Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Highway Tampa? - My comment of 64p was more directed for when we are running the usual 48p
When playing Tampa I feel like every kill is after a effort that is same than shooting gunship with PKs
A person starts in vehicle, you have damn long 1on1 fight with this vehicle, what ever it is. But the guy always has time to go hiding. He either comes back with new vehicle, or you find him waiting in some corner with mines that finish your vehicle. You have super long 1on1 at range ending up with you 10health left and no ammo left. Now you have 1-2 minute walk out of the never ending desert, with no medics in sight. You finally reach the closest flag and crab another piece of armor. And the hell all over again.
Or you can be infantry and wait at the flag for other infantry to come. Oh wait they're doing the same.
For me Tampa is the most boring map out of all, walkers are much more vulnerable, but there are way too many tanks in that map. So its almost that people are meant to be moving around in those slow steel platforms, hoping to get into spot where you can score kill 10+ infantry fighters. I don't find vehicle fights so exciting that they would keep the map alive.
First off, let me admit that I've only been playing this game since May, and only discovered the TG servers a couple of months ago. While the map rotation as is is pretty good, my question for some of the more grizzled folks around here; why isn't Highway Tampa on the rotation more often than once in a blue moon?
I love Tampa! TAMPA! TAMPA! Anyways, I always thought it had to do with the armor.
Now, if it had more aircraft and more things to do with the armor, well then it might just be better...
I do admit though, some of those flags seem to be hell holes for snipers or the best places to play life or death hide and seek.
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