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  1. #16
    Bert Haanstra's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    Bert: 1.064 / 0.98 = 1.09

    Dutch: 1.063 / 0.87 = 1.22


  2. #17

    INSUNABULA's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    Quote Originally Posted by Zoraster View Post
    7/21 Heads U... Sorry. [TKs/Nades Thrown]: 1. INSUNABULA (0.39)
    Well isn't that bloody typical, the only thing I win is a T/K award

    KDR: 1.548
    AKDR: 1.23
    Result: 1.26






  3. #18
    SilentSunshine's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    KDR: .855
    Alt. KDR: .66

    Revivable: 1.3


    The great object is that every man be armed. -- Patrick Henry



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  5. #19
    SincereApology's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    KDR - 0.913
    AKDR - 0.815

    1.120

    This one confuses me....


  6. #20
    SharinganTH1422's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    KDR: 0.532
    Alternate KDR: 0.48147

    0.532/0.48147 = 1.09


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  7. #21
    FL1Pmode's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    Kdr: 1.82
    akdr: 1.3

    = 1.4


    Zhohar- "We need to get Eroak into this squad before he TK'es the whole team"
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  9. #22
    MrJengles's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    Now...I'm expecting to be corrected, and please do if I've missed something, but this utterly confused me -along with others posting it seems- and I don't think it's the best way to get the result you want.

    Quote Originally Posted by Zoraster View Post
    Please take your regular KDR and divide it from your result from last week (That was the alternative kill to death ratio or (WK+VK)/(WD+VD).
    For a start, I think you meant KDR divided by AKDR, not from, since that's what you did afterwards. Although, luckily, no-one else caught that and they all followed your numbers, otherwise this would've been even more confusing...


    So, this statistic is:


    KDR
    ______

    AKDR



    What does that actually mean? - Calculations


    Well, Zoraster explained KDR vs AKDR nicely before so here it is:

    Quote Originally Posted by Zoraster View Post
    Regular KDR is really an apples to oranges comparison. It's not measuring the same thing. It's measuring the number of kills you make (regardless of whether they get revived) to the number of times you die and don't get revived.

    If this were a perfect world, we'd simply compare number of times you kill someone and they don't get revived (thus losing their team a ticket) to the number of times you die and lose a ticket. This is what matters. However, I don't know how to do that with the basic stats provided.

    This AKDR, on the other hand, does provide an apples to apples comparison. It's simply the number of times you kill someone (regardless of revives) versus the number of times they kill you (regardless of whether you get revived)
    Therefore, KDR translates to your Total Kills, whether revived or not, divided by your Unrevived Deaths.

    AKDR translates to, as best as the stats allow for, your Total Kills, revived or not, divided by your Total Deaths, revived or not.

    The alternative kills and deaths, ie, kills and deaths with guns + vehicles isn't quite equal to your total kills and deaths:

    Quote Originally Posted by Zoraster View Post
    Q: What's left out?
    From what I can figure out, you're going to miss kills and deaths from orbital strikes, supply boxes dropping on your head, and deaths from teammates.
    Even though they arn't quite the same: they are near enough to it. So ignoring that, it seems strange that total kills should be in the calculation twice.

    Using algebra for a moment, make:

    Total Kills = A
    Unrevived Deaths = B
    Total Deaths = C

    KDR = A divided by B
    AKDR = A divided by C


    Therefore, KDR divided by AKDR is:

    A / B
    _____

    A / C


    A Is both above and beneath the divide by line, but can't be simplified as it is. To change it, let's invert both fractions involved (and correct it later) so it becomes:

    B / A
    _____

    C / A


    The A's now cancel out, so we are left with B / C
    But then of course, it was inverted, so inverting the fraction back it becomes C / B


    What does that actually mean? - Result


    Substituting back into this gives:

    Total Deaths
    ___________

    Unrevived Deaths


    This is why, turning the statistic into english, it becomes:

    Quote Originally Posted by flik2142 View Post
    ratio of 1 => you are never revived
    ratio > 1 => you are revived
    higher ratios => you get loads of revives
    Also:

    Quote Originally Posted by Zoraster View Post
    So it at least purports to show how often you're revived in comparison to how many kills you get. There may be a better way of getting at that number, but this was the first thing that occurred to me.
    Unfortunately, it doesn't involve kills in any significant way.

    My stats would be:

    KDR = 1.221 (current)
    AKDR = 1.10 (last week)

    KDR / AKDR = 1.11

    Alternate Deaths is as close to Total Deaths as the stats allow, so, near enough AD = TD

    Total Deaths = 40,351 (current)
    Unrevived Deaths = 37,444 (current)

    TD / UD = 1.07


    Summary


    In any case...if you want total times you are revived, I think it'd be simpler to do Total Deaths minus Unrevived Deaths. Of course, everyone will have played for different lengths of time so you'd want to do Revived Deaths divided by Total Deaths.

    As it is, this calculation seems both upside down and to be using unrevived rather than revived deaths. But as far as comparisons go...everyone's doing the same thing and >1 is better. I still like these new stats Zoraster, it just boiled down to bit of confusing wishy washy numbers to me.
    Last edited by MrJengles; 08-13-2009 at 08:54 PM.


    |TG-Irr| MrJengles - You know you want to say it out loud.


  10. #23
    Zoraster's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    ooops! you are correct. I meant KDR/AKDR not the other way around.

    ---
    And I agree with you I could have done it as Total Deaths/Unrevived Deaths. But people already had AKDR (which was useful in its own right) at their finger tips, so it seemed easier to do this. It still shows, roughly, how many of your deaths end up being revived. It doesn't purport to show anything about kills. Thus why it's called revivable


  11. #24

    INSUNABULA's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    Damn Jengles..... does anyone know if we have a "Mathematics" Ribbon here at TG ?

    I'm guessing Zor would get one too







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  13. #25
    draeh's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    KDR: 1.961
    AKDR: 1.474

    Revivable: 1.33
    "I am not an expert in anything, but merely a dabbler in everything."





  14. #26
    frozenchrome's Avatar
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    Re: Statistics Series: Revivable (KDR/AKDR)

    I am posting this to show one should not be ashamed of their scores ... no matter how bad they are. It just means there is more room for improvement

    KDR: 0.647
    AKDR: 0.504
    Result: 1.284

    And for ProfJengles:

    Total Deaths: 12240
    Unrevived Deaths: 8113
    Result: 1.509

    So to concluded, am I a strain on my squad? Maybe ... maybe...
    Imaging a real super kewl 21st signature here

    Situational Awareness Deficiency Syndrome
    It is a serious disease.
    Please Q-Spot! generously

    Yah, I got me medals somewhere around here


  

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