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Old 11-24-2006, 05:50 PM   #166 (permalink)
 
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Re: Unlocks and you (and us)

I think that's for balance. If you have the scope stabilizer, it would be unfair to other snipers, if you could have the same width of angle as they did through your scope. Because if you did, then peeps who don't have the stabilizer unlock or the 4x won't even bother with the sniper weapon because those with the unlocks already have a major advantage over them (same field of vision and virtually no scope movement, plus 4x zoom).
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Old 11-24-2006, 06:13 PM   #167 (permalink)
 
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Re: Unlocks and you (and us)

I started trying out the baur.I did great with it for a few rounds and now I can't seem to get anything done with it. I need some more practice before I can make a decision on giving up the Voss.
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Old 11-24-2006, 07:19 PM   #168 (permalink)
 
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Re: Unlocks and you (and us)

I remapped my shift key to duck... the stabilizer doesn't seem to work. Any ideas?
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Old 11-25-2006, 12:50 AM   #169 (permalink)
 
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Re: Unlocks and you (and us)

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I remapped my shift key to duck... the stabilizer doesn't seem to work. Any ideas?
Maybe you have to use your run key.
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Old 11-25-2006, 01:29 AM   #170 (permalink)
 
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Re: Unlocks and you (and us)

nope, doesn't work
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Old 11-25-2006, 10:54 AM   #171 (permalink)
 
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Re: Unlocks and you (and us)

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nope, doesn't work
It so doesn't like you!

Another bug for EA to fix... I know that Dudeman gets hot mic problems since he uses Caps Lock for voip. I guess this is a similar problem.
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Old 11-25-2006, 12:28 PM   #172 (permalink)
 
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Re: Unlocks and you (and us)

I like having access to both the voss and the baur... I still default to the voss unless it looks like I will be primarily engaging in long-distance battles.
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Old 11-25-2006, 02:06 PM   #173 (permalink)
 
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Re: Unlocks and you (and us)

im pretty much set as far as support and engy. I got most sniper things and rdx. I really need to get those rockets, although the active camo is tempting...
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well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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Old 11-25-2006, 02:59 PM   #174 (permalink)
 
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Re: Unlocks and you (and us)

I just got the H-AVR, and am kind of disappointed. The only thing I've killed us an unfortunate sniper. Is it basically useless unless you hit the back of a tank? I seemed to be taking very little off tank and walker armor.
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Old 11-25-2006, 03:45 PM   #175 (permalink)
 
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Re: Unlocks and you (and us)

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I just got the H-AVR, and am kind of disappointed. The only thing I've killed us an unfortunate sniper. Is it basically useless unless you hit the back of a tank? I seemed to be taking very little off tank and walker armor.
It does about the same damage as the default rockets; a little more, but not really noticeable. The main advantages are that you can fire and drop right back into cover, and it doesn't give a lock-on warning. So if you can get into a good position for a kill shot, they don't spoil it by raising their shields at the last second.
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Old 11-25-2006, 03:48 PM   #176 (permalink)
 
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Re: Unlocks and you (and us)

Alot of people had awesome things to saw about the pilum. Well after having it unlocked for a few days and using it exclusively, it really isn't any better than the default rocket launcher, just different. Again, dice did a good job balancing the unlocks.

Two things that really comes to mind is 1. long range shots are difficult to impossible with the pilum, default you can do em fine. 2. Trying to hit transports/gunships is MUCH more difficult with the pilum.

But the lack of a lock tone keeps things balanced.
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Old 11-25-2006, 04:35 PM   #177 (permalink)
 
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Re: Unlocks and you (and us)

Maus :

youre just aiming at the wrong sections. It does wonders against armor when you lie in wait and ambush.
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well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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Old 11-26-2006, 10:41 PM   #178 (permalink)
 
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Re: Unlocks and you (and us)

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Alot of people had awesome things to saw about the pilum. Well after having it unlocked for a few days and using it exclusively, it really isn't any better than the default rocket launcher, just different. Again, dice did a good job balancing the unlocks.

Two things that really comes to mind is 1. long range shots are difficult to impossible with the pilum, default you can do em fine. 2. Trying to hit transports/gunships is MUCH more difficult with the pilum.

But the lack of a lock tone keeps things balanced.
I believe that the most important "pro" of the Pilum is the prjectile speed AND the reload time wich is considerably faster than the default rocket launcher.

But I do agree that DICE balanced things right and it is definitely not overpowered, but it's still a great weapon.
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Old 11-27-2006, 05:38 PM   #179 (permalink)
 
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Red face Re: Unlocks and you (and us)

Hey, Has anyone else lost several unlocks? I musta screwed up. I have had a dozen or so I can't find. Watdid I Doo rong? OK it says Be Careful, but I did them all the same and have just one or two I know of.

Can you tell me how you can screw it up? Should not be rocket science to do this.

Also, My 2142 name is ZeroPoint, so can I have two names or a new member for that? Juz curious.

Dimley Lit always a NUBE.
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Old 11-27-2006, 05:41 PM   #180 (permalink)
 
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Re: Unlocks and you (and us)

ZeroGhost1, you should bring that issue up with DICE or EA, not ask about it on this thread, since we can't "fix" the problem for you and you are derailing the topic we are discussing.
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