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08-04-2009, 12:34 PM
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#1 (permalink)
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Join Date: Apr 2009
Posts: 37
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Recon or support
alright i need your help. I have unlocked everything from the medic section and the engineer section. now what should i do? should i go for the lambert carbine in the recon section or pick the support section. if so which side should i go for first?
please help me. i cant decide.
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08-04-2009, 12:46 PM
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#2 (permalink)
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Join Date: Jul 2008
Location: Germany / Gießen
Age: 22
Posts: 1,174
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Re: Recon or support
Support... All the way down.
Emp-Nades first and then try to get the IDS.
These 2 unlocks are beside the rockets and the Defib the most powerful weapons in the game. I can´t count the times i have asked for a support with these two things equipped.. oh wait i can actually count it.. every time! It´s unthinkable important to have these thing available for your squad.
I hope this helps you to decide
cheers
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08-04-2009, 12:52 PM
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#3 (permalink)
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Join Date: Mar 2007
Location: Toronto
Age: 31
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Re: Recon or support
^ What he said
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08-04-2009, 01:04 PM
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#4 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
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Re: Recon or support
Make that three who agree
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08-04-2009, 01:10 PM
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#5 (permalink)
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Join Date: Aug 2007
Location: Ireland
Age: 35
Posts: 2,404
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Re: Recon or support
Four!!!
EMP 'nades are the cool mans smoke 'nades
__________________
INTEL the newest political party.....Keep the IDS's up.....open your Battlefield eyes! 
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08-04-2009, 01:12 PM
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#6 (permalink)
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Join Date: Mar 2008
Location: Reading, PA
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Re: Recon or support
Five! Recon is always last!
Oh but make sure you have the sprint upgrades and the 3rd grenade upgrade as well!
__________________
Proud to have been an Irregular! |TG-Mth| Sargentkyle23 |TG-Mth| S.Kyle23
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08-04-2009, 01:15 PM
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#7 (permalink)
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Join Date: Jun 2009
Location: Sin City
Posts: 424
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Re: Recon or support
4.5. Support definitely before Recon. Emp is good but not always needed since on some maps armor is both light and limited in where it can roam. Supplies, however, are almost always in short supply. And at least get up to the Ganz so you can temp-unlock the IDS.
Now if it were Engie vs. Recon that'd be a tougher call.
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08-04-2009, 01:19 PM
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#8 (permalink)
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Join Date: Jul 2008
Location: Germany / Gießen
Age: 22
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Re: Recon or support
Remember , that the Support Netbat detects cloaked Recons and that the EMP-Nades are still quite useful against Infantry... but we talked about that already 
But what is important right now i think is just that he most likely will asked to come in Support 100 more often than he will get asked to come in Recon... If he gets ask.
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08-04-2009, 01:24 PM
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#9 (permalink)
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Join Date: Mar 2008
Location: Reading, PA
Posts: 1,053
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Re: Recon or support
Quote:
Originally Posted by Greyed
Emp is good but not always needed
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Uh-oh, Zho looks like you better teach another support class!
EMP is the only other really useful thing besides the IDS that the support can carry. Sure sentry guns might get you a kill or two but they are generally fairly useless. If the map has any armor at all I always carry EMP. Think about it, if you can get a lock on said armor then said armor is dead and you have saved your squad from certain ruin.
Sry didn't mean to derail this thread but Zho's hypnotic skills force me to expound on the way of the EMP grenade!
__________________
Proud to have been an Irregular! |TG-Mth| Sargentkyle23 |TG-Mth| S.Kyle23
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08-04-2009, 01:35 PM
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#10 (permalink)
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Join Date: Apr 2009
Posts: 37
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Re: Recon or support
thanks guys for helping em decide. going to start the support adn get emps and ids
Quote:
Originally Posted by Sargentkyle23
Five! Recon is always last!
Oh but make sure you have the sprint upgrades and the 3rd grenade upgrade as well!
