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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#16 (permalink) | |
![]() Join Date: Sep 2005
Location: Hamilton, NJ
Age: 26
Posts: 2,029
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Re: Kits explained.
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#17 (permalink) | |
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Join Date: Aug 2005
Location: indiana
Posts: 1,000
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Re: Kits explained.
Quote:
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#18 (permalink) |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,659
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Re: Kits explained.
Ugh, the upgrades and kits sound nice, but the teamplay bonuses sounds like another "official ranked" server gimmick.
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#19 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,261
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Re: Kits explained.
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One feature I think is brilliant is the networked battlefield, set on a squad level, as opposed to BF2's team level of spotting. This should focus even more action on squadplay, and keep squads together as they move through the battlefield. And the thought of having a stealth SL set up a spawn beacon deep in enemy territory is very cool. That opens up a ton of tactical possibilities. Can't wait to see some of the AARs and Tactics discussions after the demo drops. ![]()
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