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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Titan rules and tactics? - Originally Posted by experiment626 We had discussions of "getting Star Wars on their a$$e$" before
  1. #16

    Jetheren's Avatar

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    Re: Titan rules and tactics?

    Quote Originally Posted by experiment626 View Post
    We had discussions of "getting Star Wars on their a$$e$" before the game came out.


    Rofl! Wow that was the funniest things I've seen all day! Definitely needed a good laugh today.

    Argh if only Titan was better! I love that mode so much because of how special it was for the game. Meh I'm going to go watch The Lonely Island's new song to blow of game Titan frustration.

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  3. #17



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    Re: Titan rules and tactics?

    Quote Originally Posted by HellHarry View Post
    Never seen any titan server where overloading the shields was illegal since it's a valid tactic. BTW it's not illegal for us to do that.
    yes on most servers it is not allowed
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers"

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  5. #18

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    Re: Titan rules and tactics?

    Quote Originally Posted by Kwalc View Post
    yes on most servers it is not allowed
    We allow it, There hasn't been enough to consider it off-balance and EA hasn't come out about it being an exploit. They only polled players opinions if its an exploit or not. If we saw a change that caused issues, we would revisit it and relook at the tactic.
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  7. #19

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    Re: Titan rules and tactics?

    Noting the TACTICs part of the title, I prefer to run a three man buggy squad for titan.

    There's a couple of threads detailing this tactic, but here it is in a nutshell

    Three Man squad-

    Engineer
    Support
    Assault (Usually SL)

    All must have VOIP, or some other mic form of communication for this to work

    Engineer blows up enemy vehicles, Support kills people, resupplies, Assault makes sure everyone stays alive.

    The buggy squad attacks lightly defended and undefended silos, it attacks them fast and hard, and once the silo is capped, it quickly rushes off to the next silos. An effective buggy rush squad can ensure a near constant flood of anti titan missiles at the enemy titan.
    |TG-Irr|Adaxa
    Active in: BF2142, Project Reality


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  9. #20

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    Re: Titan rules and tactics?

    I play pubbie titan sometimes. I like planning ahead before I assault the enemy titan. Look at the shield and when it is one or two missiles away from being destroyed head on over in an APC or transport and right when it goes down pod on. Sometimes teammates will spawn with you and get the right idea. Usually I'm able to take the enemy by surprise and destroy a console or two before any defense is set up. I prioritize consoles 1 and 2 since those are the easiest for the enemy to defend later on. 3 RDX on one and 2 RDX on another plus a clip from the Lambert should do it. Obviously this would really be nice if you had a squad to help.

    On defense if it's just me I drop my two APMs in corridor 1 or 2 before the shield goes down. Usually I hide them behind the sections of the bulkhead that jut out. Then I go back and place most if not all my RDX along the length of the entire corridor. Then I hide in the console area and peek out the window toward the hallway. I let the APMs kill the lone wolves and squad pointmen. If one guy gets too close I kill him with the Lambert. If 3 or more guys are in the hallway I detonate all RDX which if you did it right the whole hallway should be a kill zone. And I use grenades whenever. At least one dead guy is a recon kit, pick up his kit and start over. If they are too close you can hide in the console area and toss RDX out into the hallway and wait till you see someone pass by the window. Pretty easy to get explosive pins and distinguished combat efficiency pins doing this not to mention saving the day. Also easy to get overwhelmed by a determined force once your ammo runs out. Also annoying when your whole team defends and you are left with nothing to do heh.

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    Re: Titan rules and tactics?

    Quote Originally Posted by PennyFlame View Post

    On defense if it's just me I drop my two APMs in corridor 1 or 2 before the shield goes down. Usually I hide them behind the sections of the bulkhead that jut out. Then I go back and place most if not all my RDX along the length of the entire corridor. Then I hide in the console area and peek out the window toward the hallway. I let the APMs kill the lone wolves and squad pointmen. If one guy gets too close I kill him with the Lambert. If 3 or more guys are in the hallway I detonate all RDX which if you did it right the whole hallway should be a kill zone. And I use grenades whenever. At least one dead guy is a recon kit, pick up his kit and start over. If they are too close you can hide in the console area and toss RDX out into the hallway and wait till you see someone pass by the window. Pretty easy to get explosive pins and distinguished combat efficiency pins doing this not to mention saving the day. Also easy to get overwhelmed by a determined force once your ammo runs out. Also annoying when your whole team defends and you are left with nothing to do heh.
    i would not recommend you to put rdx all along the corridor. just put one at the beginning. you dont need more then one set down. you will need the ammo later on. also you should not be the one throwing down grenades. you can easily get hammered if they are a full squad. by the time you switch to rdx theyve already run past the rdx range.

    and i stand on the first pillar when laying down rdx, cuz if your all the way back you wont have the time to put one back in place. apm's i put 1 of em right at the corner of the hallway entrance and one a lil further back just in case somebody makes it through
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers"

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  13. #22

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    Re: Titan rules and tactics?

