-
09-30-2009, 10:05 AM #181
Re: a new trend?
Actually, Aumen, most of the TG server rules are in place to foster teamwork and provide an enjoyable game experience for the greatest number of people. If there is an action that people are preforming that not only goes against the spirit of the Primer but also is a major annoyance and detracts from the game experience for a large number of people, then it is in fact extremely necessary to make a rule addressing it.
And bunnyflopping is obviously meeting the above criteria because if it was a minor passing annoyance there wouldn't be this huge debate about it nor hordes of people pressing for admin action against it.










EVE Online: Yumi Hikare
"I've done everything I can... There are no heroes left in man..."
-
09-30-2009, 10:12 AM #182
Re: a new trend? Bunny Flop
Seriously 12 pages debating on bunny flopping?
Lyra's video showed a mild example of the bunny flopping I've seen on the server.
I had someone out in the open, go prone shoot at me, by the time I right clicked to sight them in, they were up and running right at me, I right clicked to track them, they went prone as soon as they went past me-shot me, as I'm turning to get a fix on them, they are up and behind me again going prone to finish me off.
This is ludicrous, it ruins the element of playing a game as if it was your life on the line, it was an abuse of game mechanics to get an advantage on a player. I don't want to hear that "you need to be a better player", "a descent player would have killed them", "how could he have gotten that close and killed you without you killing him" crap. The point is, it's bunny hopping in the opposite fashion, going prone instead of jumping. With bunny hopping the only advantage is that it makes it harder to hit you, you can't shoot while in the air and your gun deviation is thrown off, with bunny flopping, you get the advantage of being harder to hit AND you get the benefit of being able to shoot when you're prone.
What is difficult about this?
and in regards to needing a definition for those trying to find a loophole, I'd say proning and standing more than 2-3 times during a single firefight.A captain of the most awesome IHS ever and remember to burn before you pillage.
Big-eye101: "A true catman post a day keeps the bad mood away"
Please do not take any posts made by Catman seriously. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-973-409-3277, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.


-
09-30-2009, 10:21 AM #183
Re: a new trend? Bunny Flop
Good points, Kelvin.
You've reminded me of the "Great Rooftopping Debate". Now THAT was a drama, let me tell you. Rooftop camping was a MAJOR annoyance, that ruined entire rounds of play, and made certain maps borderline unplayable.
Compared to that, maybe bunnyflopping is relatively minor after all. It is still annoying, but not on that level.
My point is that it took something as bad as rooftopping to prompt the admins to make a new rule. Even then the rule was not what you would call heavy-handed. I think they handled it perfectly. Of course it helped that one of the 2142 patches made it impossible to steer pods effectively.
I think it is great that we are having this discussion, and I hope it continues. But I'm keeping my expectations in check when it comes to new rules..
Proud to have been an Irregular!







-
09-30-2009, 11:27 AM #184
Re: a new trend? Bunny Flop
You can shoot from the ground but then you are left rather immobile, which makes you an easy target. You can get up, but then you perform 2 animations so your gun deviation is thrown off twice. Also, bunny hopping moves you forwards about the same speed as running, so will get you to cover quickly. Diving will move you forwards a tiny bit if you were running at the time I think, but that's expected of a dive. All the same, you're pretty much mainly going up and down, which is much worse than going up and down AND moving forwards as if you were still running. On a side note you also get headshotted often enough to take notice of that risk, when diving.
- - - - - - -
A firefight is also very vague... what happens when more people join in shooting at you a second after you killed the last guy? New firefight? One person gets killed, but revived, new firefight?
Or if fighting at range, I could prone 4 times behind the same piece of cover -or twice behind different pieces and a couple while running between them- and as long as it is before either of us get killed: suddenly I'm bunny flopping.
- - - - - - -
Circles...
- - - - - - -
This thread is now worth 12 cents apparently XD I'm not used to hearing the expression so much




