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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Idea: Community Data Gathering Project - The idea is simple: after each round, record the following information in a thread: -
  1. #1

    Zhohar's Avatar

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    Idea: Community Data Gathering Project

    The idea is simple: after each round, record the following information in a thread:

    - The Date and Time the map was played
    - The map name, size, and tickets each side started with.
    - The amount of tickets left on each side at round end
    - The time left in that round

    For what purpose is this?
    To get solid, truthful, transparent data we can all reference when talking about our rotations.
    Why is this a community effort? The more of us contribute data, the clearer picture we'll all have.
    Format?
    One thread. Each post is a round (or several rounds) with the above information. After some time, I can compile the information to a spreadsheet, and present things like:
    - Average infantry round length vs average armor round length (do armor rounds last longer, or is there less action in the same period of time?)
    - Average tickets lost per minute played on a map with regard to bleed setup of that map
    - How often one team wins by more than 100 tickets (possibly to infer how prevalent teamstacking is)

    My interpretation (or anyone else's for that matter) would be elsewhere: the focus is on getting organized, impartial data in one centralized place.

    Do ya'll think this is a good idea?
    I think we can gather a lot of very useful information this way, and settle a lot of arguments.
    Fight!

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  3. #2

    Nepharyte0's Avatar

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    Re: Idea: Community Data Gathering Project

    Your best bet is to get a few people working on the project when they are on for the next week or so. A few people needed scattered over different times of the day. Then the data compiled at the end of the set time. A thread would become very long, very confusing and there would be no correlated data to actually work with.

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  5. #3


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    Re: Idea: Community Data Gathering Project

    I will try to help Zho! Can we add number of players who drop at begining of round (eventhough I dont know how we would know who really left.

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  7. #4

    ionpig-A's Avatar

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    Re: Idea: Community Data Gathering Project

    I wonder is this is available in the sever logs with a bit of "grepping"? Admins?

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  9. #5


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    Re: Idea: Community Data Gathering Project

    might be a good idea to get the total player count for the round. I think this impacts the round time significantly.




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  11. #6

    Lorax74's Avatar

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    Re: Idea: Community Data Gathering Project

    Quote Originally Posted by ionpig-A View Post
    I wonder is this is available in the sever logs with a bit of "grepping"? Admins?
    Here is what yesterday's log entries look like from a 9pm ET to 10pm ET (minus admin activity:
    Code:
    [9/1/2009 9:09:57 PM]	SYSTEM	Game status changed to: 2
    [9/1/2009 9:09:57 PM]	SYSTEM	End of Round Detected. Final Ticket Count: Pac: 1 EU: 50
    [9/1/2009 9:10:57 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:10:57 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:10:57 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 9:11:04 PM]	SYSTEM	Swapping all player teams.
    [9/1/2009 9:11:06 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:11:06 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 9:26:56 PM]	SYSTEM	Game status changed to: 2
    [9/1/2009 9:26:56 PM]	SYSTEM	End of Round Detected. Final Ticket Count: Pac: 2 EU: 216
    [9/1/2009 9:27:49 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:27:49 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:27:49 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 9:27:50 PM]	SYSTEM	Swapping all player teams.
    [9/1/2009 9:27:55 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:27:55 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 9:38:28 PM]	SYSTEM	User: Eroak logged in.
    [9/1/2009 9:47:07 PM]	SYSTEM	Game status changed to: 2
    [9/1/2009 9:47:07 PM]	SYSTEM	End of Round Detected. Final Ticket Count: Pac: 29 EU: 1
    [9/1/2009 9:48:00 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:48:00 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:48:00 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 9:48:05 PM]	SYSTEM	Swapping all player teams.
    [9/1/2009 9:48:06 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 9:48:06 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 10:01:21 PM]	SYSTEM	Game status changed to: 2
    [9/1/2009 10:01:21 PM]	SYSTEM	End of Round Detected. Final Ticket Count: Pac: 1 EU: 30
    [9/1/2009 10:02:14 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:02:14 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:02:14 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 10:02:19 PM]	SYSTEM	Swapping all player teams.
    [9/1/2009 10:02:20 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:02:20 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 10:20:08 PM]	SYSTEM	Game status changed to: 2
    [9/1/2009 10:20:08 PM]	SYSTEM	End of Round Detected. Final Ticket Count: PAC: 1 EU: 112
    [9/1/2009 10:21:08 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:21:08 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:21:08 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 10:21:12 PM]	SYSTEM	Swapping all player teams.
    [9/1/2009 10:21:14 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:21:14 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 10:48:25 PM]	SYSTEM	Game status changed to: 2
    [9/1/2009 10:48:25 PM]	SYSTEM	End of Round Detected. Final Ticket Count: Pac: 122 EU: 1
    [9/1/2009 10:49:23 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:49:23 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:49:23 PM]	SYSTEM	Game status changed to: 1
    [9/1/2009 10:49:28 PM]	SYSTEM	Swapping all player teams.
    [9/1/2009 10:49:29 PM]	SYSTEM	Game status changed to: 3
    [9/1/2009 10:49:29 PM]	SYSTEM	Game status changed to: 1
    You've got ticket counts and times, but that's about it.



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  13. #7

    Zoraster's Avatar

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    Re: Idea: Community Data Gathering Project

    teamstacking! one team won three rounds in a row!

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  15. #8

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    Re: Idea: Community Data Gathering Project

    Since it doesn't tell us the maps, could one not check the BR records and match up times?

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  17. #9

    Grim.the.Grim's Avatar

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    Re: Idea: Community Data Gathering Project

    I'll help. This sounds like a good way of getting valuable statistical data (I hate statistics). Just remember that time of day will play heavily in the data!

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  19. #10

    black_Mirror's Avatar

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    Re: Idea: Community Data Gathering Project

    Quote Originally Posted by Zoraster View Post
    teamstacking! one team won three rounds in a row!
    Great contribution to that topic!
    His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk

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  21. #11

    di1lweed1212's Avatar

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    Re: Idea: Community Data Gathering Project

    yeah i'll try to get data too, but since the admins have half of it, can we collect the info they don't have? (map, start player number, ect.)


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