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08-05-2009, 06:33 PM #31
Re: Why isnt it infantry only night?
It is really hard to do something systematic and control for player counts, but cc does show the time at the end if I recall correctly.
With the exception of camp g, I got different results (relative speaking, I don't remember the numbers). To be fair, this was a bit ago (when I had cc access) and its possible that playing two rounds in each map changed things (even after dividing in half).
When I looked at it, suez was by far the longest, even outstripping camp g.
Oh, and that was also before shingle which ill buy as a somewhat long map.
Quick question: could we put timers on and keep it ranked? Nothing too severe, but a 25 minute limit would prevent the worst games (like the 50 min game of suez I played the other day... [Made it a point to time that one, though I admit it was an abberation]).
I don't know if I really want a limit, but it's something to think about.
While were discussing a real limit, why not do a 60 minute limit? That way people can easily see for themselves how long games are going on. It wouldn't be scientific ("well, last round was 50 minutes on suez" is hardly compelling if the other rounds aren't similar), but it might help without limiting us
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08-06-2009, 02:15 PM #32
Re: Why isnt it infantry only night?
While not a huge fan of long games that go on forever, I hate when you have been fighting you butt off just to lose because the clock runs out.
Keep the timer off! If you want to know how long a round lasted, get a stop watch.
Edit:
You must spread some Reputation around before giving it to Lyramion again.
My friends call me Y. My enemies call me... well, that's a secret.

"The only reason I team killed you is because I though you were already dead...
...Oh god, I just know that is going in someones signature" - Eroak
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08-06-2009, 02:31 PM #33
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08-06-2009, 03:23 PM #34
Re: Why isnt it infantry only night?
What about NS night? I think it was missed Wednesday
Without teamwork, you'll never survive.
Without betrayal you'll never win.
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