-
09-09-2009, 03:45 PM #1
You make the Rotation, take 2.
We're going to do this again. The premise is the same as the first go around: you make a rotation and submit it here for review and discussion. If it looks like a viable rotation, we'll give it a shot on the server.
Rules:- Map ratio - Our goal is to have at least one armor map for every three infantry maps.
- Northern Strike - Not everyone has Northern Strike, don't include it a regular rotation. You can create a rotation with Northern Strike mixed in, but it will only be considered for special nights and not as a regular nightly rotation.
- Titan - The last time we did this, Titan was not allowed. This time we will allow one (1) titan map in per rotation. Please note, it is believed that mixing modes may cause server instability. If we find this to be the case, we will either modify the rotation to remove the titan map or simply move on to another rotation.
- Rotation Length - We prefer to keep the rotations as short as possible, however you may include maps more than once if you feel it makes the rotation more diverse and enjoyable.
- Rotation Life Span - It is our intention to update the rotation every two weeks or so. If a rotation is not playing well, we will change it out sooner. If a rotation seems to be popular we may let it go longer.
- Custom Maps - We can NOT run custom maps on our ranked servers, however, we can on our unranked server. If you wish to sumbit a rotation with custom maps for the unranked server, please do so in the "Contact an Admin" forum. This will be treated as a request for the private server. Please provide a date to play the rotation and the location to download any map files as well as any special instructions.
- Formatting a Rotation - This will be a bit different. When submitting a rotation, include map name, mode and size, in that order, for each entry in the rotation. Maps sizes are 16 (100 tickets), 32 (200 tickets) and 64 (300 tickets). Proper map names and modes to choose from are:
- gpm_cq - Conquest
belgrade
camp_gibraltar
cerbere_landing
fall_of_berlin
minsk
operation_shingle
shuhia_taiba
sidi_power_plant
suez_canal
tunis_harbor
verdun
- gpm_ti - Titan
highway_tampa
minsk
shuhia_taiba
sidi_power_plant
suez_canal
verdun
- gpm_sl - Assault Lines
highway_tampa
operation_shingle
- gpm_nv - No Vehicles (Infantry Only)
belgrade
camp_gibraltar
cerbere_landing
fall_of_berlin
minsk
operation_shingle
shuhia_taiba
sidi_power_plant
suez_canal
tunis_harbor
verdun
- gpm_ca - Conquest Assault
wake_island
Please list the mode, this will make it easier for us to program it in should we decide to go with your rotation. If you do not list a mode, we will ignore your rotation. The format of each line should be something like this:belgrade gpm_cq 32This entry would be 32 player Belgrade, conquest mode.
If you want to create a rotation that will make it easier for us to use, create it in con format, which is simply adding 'maplist.append' to each line:maplist.append belgrade gpm_cq 32Please note, everything must be in lowercase, spaces in map names should be replaced by the underscore "_" character, must have mode and size, no commas or other punctuation.
- gpm_cq - Conquest
Again, failure to follow these rules will result in us ignoring your rotation. We nay not comment on it, we may not clue you in, we'll may just skip it. What am I really saying here? Don't be lazy, follow the rules!
Things to consider- There will be one round per map. At the end of the round, teams switch and the next map begins. If you feel a maps should swap sides, place a second map entry after the first.
- Operation Shingle is an EU bleed map.
- If there is a titan map in the rotation, the server will default to 48 players. That really means 46 players due to the SM kick script.
- 16 Player maps have 100 tickets.
- 32 Player maps have 200 tickets.
- 64 Player maps have 300 tickets.
- Some maps only have 16 and 32 player versions however you can still set the size to 64 players, that essentially gives you 300 tickets instead of 200 which equates to a longer time on the map. We do this on Gibraltar, Cerbere Landing, and Fall of Berlin, to name a few.
- Putting an even amount of maps in the rotation causes both teams to play the same maps as the same faction when the rotation restarts. That's not always a problem but it can be if your rotation is too short.
- Rotations with a token armor map at the end of the rotation instead of mixed into the rotation will probably end up getting ignored.
- Wake Island is best played with 64 players, anything less will most likely result in a poor play experience.
If you wish to discuss a rotation, please quote the rotation or post number of the rotation in your post. This will make it easier to keep discussion on track.
Enjoy!




