and those who prefer to SM (<0.28).
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07-18-2009, 03:56 AM #44
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07-18-2009, 08:27 AM #45
Re: Statistics Series: Hours SL+CO/SM
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