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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Beta Impressions - I have pretty much given up trying to get a beta key, I can wait
  1. #31

    Lorian's Avatar

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    Re: Beta Impressions

    I have pretty much given up trying to get a beta key, I can wait until October
    |TG| Lorian
    Member since 18th February 2006


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  3. #32

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    Re: Beta Impressions

    A few of you lucky ones have said that the game is more "arcadey" and fast-paced. Can you give us an idea in terms of dmg-vs-HP, movement speed, etc.? Is there too much happening at once? Too much information to keep up with for tactical considerations? More twitchy?

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  5. #33

    UnDeaD's Avatar

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    Re: Beta Impressions

    More twitch. More arcady, whatever that means I guess.
    |TG-12th|Undead


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  7. #34

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    Re: Beta Impressions

    WAY too much stuff going on at once and blowing up for any kind of strategy or tactical play

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  9. #35

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    Re: Beta Impressions

    Yeh I agree... the game is VERY fast and death comes even faster. I'm not sure if the one map we get to play is supposed to be armor heavy, but that is how it plays. Obviously it plays like a pubby server with everyone only 2 days into the game. I'm hoping that actually having a commander assigning defensive positions and SLs following orders will add something to the game here at TG. As it stands its just a contest to see who can rush themselves at the enemy faster.

    Longer respawn times for both infantry and vehicles and perhaps lowering the maneuravabiliyt of the apc launch pod would help the game slow down.

    It will be pretty interesting to see the game evolve as more people achieve unlocks. Its rough going early without grenades, revives etc and the vehicles tend to be a bit overpowered without the unlock counters like emp mines.
    |TG-12th| SHINER


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  11. #36


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    Re: Beta Impressions

    Crash crash bug bug...
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
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  13. #37

    UnDeaD's Avatar

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    Re: Beta Impressions

    Quote Originally Posted by perry View Post
    Crash crash bug bug...
    Couldn't have said it better myself.
    |TG-12th|Undead


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  15. #38

    Kilrogg's Avatar

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    Re: Beta Impressions

    Just expect to die out of nowhere and not know where it came from. Alot.

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  17. #39

    BHack's Avatar

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    Re: Beta Impressions

    You guys aren't making it sound very good. I am sad.

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  19. #40

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    Re: Beta Impressions

    Well it is a beta. The demo will tell the true story i hope.

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  21. #41


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    Re: Beta Impressions

    Then they have a lot of work to do in the next 30 - 40 days...
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  23. #42

    TychoCelchuuu's Avatar

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    Re: Beta Impressions

    I think dying out of nowhere and not knowing what happens is a characteristic of just about every fast paced game that you aren't familiar with.
    |TG-Irr|TychoCelchuuu

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  25. #43

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    Re: Beta Impressions

    Whew! i just got back from san fran. Been goin through 2142 withdrawl! I dont know bout all of you but im totally diggin it. Its a bit faster but i wouldnt call it a lot faster. It does play like pubby servers, but i truly believe that TG game truly bring the gameplay up 100 times better.

    I unlocked a lot for the support kit and it gets REA::Y fun when you get some of the higher level ones. Once you get the AA unlock for the engineer youll know what i mean

    Overall, i like it a lot....some bugs to work out for sure, but overall im totally diggin it.



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  27. #44

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    Re: Beta Impressions

    Quote Originally Posted by Snail88 View Post
    Whew! i just got back from san fran. Been goin through 2142 withdrawl! I dont know bout all of you but im totally diggin it. Its a bit faster but i wouldnt call it a lot faster. It does play like pubby servers, but i truly believe that TG game truly bring the gameplay up 100 times better.

    I unlocked a lot for the support kit and it gets REA::Y fun when you get some of the higher level ones. Once you get the AA unlock for the engineer youll know what i mean

    Overall, i like it a lot....some bugs to work out for sure, but overall im totally diggin it.
    I played extensively this weekend... enough to get into my 5th unlock. The gameplay does change dramatically when you get in a decent squad with coms. I think it is clearly too early to write the gameplay off without seeing a Tactical Gamer filled server playing the "right" way.

