Thread: "Smurfs, squad leading and TG"
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12-17-2009 10:12 AM #1
"Smurfs, squad leading and TG"
For those of us that don't often venture outside of the 2142 forums, I would like to invite you to read a post made over in the Battlefied PR forum. The terminology might differ from ours, but the sentiments are the same.
Read the post twice. If I could +rep the OP more than once, I would.



TG Primer - BF2142 Server Rules - Code of Conduct
Contact a Game Admin
"..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix
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12-17-2009 10:41 AM #2
Re: "Smurfs, squad leading and TG"
Wow
...
...
Made me think of this topic http://www.tacticalgamer.com/battlef...ve-squads.html
Will anyone +rep, for I can't
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12-17-2009 10:49 AM #3
Re: "Smurfs, squad leading and TG"
i did. really good post!


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12-17-2009 11:16 AM #4
Re: "Smurfs, squad leading and TG"
Really nice post, unfortunately it made me spontaneously think of this image.
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12-17-2009 11:19 AM #5
Re: "Smurfs, squad leading and TG"
You can say penis but you can't say ****?
Resist.. urge to use [size=20] tags...
Makes me want to play PR :PSmurfs can't cover. Smurfs can't throw a rope to its highest point. Smurfs can't react to contact. Smurfs can't shoot ****. If I were playing with X, i thought, that engagement would have never happened. We would have gotten the OP up, gathered good intel on enemy disposition and movement in under a minute, and withdrawn with less than a few rounds fired.
Anyhow, I still think closed squads are fine.
There are enough open squadleaders to show 'smurfs' the ropes around TG. Really, I will only see one locked squad infantry squad..
But it would be great if the locked SLs would open up and share their valuable valuable squadmembers!
Good teams come from good squads.. good squads (at least in 2142) require 1-3 skilled players.Fnord
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12-17-2009 11:51 AM #6
Re: "Smurfs, squad leading and TG"
Very good post. Thanks for bringing it here for us to read.
|TG-55| Infantry Division - Captain

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12-17-2009 05:39 PM #7
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12-17-2009 06:17 PM #8
Re: "Smurfs, squad leading and TG"
I envy your great minds making the connection between two topics on the first page of the forum being only 1-3 spaces appart.

As someone who has been around for a long time I can tell you that there is no right or wrong here. There is only a balance to be achieved. There can be "A+ Team time" and then after "Smurf playing time". It can be 2 totally different ways of actually playing out the game and neither is better than the other.
You canīt and shouldīt make people try feeling guilty for taking A+ time as itīs a very fun time for them and the only time they can actually improve their own gameplay. You need to outsource parts of your situational awareness to the people you trust, to boost your performance in other particular areas. Thus playing in a more specialized way that takes the risk of when your squadmate fails, you fall down in the pit alongside him.
You canīt do these kind of things in "Smurf" Squads. You need to balance your own agressiveness and defense equally to have the best performance. You donīt put expectations too high - which doesnīt mean there are no expectations at all. itīs more of a well rounded play where you donīt outsource too much situational awareness onto your teammates and just try to have a good time while you try teach everyone around you little things of knowledge.
Like said, these 2 styles of plays need to be balanced. Only A+ games will make you feel that everyone else around you is an idiot and eventually your expectations will rise so high not even you can fullfill them anymore. Only "Smurf" Squads and you will eventually fell dull and get the feeling there is nothing to improve anymore with your own gameplay.
So to conclude things: Donīt try making people feel guilty either way.Last edited by Lyramion; 12-17-2009 at 06:39 PM.
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12-17-2009 10:22 PM #9
Re: "Smurfs, squad leading and TG"
I like his idea of only playing with the A team but its not always possible. Sometimes it works better if you try to bring up the lessor player(tell em exactly how to do it), if they want to learn(I know I do). Maybe not in real combat but its a game.
Rage quitting only leaves the situation to get worse. I think that he could have taught them to do better. But there again its a judgment call....
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12-18-2009 07:35 AM #10
Re: "Smurfs, squad leading and TG"
Good post! And Lyra is right!
You can actually see the gameplay change on the server as more experienced SL'ers and players in general start logging on and playing. So the gameplay on the server can be a high smurf factor or a lower one. And if you feel like trying to change the smurfs to something else you gotta take time and patience to teach them. If not, they will continue to be smurfs because that's all they know.
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12-18-2009 03:16 PM #11
Re: "Smurfs, squad leading and TG"
Indeed, if it wasn't for the A teams welcoming me in and teaching me stuff I'd still be a useless player. I want to play with as many people as I can though as everyone has ideas, I want to hear and see 'em all in action. Sometimes people you don't know can show you a little something which when added to your own style gives great results.
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12-18-2009 04:57 PM #12
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12-18-2009 07:55 PM #13
Re: "Smurfs, squad leading and TG"
"It's called a randomizer, and it's fitted to the guidance systems and operates under a very complex scientific principle called pot luck."
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12-19-2009 12:13 AM #14
Re: "Smurfs, squad leading and TG"
Well yeah this is true with most teamwork games... it's very simular... but it's always nice to drag a smurf along in a A-Team group and teach them the ropes.. actually makes them like to join TG as well.


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12-19-2009 12:27 AM #15
Re: "Smurfs, squad leading and TG"
I'll put in that it is a good idea to share the knowledge but some people don't want to be or don't have that A team personality. There are plenty of people here at TG that don't want to be that A team, they just want to play and have fun. TG's ability to mix those two categories of people is rather remarkable.
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