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08-24-2009, 11:55 AM
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#61 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
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Re: Save the Date: TG vs. TGW scrimmage (large)
I think Belgrade is far more suited for 30 v 30 than Tunis is, but I'm willing to rethink that if given a reason.
For the tie breaker we could go with Verdun or Sidi. Those aren't maps that I enjoy normally, but in an organized scrimmage they'll play much, much differently. The only other thing to consider is that if we're tied, that probably means we were outclassed in armor.
I'd also prefer to stay away from assault maps because bleed will be a good thing to keep the game from stagnating into standoffs. Even in Shingle, the bleed is turned off after grabbing a couple of flags
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08-24-2009, 12:18 PM
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#62 (permalink)
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Join Date: Aug 2007
Location: East London, England, UK
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Re: Save the Date: TG vs. TGW scrimmage (large)
Quote:
Originally Posted by Zoraster
For the tie breaker we could go with Verdun or Sidi. Those aren't maps that I enjoy normally, but in an organized scrimmage they'll play much, much differently. The only other thing to consider is that if we're tied, that probably means we were outclassed in armor.
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Armour maps make sense in a 30v30, but if, as a community as a whole, but I was trying to suggest a mixed or more infantry-based maps, since largely our strength, experience and teamwork is strongest in that type of map. But you're more experienced when it comes to big scrims, and if you and others think it will play differently enough for our team to be able to play well enough to win, then that's not my call to make  .
Quote:
Originally Posted by Zoraster
I'd also prefer to stay away from assault maps because bleed will be a good thing to keep the game from stagnating into standoffs. Even in Shingle, the bleed is turned off after grabbing a couple of flags
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This is almost what's good about it in a way, since in Shingle the attacking team is bound to get a flag, so from then on it turns more into a strategic deathmatch more than anything else, where revives and keeping dead bodies dead is the name of he game, which sounds cool to me but perhaps not to others.
P.S. I'm not actually a massive fan of Shingle personally, but it just seems a big enough and pretty balanced map for the type of match we're going for, and I think it'll work well with the TG playstyle.
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Anger is a gift - Malcolm X
BF2142 - Sharingan1422
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08-24-2009, 12:35 PM
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#63 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
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Re: Save the Date: TG vs. TGW scrimmage (large)
Well, I was thinking we might could use Verdun or Sidi as the tie-break map. I definitely wouldn't use it as our map we pick... I want that to have at least a good emphasis in infantry.
For the tie break map, we want to be as fair to both sides as possible. Just what that means is the question.
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08-24-2009, 01:30 PM
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#64 (permalink)
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Join Date: Mar 2009
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Re: Save the Date: TG vs. TGW scrimmage (large)
You could always do Sidi and break out the roflcoptor...
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08-24-2009, 02:33 PM
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#65 (permalink)
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Join Date: Aug 2007
Location: East London, England, UK
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Re: Save the Date: TG vs. TGW scrimmage (large)
Quote:
Originally Posted by Zoraster
Well, I was thinking we might could use Verdun or Sidi as the tie-break map. I definitely wouldn't use it as our map we pick... I want that to have at least a good emphasis in infantry.
For the tie break map, we want to be as fair to both sides as possible. Just what that means is the question.
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Oh I see, for the deciding maps, yes these are possibilities I guess, since in terms of positioning of UCBs to flags etc, both sides are quite equal. I think Sidi's OK, only thing is Verdun has a few too many vehicles I think, and infantry is just going to get mauled like they're holding medium-rare sirloin steaks in an Alsatian dog pound (A walker at every contestable flag  ):
Of course these are both pretty vehicle-heavy maps and I feel that selecting them will perhaps shift that balance to TGW, but again, if you think it'll play differently enough...
Also I'm guessing we're having like a coin toss or something random to decide which army will be for which side on the final map?
Quote:
Originally Posted by -Str!ker-
You could always do Sidi and break out the roflcoptor...
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It's a possibility, but its usefulness is arguable, especially if they get the gunship. Besides, I think we'd need Lyra and Reaper on the ground or at least gunshipping if they're in the air (that's if they're playing). I don't know many others who are good enough to ROFL with only 2 people, which apparently is the best number to have without hindering your team (that is, taking people on the ROFLCOPTER who would be more useful on the ground). There is also the issue of course that you're ridding your team of an air transport for air transport purposes.
In the end that's a call for the CO of the scrim (speaking of which, should we perhaps get volunteers and decide that ASAP? If they like a particular map and know it well it could help our decision of maps since having a CO which knows the map well is most certainly helpful).
EDIT: Did some quick maths and 60 people can be in a vehicle seat from only the vehicles at Mansion and Western Farm on Verdun (not including Rorsches). I was actually going to count all of the seats from all vehicles from the map, but I thought why carry on  .