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i have the spirnt upgrades but not the 3rd grenade. should i do the support thing first or the grenades?
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08-04-2009, 01:38 PM
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#11 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
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Re: Recon or support
Quote:
Originally Posted by Sargentkyle23
Uh-oh, Zho looks like you better teach another support class!
EMP is the only other really useful thing besides the IDS that the support can carry. Sure sentry guns might get you a kill or two but they are generally fairly useless. If the map has any armor at all I always carry EMP. Think about it, if you can get a lock on said armor then said armor is dead and you have saved your squad from certain ruin.
Sry didn't mean to derail this thread but Zho's hypnotic skills force me to expound on the way of the EMP grenade!
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In certain situations, I find the pulse meter to be useful and wothwhile (even with an otus up), but the problem with 2142 is that the situation changes so rapidly and your squadmates will not be amused when you can't emp lock
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08-04-2009, 01:47 PM
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#12 (permalink)
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Join Date: Sep 2008
Location: sweden
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Re: Recon or support
Quote:
Originally Posted by Greyed
Now if it were Engie vs. Recon that'd be a tougher call. 
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I WILL EAT YOUR COOKIES!
you offend swede!!!!! swede eat your cookies! go hide in a dark cave somewhere!!!
hmm,,,, back to topik.....
support=IDS=AWESOME=sproge happy=sproge gives you cookies=EVEN MORE AWESOME!
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08-04-2009, 02:03 PM
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#13 (permalink)
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Join Date: May 2008
Location: England!
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Re: Recon or support
EMP grenade is also pretty useful for fuzzing up the enemies screens, turning an even battle in your favour (presuming that you throw it before engaging the enemy)
__________________
|TG-Irr| EmperorMustard
Contrary to popular belief, I am not actually an Emperor, or a Condiment.
Men should either be treated generously or destroyed, because they take revenge for slight injures - for heavy ones they cannot. - Niccolo Machiavelli
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08-04-2009, 02:09 PM
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#14 (permalink)
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Join Date: Apr 2008
Location: London
Age: 28
Posts: 1,858
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Re: Recon or support
We up to 6th?? Support all the way
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08-04-2009, 02:13 PM
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#15 (permalink)
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Join Date: Jun 2009
Location: Sin City
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Re: Recon or support
Quote:
Originally Posted by Sargentkyle23
Uh-oh, Zho looks like you better teach another support class! 
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Bollocks.
Quote:
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EMP is the only other really useful thing besides the IDS that the support can carry. Sure sentry guns might get you a kill or two but they are generally fairly useless. If the map has any armor at all I always carry EMP.
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It is situational and you can always swap out. Lemme put it this way. Tunis, the enemy walker is down. It respawns in what, 3-5 minutes? What is more useful in that time, an EMP you'll probably never throw or a sentry gun which at least provides a deterrent?
Which is more useful when you're defending that heavily wooded point on Belgrade? An EMP you'll probably never throw or the gun?
Defib is always of use, even if you're the only med because someone can kit switch. EMP is almost always of use; but sometimes it is just wasted pack space. Thus my original point stands, EMP is good but not always needed. Besides, the whole point is moot (not mute) within the context of the discussion at hand since we all agree on the IDS, including me. The first step to that is the EMP, the third is the sentry gun. So it isn't like I'm advocating not unlocking the EMP nor never carrying it. Kind of impossible. :P
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Think about it, if you can get a lock on said armor then said armor is dead and you have saved your squad from certain ruin.
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Yes, hence why I did not say it was never useful or even rarely useful. I said it was not always needed. I point I stand by since it was replying to BM's extremely high evaluation of the EMP.
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Sry didn't mean to derail this thread but Zho's hypnotic skills force me to expound on the way of the EMP grenade!
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Not that I mind learning but I do mind, a tad, when someone takes what I wrote and blows it out of proportion and then expounds upon the blown out of proportion point instead if the one I actually made.
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