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09-29-2009, 12:21 PM #136
Re: a new trend?
More than one flop per three seconds in that video does look excessive to me. The issue of using the terrain and making oneself less of a target is what's bothering me. The hill points in direct proximity of him aren't the only ones that he is allowed to use for cover! Consider the enemies to the south who are partially behind other folds of the hill. Each time he's going prone in the latter portion of the video he's making their cover work for him.
I need to see a video of the flat and open back-grounded bunny flopping where no cover is involved, which people complain so much about .

"The true genius shudders at incompleteness - and usually prefers silence to saying
something which is not everything it should be." — Edgar Allan Poe
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09-29-2009, 12:52 PM #137
Re: "hitbox glitching"
I disagree. Because I've seen plenty of people bunnyhop away until they got to some cover. The point is not using jumping and/or prone repeatedly when it doesn't immediately put you behind cover. Bunnyflopping 15 times shouldn't be acceptable just because you did it in order to reach real cover eventually...
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09-29-2009, 12:54 PM #138
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09-29-2009, 01:13 PM #139
Re: "hitbox glitching"
I think that's a fair rule. the key words being repeatedly and quick succession.
If made into a rule, I do foresee an awful lot more work for admins though!
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09-29-2009, 01:54 PM #140
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09-29-2009, 02:01 PM #141
Re: "hitbox glitching"
Added parts in blue.
[*]I don't see why anyone sprinting would not dive to the ground the moment bullets wizz past their head... and no one is going to sit there without cover once that has happened. Someone posted earlier that soldiers are taught to do that. But you're still back to how often is too often and how do you define that?



|TG-Irr| MrJengles - You know you want to say it out loud.
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09-29-2009, 02:20 PM #142
Re: "hitbox glitching"
My two cents before I return to lurker status: Repeating going prone in quick succession to avoid incoming enemy fire, without proper use of cover, should be viewed no different then bunny hopping. If you are 'hiding' behind a wall, crate, or other game geometry; alternating between prone, crouch, and standing is and always should be a valid tactic.
~ Draken
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09-29-2009, 02:29 PM #143
Re: "hitbox glitching"
Hmm... for some reason I feel like my posts arn't being read XD




|TG-Irr| MrJengles - You know you want to say it out loud.
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09-29-2009, 02:30 PM #144
Re: "hitbox glitching"
@Jengles
2 things:
1. If you're hitting the floor to recharge sprint, you wouldn't then immediately get up to start running, then drop to the floor, then get up, then drop, etc. You'd usually wait for a spot where you thought you wouldn't be fired upon, and wait fror your sprint to regenerate. Someone lying down for a couple seconds or longer is clearly not a bunnyflopper.
2. Also the way I worded it said it shouldn't occur "continually" (repeatedly may have gotten my meaning across better) in "quick succession". If someone dropped once, then got up and ran for cover, fair enough:
If they're repeatedly falling and then getting up again and again just to avoid fire, that's bunnyflopping."3. Proning to make yourself a small target before you fire your weapon, OR while figuring out where to go next. "
But I think you're somewhat right when we need to define how long/short "quick succession" is, but the problem with defining it is that there will always be exceptions either way. Situations will occur where people can drop twice in the time frame of "quick succession", but it's justified, and there will be times where people will be outside the time frame, but they're still "bunny flopping".
Also I think you read my post in the other thread about the pursuit of realism within the game. Proning when fired upon, then running for like 3 seconds (sounds longer than you might think) then proning again - neither time to drop behind cover, but instead to avoid fire - is arguably bunny flopping (they're proning to avoid fire, then getting up and running to avoid fire) while others might say it's realistic to drop to the floor after running a short distance, then getting up and running again, then dropping again, etc. This is the problem with trying to get the right wording for this rule, any jump in the open is not what happens IRL, and is therefore not allowed, while certain prones in the open are allowed, because this does happen IRL. Seriously though, what is the difference between jumping once and proning once in the open to avoid fire, other than one is used IRL?Anger is a gift - Malcolm X

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09-29-2009, 02:42 PM #145
Re: "hitbox glitching"
Right... so that proves the difficulty of defining it. There are differences between bunny hopping and bunny flopping which causes rule making to become very difficult on the flopping. One happens IRL so it isn't a simple "can't do it at all" but then we can't set a time on any sort of rapid succession because it varies so much. Even if we could, no one would be timing in-game.
Running along for 3 seconds, then hitting the deck when you get shot at, then getting up a second or 2 later - before you get shot / sniped / rocketed for being pretty much stationary (crawling is slow) - then running for another 3 seconds and repeating, is, IMO the smart and realistic thing to do if caught out in the open. However, proning 2 or 3 times in a row, 3 seconds between each, and standing up instantly, sounds a lot like "repeatedly in rapid succession" to me.
So what you are left with is a judgement call, which is not a rule. You could easily get a reporting wrong. And even then, admins would have a hard time of defining it in order to prove the rule breaking, or that the accusation was wrong.Last edited by MrJengles; 09-29-2009 at 03:03 PM.




|TG-Irr| MrJengles - You know you want to say it out loud.
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09-29-2009, 04:11 PM #146
Re: a new trend?
During BCT all we did was drop for cover, get up shot, drop for cover, get up spot, drop - throw nade, get up shoot, drop for cover etc, thats RL..
In respect to the video.
1st time prone drop for cover
2nd time evasion
3rd uses terrain change up kit
4th drops to stay low, being shot at
5th (agaist hillside, being shot at = cover)
6th (scared?)
Look the only time I see flopping a problem is when people do it in one spot, in rapid sequence, and they typically occurs when someone is close to them trying to shot them and does not work if you aim for the head.
So no, I am not joking. I think this has gone to far i.e. what are we going want to ban next: Rocket spamming, squad bombing, ROFLcoptering etc...
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09-29-2009, 04:16 PM #147
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Re: a new trend?
well ROFLcoptering is annoying.................







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09-29-2009, 04:26 PM #148
Re: a new trend?
Anger is a gift - Malcolm X

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09-29-2009, 04:32 PM #149
Re: a new trend?
Not for nothing but we've got enough rules.
I think the appropriate counter for the current level of bellyflopping I've seen is to q-spot the dorks that engage in that kinda horse-pucky and see how they deal with SIX guns blazing away in their direction. If we can't get our squads all shooting in the same direction then I think we've got bigger problems than a bunch of 80's rejects doing "the worm".
IF the bellyflopping gets out of hand then maybe re-visit this thread later.
Just my $0.02.
(no offense to the folks building good arguments for a rule against an admitted annoyance but I don't see the issue as being critical at this time)

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09-29-2009, 05:24 PM #150
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