    Quote Originally Posted by Kwalc View Post
    i would not recommend you to put rdx all along the corridor. just put one at the beginning. you dont need more then one set down. you will need the ammo later on. also you should not be the one throwing down grenades. you can easily get hammered if they are a full squad. by the time you switch to rdx theyve already run past the rdx range.

    and i stand on the first pillar when laying down rdx, cuz if your all the way back you wont have the time to put one back in place. apm's i put 1 of em right at the corner of the hallway entrance and one a lil further back just in case somebody makes it through
    Supplies are usually easy to find on the titan, but as already said, he picks up opponents kits. Either recon for more RDX, or a support and he could get himself supplies. Also, the RDX is not wasted on 1 guy alone, because that person can just be shot, so using all RDX is worth it if it firstly kills as many enemies as killing them 1 by 1 with single, repeated RDX, and secondly is better because it's killing more at once, lessening the chances of revives.

    And why not throw grenades? You have them, they can kill lots of people at once, it's enclosed spaces... obviously you wouldn't throw them at the times you want to have your detonator out. Besides, using more than 1 RDX at once makes it extremely unlikely, if not impossible for someone to run past the blast radius of ALL of them in the time it takes to throw a grenade.

    Though APMs to protect yourself is good. Easily done after the originals go off and a kit switch or supply hub grant more ammuntion.



    |TG-Irr| MrJengles - You know you want to say it out loud.

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  15. #23

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    Re: Titan rules and tactics?

    One tip, never throw down ammo boxes in the reactor room of your titan. So many titan games have been lost to me from two supports dropping boxes, getting killed in a push and giving any of their recons or engineers plenty of ammunition to finish off a rather healthy titan in about 10 seconds.

    Might be a good idea to even hide your RDX instead of directly in the hallway, just in case someone brings a zeller and blows it up early.
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  17. #24



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    Re: Titan rules and tactics?

    Quote Originally Posted by MrJengles View Post
    Supplies are usually easy to find on the titan, but as already said, he picks up opponents kits. Either recon for more RDX, or a support and he could get himself supplies. Also, the RDX is not wasted on 1 guy alone, because that person can just be shot, so using all RDX is worth it if it firstly kills as many enemies as killing them 1 by 1 with single, repeated RDX, and secondly is better because it's killing more at once, lessening the chances of revives.

    And why not throw grenades? You have them, they can kill lots of people at once, it's enclosed spaces... obviously you wouldn't throw them at the times you want to have your detonator out. Besides, using more than 1 RDX at once makes it extremely unlikely, if not impossible for someone to run past the blast radius of ALL of them in the time it takes to throw a grenade.

    Though APMs to protect yourself is good. Easily done after the originals go off and a kit switch or supply hub grant more ammuntion.

    picking up opponents kits just gets you into trouble. the time it take you to pick it up might be the time the squad makes its move. And remember. just because you have the whole corridor planted with rdx's dsnt mean that the whole squad will come in the corridor. on titan servers you never see a whole squad attacking the corridor. this is because 1 or 2 go in and make him blow it up and then the rest jump him before he can plant new ones.

    by the time you pick up another kit and supply yourself you would have already been killed. corridor defense you ALWAYS keep the detonator in your hand. there is nothing else to do, then waiting for someone to pass to blow them up. and off course in the time you go plant new ones someone can come and kill you before you do. this is where my secondary recon comes in. with rdx's planted a lil far behind and blows them up.

    Why not throw grenades? thats not the recons' job. what are you going to do when someone slips past one of em when you are alone in the corridor? by the time you switch you'll be dead.

    usually the SL dsnt run into the corridor. SL's should stay outside them just in case his members get wacked.

    So now you have 1 rdx with sufficient blast radius, 4 apm's(two recons) and additional rdx behind you. off course the secondary recon will most likely get fewer points, but its not about points, its about defense
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers"

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  19. #25



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    Re: Titan rules and tactics?

    However what you would like to do maybe is put a secondary rdx down a lil further back, because experienced titan attackers will throw an rdx in there to blow yours up. so one or two a lil farther back should solve that.
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers"

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  21. #26

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    Re: Titan rules and tactics?

