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  1. #1


    Lorax74's Avatar
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    "Smurfs, squad leading and TG"

    For those of us that don't often venture outside of the 2142 forums, I would like to invite you to read a post made over in the Battlefied PR forum. The terminology might differ from ours, but the sentiments are the same.

    Quote Originally Posted by Paine View Post
    "Smurf" in PR jargon means those not in your squad. I have lately been referring to, with some disrespect, anyone who I do not regularly play with as a smurf regardless of their color on the mini-map.

    This shift in definition has come about because of two things. First, for a long while I've been playing with only a dozen or so very talented, very experienced people. Second, I've come to expect the very least from those people who are not immediately recognizable as part of my A-team. It is of course in fact usually a smart tactical decision to not trust the medic in the other squad to help you out, or the AR in the other squad to watch your flank, simply because experience has shown these things don't happen often. It is an entirely different thing however to find yourself with the attitude that everyone not on your individual A-Team is without value. Most importantly it is not a good attitude to take as a leader.

    Personal anecdote time.

    Recently I joined the server with none of my personal a-team playing, map being Ramiel, team USArmy. I took over an INF squad soon after joining. I composed the team, assigned kits, went over limited team rules; "keep good spacing and cover, don't separate from the squad, watch each others backs," and procured some questionable striker transport from a certain 69th member to the south side of the city. En-route i went over our first objective. Move into the city, set up an OP with myself and the specialist on a tall building to gather intel, with the remaining team members holding a perimeter around the building.

    Skip to the AAR. The specialist couldn't throw the rope up. The perimeter had two completely open sectors when there were only three to watch. As i tried to instruct the specialist on how to use his kit, team members came into contact with a technical .50cal from the north. One casualty. Medic did not execute proper procedure to revive casualty. One more casualty. As i went around to the side of the building under fire to assist, a PKM took me down at medium range from the east. I immediately rage quit. The US Army now had zero operating inf squads.

    Smurfs can't cover. Smurfs can't throw a rope to its highest point. Smurfs can't react to contact. Smurfs can't shoot ****. If I were playing with X, i thought, that engagement would have never happened. We would have gotten the OP up, gathered good intel on enemy disposition and movement in under a minute, and withdrawn with less than a few rounds fired.

    Then I realized something. Before i started playing with my personal A-team, my squad never consistently had a 5:1 KDR. We never took out five caches in one round. Failures don't just happen a few times a round with normal squads, in the long run they happen in a range around half the time you seek an objective.

    If you only lead those with high talent, you have an easy job, a high success rate, and so naturally a huge penis. But If everyone is a smurf to you, you leave no possible room for team work. On TG we have many, many extremely effective squads. Effective teams are far less common. Good squads come from good players, but good teams come from good squad leaders.

    I think if we all make an effort in the new year to check our A-team lists at the server lobby, TG will only benefit.
    Read the post twice. If I could +rep the OP more than once, I would.



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  2. #2
    Schaffie's Avatar
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    Re: "Smurfs, squad leading and TG"

    Wow
    ...
    ...
    Made me think of this topic http://www.tacticalgamer.com/battlef...ve-squads.html

    Will anyone +rep, for I can't


  3. #3
    Groshak's Avatar
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    Re: "Smurfs, squad leading and TG"

    i did. really good post!




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  5. #4
    daithi1's Avatar
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    Re: "Smurfs, squad leading and TG"

    Really nice post, unfortunately it made me spontaneously think of this image.



  6. #5
    Fruvous's Avatar
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    Re: "Smurfs, squad leading and TG"

    You can say penis but you can't say ****?
    Resist.. urge to use [size=20] tags...

    Smurfs can't cover. Smurfs can't throw a rope to its highest point. Smurfs can't react to contact. Smurfs can't shoot ****. If I were playing with X, i thought, that engagement would have never happened. We would have gotten the OP up, gathered good intel on enemy disposition and movement in under a minute, and withdrawn with less than a few rounds fired.
    Makes me want to play PR :P

    Anyhow, I still think closed squads are fine.
    There are enough open squadleaders to show 'smurfs' the ropes around TG. Really, I will only see one locked squad infantry squad..
    But it would be great if the locked SLs would open up and share their valuable valuable squadmembers!

    Good teams come from good squads.. good squads (at least in 2142) require 1-3 skilled players.
    Fnord


  7. #6
    BigMcLarge's Avatar
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    Re: "Smurfs, squad leading and TG"

    Very good post. Thanks for bringing it here for us to read.
    |TG-55| Infantry Division - Captain







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  9. #7


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    Re: "Smurfs, squad leading and TG"

    Excellent post! thanks for the cross-link lorax

    Quote Originally Posted by Schaffie View Post
    ...
    Made me think of this topic http://www.tacticalgamer.com/battlef...ve-squads.html
    ...
    I thought the same thing


  10. #8
    Lyramion's Avatar
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    Re: "Smurfs, squad leading and TG"

    I envy your great minds making the connection between two topics on the first page of the forum being only 1-3 spaces appart.