|TG-Irr| MrJengles - You know you want to say it out loud.
-
09-30-2009, 12:09 PM #185
Re: a new trend? Bunny Flop
Shotgun does not deviate when you go prone. This is why you see the 'big time' shotgun players around here dive to the ground at the start of every CBQ fight when they are carrying a shotgun. Their enemy's target is immediate thrown off and they suffer no penalty for it.
And I've yet to see a good refutation of the definition of bunnyflopping I provided earlier. All I get is "it is subjective". Anyone who has ever seen true bunnyflopping wouldn't consider it a gray area. It's really clear. And obvious. And I'm beginning to wonder whether the people arguing so vehemently against a rule either just don't understand it or have a tendency to prone constantly themselves and want their actions to remand unhindered.
-
09-30-2009, 12:25 PM #186
Re: a new trend? Bunny Flop
So that's a bug in the game that we can't fix, but rather, we ban all repeated proning? The lack of shotgun deviation shouldn't be a reason, though it is an unfortunate truth. Though as we all know, the game is full of bugs... but we still play it anyway.
So you don't think "Bunnyflopping is when a player uses prone repeatedly in quick succession as a means of avoiding fire when a lack of cover is available" is subjective?
Ok, someone does it twice in 5 seconds? 3 times in 6 seconds? 5 times in er... was that 5 seconds, or 6?
Assuming that everyone is going to define it exactly the same, from that, is entirely unlikely. And then an admin watches the BR when there is discrepancy, and makes his own oppinion. How on earth can the person doing the reporting, the person being reported, or any admins justify whichever view they take without some sort of time involved?
The same actions that break no rules? If it isn't banned, it isn't considered a bad thing in general by TG. If it isn't a bad thing, then there is nothing wrong with anyone taking the oppinion that it shouldn't be banned. If it became banned, then it wouldn't be up for discussion any more. I don't see why you should think any less of their views than your own.
Besides, people are just saying it would be too hard to ban effectively, without causing problems.Last edited by MrJengles; 09-30-2009 at 12:42 PM.




|TG-Irr| MrJengles - You know you want to say it out loud.
-
09-30-2009, 12:29 PM #187
Re: "hitbox glitching"
Exactly how much is repeatedly? How quick is "quick succession?" And, what may be the rigid definition of cover? Those three questions are the reason I personally feel the definition of bunnyflopping is subjective. Sure, everyone has a clear individual feeling for what they deem flopping to mean. Realistically, how could we get each admin to feel exactly the same way and communicate that definition to the players effectively?
Let's say we eliminate the most annoying use of proning: the extreme cases of "up/down, up/down, up/down." Where in Crux's definition can we be assured that those who go "up/down... up/down.... then, up/down" will be protected?

"The true genius shudders at incompleteness - and usually prefers silence to saying
something which is not everything it should be." — Edgar Allan Poe
-
09-30-2009, 12:36 PM #188
Re: a new trend? Bunny Flop
It depends on what your definition of "is" is.
.
Proud to have been an Irregular!







