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Old 08-26-2009, 11:51 AM   #61 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

Being that i spend most of the round waiting to respawn, my settings are set to high. It makes the scenery very nice to look at. My 15-18 ping is a complete waste. Anyone want it??
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Old 08-26-2009, 11:54 AM   #62 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

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Originally Posted by ninkybob View Post
Shoot me for being a noob ('cause I am), but is a low ping or a high ping 'good' to have. Mine's around fifty on the TG server but I do experience latency issues (like 'glitching' and 'lagging').
The lower the better.

actually, glitching is rarely due to ping-type lag unless you're in Asia or you're uploading/downloading a big file or something. It's usually either the server (in which case everyone, even those people with 15 pings, are getting it) or it's your computer can't handle the graphics in big battles.

I'm no technical expert, but ping allows shots to hit quicker, essentially. From when you press the button to when the server registers it as a hit. So if you (with a 50 ping) and I (with a 100 ping) both shoot each other starting at the same time until one of us die with the same weapon and each shot hitting, you'll win every single time.

Of course, we're talking about matters of fractions of a second, so we're probably (a) not starting at the same time (b) not having all of our shots hit. But that difference can matter. The difference between your ping (.050 of a second) and mine (.100 of a second) is almost the difference between allowing you to shoot a second Voss bullet before I even shoot my first. (if you had a ping of .033 you WOULD be able to land two Voss/Krylov shots before I even land one).

Some people claim you have to increase the amount you "lead" a person with a gun when they're running perpindicular to you, but that doesn't seem to be the case to me.

50 is perfectly sufficient. I play with a 100+ ping and I seem to do okay, although I have had to significantly alter the way I play.
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Old 08-26-2009, 02:14 PM   #63 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

Zor is right but let's add that bad ping does have some kind of good part. As I have read somewhere in 2142 your computer is doing the hit registration. Your only sending the hitting information to the main server. That explain why you can be kill even if you just jumped behind cover if the shooter as a really bad ping even at some extreme I experienced with with a full sec delay. Still lower ping is better since you shoot first you should be able to kill first and survive. But if you turn a corner and decide to turn around after seeing the bad guy... well be ready to die even taught your no longer in the guy line of sight. Cause as long as the server doesn't send your new location information to the other guy computer then your still there in front of him and he keep sending registered hit to the main sever who will then tell you your dead... So if you have a ping of 20 and he as a ping of 100 well he as 0.120 of a sec to kill you after you hit cover.

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This setting controls latency (or 'lag') compensation, which involves the game attempting to offset the delay between information being sent from your machine to the server and back again (as measured in milliseconds by your Ping). In games without client-side latency compensation, you have to lead your target by a certain amount, since whenever you fire a weapon your bullets will actually register in the game world with a delay equal to your Ping. In BF2142, whenever you fire a weapon, whatever appears in your crosshairs at that particular moment is registered as being hit, regardless of where they actually are at that point in time. This removes the need to predict where your target will be based on ping delay, and makes the game feel more responsive. However it can also introduce quirks like ducking behind a wall and still being hit.
it's from http://www.tweakguides.com/BF2142_7.html

If my mic was always open you would hear me swear in french alot since it often happens to me and it makes me really sad...
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Old 08-26-2009, 02:42 PM   #64 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

Harry I hear you swear a lot in English too
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Old 08-26-2009, 02:42 PM   #65 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

They forgot to mention the other quirks, namely client-side hit determination is what makes the BF series rife with no-recoil aimbots. Generally speaking in the C/S model you're, especially in competitive gaming, you're not supposed to trust what the client sends because it can be compromised. Aaaand my estimation of DICE dropped a few more notches. That's failing FPS 101 right there.
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Old 08-26-2009, 02:52 PM   #66 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

/off topic/

We should have own thread for this but:

The way the 2142 was built doesn't support high ping. If you've ever played on server where you have ping of 200 people do all kind of stuff that you have no chance against. With over 100 ping its essential to surprise your target, most annoying thing in this is when I jump on a guy with a ping of 10, and he can turn around and shoot me, when I've hit him the first time.
Why does it happen? The game takes that 0.1 second to tell me that the guy has moved etc. besides the fact the hit modules easily bug aswell. And yeah it is REALLY (REALLY) annoying as Harry noted.

On source games the server counts both players as equal. In this option its more fair for player with higher ping, but the lower ping suffers now from the same issue than the high ping player in 2142, you can't really fight back as what you see isn't always the one thing that is happening. Also in source games lagging player makes him teleport around which is funny

/off-topic off/
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Old 08-26-2009, 03:41 PM   #67 (permalink)
 
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Smile Re: VIDEO: Smoke Grenade Comparison

Quote:
Originally Posted by HellHarry View Post
Ca va! Merci beaucoup Harry pour cette reference. Il faut en lire. En verite, j'ne connais rien de 2142, seulement BF2. J'ne pense pas qu'ils ont quelque difference.
Vive le francais - le plus beau langue dans le monde!

