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07-18-2009, 08:47 AM #46
Re: Statistics Series: Hours SL+CO/SM
Formatting fail there Crux. :P
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07-18-2009, 10:39 AM #47
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07-18-2009, 10:59 AM #48
Re: Statistics Series: Hours SL+CO/SM
I guess Crux was just being 'unique' again as the only person to use days to measure hours

and there are several people who have a higher number than I do, so I'm just a loser either wayReapator, overlord of ponies

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07-18-2009, 01:30 PM #49
Re: Statistics Series: Hours SL+CO/SM
Squad Leader: 149:11
Commander: 18:52
Squad Member: 407:57
.42
Hadouken!!! (>*.*)> ==> ==> ==> ^(X.X)^



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07-18-2009, 01:45 PM #50
Re: Statistics Series: Hours SL+CO/SM
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07-18-2009, 01:49 PM #51
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07-18-2009, 01:50 PM #52
Re: Statistics Series: Hours SL+CO/SM
that is correct - also cause itīs a ratio the comment "You guys play too much" is entirly wrong.
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07-18-2009, 01:56 PM #53
Re: Statistics Series: Hours SL+CO/SM
I'm looking at the sheer number of hours played by sidious, and how its like 4x mine or something. In days played, that's a ton! Its not incorrect, good sir

((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))




Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
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07-18-2009, 02:05 PM #54
Re: Statistics Series: Hours SL+CO/SM
Thatīs not the point of the topic. itīs no "compare the size of your SM / SL max hours"
Itīs about the SM to SL/CO ratio
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07-18-2009, 02:53 PM #55
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07-18-2009, 05:00 PM #56
Re: Statistics Series: Hours SL+CO/SM
SM = 944:58
SL = 386:01
CO = 70:31
.483 RatioThe soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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07-19-2009, 12:06 AM #57
Re: Statistics Series: Hours (SL+CO)/SM
Um, I'm probably missing something really obvious, but er, why the 7/10? Nicely done Inferno though.
These are great btw
Very nicely put Greyed. And since some people prefer SLing and some prefer SMing, they even each other out to, hopefully, somewhere near that perfect number
Squad-Leader 146:30:33
Commander 66:27:25
Squad-Member 633:42:29
(146.5 + 66.45) / 633.7 = 0.336
Hehe, I'm actually quite pleased with that XD I was expecting worse. Higher than the 0.28ish area pointed out by Greyed.
The idea wasn't to get a fraction of total time played, because we have SLer time, CO time and SM time to measure, it would result in 3 answers. To keep things simple and for an easy comparison, this is not useful.
Just to point out that even if you did that, and then divided the SLer fraction of total time played + the CO fraction OTTP, by the SM fraction OTTP; it would result in the same ratio given by (SL + CO) / SM, which is faster.



|TG-Irr| MrJengles - You know you want to say it out loud.
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07-19-2009, 02:22 AM #58
Re: Statistics Series: Hours SL+CO/SM
It's just a little note to tell me which week it was. 7/10 was July 10th, which was the day I started that stat. Obviously for Europeans, this might be a little confusing since that day was 10/7 to them.Um, I'm probably missing something really obvious, but er, why the 7/10? Nicely done Inferno though.
And yeah, I don't necessarily see a really high number as worse than a really low number. While I think in general we need more strong SLs in TG, we certainly don't need everyone to be a SL all the time. And there's no stigma on those who don't ever form a squad.
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07-19-2009, 09:04 AM #59
Re: Statistics Series: Hours SL+CO/SM
In theory we only need 1 in 6 to be a SL
Of course add in those cursed evil locked squads by the IHS and that becomes more like 1 in 3 or 1 in 4!
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07-20-2009, 04:08 PM #60
Re: Statistics Series: Hours SL+CO/SM
Although by far not the winner but this was my original soldier so almost all SM time is off TG server:
Squad-Member 240:14:45
Squad-Leader 332:43:32
Commander 11:57:48
(333 + 12)/240 = 1.43
(wish i could see just on TG server I'd score higher
)
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