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
-
09-09-2009, 04:02 PM #2
Re: You make the Rotation, take 2.
maplist.append tunis_harbor gpm_cq 32
maplist.append belgrade gpm_cq 32
maplist.append cerbere_landing gpm_cq 32
maplist.append cerbere_landing gpm_cq 32
maplist.append verdun gpm_cq 32
maplist.append operation_shingle gpm_cq 64
maplist.append tunis_harbor gpm_cq 64
maplist.append camp_gibraltar gpm_cq 64
maplist.append sidi_power_plant gpm_cq 32
maplist.append belgrade gpm_cq 64
maplist.append fall_of_berlin gpm_cq 64
maplist.append tunis_harbor gpm_cq 64
maplist.append suez_canal gpm_cq 32
maplist.append camp_gibraltar gpm_cq 64
maplist.append cerbere_landing gpm_cq 64
maplist.append belgrade gpm_cq 64
maplist.append shuhia_taiba gpm_cq 32
Explanation: The server occasionally has those days where it just restarts a lot. To counter this to some degree, and the repetitive nature of playing long maps over and over again, the first four maps are 32p. In the head to head maps (tunis and belgrade) it will shorten playing times while not affecting outcomes that much. In the case of cerbere, the fighting will be a bit different (you don't have quite as long to try and accomplish a cap-out), but I think it's a fair trade for both sides getting to play the map on offense and defense.
Also notice that Cerbere is on there twice in a row as a 32p map. This will give both sides an opportunity to attack and defend while not exceptionally affecting the playtime.* After this, it turns to verdun and a relatively standard chorus of 3 infantry maps followed by an armor map, roughly in order of the common preferences.
There are an odd number of maps, so if someone really does play through the whole rotation, they'll play on the opposite sides from what they played last time.
*Justification: This will be 840 tickets total (2x32p) rather than 630 tickets total (1x64p). However, more of these tickets will be bled at the start because there will be two starts where bleed occurs. So I'd estimate there are about 120 or so tickets more playing two rounds of cerbere at 32p rather than 1 round of cerbere at 64p. 120 tickets (or roughly 60 tickets a side) is probably only about 5-10 minutes extra play time on Cerbere... I believe this small time difference will be acceptable to most as they won't have to whine about not getting a chance to attack.Last edited by Zoraster; 09-09-2009 at 04:18 PM.
-
09-09-2009, 04:19 PM #3
Re: You make the Rotation, take 2.
maplist.append tunis_harbor gpm_cq 32
maplist.append camp_gibraltar gpm_cq 32
maplist.append minsk gpm_cq 32
maplist.append belgrade gpm_cq 64
maplist.append operation_shingle gpm_cq 64
maplist.append tunis_harbor gpm_nv 32
maplist.append cerbere_landing gpm_cq 64
maplist.append camp_gibraltar gpm_cq 64
maplist.append suez_canal gpm_cq 32
maplist.append fall_of_berlin gpm_cq 64
maplist.append verdun gpm_nv 16
maplist.append verdun gpm_nv 16In Order to Dance



-
09-09-2009, 04:20 PM #4
Re: You make the Rotation, take 2.
Couple of questions:
Is there a more sophisticated method of determining "mixed map modes = instability" other than "more frequent crashing"? I'm not indignant, but I'd love to incorporate a Titan/IO map without fear that it'll be taken out because a server happens to crash more often in a particular amount of time.
To what extent (if any) can we fool around with tickets? That is, can I run 32p Tunis with 100 tickets on a ranked server?
I assume teams switch between each map, unless I explicitly say otherwise?
That is, if my maplist is:
Cerbere
Gibraltar
Team 1 assaults on Cerbere, and defends on Gibraltar. Can I explicitly ommit team-switching between two specific rounds in a rotation?
ie.
Cerbere
Gibraltar
<ommit team switch>
Shingle
<ommit team switch>
Minsk
Rotation forthcoming in a bit.Fight!
-
09-09-2009, 04:24 PM #5
Re: You make the Rotation, take 2.
People only guess at what causes instability in most cases, but I'll let others talk about that. There are a few that are pretty well known (Tampa causes more crashes, Wake causes tons of lag, putting an IDS down at the start can crash the server, etc.), but most are educated guesses.
But ticket counts are set for ranked servers. 16p=100, 32p=200, 64p=300. You can't change that without it going unranked.
Teamswitching is either an off or on thing. You can't have it on between some maps and off between others.
-
09-09-2009, 04:38 PM #6
Re: You make the Rotation, take 2.
The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
-
09-09-2009, 05:35 PM #7
-
09-09-2009, 05:41 PM #8
Re: You make the Rotation, take 2.
The rotation is interesting, I worry about belgrade as a seed map, but it's not a huge concern. The only thing I see, and it's probably minor to most, is the first and second Tunis. They are fairly well separated, but they are an even number of maps apart, meaning each team plays the same faction. As I said, not a huge issue, but some people like the side swap (especially if you're a walker pilot).
If there are no concerns among the admin team with this rotation, we'll make this the next rotation.




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
-
09-09-2009, 05:41 PM #9




TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
-
09-09-2009, 05:44 PM #10
Re: You make the Rotation, take 2.
Hey lorax, can we have a seperate "B*tch about / Discuss / tell us you like the rotation" topic and keep this purely to rotations?
-
09-09-2009, 09:34 PM #11
-
09-09-2009, 10:33 PM #12
-
09-09-2009, 11:02 PM #13
-
09-09-2009, 11:51 PM #14
Re: You make the Rotation, take 2.
I like Zoraster's suggestion. And Belgrade is actually a pretty darned popular map. I've always found it really odd nobody has a 24/7 Belgrade up, because I see it voted for all the time on pubbie servers that have it in the rotation.
-
09-10-2009, 12:39 AM #15
Re: You make the Rotation, take 2.
This map rotation goes small-medium-large-medium-small.. no shock from going from large to seeding.
Has 3 European Theatre maps, then 3 African Theatre
Does not include assault-type maps to decrease risk of rocket/nade war.
The fabled Highway Tampa, 16p Verdun returns.
16p Sidi makes an appearance.
Headon(Small) x2 - Headon (medium) - Assault lines (large) - headon(medium) x2
maplist.append sidi_power_plant gpm_cq 16
maplist.append verdun gpm_nv 16
maplist.append belgrade gpm_cq 32
maplist.append highway_tampa gpm_sl 64
maplist.append operation_shingle gpm_cq 32
maplist.append tunis_harbor gpm_cq 32
I would like to see another rotation with 16p Suez Canal.
sandwich is gonna be juicyWithout teamwork, you'll never survive.
Without betrayal you'll never win.
Welcome to Cutthroat Caverns
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote























Bookmarks