Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - General Discussion

Battlefield 2142 - General Discussion General discussion for Battlefield 2142

Reply
 
Thread Tools
Old 08-09-2009, 06:20 PM   #1 (permalink)

 
Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 2,032
Tournaments Joined: 1
Tournaments Won: 0
Custom Sunday Feedback

So, how'd ya'll enjoy the Custom maps?

For those that weren't there, we had about 30 people show up, and we went through all six maps.

Post your criticism, and any kind of improvements you can suggest. I hope ya'll enjoyed it
__________________
Pfft, how can you call it suicidal if we lived through it?
Zhohar is online now   Reply With Quote
Old 08-09-2009, 06:22 PM   #2 (permalink)
 
Mercenary90's Avatar
 
Join Date: Aug 2008
Location: California, USA
Posts: 404
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

Hachi Tampa lagged like a drunk Scotsman.
Otherwise, awsm.
__________________
He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.
Mercenary90 is offline   Reply With Quote
Old 08-09-2009, 06:24 PM   #3 (permalink)

 
Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 2,032
Tournaments Joined: 1
Tournaments Won: 0
Re: Custom Sunday Feedback

Suggestions I've written down:
- Disband all squads at round end (my omission)
- 15s man-down time (my omission)
- Create a "proper" rar of maps (my omission)
- All maps at 1 size and proper default tickets (my omission)
- Team switching (Frozen suggestion, my omission)


- Zero1: make EU start at the north end, and allow PAC a fair fight at the first flag
- FrozenRevenge: Statur cap radius smaller, change flag names to English (sup Walmart)
- ClanMIA (less awesome)
- FrozenRevenge -- 5th flag to balance PAC getting to points too quickly
- Hachi Tampa -- awesome, but too laggy
__________________
Pfft, how can you call it suicidal if we lived through it?
Zhohar is online now   Reply With Quote
Old 08-09-2009, 06:25 PM   #4 (permalink)
 
FrozenInferno's Avatar
 
Join Date: Nov 2008
Location: Moishe!
Posts: 291
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

Maybe have some team swapping so that the other team gets the chance to assault.
__________________
Suicidal Revive!
¡Together Everyone Achieves More!
tomdaslaya: no! not pear pressure!!!!


FrozenInferno is online now   Reply With Quote
Old 08-09-2009, 06:30 PM   #5 (permalink)
 
Zoraster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

I think it's Severnaya I'm thinking of, but it's the one where the flags are really close. I liked it a lot. But I'd provide more stairs/ladders/doors.

EDIT: I'm pretty sure I was thinking of Severnaya.
__________________


Last edited by Zoraster; 08-09-2009 at 08:17 PM.
Zoraster is offline   Reply With Quote
Old 08-09-2009, 07:48 PM   #6 (permalink)
 
boosteryu's Avatar
 
Join Date: Nov 2008
Location: Montréal, Canada
Posts: 17
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

1st, Thanks Zhohar for planning that event

2nd: Maps

Zero1:
I would not change the starting flag as some people suggest. Indeed, at the beginning, flags are closer for the EU side, giving a hard time to the PAC. I think it's only because, for most of us, it was the 1st time playing that map. For example, as it is a starting flag, no one would stand to guard it at the beginning of the round, and no one did when we tried that map, therefore it's the easiest flag to get at the beginning. When we played, everyone was on the ground level. This map is a multi level map. You got monorail and buildings roof and towers, PAC side can easily go on top try to run over the EU side etc. Plus, both east and west side have no wall to prevent attackers from flanking anywhere on the map.

I think there was just not enough strategy involved as most of the PAC side was just trying to go head on to Toll. The low ticket at the start of the game also emphasized the importance of a good start. Maybe with a little more tickets, things could change.

Severnaya:
What a mess that was lol, no organization on the EU side. Really confusing map because of all the walls, can't see all the holes in the walls from the map preview. The entry flag is of course really important. Once sealed, it's going to be a really boring game as the PAC spawn point is really far. I don't know though, because I only played it once, if the EU side can really seal it. I think that they can't do it in time. The PAC buggy can go all the way to the back flag from the outside of walls and the inside making strategy for this map very interesting. Again, lots of high ground with walls, towers and buildings roof. EU could easily decide to let Power and Entry go and lock the rest falling to a 3-3 flag situation but that could only be done in scrim... or really organized pubbing lol. As someone pointed out, 5th flag maybe too easy to get.

Kentucky:
I really like that tank haha. Sentry guns in high grass at the start can be a serious pain for the PAC side as the map is small and they can cover like 2/3 of the distance between the 1st buildings and the PAC uncap. Lots of entry/strategy/flanking possibilities. Good seeding map.

