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10-08-2009, 04:11 PM
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#1 (permalink)
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Join Date: Jan 2007
Location: PA
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recons: the rare demolition players
Fellow players,
So, how many of you are actually successful recon players that rely on the Lambert and explosives?
I have rarely seen people that do well with this kit. I know of people who do well with it, but they are some of the better players to begin with. Why is it hard to find players on TG servers that are successful recons?
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lTG-Irrl BeSiege82
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10-08-2009, 04:22 PM
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#2 (permalink)
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Join Date: Mar 2008
Location: Ave Maria, FL
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Re: recons: the rare demolition players
Because the Lambert is an awful weapon and RDX is hard to use offensively without taking yourself out in the process. Oh, and you have no defib, so SLs don't want you to go recon in the first place.
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10-08-2009, 04:26 PM
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#3 (permalink)
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Join Date: May 2007
Location: Plummeting toward planet Zog
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Re: recons: the rare demolition players
Because it's situational.
Excuse me while I bold this statement -
Because it's situational.
You can't just do it any time, on any map, at any flag.
Some situations are great for it but most are not. I've gotten the gold star on Fall of Berlin, defending Crossroads. There are places on Camp Gibraltar where you can do OK with it. Most other maps just aren't sufficiently bottle-neck-ish.
FWIW, YMMV, IMO, etc., etc.
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10-08-2009, 04:32 PM
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#4 (permalink)
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Join Date: Mar 2008
Location: Finland
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Re: recons: the rare demolition players
Quote:
Originally Posted by spiff913
Because it's situational.
Excuse me while I bold this statement -
Because it's situational.
You can't just do it any time, on any map, at any flag.
Some situations are great for it but most are not. I've gotten the gold star on Fall of Berlin, defending Crossroads. There are places on Camp Gibraltar where you can do OK with it. Most other maps just aren't sufficiently bottle-neck-ish.
FWIW, YMMV, IMO, etc., etc.
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QFT - end of discussion
...but then there is lyra...
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10-08-2009, 04:37 PM
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#5 (permalink)
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Join Date: Aug 2009
Location: Hannover, Germany
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Re: recons: the rare demolition players
...And the other classes - especially assault medic - are way better equipped you can't as lordkelvin says revive you cant heal have no rockets no supply you just have your explosives and the lambert which really is one of the worst guns in the game.
So when i play as recon i take the It-33 or whatever its called to hide in order to have at least a little advantage.
But maybe i don't like running around with explosive because i dont know how to succesfully play with it....^^
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10-08-2009, 04:38 PM
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#6 (permalink)
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Join Date: Apr 2008
Location: Volcano, Ca
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Re: recons: the rare demolition players
I also know great SLs who recon most every round because their style is one of gun-n-run. Cloaking around the map with their squad in tow.
Otherwise, Yes. It's situational
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10-08-2009, 04:48 PM
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#7 (permalink)
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Join Date: Aug 2008
Location: Left Coast, USA
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Re: recons: the rare demolition players
It is much easier to defend as recon than to assault. As Kelvin stated, the Lambert is underpowered compared to the assault rifle options. There is no rocket option and only three grenades. Close infantry combat with RDX is also precarious as the recon must get to safe distance while avoiding enemy fire. As Spiff says situational awareness is key. I will also add knowing tendencies (such as placing RDX along buggy routes) and plain old luck. It is always better when the assaulting team gains a foot hold on a map which requires the defending team to try and retake those flags. APMs can be major nuisance along with RDX on the flags.
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10-08-2009, 06:45 PM
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#8 (permalink)
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Join Date: Feb 2008
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Re: recons: the rare demolition players
This was my experience with a squad member who took recon on Cerbere....
Besiege: "Hey guys, watch out west of South town, ive got demos down over there. That means you Specop."
Specop "k (moves away 2 ft)
HUGE EXPLOSION, 2 teamkills, 1 dead Pac guy...
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10-08-2009, 07:05 PM
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#9 (permalink)
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Join Date: Jul 2008
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Re: recons: the rare demolition players
If you can trust that 4 medics can get revives, then I think having a recon is ok. Recons work decently when you need more time. Whether it's running away from enemies, attacking a flag, or defending one, it buys a little time.
