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11-01-2009, 01:31 AM #1
Why did the map end early?
I'd just like to know why Suez was cut short.
The only thing I heard from my SL at the time was "it was taking too long" and I really hope the admin that made the change can explain better.
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11-01-2009, 01:33 AM #2
Re: Why did the map end early?
I am guessing you were not in teamspeak? Join TS and you would have heard the explanation. Eroak decided to end at 100 tickets being treated as 0 for the first team to reach it. I missed this when he typed it in-game chat(which apparently was well before this occurred), but it was explained in TS once it switched.
I immediately thought it must have crashed, but was relieved when it started to load. Totally missed the in-game chat so it was a surprise to me as well.
* Tactical Skid Loader specialist *
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11-01-2009, 01:34 AM #3
Re: Why did the map end early?
OK, but why?
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11-01-2009, 01:44 AM #4
Re: Why did the map end early?
Eroak said something to the effect of this on TS:
If the player count doesn't pick up, I'm changing the map at 100 tickets.
I think it was a good choice - that specific map size was designed for 64 players. We barely had 40.Without teamwork, you'll never survive.
Without betrayal you'll never win.
Welcome to Cutthroat Caverns
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