    Titan mode is pretty interesting. I disagree with the way it currently works by allowing the missles themselves to destroy the titan. This prevents the "best" part of the game from actually happening which is the staunch interior attack and defense on the titans. Alot of squads just run-around in circles until the titan shields fall and then charge without any care for defending silos or their titan. I've found the gameplay vastly improves for myself when I assaign my squad to a silo and hold that until the shields are going down and then pull back on defense in the titan.

    Unlocks are just so crucial to the game and the field upgrade (temporary) unlock is pretty neat and it does last map to map until the server crashes. The squad leader beacon is very nice (allowing the SL to spawn on it as well), though when spawning on it you arrive in a very visible "drop pod" fassion leaving little doubt where you are. I've managed to go up the support unlock for the stationary turret. The turret is invaluable on defense of the titan at least until more people get grenades, then I imagine it's usefullness will drop.

    The network battlefield is done pretty well. IMHO it isn't as distracting as the implemenation used in GRAW and is more useful.

    The silo CP radius is VERY small and produces some undesirable CQB action IMO.

    Tanks are impressive and seem pretty balanced. I've had a great deal of sucess with the hover tank strafing between trees and around cover for protection and popping out for long range shots (each tank has a zoom view). The Mech is a heavyweight and will tear up the battlefield, but there is only one on this map and it can be taken down easily if the other team concentrates their heavy firepower.

    Lots of people running around with knives How a knife is an instant kill while 3 bullets from my LMG aren't is still beyond me.

    Overall I'm still impressed and hopeful. There is a great deal of potential in Titan mode if the teams could only be motivated to squad up and defend. Hopefully this week will see more of you join in.
    |TG-12th| SHINER


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  29. #45

    BHack's Avatar

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    Re: Beta Impressions

    Thanks for the info Shiner. I like how you spawn back in in a pod. I thought being able to just throw down a spawn point somewhere was a bit cheap! But if you can see them flying in from the heavens at least you know whats going on.

    Quote Originally Posted by Shiner View Post
    I played extensively this weekend... enough to get into my 5th unlock. The gameplay does change dramatically when you get in a decent squad with coms. I think it is clearly too early to write the gameplay off without seeing a Tactical Gamer filled server playing the "right" way.

    Titan mode is pretty interesting. I disagree with the way it currently works by allowing the missles themselves to destroy the titan. This prevents the "best" part of the game from actually happening which is the staunch interior attack and defense on the titans. Alot of squads just run-around in circles until the titan shields fall and then charge without any care for defending silos or their titan. I've found the gameplay vastly improves for myself when I assaign my squad to a silo and hold that until the shields are going down and then pull back on defense in the titan.

    Unlocks are just so crucial to the game and the field upgrade (temporary) unlock is pretty neat and it does last map to map until the server crashes. The squad leader beacon is very nice (allowing the SL to spawn on it as well), though when spawning on it you arrive in a very visible "drop pod" fassion leaving little doubt where you are. I've managed to go up the support unlock for the stationary turret. The turret is invaluable on defense of the titan at least until more people get grenades, then I imagine it's usefullness will drop.

    The network battlefield is done pretty well. IMHO it isn't as distracting as the implemenation used in GRAW and is more useful.

    The silo CP radius is VERY small and produces some undesirable CQB action IMO.

    Tanks are impressive and seem pretty balanced. I've had a great deal of sucess with the hover tank strafing between trees and around cover for protection and popping out for olong range shots (each tank has a zoom view). The Mech is a heavyweight and will tear up the battlefield, but there is only one on this map and it can be taken down easily if the other team consentrates their heavy firepower.

    Lots of people running around with knives How a knife is an instant kill while 3 bullets from my LMG aren't is still beyond me.

    Over-all I'm still impressed and hopeful. There is a great deal of potential in Titan mode if the teams could only be motivated to squad up and defend. Hopefully this week will see more of you join in.

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