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Anger is a gift - Malcolm X
BF2142 - Sharingan1422
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08-27-2009, 07:22 PM
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#66 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
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Re: Save the Date: TG vs. TGW scrimmage (large)
I have told TGW that our choice of map will be Belgrade.
They're having a staff meeting on Sunday where they'll decide their map.
We'll also need to decide what map we play for a tiebreaker, but I've given them three that potentially work for us: Verdun 64, Sidi 64, and Tunis. It's possible they'll suggest a third map. Remember, the tie breaker map isn't a map that's designed to match our talent but rather be even.
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Yes, Verdun is armor infested. At my count, the maximum possible pieces of armor on the field at any one time would be:
2 Gunships
2 Transports
6 APCs
6 Walkers
14 Tanks
20 Buggies
Of course, it's unlikely this many will be on the battlefield because many are alternative spawns (e.g. Western Farm spawns 2 tanks and an APC for EU and a tank for PAC, so both people would have had to capture that flag and gotten the armor out).
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08-27-2009, 07:51 PM
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#67 (permalink)
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Join Date: Apr 2007
Location: TN
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Re: Save the Date: TG vs. TGW scrimmage (large)
I think the verdun map looks awesome!
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08-27-2009, 11:32 PM
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#68 (permalink)
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Join Date: Aug 2009
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Re: Save the Date: TG vs. TGW scrimmage (large)
I'm pretty good as the roflcopter SAAW man, but I can't guarantee if I'll be free for this game because of the schizophrenic scheduling of my unit.
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08-30-2009, 04:11 PM
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#69 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
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Re: Save the Date: TG vs. TGW scrimmage (large)
They haven't yet decided on their map and say they will be the end of this week. We have decided on a tiebreaker map of Verdun 64p. I'd rather it not get that far
The two maps I think they're seriously considering are Osanippa River Bridge and Mastuur City:
O River Bridge. Two goliaths, ostensibly one for each side. You should know that once you "capture" a goliath spawn, the other team cannot access it. Also, APCs seem to work like in titan. If you "capture" one, it becomes a spawn point. Both Goliaths spawn when Sauzee Park is captured, no matter who captures it.
Mastuur City (sorry, haven't done the armor photos yet, but there are two walker spawns at both the second to the west flag and the easternmost flag.
For either map, I'll do a pretty thorough pictoral walkthrough of the map as well as (hopefully) a video. None of that substitutes for actually playing the map, so hopefully we'll schedule a couple of custom map nights where we play the maps we're playing in.
Last edited by Zoraster; 08-30-2009 at 08:19 PM.
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08-30-2009, 09:41 PM
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#70 (permalink)
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Join Date: Jun 2007
Location: M.O.
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Re: Save the Date: TG vs. TGW scrimmage (large)
Sounds awsome, the maps look fun. Never played anything but default maps, a chance to get to now them would be good
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|TG-Irr| LG-99
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08-30-2009, 11:06 PM
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#71 (permalink)
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Join Date: Jul 2009
Location: Abbotsford, Canada
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Re: Save the Date: TG vs. TGW scrimmage (large)
A few questions.
Where can I download these maps?
What server will this be on?
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"Its no use! Everybody gets good enemies except me!"
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08-31-2009, 12:47 AM
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#72 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
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Re: Save the Date: TG vs. TGW scrimmage (large)
Quote:
Originally Posted by Math_Magician
A few questions.
Where can I download these maps?
What server will this be on?
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You can download them at: http://www.tournamentgamingworld.com...stom_maps.html but i'll spell it all out on the signup thread.
This will be on the TGW server because our servers are ranked, and we can't get ftp access to them. (anyone who's played on the private server knows that won't cut it 60p)
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08-31-2009, 11:51 AM
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#73 (permalink)
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Join Date: Dec 2006
Location: Los Angeles
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Re: Save the Date: TG vs. TGW scrimmage (large)
There are a fair number of individuals not affiliated including a whole lot of admins, but here's a list of the clans that make up TGW:
http://www.tournamentgamingworld.com...ead.php?t=2590
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08-31-2009, 01:50 PM
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#74 (permalink)
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Join Date: Aug 2008
Location: Left Coast, USA
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Re: Save the Date: TG vs. TGW scrimmage (large)
Downloaded Mashturr City last night. The double walker spawns at Cranes and Repair Depot could make things interesting. Disappointed there is no gunship asset as I like flying through city scapes but oh well. There is a lot of cover for infantry and this could be a nightmare for armor.
AB
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08-31-2009, 01:54 PM
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#75 (permalink)
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Join Date: Mar 2007
Location: Toronto
Age: 31
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Re: Save the Date: TG vs. TGW scrimmage (large)
Quote:
Originally Posted by ArmoredBear
There is a lot of cover for infantry and this could be a nightmare for armor.
AB
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Or a challenge - it depends on your perspective
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