High ping and other stuff - that's understood. But don't forget other couple things like: ability to sharp shooting, excellent player's reaction, in game experience (perfectly knowing all the map details, doing it thousand times) and of course the game luck.
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Old 08-26-2009, 03:58 PM   #68 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

Quote:
Originally Posted by HellHarry View Post
Zor is right but let's add that bad ping does have some kind of good part. As I have read somewhere in 2142 your computer is doing the hit registration. Your only sending the hitting information to the main server. That explain why you can be kill even if you just jumped behind cover if the shooter as a really bad ping even at some extreme I experienced with with a full sec delay. Still lower ping is better since you shoot first you should be able to kill first and survive. But if you turn a corner and decide to turn around after seeing the bad guy... well be ready to die even taught your no longer in the guy line of sight. Cause as long as the server doesn't send your new location information to the other guy computer then your still there in front of him and he keep sending registered hit to the main sever who will then tell you your dead... So if you have a ping of 20 and he as a ping of 100 well he as 0.120 of a sec to kill you after you hit cover.

it's from http://www.tweakguides.com/BF2142_7.html

If my mic was always open you would hear me swear in french alot since it often happens to me and it makes me really sad...
I'm not sure this is exactly right though. I usually play with a 120+ ping and experience that exact problem a lot of time. I can't count the number of times I've gotten behind some cover, out of a person's line of sight, just to find out I had already been killed.
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Old 08-26-2009, 07:46 PM   #69 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

Insu that's because the sever takes time to tell you that you are dead because of your ping. But normally in other game the lower ping people should never get this since if they are behind cover then the server will not register the bullet incoming as hitting even if the guy shooting shot you is dead on. In those other game you need to lead your target since the server is the one deciding if you hit or not. On 2142 it's your computer that decide so if he see he hits or not and he send the information to the server.

exemple of 2142

I have ping of 20 you have 120
You shoot me and you hit me enough to kill me. It then takes 0.120 sec to tell me I'm dead in that time I could be behind cover but I'll still die.
I shoot you enough to kill you it then takes 0.120 sec to tell your comp that your dead so in that time you can still shoot me and maybe kill me too since your comp is sending registered hit.

On other game with the same ping
You shoot at me it takes 0.1 sec for your shot to get to the server then the server decide base on the actual position he as of me weather they hit or not. That's why you need to lead the target. So if during that time I go behind cover then chance are your not going to kill me or even hit me.

If I shoot at you takes .02 sec to send the server the fact that you are dead if during that time stamp you were shooting... well the server is going to disregard them since you are dead.

Thats why on game like CoD or the unreal game ping makes all the difference if you have a ping of 100 your pretty doom to die at the ahand of the lower ping guys most of the time in head to head combat.

Hopes it makes sens
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Old 08-26-2009, 08:57 PM   #70 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

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Originally Posted by HellHarry View Post
exemple of 2142

I have ping of 20 you have 120
You shoot me and you hit me enough to kill me. It then takes 0.120 sec to tell me I'm dead in that time I could be behind cover but I'll still die.
I shoot you enough to kill you it then takes 0.120 sec to tell your comp that your dead so in that time you can still shoot me and maybe kill me too since your comp is sending registered hit.
Sure it does, let me layout what I usually see though.
You see and start shooting at me. It then takes me 0.120 sec to know I'm being hit. I move for cover and feel that I made it, but on your computer I am still 0.120 sec from cover. You shoot me enough to kill me, my player dies behind cover on my screen.


hope that makes sense.
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Old 08-27-2009, 01:01 AM   #71 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

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In those other game you need to lead your target since the server is the one deciding if you hit or not.
Actually you don't. At least in UT (Which you cited) you don't lead because they have server side hit detection but it is based on client side data mapped over a historical trail server side. IE, you shoot, the server gets it, knows your relative lag, backtracks where the person was when you shot and sees if that was a hit. If you lead trying to predict the lag, you miss.
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Old 08-27-2009, 01:35 AM   #72 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

@Greyed
that was for other game like CoD where yes you need to lead target depending on your ping not for 2142 where it's silly

@Insu
yep
the oinly thing is that I have a good ping and I'm really not used to getting killed like that normally this only happens if you have high ping but not for 2142
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Old 08-27-2009, 02:07 AM   #73 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

I need Bommando to teach me the way of rockets.. because with my ping of 150+ i really get annoyed pretty quick because seriously everyone is outshooting me Even if i suprise them.
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Old 08-27-2009, 09:12 AM   #74 (permalink)

 
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Re: VIDEO: Smoke Grenade Comparison

Quote:
Originally Posted by HellHarry View Post
@Insu
yep
the oinly thing is that I have a good ping and I'm really not used to getting killed like that normally this only happens if you have high ping but not for 2142
Actually, I think you need to direct that one to Mach: I have a ping in the low 30's
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Old 08-27-2009, 12:52 PM   #75 (permalink)
 
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Re: VIDEO: Smoke Grenade Comparison

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Originally Posted by HellHarry View Post
@Greyed
that was for other game like CoD where yes you need to lead target depending on your ping not for 2142 where it's silly

@Insu
yep
the oinly thing is that I have a good ping and I'm really not used to getting killed like that normally this only happens if you have high ping but not for 2142
Yes that is what I said all along, maybe somewhere I wasn't clear, but I was talking about a drawback of having a high ping. I have a high ping and experience this type of death usually when I die. I thought I made to cover but I really didn't.
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