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08-10-2009 07:55 AM #16
Re: Statistics Series: Revivable (KDR/AKDR)
Bert: 1.064 / 0.98 = 1.09
Dutch: 1.063 / 0.87 = 1.22
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08-10-2009 08:10 AM #17
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08-10-2009 08:18 AM #18
Re: Statistics Series: Revivable (KDR/AKDR)
KDR: .855
Alt. KDR: .66
Revivable: 1.3
The great object is that every man be armed. -- Patrick Henry
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08-11-2009 06:35 PM #19
Re: Statistics Series: Revivable (KDR/AKDR)
KDR - 0.913
AKDR - 0.815
1.120
This one confuses me....
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08-12-2009 02:35 PM #20
Re: Statistics Series: Revivable (KDR/AKDR)
KDR: 0.532
Alternate KDR: 0.48147
0.532/0.48147 = 1.09
I play on CampG 24/7 servers. Those guys haven't even heard of defibs.Anger is a gift - Malcolm X

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08-12-2009 04:26 PM #21
Re: Statistics Series: Revivable (KDR/AKDR)
Kdr: 1.82
akdr: 1.3
= 1.4













Zhohar- "We need to get Eroak into this squad before he TK'es the whole team"
|TG| Eroak has joined your squad
Spiff913 -"The team is saved!"
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08-13-2009 08:25 PM #22
Re: Statistics Series: Revivable (KDR/AKDR)
Now...I'm expecting to be corrected, and please do if I've missed something, but this utterly confused me -along with others posting it seems- and I don't think it's the best way to get the result you want.
For a start, I think you meant KDR divided by AKDR, not from, since that's what you did afterwards. Although, luckily, no-one else caught that and they all followed your numbers, otherwise this would've been even more confusing...
So, this statistic is:
KDR
______
AKDR
What does that actually mean? - Calculations
Well, Zoraster explained KDR vs AKDR nicely before so here it is:
Therefore, KDR translates to your Total Kills, whether revived or not, divided by your Unrevived Deaths.
AKDR translates to, as best as the stats allow for, your Total Kills, revived or not, divided by your Total Deaths, revived or not.
The alternative kills and deaths, ie, kills and deaths with guns + vehicles isn't quite equal to your total kills and deaths:
Even though they arn't quite the same: they are near enough to it. So ignoring that, it seems strange that total kills should be in the calculation twice.
Using algebra for a moment, make:
Total Kills = A
Unrevived Deaths = B
Total Deaths = C
KDR = A divided by B
AKDR = A divided by C
Therefore, KDR divided by AKDR is:
A / B
_____
A / C
A Is both above and beneath the divide by line, but can't be simplified as it is. To change it, let's invert both fractions involved (and correct it later) so it becomes:
B / A
_____
C / A
The A's now cancel out, so we are left with B / C
But then of course, it was inverted, so inverting the fraction back it becomes C / B
What does that actually mean? - Result
Substituting back into this gives:
Total Deaths
___________
Unrevived Deaths
This is why, turning the statistic into english, it becomes:
Also:
Unfortunately, it doesn't involve kills in any significant way.
My stats would be:
KDR = 1.221 (current)
AKDR = 1.10 (last week)
KDR / AKDR = 1.11
Alternate Deaths is as close to Total Deaths as the stats allow, so, near enough AD = TD
Total Deaths = 40,351 (current)
Unrevived Deaths = 37,444 (current)
TD / UD = 1.07
Summary
In any case...if you want total times you are revived, I think it'd be simpler to do Total Deaths minus Unrevived Deaths. Of course, everyone will have played for different lengths of time so you'd want to do Revived Deaths divided by Total Deaths.
As it is, this calculation seems both upside down and to be using unrevived rather than revived deaths. But as far as comparisons go...everyone's doing the same thing and >1 is better. I still like these new stats Zoraster, it just boiled down to bit of confusing wishy washy numbers to me.Last edited by MrJengles; 08-13-2009 at 08:54 PM.


|TG-Irr| MrJengles - You know you want to say it out loud.
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08-13-2009 09:55 PM #23
Re: Statistics Series: Revivable (KDR/AKDR)
ooops! you are correct. I meant KDR/AKDR not the other way around.
---
And I agree with you I could have done it as Total Deaths/Unrevived Deaths. But people already had AKDR (which was useful in its own right) at their finger tips, so it seemed easier to do this. It still shows, roughly, how many of your deaths end up being revived. It doesn't purport to show anything about kills. Thus why it's called revivable
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08-14-2009 08:35 AM #24
Re: Statistics Series: Revivable (KDR/AKDR)
Damn Jengles..... does anyone know if we have a "Mathematics" Ribbon here at TG ?
I'm guessing Zor would get one too









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08-14-2009 09:00 AM #25
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08-14-2009 12:36 PM #26
Re: Statistics Series: Revivable (KDR/AKDR)
I am posting this to show one should not be ashamed of their scores ... no matter how bad they are. It just means there is more room for improvement

KDR: 0.647
AKDR: 0.504
Result: 1.284
And for ProfJengles:
Total Deaths: 12240
Unrevived Deaths: 8113
Result: 1.509
So to concluded, am I a strain on my squad? Maybe ... maybe...Imaging a real super kewl 21st signature here
Situational Awareness Deficiency Syndrome
It is a serious disease.
Please Q-Spot! generously
Yah, I got me medals somewhere around here
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