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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Statistics Series: Hours SL+CO/SM - Formatting fail there Crux. :P
  1. #46

    Greyed's Avatar

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    Re: Statistics Series: Hours SL+CO/SM

    Formatting fail there Crux. :P

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  3. #47

    Zoraster's Avatar

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    Re: Statistics Series: Hours SL+CO/SM

    Quote Originally Posted by Crux View Post
    That would be 3 and a half days Reap. It comes down a bit if you add my other soldier in, but still about double yours if you're worried that I'm cheating my way to victory
    Silver has him beat anyway

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  5. #48

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    Re: Statistics Series: Hours SL+CO/SM

    I guess Crux was just being 'unique' again as the only person to use days to measure hours

    and there are several people who have a higher number than I do, so I'm just a loser either way
    Reapator, overlord of ponies


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  7. #49

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    Re: Statistics Series: Hours SL+CO/SM

    Squad Leader: 149:11
    Commander: 18:52
    Squad Member: 407:57

    .42


    Hadouken!!! (>*.*)> ==> ==> ==> ^(X.X)^



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  9. #50

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    Re: Statistics Series: Hours SL+CO/SM

    Quote Originally Posted by LordKelvin View Post
    I feel I should point out that this statistic is mathematically meaningless, in case nobody noticed. I'm no math major but anyone that takes a second to look at what's being measured here will realize it is meaningless because your SL hours are independent of your hours as SM. That is, if you SL 13 hours and are SM for 40 hours, that means you've played 53 hours, not 40 hours with 13 of them being SL. Thus, dividing your SL hours by your SM hours to get a ratio is meaningless, because your SL time isn't a fraction of your time spent as SM.
    Uh, no. It isn't mathematically meaningless. It is the ratio of time spent in a command position (SL or CO) to the time spent as a squad member. Nobody was purporting this as a % of total time played.
    ....

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  11. #51

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    Re: Statistics Series: Hours SL+CO/SM

    Squad-Leader 219:12:08 (219)
    Commander 11:03:15 (11)
    Squad-Member 950:14:29 (950)

    Leading/following 0.24

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  13. #52

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    Re: Statistics Series: Hours SL+CO/SM

    that is correct - also cause itīs a ratio the comment "You guys play too much" is entirly wrong.

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  15. #53

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    Re: Statistics Series: Hours SL+CO/SM

    I'm looking at the sheer number of hours played by sidious, and how its like 4x mine or something. In days played, that's a ton! Its not incorrect, good sir


    ((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))


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  17. #54

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    Re: Statistics Series: Hours SL+CO/SM

    Thatīs not the point of the topic. itīs no "compare the size of your SM / SL max hours"

    Itīs about the SM to SL/CO ratio

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  19. #55

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    Re: Statistics Series: Hours SL+CO/SM

    Quote Originally Posted by Crux View Post
    Uh, no. It isn't mathematically meaningless. It is the ratio of time spent in a command position (SL or CO) to the time spent as a squad member. Nobody was purporting this as a % of total time played.
    Actually some of us *cough*me*cough* did put % on the ratio. But that was corrected straight away.

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  21. #56

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    Re: Statistics Series: Hours SL+CO/SM

    SM = 944:58
    SL = 386:01
    CO = 70:31

    .483 Ratio
    The soldier formerly known as, Eroak.


    From the TG Primer: 2) Create an environment where there is
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  23. #57

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    Re: Statistics Series: Hours (SL+CO)/SM

    Quote Originally Posted by Zoraster View Post
    Previous Awards:
    7/10 Medic-Efficiency (Revives to Hours Assault): FrozenInferno (48.43)
    Um, I'm probably missing something really obvious, but er, why the 7/10? Nicely done Inferno though.

    These are great btw

    Quote Originally Posted by Greyed View Post
    Just wanted to pipe up with a comment here about this ratio. Don't take a low CO+SL/SM ratio as a bad thing. As someone in private once said to me (on an unrelated topic, but I digress) some people are better squad members than squad leaders.

    Also remember that in any given (normal day) round there is a maximum of 9 SL/COs for 23 players (46 players total, /2). Of course on any given round we're not going to have 8 SLs. 4-5 is more like it. So in an average round we'll have 18 SMs to 4 SLs + 1 CO or 5/18 = 0.28. Or you'd be SL/CO once out of every four rounds.

    So if everyone played on the same side and rotated in and out of the SL/CO spots across rounds that would be right around the "perfect" average. Any more than that and you SL/CO more than a simple rotation would account for. Any less than that and you SM more than a simple rotation would account for.

    Unlike Revives/hour of Assault which is a SOP and something we should all look to increase (especially me with my really low revives/hour) this one is just a good indication of those who like to CO/SL (> 0.28 ratio) and those who prefer to SM (<0.28).
    Very nicely put Greyed. And since some people prefer SLing and some prefer SMing, they even each other out to, hopefully, somewhere near that perfect number

    Squad-Leader 146:30:33
    Commander 66:27:25
    Squad-Member 633:42:29

    (146.5 + 66.45) / 633.7 = 0.336

    Hehe, I'm actually quite pleased with that XD I was expecting worse. Higher than the 0.28ish area pointed out by Greyed.

    Quote Originally Posted by LordKelvin View Post
    Thus, dividing your SL hours by your SM hours to get a ratio is meaningless, because your SL time isn't a fraction of your time spent as SM.
    The idea wasn't to get a fraction of total time played, because we have SLer time, CO time and SM time to measure, it would result in 3 answers. To keep things simple and for an easy comparison, this is not useful.

    Just to point out that even if you did that, and then divided the SLer fraction of total time played + the CO fraction OTTP, by the SM fraction OTTP; it would result in the same ratio given by (SL + CO) / SM, which is faster.



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  25. #58

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    Re: Statistics Series: Hours SL+CO/SM

    Um, I'm probably missing something really obvious, but er, why the 7/10? Nicely done Inferno though.
    It's just a little note to tell me which week it was. 7/10 was July 10th, which was the day I started that stat. Obviously for Europeans, this might be a little confusing since that day was 10/7 to them.

    And yeah, I don't necessarily see a really high number as worse than a really low number. While I think in general we need more strong SLs in TG, we certainly don't need everyone to be a SL all the time. And there's no stigma on those who don't ever form a squad.

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  27. #59

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    Re: Statistics Series: Hours SL+CO/SM

    In theory we only need 1 in 6 to be a SL Of course add in those cursed evil locked squads by the IHS and that becomes more like 1 in 3 or 1 in 4!
    ....

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  29. #60


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    Re: Statistics Series: Hours SL+CO/SM

    Although by far not the winner but this was my original soldier so almost all SM time is off TG server:

    Squad-Member 240:14:45
    Squad-Leader 332:43:32
    Commander 11:57:48

    (333 + 12)/240 = 1.43

    (wish i could see just on TG server I'd score higher )

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