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Old 11-01-2009, 01:31 AM   #1 (permalink)
 
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Why did the map end early?

I'd just like to know why Suez was cut short.
The only thing I heard from my SL at the time was "it was taking too long" and I really hope the admin that made the change can explain better.
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Old 11-01-2009, 01:33 AM   #2 (permalink)
 
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Re: Why did the map end early?

Quote:
Originally Posted by KnyghtMare View Post
I'd just like to know why Suez was cut short.
The only thing I heard from my SL at the time was "it was taking too long" and I really hope the admin that made the change can explain better.
I am guessing you were not in teamspeak? Join TS and you would have heard the explanation. Eroak decided to end at 100 tickets being treated as 0 for the first team to reach it. I missed this when he typed it in-game chat(which apparently was well before this occurred), but it was explained in TS once it switched.

I immediately thought it must have crashed, but was relieved when it started to load. Totally missed the in-game chat so it was a surprise to me as well.
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Old 11-01-2009, 01:34 AM   #3 (permalink)
 
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Re: Why did the map end early?

OK, but why?
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Old 11-01-2009, 01:44 AM   #4 (permalink)

 
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Re: Why did the map end early?

Eroak said something to the effect of this on TS:
If the player count doesn't pick up, I'm changing the map at 100 tickets.

I think it was a good choice - that specific map size was designed for 64 players. We barely had 40.
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