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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Custom Sunday Feedback - So, how'd ya'll enjoy the Custom maps? For those that weren't there, we had about
  1. #1

    Zhohar's Avatar

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    Custom Sunday Feedback

    So, how'd ya'll enjoy the Custom maps?

    For those that weren't there, we had about 30 people show up, and we went through all six maps.

    Post your criticism, and any kind of improvements you can suggest. I hope ya'll enjoyed it
    Fight!

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  3. #2

    Mercenary90's Avatar

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    Re: Custom Sunday Feedback

    Hachi Tampa lagged like a drunk Scotsman.
    Otherwise, awsm.
    He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.

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    Zhohar's Avatar

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    Re: Custom Sunday Feedback

    Suggestions I've written down:
    - Disband all squads at round end (my omission)
    - 15s man-down time (my omission)
    - Create a "proper" rar of maps (my omission)
    - All maps at 1 size and proper default tickets (my omission)
    - Team switching (Frozen suggestion, my omission)


    - Zero1: make EU start at the north end, and allow PAC a fair fight at the first flag
    - FrozenRevenge: Statur cap radius smaller, change flag names to English (sup Walmart)
    - ClanMIA (less awesome)
    - FrozenRevenge -- 5th flag to balance PAC getting to points too quickly
    - Hachi Tampa -- awesome, but too laggy
    Fight!

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  7. #4

    FrozenInferno's Avatar

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    Re: Custom Sunday Feedback

    Maybe have some team swapping so that the other team gets the chance to assault.
    ¡Together Everyone Achieves More!


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  9. #5

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    Re: Custom Sunday Feedback

    I think it's Severnaya I'm thinking of, but it's the one where the flags are really close. I liked it a lot. But I'd provide more stairs/ladders/doors.

    EDIT: I'm pretty sure I was thinking of Severnaya.
    Last edited by Zoraster; 08-09-2009 at 08:17 PM.

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  11. #6

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    Re: Custom Sunday Feedback

    1st, Thanks Zhohar for planning that event

    2nd: Maps

    Zero1:
    I would not change the starting flag as some people suggest. Indeed, at the beginning, flags are closer for the EU side, giving a hard time to the PAC. I think it's only because, for most of us, it was the 1st time playing that map. For example, as it is a starting flag, no one would stand to guard it at the beginning of the round, and no one did when we tried that map, therefore it's the easiest flag to get at the beginning. When we played, everyone was on the ground level. This map is a multi level map. You got monorail and buildings roof and towers, PAC side can easily go on top try to run over the EU side etc. Plus, both east and west side have no wall to prevent attackers from flanking anywhere on the map.

    I think there was just not enough strategy involved as most of the PAC side was just trying to go head on to Toll. The low ticket at the start of the game also emphasized the importance of a good start. Maybe with a little more tickets, things could change.

    Severnaya:
    What a mess that was lol, no organization on the EU side. Really confusing map because of all the walls, can't see all the holes in the walls from the map preview. The entry flag is of course really important. Once sealed, it's going to be a really boring game as the PAC spawn point is really far. I don't know though, because I only played it once, if the EU side can really seal it. I think that they can't do it in time. The PAC buggy can go all the way to the back flag from the outside of walls and the inside making strategy for this map very interesting. Again, lots of high ground with walls, towers and buildings roof. EU could easily decide to let Power and Entry go and lock the rest falling to a 3-3 flag situation but that could only be done in scrim... or really organized pubbing lol. As someone pointed out, 5th flag maybe too easy to get.

    Kentucky:
    I really like that tank haha. Sentry guns in high grass at the start can be a serious pain for the PAC side as the map is small and they can cover like 2/3 of the distance between the 1st buildings and the PAC uncap. Lots of entry/strategy/flanking possibilities. Good seeding map.

    Tampa:
    Lol what a crazy fun, lot of lag. Funny thinking break map

    FrozenRevenge:
    Symmetric map making enemy moves relatively obvious. Linear map... I think lol unless there is some secrets back road. From what I've seen, it really depend on the start as the map is small, flags are close and moves are predictable. FAV's are not really useful after the 1st rush as the straight roads make it quite easy to stop. Adding one walker on each side could help on flags like farm, statue, and the closest one to PAC (Can't remember the name).

    ClanMIA:
    I really liked it. Well balanced map. Many flanking possibilities to jump over walls, use the high ground north west road to straight between EU/PAC uncap. Spawn point in midair and skins are just some little extras to "pimp" that map. Definitely my favourite map in all the customs maps today. One thing I'm not sure if is there is an entry in the bunker south west of the EU uncap... I never found the entry... didn't look for it really... but it could be a nice addition if there's none and you can do it.

    3rd: Game settings

    Spawn time / disband squad / time switching etc. Just like you said above.

    Thanks again Zhohar. It was some nice fun.

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  13. #7

    Fruvous's Avatar

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    Re: Custom Sunday Feedback

    Severnaya:
    I would like some landmarks on the minimap.. or possibility slightly more visibilty.. to help distinguish holes in the wall.

    Zero1:
    There are a few crates in the train that makes it difficult to jump in. I think that the map could use greater mobility in the train.

    The focus of the map looks like it should be conflict between the PAC Uncap to the Rail. I think the flags should be rearranged to make it feel more like 16p Verdun.

    As it is, squads will go either EU or the other flag.
    The EU Base doesn't look like it's suitable for combat on that angle. The other flag has 2 important pieces: a train and a building.

    It might be interesting to have a high flag.. I think the catwalks/bridge was crafted interestingly - there's little combat going on for the how the designer made the catwalks.

    edit:
    Belgarion brings up a point that killed it for me on a map.
    In the one with Walmart, Statue flag has some stupid spawn points.
    It took a squad a long time to get out of a certain squarish area. While I see where the designer was coming from at the time, I played horribly for a while because of the disappointment.

    Or maybe it's because I'm not used to SMing.

    I think this map was made for zombie mod.
    Last edited by Fruvous; 08-10-2009 at 05:40 AM.
    Without teamwork, you'll never survive.
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  15. #8

    PM..'s Avatar

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    Re: Custom Sunday Feedback

    My main problem was spawn locations.. Some of them spawned you right on the flag, which is crazyness, especially when it is open and has no cover.

    Others spawn you in alleys where if they are advancing, you got no chance.. (I joined the game to 3 instant spawn deaths on Kentucky, after they already had the other flags, and all in different spawn locations!)

    And Statue on 1 of the maps (Sorry I don't know their names) spawns you way south of the flag, in a blocked off courtyard, with death-trap of a door to exit, a mile away from the flag, with no cover to get to said flag. This flag overall is rubbish, and 3 middle flags on this map all too close together.
    BF3 Soldier: DrSparky



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  17. #9

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    Re: Custom Sunday Feedback

    I had a blast. Thanks for setting this up. Hopefully we can do it again soon.


    I deserve a ribbon for Mortar Specialist

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  19. #10

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    Re: Custom Sunday Feedback

    I hate when my feed comes back.

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  21. #11

    INSUNABULA's Avatar

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    Re: Custom Sunday Feedback

    Quote Originally Posted by Repaq View Post
    I hate when my feed comes back.
    Try eating dry toast or chicken noodle soup.





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  23. #12

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    Re: Custom Sunday Feedback

    Mother F#%$@ i WANTED THAT DAMN NIGHT so bad AND i COULDN'T MAKE IT! must do it again! I was SO looking forward to it, too
    I got yer Dancing With the F**&ing Stars right here!!


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