    As someone who has been around for a long time I can tell you that there is no right or wrong here. There is only a balance to be achieved. There can be "A+ Team time" and then after "Smurf playing time". It can be 2 totally different ways of actually playing out the game and neither is better than the other.


    You canīt and shouldīt make people try feeling guilty for taking A+ time as itīs a very fun time for them and the only time they can actually improve their own gameplay. You need to outsource parts of your situational awareness to the people you trust, to boost your performance in other particular areas. Thus playing in a more specialized way that takes the risk of when your squadmate fails, you fall down in the pit alongside him.

    You canīt do these kind of things in "Smurf" Squads. You need to balance your own agressiveness and defense equally to have the best performance. You donīt put expectations too high - which doesnīt mean there are no expectations at all. itīs more of a well rounded play where you donīt outsource too much situational awareness onto your teammates and just try to have a good time while you try teach everyone around you little things of knowledge.


    Like said, these 2 styles of plays need to be balanced. Only A+ games will make you feel that everyone else around you is an idiot and eventually your expectations will rise so high not even you can fullfill them anymore. Only "Smurf" Squads and you will eventually fell dull and get the feeling there is nothing to improve anymore with your own gameplay.


    So to conclude things: Donīt try making people feel guilty either way.
    Last edited by Lyramion; 12-17-2009 at 06:39 PM.


  11. #9
    JumpBackJack's Avatar
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    Re: "Smurfs, squad leading and TG"

    I like his idea of only playing with the A team but its not always possible. Sometimes it works better if you try to bring up the lessor player(tell em exactly how to do it), if they want to learn(I know I do). Maybe not in real combat but its a game.

    Rage quitting only leaves the situation to get worse. I think that he could have taught them to do better. But there again its a judgment call....


    Your pistol is not a wrench!
    Your pistol is not a wrench!





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  13. #10
    Superfast's Avatar
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    Re: "Smurfs, squad leading and TG"

    Good post! And Lyra is right!

    You can actually see the gameplay change on the server as more experienced SL'ers and players in general start logging on and playing. So the gameplay on the server can be a high smurf factor or a lower one. And if you feel like trying to change the smurfs to something else you gotta take time and patience to teach them. If not, they will continue to be smurfs because that's all they know.






  14. #11

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    Re: "Smurfs, squad leading and TG"

    Indeed, if it wasn't for the A teams welcoming me in and teaching me stuff I'd still be a useless player. I want to play with as many people as I can though as everyone has ideas, I want to hear and see 'em all in action. Sometimes people you don't know can show you a little something which when added to your own style gives great results.


  15. #12
    spiff913's Avatar
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    Re: "Smurfs, squad leading and TG"

    Quote Originally Posted by Lyramion View Post

    Like said, these 2 styles of plays need to be balanced. Only A+ games will make you feel that everyone else around you is an idiot and eventually your expectations will rise so high not even you can fullfill them anymore. Only "Smurf" Squads and you will eventually fell dull and get the feeling there is nothing to improve anymore with your own gameplay.


    So to conclude things: Donīt try making people feel guilty either way.
    brilliant. u rock lyra.
    .


    Proud to have been an Irregular!





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  17. #13
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    Re: "Smurfs, squad leading and TG"

    Quote Originally Posted by daithi1 View Post
    Really nice post, unfortunately it made me spontaneously think of this image.

    They're blue on the map, SMs are green. And sometimes they do silly things too.

    Quote Originally Posted by Fruvous View Post

    Makes me want to play PR :P
    Do it. You must get tired of all this fast-paced stuff sometime. And try to bring one of those defibs over if you can, we keep running out of epis.
    "It's called a randomizer, and it's fitted to the guidance systems and operates under a very complex scientific principle called pot luck."


  18. #14
    xDementiax's Avatar
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    Re: "Smurfs, squad leading and TG"

    Well yeah this is true with most teamwork games... it's very simular... but it's always nice to drag a smurf along in a A-Team group and teach them the ropes.. actually makes them like to join TG as well.



  19. #15
    Reaperassault's Avatar
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    Re: "Smurfs, squad leading and TG"

    I'll put in that it is a good idea to share the knowledge but some people don't want to be or don't have that A team personality. There are plenty of people here at TG that don't want to be that A team, they just want to play and have fun. TG's ability to mix those two categories of people is rather remarkable.

    Reapator, overlord of ponies




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