-
09-30-2009, 12:46 PM #189
Re: a new trend? Bunny Flop
Now you're just being contrary. It isn't a bug. A shotgun is by definition not a precision aiming weapon. Deviation is already built into each and every shot. Nobody is suggesting we ban proning. I was just pointing out yet more erroneous statements made by some of the people in this thread who seem more committed to arguing than to finding solutions.
It isn't a reason. A reason is the fact bunnyflopping is completely unrealistic and breaks immersion. Realism and immersion are two things we strive for here at TG.The lack of shotgun deviation shouldn't be a reason, though it is an unfortunate truth. Though as we all know, the game is full of bugs... but we still play it anyway.
Have you ever actually seen bunnyflopping? Do you even understand what it looks like when someone goes prone every 1-2 seconds in-game while standing in open ground? Again, you're so busy being contrary you don't have a clue what you're talking about.So you don't think "Bunnyflopping is when a player uses prone repeatedly in quick succession as a means of avoiding fire when a lack of cover is available" is subjective? Ok, someone does it twice in 5 seconds? 3 times in 6 seconds? 5 times in er... was that 5 seconds, or 6?
Shirley, you can't be serious.Exactly how much is repeatedly? How quick is "quick succession?" And, what may be the rigid definition of cover? Those three questions are the reason I personally feel the definition of bunnyflopping is subjective. Sure, everyone has a clear individual feeling for what they deem flopping to mean. Realistically, how could we get each admin to feel exactly the same way and communicate that definition to the players effectively?
-
09-30-2009, 12:50 PM #190
Re: a new trend?
I think I understand pretty darn well what the TG rules are in place for, thank you. I don't mean to be confrontational but - remember that it is your opinion; that bunnyflopping meets some sort of criteria and please remember I am very well entitled to mine own opinion.
My opinion; is that this action of bunnyflopping does not take away from the game all that much, the game is still enjoyable, this can allow for better teamwork by combating it, it does not happen frequently enough to warrant a rule and that if you keep making rules your going to ruin and loose a good game in bureaucracy.
-
09-30-2009, 12:55 PM #191
Re: a new trend? Bunny Flop
-
09-30-2009, 01:00 PM #192
Re: a new trend? Bunny Flop
Ok, so it isn't a bug, no problem with the shotgun then.
I said repeated proning actually. And perhaps those people have thought about it and can't think of any solutions... which is why they have a different oppinion! Or do you just assume that everyone with different oppinions to you don't think about it properly?
As already said, if people want a game as close to real life as possible, they should buy games that started off closer. BF2142 is no where near realistic, with reviving, healing in seconds, instant driving, indestructable parachutes and a plethora of other examples.
If a rule can be made that makes the game more realistic WITHOUT being subjective, then it has my support. However, BF2142 will never be a truly realistic game... and for that reason, some things need to accepted.
Your cynicism is highly uncalled for, take it to another forum.



|TG-Irr| MrJengles - You know you want to say it out loud.
-
09-30-2009, 01:07 PM #193
Re: a new trend? Bunny Flop
Honest question: have you ever fully and properly read the TG Primer?
Some things are accepted: reviving, healing in seconds, instant driving, indestructible parachutes and a plethora of other examples. Some things, such as bunnyhopping we make rules against.If a rule can be made that makes the game more realistic WITHOUT being subjective, then it has my support. However, BF2142 will never be a truly realistic game... and for that reason, some things need to accepted.
Does that mean you won't answer the question? I was genuinely curious. I mean you're the one who is postulating that somehow an arbitrary distinction between 5 prones in 5 seconds vs 6 would somehow be important. Which tells me you either haven't actually seen people do continuous repeated proning, or you're just being difficult for the sake of being difficult. I was giving you the benefit of the doubt.Your cynicism is highly uncalled for.
-
09-30-2009, 01:17 PM #194
Re: a new trend? Bunny Flop
Alright then:
Yes. The primer does make games more realistic, but it would be rather impossible to make a game such as BF2142 as realistic as some others... ArmA perhaps?
Yep, it is a great half way point between realism, and what was started off with. However, going further with such things as vague bunny flopping rules will most likely cause more problems than it solves.
First, the difference is so tiny - which just gets amplified if we scaled it down to a couple dives every second, being compared to a couple point five, or point two or something... then how on Earth is everyone meant to be united in where that line is?
And secondly, how would they even find that line since no one would use a timer...



|TG-Irr| MrJengles - You know you want to say it out loud.
-
09-30-2009, 01:22 PM #195
- Join Date
- Apr 2007
- Location
- Norway
- Age
- 35
- Posts
- 5,666
Re: a new trend? Bunny Flop
Please tell me how we can get better teamwork out of more bunny-flopping.
It does not happen frequently enough NOW to warrant a rule, but if we say ok what would happen then?
My opinion is that bunny-flopping does not add anything extra to the game except annoyance.
We maybe don't need a specific rule for it but i'll bet that in other similar communities/clans it would fall under the general "play properly on our server rule".












Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote










Bookmarks