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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - a new trend? Bunny Flop - Just shoot them all!!
  1. #286

    Torres86's Avatar

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    Re: a new trend? Bunny Flop

    Just shoot them all!!

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  3. #287

    MrJengles's Avatar

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    Re: a new trend? Bunny Flop

    I think so far I've only seen a couple people I classified as bunnyflopping, but one of them I didn't catch the name, and the other was a regular so I just pointed out the rule change - though he apparently didn't care, I don't know whether he stopped.

    So I'd say it's being done less.

    That commitment won't affect people, since it's a rule they shouldn't be doing it anyway.



    |TG-Irr| MrJengles - You know you want to say it out loud.

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  5. #288

    [AGB]Quasae's Avatar

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    Re: a new trend? Bunny Flop

    I have seen a few people doing this exact thing but what I see WAY more of is the 'whack-a-mole kneel bobber'. People in close quarters combat that repeatedly go from standing to kneeling back to standing. To me this is just manipulating the hit boxes same as bunnyhopping. I have also seen one or two TG'ers that do a mix of all three while in combat, stand-kneel-prone over and over again.

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  7. #289


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    Re: a new trend? Bunny Flop

    Quote Originally Posted by [AGB]Quasae View Post
    I have seen a few people doing this exact thing but what I see WAY more of is the 'whack-a-mole kneel bobber'. People in close quarters combat that repeatedly go from standing to kneeling back to standing. To me this is just manipulating the hit boxes same as bunnyhopping. I have also seen one or two TG'ers that do a mix of all three while in combat, stand-kneel-prone over and over again.
    There is no way to objectively enforce a no kneel-standing rule.

    Most people go to a knee to improve accuracy at the sacrifice of mobility, they then stand and sacrifice accuracy to improve mobility. This results in kneel -standing quite a bit. I think going to and from a knee for this intention is acceptable play on TG.

    Some will go from a full sprint to a crouch to slow down and improve situational awareness. This is also fine by any TG standard.

    Many will bob up and down from behind cover in an effort to avoid long range fire. In stalemates these can be an enjoyable cat and mouse game through the scope of a sniper or assault rifle. I have no problem with this.

    I think ducking to avoid fire is a natural response. Repeatedly ducking often happens for legitimate reasons. even if someone is ducking to make it difficult to hit them, that seems fine to me. It is a difficult perceptual task to judge the intent of the ducker. If the intent of ducking is to avoid fire, then why is that a problem? At some level, we do all sorts of stuff to avoid fire. Bunnyhopping is the one thing that seems to have no real legitimate place on an infantry battlefield for simulation AND balance reasons.


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  9. #290

    Kappa's Avatar

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    Re: a new trend? Bunny Flop

    I welcome anyone to run right to me and go prone as it's usually their head that's pointing straight at me. I have never really found the tactical advantages with such things as this and bunnyhopping. I think what really catches me off guard is either someone on the TG server does it and I don't expect it as I normally find the majority of players on the server don't do such things. Or secondly, I switch from the TG server to some random one and from being spoiled on the TG server it's hard to adjust to everyone hopping around. I suppose the best way to counter such tactics is to always try to expect it. Don't unload a whole clip trying to get a bunny hopper then get killed trying to reload. Me personally I go crouch right before shooting 95% of the time. I do this for the increased accuracy but also I find that most players shoot for around the shoulders when a player is standing. If I can time it correctly then I can crouch while the enemy had a lock onto my shoulders... by this time the enemy has to take a second to re-aim because of my adjustment and that tends to be the crucial second that makes or breaks 1v1 situations.
    A.E.K.Δ.B.



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