    Quote Originally Posted by Kwalc View Post
    picking up opponents kits just gets you into trouble. the time it take you to pick it up might be the time the squad makes its move. And remember. just because you have the whole corridor planted with rdx's dsnt mean that the whole squad will come in the corridor. on titan servers you never see a whole squad attacking the corridor. this is because 1 or 2 go in and make him blow it up and then the rest jump him before he can plant new ones.

    by the time you pick up another kit and supply yourself you would have already been killed. corridor defense you ALWAYS keep the detonator in your hand. there is nothing else to do, then waiting for someone to pass to blow them up. and off course in the time you go plant new ones someone can come and kill you before you do. this is where my secondary recon comes in. with rdx's planted a lil far behind and blows them up.

    Why not throw grenades? thats not the recons' job. what are you going to do when someone slips past one of em when you are alone in the corridor? by the time you switch you'll be dead.
    Picking up kits takes literally a second, and can provide you with instant ammunition, not just magazines and grenades, but supplies, health, or other explosives AND it can be faster than reloading your gun. Don't doubt the usage of kit swtiching, it's used on TG a lot. Think of the comparrison between a recon who sits there and runs out of ammo, or health... compared to the one that keeps himself alive with other people's ammo and health, who's being smarter?

    If they don't all run at you at once, then that's precisely why using grenades is a good option. You don't have to waste all your RDX in one go that way. But of course, if you do get in trouble it takes about half a second to switch and blow them all up, it is not a matter of time -there's no way anyone can run a corridor in half a second- but a matter of judgement. If you misjudge the danger you are in and die before you decided to use the detonator, then you made a mistake, and you learn from it.

    Likewise, if someone "slips past" your grenade then you missed, and you need to practice. I have no idea why grenades would ever "not [be] the recons job." Every class gets grenades, and every class can use them to kill people as effectively as each other. If you simply don't use them, despite always being in your loadout, then you can't possibly be as effective as someone who uses everything you do, plus grenades.



    |TG-Irr| MrJengles - You know you want to say it out loud.

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  23. #27



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    Re: Titan rules and tactics?

    Quote Originally Posted by MrJengles View Post
    Picking up kits takes literally a second, and can provide you with instant ammunition, not just magazines and grenades, but supplies, health, or other explosives AND it can be faster than reloading your gun. Don't doubt the usage of kit swtiching, it's used on TG a lot. Think of the comparrison between a recon who sits there and runs out of ammo, or health... compared to the one that keeps himself alive with other people's ammo and health, who's being smarter?

    If they don't all run at you at once, then that's precisely why using grenades is a good option. You don't have to waste all your RDX in one go that way. But of course, if you do get in trouble it takes about half a second to switch and blow them all up, it is not a matter of time -there's no way anyone can run a corridor in half a second- but a matter of judgement. If you misjudge the danger you are in and die before you decided to use the detonator, then you made a mistake, and you learn from it.

    Likewise, if someone "slips past" your grenade then you missed, and you need to practice. I have no idea why grenades would ever "not [be] the recons job." Every class gets grenades, and every class can use them to kill people as effectively as each other. If you simply don't use them, despite always being in your loadout, then you can't possibly be as effective as someone who uses everything you do, plus grenades.
    then mr jengles i invite you on a Z server to see which one survives on corridor defense? yea or ne? lol
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers"

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  25. #28

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    Re: Titan rules and tactics?

    Argue all you want but my strategy is battle tested on your usual pub server. I never said it was a good idea for an organized determined force and even offered a disclaimer at the end. It is also a lone wolf strategy and relies on common sense, staying alive, and not blowing RDX until absolutely necessary. It assumes you are the only line of titan defense. Everyone already knows how to defend a corridor with a squad anyway.

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    Talking Re: Titan rules and tactics?

    Quote Originally Posted by PennyFlame View Post
    Argue all you want but my strategy is battle tested on your usual pub server. I never said it was a good idea for an organized determined force and even offered a disclaimer at the end. It is also a lone wolf strategy and relies on common sense, staying alive, and not blowing RDX until absolutely necessary. It assumes you are the only line of titan defense. Everyone already knows how to defend a corridor with a squad anyway.
    my strategy is also battle tested. a guy named bravoelement teached me this strategy and whenever i defended a corridor with him i never lost a corridor. my strategy works solo and squad(look at my previous comment on 1st page). it only requires patience.(and offcourse and attacking squad
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers"

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