Having said that, when defending in Cerebere, I am much more comfortable with anything other than recon. Cerebere defense is slow.. sometimes you have to run to one side to compensate, but that's just about as fast as it gets when proper defenses have been set up.
Last edited by Fruvous; 10-08-2009 at 08:03 PM.
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10-08-2009, 07:44 PM
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#10 (permalink)
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Join Date: Nov 2006
Location: Bucks County, PA
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Re: recons: the rare demolition players
Recon with primary of explosives is my favorite kit to play. Although I use the Park/Moretti more for intel scope than a rifle, I find it more usefull than a lambert limited punch and range.
This type of recon that doesn't get distracted by tunnel vision of a scope and place himself in harms way with a lambert can be very dangerous. Wiping entire squads, causing areas of fear, choas of explsions. Not only it is the only kit that can effectivly wipe entire squads with little effort, it one of the best ways to hold flanks that are lightly guarded.
You often end up with 1 person surviving to cause all your work to go to waste, always follow up your kills with gernades to make sure those bodies stay dead.
Make sure you are working with your squad and team. Your squad should identify routes for you to protect. Make sure your SL uses the odus if they are ok with it.
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10-08-2009, 08:20 PM
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#11 (permalink)
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Join Date: Jul 2007
Location: Vancouver, west coast of Canada
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Re: recons: the rare demolition players
I don't mind a demo recon in my squad. I think a part of the bad rep these guys get is from the sniper recons. Demo recons are a different sort.
At the very least, they can be a last measure of defense on a flag, they can also replace an IDS with the lovely Otus dots.
I don't mind running a demo recon on defense of an infantry map.
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Pfft, how can you call it suicidal if we lived through it?
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10-08-2009, 10:04 PM
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#12 (permalink)
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Join Date: Aug 2008
Location: South Carolina
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Re: recons: the rare demolition players
I agree with Eroak and Zhohar's assessments- recons can be useful for defense (and offense occasionally as a cloaked SL).
I always bring the sniper rifle when I'm defending as recon because my primary goal is to use explosives to guard chokepoints and gather intel, not win CQC engagements. If I let an enemy get so close that the Lambert would be more effective than RDX or a sniper rifle, then I've done something wrong or I shouldn't be going recon.
From my experience, TG squad leaders usually won't ask for a recon, but, if asked, may let one competent squad member use the kit on defense. I would like to see the recon kit employed more effectively on the TG server, though not necessarily more frequently.
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10-08-2009, 10:08 PM
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#13 (permalink)
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Join Date: May 2009
Location: Abbotsford, Canada
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Re: recons: the rare demolition players
I think BeSiege was wondering who can play this kit well and why, rather than why it isn't played much and getting into debates over it...
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Also playing as: |TG| D.E.T.E.R
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10-08-2009, 10:35 PM
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#14 (permalink)
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Join Date: Jul 2008
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Re: recons: the rare demolition players
Quote:
Originally Posted by Deterhek
I think BeSiege was wondering who can play this kit well and why, rather than why it isn't played much and getting into debates over it...
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Quote:
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Originally Posted by Besiege82
Why is it hard to find players on TG servers that are successful recons?
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10-08-2009, 11:15 PM
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#15 (permalink)
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Join Date: Jan 2007
Location: Germany
Posts: 2,219
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Re: recons: the rare demolition players
Quote:
Originally Posted by spiff913
Because it's situational.
Excuse me while I bold this statement -
Because it's situational.
You can't just do it any time, on any map, at any flag.
Some situations are great for it but most are not. I've gotten the gold star on Fall of Berlin, defending Crossroads. There are places on Camp Gibraltar where you can do OK with it. Most other maps just aren't sufficiently bottle-neck-ish.
FWIW, YMMV, IMO, etc., etc.
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Indeed - any map with CCQ and a lot of corners you can do exceptionally well. If ther is open ground, not so much.
One example would be.... play a Scrim against TGW and your Squads objective is to lure the enemy into the comtower/playground buildings
+1 since I also killed Zoraster as he couriously ran doen those trapped stairs...bad zoraster...
Last edited by Eroak; 10-09-2009 at 03:16 AM.
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