Tampa:
Lol what a crazy fun, lot of lag. Funny thinking break map

FrozenRevenge:
Symmetric map making enemy moves relatively obvious. Linear map... I think lol unless there is some secrets back road. From what I've seen, it really depend on the start as the map is small, flags are close and moves are predictable. FAV's are not really useful after the 1st rush as the straight roads make it quite easy to stop. Adding one walker on each side could help on flags like farm, statue, and the closest one to PAC (Can't remember the name).

ClanMIA:
I really liked it. Well balanced map. Many flanking possibilities to jump over walls, use the high ground north west road to straight between EU/PAC uncap. Spawn point in midair and skins are just some little extras to "pimp" that map. Definitely my favourite map in all the customs maps today. One thing I'm not sure if is there is an entry in the bunker south west of the EU uncap... I never found the entry... didn't look for it really... but it could be a nice addition if there's none and you can do it.

3rd: Game settings

Spawn time / disband squad / time switching etc. Just like you said above.

Thanks again Zhohar. It was some nice fun.
boosteryu is offline   Reply With Quote
Old 08-10-2009, 05:18 AM   #7 (permalink)

 
Fruvous's Avatar
 
Join Date: Jul 2008
Posts: 788
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

Severnaya:
I would like some landmarks on the minimap.. or possibility slightly more visibilty.. to help distinguish holes in the wall.

Zero1:
There are a few crates in the train that makes it difficult to jump in. I think that the map could use greater mobility in the train.

The focus of the map looks like it should be conflict between the PAC Uncap to the Rail. I think the flags should be rearranged to make it feel more like 16p Verdun.

As it is, squads will go either EU or the other flag.
The EU Base doesn't look like it's suitable for combat on that angle. The other flag has 2 important pieces: a train and a building.

It might be interesting to have a high flag.. I think the catwalks/bridge was crafted interestingly - there's little combat going on for the how the designer made the catwalks.

edit:
Belgarion brings up a point that killed it for me on a map.
In the one with Walmart, Statue flag has some stupid spawn points.
It took a squad a long time to get out of a certain squarish area. While I see where the designer was coming from at the time, I played horribly for a while because of the disappointment.

Or maybe it's because I'm not used to SMing.

I think this map was made for zombie mod.
__________________
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Hello. My name is Anakin Skywalker. I am your father. Prepare to die.
Hello. My name is Oedipus Rex. I killed my father. I want to die.

http://www.captainforever.com/captai...iad1d3ad14obd1

Last edited by Fruvous; 08-10-2009 at 05:40 AM.
Fruvous is online now   Reply With Quote
Old 08-10-2009, 05:30 AM   #8 (permalink)

 
PM07SNV's Avatar
 
Join Date: Apr 2008
Location: London
Age: 28
Posts: 1,858
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

My main problem was spawn locations.. Some of them spawned you right on the flag, which is crazyness, especially when it is open and has no cover.

Others spawn you in alleys where if they are advancing, you got no chance.. (I joined the game to 3 instant spawn deaths on Kentucky, after they already had the other flags, and all in different spawn locations!)

And Statue on 1 of the maps (Sorry I don't know their names) spawns you way south of the flag, in a blocked off courtyard, with death-trap of a door to exit, a mile away from the flag, with no cover to get to said flag. This flag overall is rubbish, and 3 middle flags on this map all too close together.
PM07SNV is offline   Reply With Quote
Old 08-10-2009, 11:21 AM   #9 (permalink)
 
HiTestFest's Avatar
 
Join Date: Sep 2007
Location: Jersey
Posts: 1,318
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

I had a blast. Thanks for setting this up. Hopefully we can do it again soon.
__________________


I deserve a ribbon for Mortar Specialist

Artillery conquers and infantry occupies.
J.F.C. Fuller
HiTestFest is offline   Reply With Quote
Old 08-10-2009, 12:29 PM   #10 (permalink)
 
Repaq's Avatar
 
Join Date: May 2007
Location: Rochester, NY
Age: 36
Posts: 270
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

I hate when my feed comes back.
__________________

Repaq is offline   Reply With Quote
Old 08-10-2009, 01:17 PM   #11 (permalink)

 
INSUNABULA's Avatar
 
Join Date: Mar 2007
Location: Toronto
Age: 31
Posts: 2,708
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

Quote:
Originally Posted by Repaq View Post
I hate when my feed comes back.
Try eating dry toast or chicken noodle soup.
__________________




INSUNABULA is offline   Reply With Quote
Old 08-11-2009, 01:08 AM   #12 (permalink)
 
MrTango's Avatar
 
Join Date: Jan 2009
Location: Orlando
Age: 34
Posts: 249
Tournaments Joined: 0
Tournaments Won: 0
Re: Custom Sunday Feedback

Mother F#%$@ i WANTED THAT DAMN NIGHT so bad AND i COULDN'T MAKE IT! must do it again! I was SO looking forward to it, too
__________________
I got yer Dancing With the F**&ing Stars right here!!



MrTango is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 05:34 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved